Circle UIView调整大小,动画保持圆形
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【中文标题】Circle UIView调整大小,动画保持圆形【英文标题】:Circle UIView resize with animation keeping Circle shape 【发布时间】:2017-08-05 20:20:22 【问题描述】:我有一个 UIView,我将其背景设置为圆形:
self.colourView.layer.cornerRadius = 350
self.colourView.clipsToBounds = true
视图是 700 x 700 的正方形。
然后我尝试使用以下方法更改此视图的大小:
UIView.animate(withDuration: zoomLength,
delay: 0,
options: .curveEaseIn,
animations:
self.colorViewWidth.constant = 100
self.colorViewHeight.constant = 100
self.colourView.layer.cornerRadius = 50
self.colourView.clipsToBounds = true
self.view.layoutIfNeeded()
,
completion: finished in
)
)
这个问题是视图的圆角半径立即切换到 50。因此,随着视图尺寸的缩小,它看起来不像是一个缩小的圆形,而是一个圆角的正方形,直到它达到 100 x 100 的大小。
如何在动画期间保持圆形形状的同时将圆形视图缩小并缩小。
【问题讨论】:
【参考方案1】:您始终可以在 UIView 动画旁边使用 CABasicAnimation 为圆角半径设置动画。请参阅下面的示例。
import UIKit
class ViewController: UIViewController
//cause 'merica
var colorView = UIView()
var button = UIButton()
var colorViewWidth : NSLayoutConstraint!
var colorViewHeight : NSLayoutConstraint!
override func viewDidLoad()
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
colorView.frame = CGRect(x: 0, y: 0, width: 750, height: 750)
colorView.center = self.view.center
colorView.backgroundColor = .blue
colorView.layer.cornerRadius = 350
colorView.clipsToBounds = true
colorView.layer.allowsEdgeAntialiasing = true
colorView.translatesAutoresizingMaskIntoConstraints = false
//set up constraints
colorViewWidth = NSLayoutConstraint(item: colorView, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 750)
colorViewWidth.isActive = true
colorViewHeight = NSLayoutConstraint(item: colorView, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 750)
colorViewHeight.isActive = true
self.view.addSubview(colorView)
colorView.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
colorView.centerYAnchor.constraint(equalTo: self.view.centerYAnchor).isActive = true
//button for action
button = UIButton(frame: CGRect(x: 0, y: 0, width: self.view.bounds.width - 20, height: 50))
button.center = self.view.center
button.center.y = self.view.bounds.height - 70
button.addTarget(self, action: #selector(ViewController.pressed(sender:)), for: .touchUpInside)
button.setTitle("Animate", for: .normal)
button.setTitleColor(.blue, for: .normal)
self.view.addSubview(button)
func pressed(sender:UIButton)
self.colorViewWidth.constant = 100
self.colorViewHeight.constant = 100
UIView.animate(withDuration: 1.0,
delay: 0,
options: .curveEaseIn,
animations:
self.view.layoutIfNeeded()
,
completion: finished in
)
//animate cornerRadius and update model
let animation = CABasicAnimation(keyPath: "cornerRadius")
animation.duration = 1.0
//super important must match
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn)
animation.fromValue = colorView.layer.cornerRadius
animation.toValue = 50
colorView.layer.add(animation, forKey: nil)
//update model important
colorView.layer.cornerRadius = 50
结果:
【讨论】:
【参考方案2】:尝试把你的图片放在 viewDidLayoutSubviews() 中
override func viewDidLayoutSubviews()
super.viewDidLayoutSubviews()
colourView.layer.cornerRadius = colourView.frame.size.width/2
colourView.layer.masksToBounds = true
colourView.layer.borderWidth = 3.0
colourView.layer.borderColor = UIColor(red: 142.0/255.5, green: 142.0/255.5, blue: 142.0/255.5, alpha: 1.0).cgColor
告诉我进展如何
干杯
【讨论】:
【参考方案3】:关于动画你需要创建CAShapeLayer
对象,然后设置图层对象的cgpath
。
let circleLayer = CAShapeLayer()
let radius = view.bounds.width * 0.5
//Value of startAngle and endAngle should be in the radian.
let path = UIBezierPath(arcCenter: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
circleLayer.path = path.cgPath
上面将为您绘制圆圈。之后,您可以在layer
对象上应用动画。
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = fromValue//you can update the value here by default it will be 0
animation.toValue = toValue //you can update the value here by default it will be 1
animation.duration = CFTimeInterval(remainingTime)
circleLayer
circleLayer.removeAnimation(forKey: "stroke")
circleLayer.add(animation, forKey: "stroke")
【讨论】:
最干净的解决方案,因为圆的圆角半径代替无论如何都是一个hack。 @Mundi 这不会处理任何改变其框架的圆的动画,除非您还对视图进行子类化并在为约束设置动画以保持 shapeLayer 位置时处理 UIView 的边界更改以上是关于Circle UIView调整大小,动画保持圆形的主要内容,如果未能解决你的问题,请参考以下文章