在自定义 UIView 中动画 UIBezierPath 不起作用
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【中文标题】在自定义 UIView 中动画 UIBezierPath 不起作用【英文标题】:Animating UIBezierPath in custom UIView doesn't work 【发布时间】:2015-07-08 08:51:34 【问题描述】:当用户触摸我的视图 (touchesEnded) 时,我正在尝试在我的自定义 UIView
中为 UIBezierPath
(从一条路径到另一条路径)设置动画。
我的绘图代码:
- (void)drawRect:(CGRect)rect
// Drawing code
[self createStartPath];
[self createEndPath];
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGContextAddPath(currentContext, _startPath.CGPath);
CGContextDrawPath(currentContext, kCGPathStroke);
- (void) createStartPath
_startPath = UIBezierPath.bezierPath;
[_startPath moveToPoint: CGPointMake(18, 22.5)];
[_startPath addCurveToPoint: CGPointMake(18.38, 22.32) controlPoint1: CGPointMake(18.14, 22.5) controlPoint2: CGPointMake(18.29, 22.44)];
[_startPath addCurveToPoint: CGPointMake(18.32, 21.62) controlPoint1: CGPointMake(18.56, 22.11) controlPoint2: CGPointMake(18.53, 21.79)];
[_startPath addLineToPoint: CGPointMake(6.78, 12)];
[_startPath addLineToPoint: CGPointMake(18.32, 2.38)];
[_startPath addCurveToPoint: CGPointMake(18.38, 1.68) controlPoint1: CGPointMake(18.53, 2.21) controlPoint2: CGPointMake(18.56, 1.89)];
[_startPath addCurveToPoint: CGPointMake(17.68, 1.62) controlPoint1: CGPointMake(18.21, 1.47) controlPoint2: CGPointMake(17.89, 1.44)];
[_startPath addLineToPoint: CGPointMake(5.68, 11.62)];
[_startPath addCurveToPoint: CGPointMake(5.5, 12) controlPoint1: CGPointMake(5.56, 11.71) controlPoint2: CGPointMake(5.5, 11.85)];
[_startPath addCurveToPoint: CGPointMake(5.68, 12.38) controlPoint1: CGPointMake(5.5, 12.15) controlPoint2: CGPointMake(5.56, 12.29)];
[_startPath addLineToPoint: CGPointMake(17.68, 22.38)];
[_startPath addCurveToPoint: CGPointMake(18, 22.5) controlPoint1: CGPointMake(17.77, 22.46) controlPoint2: CGPointMake(17.89, 22.5)];
[_startPath closePath];
[self.fillColor setFill];
[_startPath fill];
- (void) createEndPath
_endPath = UIBezierPath.bezierPath;
[_endPath moveToPoint: CGPointMake(6, 22.5)];
[_endPath addCurveToPoint: CGPointMake(5.62, 22.32) controlPoint1: CGPointMake(5.86, 22.5) controlPoint2: CGPointMake(5.71, 22.44)];
[_endPath addCurveToPoint: CGPointMake(5.68, 21.62) controlPoint1: CGPointMake(5.44, 22.11) controlPoint2: CGPointMake(5.47, 21.79)];
[_endPath addLineToPoint: CGPointMake(17.22, 12)];
[_endPath addLineToPoint: CGPointMake(5.68, 2.38)];
[_endPath addCurveToPoint: CGPointMake(5.62, 1.68) controlPoint1: CGPointMake(5.47, 2.21) controlPoint2: CGPointMake(5.44, 1.89)];
[_endPath addCurveToPoint: CGPointMake(6.32, 1.62) controlPoint1: CGPointMake(5.79, 1.47) controlPoint2: CGPointMake(6.11, 1.44)];
[_endPath addLineToPoint: CGPointMake(18.32, 11.62)];
[_endPath addCurveToPoint: CGPointMake(18.5, 12) controlPoint1: CGPointMake(18.44, 11.71) controlPoint2: CGPointMake(18.5, 11.85)];
[_endPath addCurveToPoint: CGPointMake(18.32, 12.38) controlPoint1: CGPointMake(18.5, 12.15) controlPoint2: CGPointMake(18.44, 12.29)];
[_endPath addLineToPoint: CGPointMake(6.32, 22.38)];
[_endPath addCurveToPoint: CGPointMake(6, 22.5) controlPoint1: CGPointMake(6.23, 22.46) controlPoint2: CGPointMake(6.11, 22.5)];
[_endPath closePath];
[self.fillColor setFill];
//[_endPath fill];
我从这里开始我的动画(希望将一条路径“变形”到另一条路径):
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
[super touchesEnded:touches withEvent:event];
CAShapeLayer * myLineShapeLayer = [[CAShapeLayer alloc] init];
CABasicAnimation * pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
pathAnimation.fromValue = (__bridge id)[_startPath CGPath];
pathAnimation.toValue = (__bridge id)[_endPath CGPath];
pathAnimation.duration = 3.0f;
[myLineShapeLayer addAnimation:pathAnimation forKey:@"animationKey"];
我看到startPath
和我的touchesEnded
被调用,但没有任何动画显示endPath
。
【问题讨论】:
好像你没有添加myLineShapeLayer
作为子层。
没错(请添加答案)。现在我有另一个问题,动画停止后 endPath 消失了。并且 startPath 始终保持在屏幕上。有什么想法吗?
【参考方案1】:
为了让您的动画正常工作,请将您的myLineShapeLayer
添加为您视图的layer
的子层:
例如在viewDidLoad
:
[self.view.layer addSublayer:myLineShapeLayer];
为了在动画结束后仍能在屏幕上看到endPath
,我们可以先将endPath
分配给path
的path
属性:
myLineShapeLayer.path = [endPath CGPath];
因此我们在没有toValue
的情况下制作动画:
CABasicAnimation * pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
pathAnimation.fromValue = (__bridge id)[_startPath CGPath];
pathAnimation.duration = 3.0f;
[myLineShapeLayer addAnimation:pathAnimation forKey:@"animationKey"];
动画的结束效果会在动画结束后保留在屏幕上。
【讨论】:
在拒绝编辑like this 之前请三思而后行,因为甚至没有一点点改进帖子。这样的编辑确实修复了帖子的所有问题,并提高了它的可读性。以上是关于在自定义 UIView 中动画 UIBezierPath 不起作用的主要内容,如果未能解决你的问题,请参考以下文章
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