UISwipeGestureRecognizer 滑动长度
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【中文标题】UISwipeGestureRecognizer 滑动长度【英文标题】:UISwipeGestureRecognizer Swipe length 【发布时间】:2011-01-28 13:39:22 【问题描述】:是否有办法获取滑动手势或触摸的长度以便我可以计算距离?
【问题讨论】:
我认为你只能从 UISwipeGestureRecognizer 获得方向。也许你可以得到触摸开始和结束的位置,并从中计算长度。 【参考方案1】:从滑动手势获取距离是不可能的,因为 SwipeGesture 会在手势结束时触发您可以准确访问该位置的一次方法。 也许你想使用 UIPanGestureRecognizer。
如果您可以使用平移手势,您将保存平移的起点,如果平移已结束,则计算距离。
- (void)panGesture:(UIPanGestureRecognizer *)sender
if (sender.state == UIGestureRecognizerStateBegan)
startLocation = [sender locationInView:self.view];
else if (sender.state == UIGestureRecognizerStateEnded)
CGPoint stopLocation = [sender locationInView:self.view];
CGFloat dx = stopLocation.x - startLocation.x;
CGFloat dy = stopLocation.y - startLocation.y;
CGFloat distance = sqrt(dx*dx + dy*dy );
NSLog(@"Distance: %f", distance);
【讨论】:
如果使用 UIPanGestureRecognizer,内置方法 - (CGPoint)translationInView:(UIView *)view 效果很好。 你肯定会在这里使用translationInView。也许MB有一天可以编辑答案,因为它是如此的高分!例如***.com/questions/15888276/… 摇滚... @MatthiasBauch 这是英寸吗?【参考方案2】:在 Swift 中
override func viewDidLoad()
super.viewDidLoad()
// add your pan recognizer to your desired view
let panRecognizer = UIPanGestureRecognizer(target: self, action: #selector(panedView))
self.view.addGestureRecognizer(panRecognizer)
@objc func panedView(sender:UIPanGestureRecognizer)
var startLocation = CGPoint()
//UIGestureRecognizerState has been renamed to UIGestureRecognizer.State in Swift 4
if (sender.state == UIGestureRecognizer.State.began)
startLocation = sender.location(in: self.view)
else if (sender.state == UIGestureRecognizer.State.ended)
let stopLocation = sender.location(in: self.view)
let dx = stopLocation.x - startLocation.x;
let dy = stopLocation.y - startLocation.y;
let distance = sqrt(dx*dx + dy*dy );
NSLog("Distance: %f", distance);
if distance > 400
//do what you want to do
希望对所有 Swift 开拓者有所帮助
【讨论】:
对于懒惰的人,您还应该在课堂上声明var startLocation = CGPoint()
同意@RaduUrsache,在上面的这个解决方案中没有办法存储开始位置。【参考方案3】:
对于我们这些使用 Xamarin 的人:
void panGesture(UIPanGestureRecognizer gestureRecognizer)
if (gestureRecognizer.State == UIGestureRecognizerState.Began)
startLocation = gestureRecognizer.TranslationInView (view)
else if (gestureRecognizer.State == UIGestureRecognizerState.Ended)
PointF stopLocation = gestureRecognizer.TranslationInView (view);
float dX = stopLocation.X - startLocation.X;
float dY = stopLocation.Y - startLocation.Y;
float distance = Math.Sqrt(dX * dX + dY * dY);
System.Console.WriteLine("Distance: 0", distance);
【讨论】:
【参考方案4】:func swipeAction(gesture: UIPanGestureRecognizer)
let transition = sqrt(pow(gesture.translation(in: view).x, 2)
+ pow(gesture.translation(in: view).y, 2))
【讨论】:
请注意:不鼓励仅使用代码回答。请添加一点解释。 它是计算两点之间距离的方程。 mathsisfun.com/algebra/distance-2-points.html【参考方案5】:你只能做一个标准的方法:记住 touchBegin 的触摸点并比较 touchEnd 的点。
【讨论】:
【参考方案6】:我有一个类似于 swift 中的答案的实现,它可以区分拖动和滑动,计算相对于容器的距离和滑动的速度。
@objc private func handleSwipe(sender: UIPanGestureRecognizer)
if (sender.state == .began)
self.swipeStart.location = sender.location(in: self)
self.swipeStart.time = Date()
else if (sender.state == .ended)
let swipeStopLocation : CGPoint = sender.location(in: self)
let dx : CGFloat = swipeStopLocation.x - swipeStart.location.x
let dy : CGFloat = swipeStopLocation.y - swipeStart.location.y
let distance : CGFloat = sqrt(dx*dx + dy*dy );
let speed : CGFloat = distance / CGFloat(Date().timeIntervalSince(self.swipeStart.time))
let portraitWidth = min(self.frame.size.width, self.frame.size.height)
print("Distance: \(distance), speed: \(speed), dy: \(dy), dx: \(dx), portraitWidth: \(portraitWidth), c1: \(distance > portraitWidth * 0.4), c2: \(abs(dy) < abs(dx) * 0.25), c3: \(speed > portraitWidth * 3.0) ")
if distance > portraitWidth * 0.4 && abs(dy) < abs(dx) * 0.25 && speed > portraitWidth * 3.0
if dx > 0
delegate?.previousAssetPressed(self)
else
delegate?.nextAssetPressed(self)
【讨论】:
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