只运行一次 CAEmitterLayer
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【中文标题】只运行一次 CAEmitterLayer【英文标题】:Running CAEmitterLayer only once 【发布时间】:2018-04-18 22:22:17 【问题描述】:我只想运行 CAEmitterLayer 一次,我想停止birthRate 但我做不到。我想要的是它在点击屏幕时只运行一次。我一直在与代表一起尝试,但我无法让它发挥作用。你能告诉我我的代码是否有效吗?
import UIKit
import PlaygroundSupport
class Emitter
static func get(with image: UIImage) -> CAEmitterLayer
let emitter = CAEmitterLayer()
emitter.emitterShape = kCAEmitterLayerLine
emitter.emitterCells = generateEmitterCells(image: image)
print("emit")
emitter.setValue(0.0, forKey: "em")
return emitter
static func generateEmitterCells(image: UIImage) -> [CAEmitterCell]
var cells = [CAEmitterCell]()
let cell = CAEmitterCell()
cell.contents = image.cgImage
cell.birthRate = 0.1
cell.lifetime = 20
cell.velocity = 250
cell.emissionRange = (10 * (.pi/180))
cell.scale = 0.9
cell.scaleRange = 0.3
cell.velocityRange = 100
cells.append(cell)
print("cells")
return cells
class ViewController : UIViewController
override func viewDidLoad()
super.viewDidLoad()
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleTap)))
let view2 = UIView(frame: self.view.frame)
self.view.frame = CGRect(x: 0, y: 0, width: 320, height: 580)
super.view.backgroundColor = UIColor.white
self.view.addSubview(view2)
@objc func handleTap()
rain()
func rain()
let emitter = Emitter.get(with: UIImage(named: "Group 1493")!)
emitter.emitterPosition = CGPoint(x: view.frame.width / 2, y: view.frame.height + 25)
emitter.emitterSize = CGSize(width: view.frame.width, height: 2)
self.view.layer.addSublayer(emitter)
let controller = ViewController()
PlaygroundPage.current.liveView = controller.view
【问题讨论】:
【参考方案1】:您可以在第一次启动后将 lifetime 属性设置为 0
DispatchQueue.main.asyncAfter(deadline: .now() + 0.3)
emitter.lifetime = 0
【讨论】:
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