如何将多个 UIDynamicItem 相互附加
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【中文标题】如何将多个 UIDynamicItem 相互附加【英文标题】:How to attach multiple UIDynamicItems to each other 【发布时间】:2019-04-20 09:55:24 【问题描述】:我正在尝试通过UIDynamicAnimator
在 Apple 的音乐应用中实现相互连接的圈子。我需要将圆圈相互连接并查看中心。我试图通过UIAttachmentBehavior
实现这一点,但似乎它不支持多个附件。结果,圆圈相互重叠:)
let attachment = UIAttachmentBehavior(item: circle, attachedToAnchor: CGPoint(x: view.center.x, y: view.center.y))
attachment.length = 10
animator?.addBehavior(attachment)
let push = UIPushBehavior(items: [circle], mode: .continuous)
collision.addItem(circle)
animator?.addBehavior(push)
我做错了什么?
【问题讨论】:
您想将所有圆圈相互连接,还是要将圆圈作为您的第一张图片? 每个行为都可以有孩子。 @Darshan Patel 作为第一张图片 【参考方案1】:我不认为苹果音乐流派选择器使用UIAttachmentBehavior
,它更接近于用一根杆子或一根绳子连接两个视图。但是,您遇到的问题似乎是所有视图都添加在同一位置,这具有将它们放在彼此之上的效果,并且碰撞行为导致它们基本上粘在一起。要做的一件事是通过调用animator.setValue(true, forKey: "debugEnabled")
打开UIDynamicAnimator
调试。
为了重新创建上述圆圈选择器设计,我会考虑使用UIFieldBehavior.springField()
。
例如:
class ViewController: UIViewController
lazy var animator: UIDynamicAnimator =
let animator = UIDynamicAnimator(referenceView: view)
return animator
()
lazy var collision: UICollisionBehavior =
let collision = UICollisionBehavior()
collision.collisionMode = .items
return collision
()
lazy var behavior: UIDynamicItemBehavior =
let behavior = UIDynamicItemBehavior()
behavior.allowsRotation = false
behavior.elasticity = 0.5
behavior.resistance = 5.0
behavior.density = 0.01
return behavior
()
lazy var gravity: UIFieldBehavior =
let gravity = UIFieldBehavior.springField()
gravity.strength = 0.008
return gravity
()
lazy var panGesture: UIPanGestureRecognizer =
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(self.didPan(_:)))
return panGesture
()
var snaps = [UISnapBehavior]()
var circles = [CircleView]()
override func viewDidLoad()
super.viewDidLoad()
view.addGestureRecognizer(panGesture)
animator.setValue(true, forKey: "debugEnabled")
addCircles()
addBehaviors()
override func viewDidLayoutSubviews()
super.viewDidLayoutSubviews()
gravity.position = view.center
snaps.forEach
$0.snapPoint = view.center
func addCircles()
(1...30).forEach index in
let xIndex = index % 2
let yIndex: Int = index / 3
let circle = CircleView(frame: CGRect(origin: CGPoint(x: xIndex == 0 ? CGFloat.random(in: (-300.0 ... -100)) : CGFloat.random(in: (500 ... 800)), y: CGFloat(yIndex) * 200.0), size: CGSize(width: 100, height: 100)))
circle.backgroundColor = .red
circle.text = "\(index)"
circle.textAlignment = .center
view.addSubview(circle)
gravity.addItem(circle)
collision.addItem(circle)
behavior.addItem(circle)
circles.append(circle)
func addBehaviors()
animator.addBehavior(collision)
animator.addBehavior(behavior)
animator.addBehavior(gravity)
@objc
private func didPan(_ sender: UIPanGestureRecognizer)
let translation = sender.translation(in: sender.view)
switch sender.state
case .began:
animator.removeAllBehaviors()
fallthrough
case .changed:
circles.forEach $0.center = CGPoint(x: $0.center.x + translation.x, y: $0.center.y + translation.y)
case .possible, .cancelled, .failed:
break
case .ended:
circles.forEach $0.center = CGPoint(x: $0.center.x + translation.x, y: $0.center.y + translation.y)
addBehaviors()
@unknown default:
break
sender.setTranslation(.zero, in: sender.view)
final class CircleView: UILabel
override var collisionBoundsType: UIDynamicItemCollisionBoundsType
return .ellipse
override func layoutSubviews()
super.layoutSubviews()
layer.cornerRadius = bounds.height * 0.5
layer.masksToBounds = true
如需更多信息,我会观看 WWDC 2015 上的 What's New in UIKit Dynamics and Visual Effects
【讨论】:
非常感谢。你已经实现了几乎所有东西:)以上是关于如何将多个 UIDynamicItem 相互附加的主要内容,如果未能解决你的问题,请参考以下文章