UIKit Dynamics 碰撞 - 保持 Barriers 元素静止
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【中文标题】UIKit Dynamics 碰撞 - 保持 Barriers 元素静止【英文标题】:UIKit Dynamics collision - keeping the Barriers elements stationary 【发布时间】:2014-04-01 15:26:40 【问题描述】:如何防止作为红色元素的“障碍”移动 - 同时允许“下落”元素(灰色/UIView* 正方形)下落并与障碍互动?
有很多灰色元素,很多红色屏障...
@interface MainViewController ()
UIDynamicAnimator* _animator;
UIGravityBehavior* _gravity;
UICollisionBehavior* _collision;
//
NSMutableArray *collisionArray;
@end
@implementation MainViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self)
//
return self;
- (void)viewDidLoad
[super viewDidLoad];
//
collisionArray = [[NSMutableArray alloc] init];
_animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
[self addTheBarrier];
-(void)addTheBarrier
for (int i=0; i<20; i++)
UIView* barrier = [[UIView alloc] initWithFrame:CGRectMake(i*16, 250, 10, 10)];
barrier.backgroundColor = [UIColor redColor];
[self.view addSubview:barrier];
CGPoint rightEdge = CGPointMake(barrier.frame.origin.x +
barrier.frame.size.width, barrier.frame.origin.y);
[_collision addBoundaryWithIdentifier:@"barrier"
fromPoint:barrier.frame.origin
toPoint:rightEdge];
[collisionArray addObject:barrier];
[self startDynamic];
#pragma mark - Dynamics
-(void)startDynamic
UIView* square = [[UIView alloc] initWithFrame:CGRectMake((arc4random()%250)+10, 100, 10, 10)];
square.backgroundColor = [UIColor grayColor];
[self.view addSubview:square];
[collisionArray addObject:square];
_collision = [[UICollisionBehavior alloc] initWithItems:collisionArray];
_gravity = [[UIGravityBehavior alloc] initWithItems:@[square]];
[_animator addBehavior:_gravity];
//
UIDynamicItemBehavior* itemBehaviour = [[UIDynamicItemBehavior alloc] initWithItems:@[square]];
itemBehaviour.elasticity = 0.85;
[_animator addBehavior:itemBehaviour];
//
UIPushBehavior *push = [[UIPushBehavior alloc] initWithItems:@[ square ] mode:UIPushBehaviorModeContinuous];
[push setPushDirection:CGVectorMake(0, 0)];
[_animator addBehavior:push];
[_collision setTranslatesReferenceBoundsIntoBoundary:NO];
[_animator addBehavior:_collision];
[self performSelector:@selector(startDynamic) withObject:nil afterDelay:0.3 ];
@end
【问题讨论】:
现在没时间写一个完整的答案,但是看看 UIAttachmentBehavior。 感谢撤消,它正在部分工作,现在红色的家伙被锁定但仍然围绕中心点旋转......(不过效果很酷;)) 你能发布你到目前为止的代码吗?如果你展示它,我想我可以弄清楚如何防止它们旋转。 刚刚将它添加到“addTheBarrier”函数 - UIAttachmentBehavior *attachment = [[UIAttachmentBehavior alloc] initWithItem:barrier attachToAnchor:barrier.center]; [_animator addBehavior:attachment]; 【参考方案1】:您需要将此添加到您的动态代码中:
//Attachment behavior that you figured out:
UIAttachmentBehavior *attachment = [[UIAttachmentBehavior alloc] initWithItem:barrier attachedToAnchor:barrier.center];
[_animator addBehavior:attachment];
// To keep the views from spinning:
UIDynamicItemBehavior *itemBehavior = [[UIDynamicItemBehavior alloc] initWithItems:@[barrier]];
itemBehavior.allowsRotation = NO;
[_animator addBehavior:itemBehavior];
我们正在制作附件行为以防止视图在屏幕上弹跳,然后我们使用UIDynamicItemBehavior
来微调这些项目的行为 - 特别是防止它们旋转。
【讨论】:
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