Sprite Kit 检测接触
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【中文标题】Sprite Kit 检测接触【英文标题】:Sprite Kit detect contact 【发布时间】:2014-05-03 10:22:41 【问题描述】:我有四个 Sprite:Ball、Objects、Line 和 Stars。 我还定义了类别:
static const uint32_t ballCategory = 0x1 << 0;
static const uint32_t objectsCategory = 0x1 << 1;
static const uint32_t lineCategory = 0x1 << 2;
static const uint32_t starsCategory = 0x1 << 3;
属性:
ball.physicsBody.categoryBitMask = ballCategory;
ball.physicsBody.contactTestBitMask = objectsCategory | starsCsategory;
object.physicsBody.categoryBitMask = objectsCategory;
object.physicsBody.contactTestBitMask = ballCategory;
star.physicsBody.categoryBitMask = starsCategory;
star.physicsBody.contactTestBitMask = ballCategory;
line.physicsBody.categoryBitMask = lineCategory;
line.physicsBody.contactTestBitMask = objectsCategory;
现在在我的didBeginContact
方法中(没关系):
if( ( contact.bodyA.categoryBitMask & lineCategory ) == lineCategory || ( contact.bodyB.categoryBitMask & lineCategory ) == lineCategory )
score++;
scoreLabelNode.text = [NSString stringWithFormat:@"%ld", (long)score];
if( ( contact.bodyA.categoryBitMask & ballCategory ) == ballCategory || ( contact.bodyB.categoryBitMask & ballCategory ) == ballCategory )
[self gameOver];
另一部分(这不起作用):
if( ( contact.bodyA.categoryBitMask & starsCategory ) == starsCategory || ( contact.bodyB.categoryBitMask & starsCategory ) == starsCategory )
score = score + 100;
scoreLabelNode.text = [NSString stringWithFormat:@"%ld", (long)score];
我的错在哪里?我想要:当球“接触”明星时,我得到 100 分。
【问题讨论】:
【参考方案1】:您的代码中有错字:(starsCsategory)
ball.physicsBody.contactTestBitMask = objectsCategory | starsCsategory;
【讨论】:
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