TCP 服务器在 SocketAsyncEventArgs 实例上重置 AcceptSocket.ReceiveAsync 操作
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【中文标题】TCP 服务器在 SocketAsyncEventArgs 实例上重置 AcceptSocket.ReceiveAsync 操作【英文标题】:TCP Server Resetting AcceptSocket.ReceiveAsync operation on a SocketAsyncEventArgs instance 【发布时间】:2015-10-14 06:35:33 【问题描述】:我目前有一个使用 C# SAEA 实现的 TCP 服务器。我想做的是在连接到服务器的 2 个 TCP 客户端(Client 1 和 Client 2)之间转发消息。
服务器使用 receiveSendEventArgs.AcceptSocket.ReceiveAsync 和 receiveSendEventArgs.AcceptSocket.SendAsync 命令发送和 从每个连接的客户端接收信息 问题。 服务器对 Client 1 和 Client 2 都处于 receiveSendEventArgs.AcceptSocket.ReceiveAsync 操作中。 客户端 1 发送一条消息,服务器接受该消息。服务器看到 Client 2 也已连接,因此需要获取 receiveSendEventArgs 对 Client 2 的引用来转发消息。但是,Server 参考 Client 2 的 receiveSendEventArgs 并开始准备缓冲区(SetBuffer)来发送消息,我相信因为 Socket 仍然在 Client 2 的“ReceiveSync”状态下,它会爆炸并显示以下消息:
"已使用此 SocketAsyncEventArgs 实例进行异步套接字操作。"
有没有办法将服务器上的 Client 2 状态从“ReceiveAsync”切换到“SendAsync”,这样当我尝试将 SendData 发送到 Client 2?我知道发送或接收操作完成时会触发 Completed 事件,但是,直接调用我的 IO_Completed 方法不会更改操作。
在 for 循环中为 SocketAsyncEventArgs 的 Completed 事件设置 EventHandlers: eventArgObjectForPool.Completed += new EventHandler(IO_Completed);
void IO_Completed(object sender, SocketAsyncEventArgs e)
DataHoldingUserToken receiveSendToken = (DataHoldingUserToken)e.UserToken;
//More business logic here ...
// determine which type of operation just completed and call the associated handler
switch (e.LastOperation)
case SocketAsyncOperation.Receive:
if (Program.watchProgramFlow == true) //for testing
Program.testWriter.WriteLine("IO_Completed method in Receive, receiveSendToken id " + receiveSendToken.TokenId);
ProcessReceive(e);
break;
case SocketAsyncOperation.Send:
if (Program.watchProgramFlow == true) //for testing
Program.testWriter.WriteLine("IO_Completed method in Send, id " + receiveSendToken.TokenId);
ProcessSend(e);
break;
default:
//This exception will occur if you code the Completed event of some
//operation to come to this method, by mistake.
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
private void StartReceive(SocketAsyncEventArgs receiveSendEventArgs)
DataHoldingUserToken receiveSendToken = (DataHoldingUserToken)receiveSendEventArgs.UserToken;
if (Program.watchProgramFlow == true) //for testing
Program.testWriter.WriteLine("StartReceive(), receiveSendToken id " + receiveSendToken.TokenId);
switch (receiveSendToken.clientInfo.currentState)
case MyClient.ClientState.Connecting://This occurs when we get client to connect for first time. However, it will automatically disconnect
receiveSendToken.theMediator.HandleData(receiveSendToken.theDataHolder);
// Create a new DataHolder for next message.
receiveSendToken.CreateNewDataHolder();
//Reset the variables in the UserToken, to be ready for the
//next message that will be received on the socket in this
//SAEA object.
receiveSendToken.Reset(true);
receiveSendToken.theMediator.PrepareOutgoingData();
StartSend(receiveSendToken.theMediator.GiveBack());
//******************************************************************
break;
default:
//Set the buffer for the receive operation.
receiveSendEventArgs.SetBuffer(receiveSendToken.bufferOffsetReceive, this.socketListenerSettings.BufferSize);
// Post async receive operation on the socket.
bool willRaiseEvent = receiveSendEventArgs.AcceptSocket.ReceiveAsync(receiveSendEventArgs);
//Socket.ReceiveAsync returns true if the I/O operation is pending. The
//SocketAsyncEventArgs.Completed event on the e parameter will be raised
//upon completion of the operation. So, true will cause the IO_Completed
//method to be called when the receive operation completes.
//That's because of the event handler we created when building
//the pool of SocketAsyncEventArgs objects that perform receive/send.
//It was the line that said
//eventArgObjectForPool.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
//Socket.ReceiveAsync returns false if I/O operation completed synchronously.
//In that case, the SocketAsyncEventArgs.Completed event on the e parameter
if (!willRaiseEvent)
if (Program.watchProgramFlow == true) //for testing
Program.testWriter.WriteLine("StartReceive in if (!willRaiseEvent), receiveSendToken id " + receiveSendToken.TokenId);
ProcessReceive(receiveSendEventArgs);
break;
private void StartSend(SocketAsyncEventArgs receiveSendEventArgs) DataHoldingUserToken receiveSendToken = (DataHoldingUserToken)receiveSendEventArgs.UserToken;
if (Program.watchProgramFlow == true) //for testing
Program.testWriter.WriteLine("StartSend, id " + receiveSendToken.TokenId);
if (Program.watchThreads == true) //for testing
DealWithThreadsForTesting("StartSend()", receiveSendToken);
if (receiveSendToken.sendBytesRemainingCount <= this.socketListenerSettings.BufferSize)
Program.testWriter.WriteLine("blocking:?(" + receiveSendEventArgs.AcceptSocket.Blocking + ")");
receiveSendEventArgs.SetBuffer(receiveSendToken.bufferOffsetSend, receiveSendToken.sendBytesRemainingCount);
//Copy the bytes to the buffer associated with this SAEA object.
Buffer.BlockCopy(receiveSendToken.dataToSend, receiveSendToken.bytesSentAlreadyCount, receiveSendEventArgs.Buffer, receiveSendToken.bufferOffsetSend, receiveSendToken.sendBytesRemainingCount);
else
//We cannot try to set the buffer any larger than its size.
//So since receiveSendToken.sendBytesRemainingCount > BufferSize, we just
//set it to the maximum size, to send the most data possible.
receiveSendEventArgs.SetBuffer(receiveSendToken.bufferOffsetSend, this.socketListenerSettings.BufferSize);
//Copy the bytes to the buffer associated with this SAEA object.
Buffer.BlockCopy(receiveSendToken.dataToSend, receiveSendToken.bytesSentAlreadyCount, receiveSendEventArgs.Buffer, receiveSendToken.bufferOffsetSend, this.socketListenerSettings.BufferSize);
//We'll change the value of sendUserToken.sendBytesRemainingCount
//in the ProcessSend method.
//post asynchronous send operation
bool willRaiseEvent = receiveSendEventArgs.AcceptSocket.SendAsync(receiveSendEventArgs);
if (!willRaiseEvent)
if (Program.watchProgramFlow == true) //for testing
Program.testWriter.WriteLine("StartSend in if (!willRaiseEvent), receiveSendToken id " + receiveSendToken.TokenId);
ProcessSend(receiveSendEventArgs);
【问题讨论】:
您能否更好地格式化您的问题,并可能提供一些示例代码和您得到的任何错误/日志? 您所做的格式更新很好,但不如在代码中添加Minimal, Complete, and Verifiable example 重要。 【参考方案1】:这不是我想要做的,但我可以调用以下内容:
receiveSendEventArgs.AcceptSocket.Write(strMyBuffer);
这让我可以写入同一个套接字并且我没有任何错误。我想坚持使用异步命令,但屈服于同步写入,它并没有影响我的服务器。也许还有其他解决方案。
【讨论】:
可能你不需要异步 IO,所以这个解决方案可能没问题。在任何情况下,SAEA 都是过时的 API。使用带有等待的套接字。如果您只想转发数据,那么您只需要两个 NetworkStreams 和一个对 CopyTo(Async) 的调用。以上是关于TCP 服务器在 SocketAsyncEventArgs 实例上重置 AcceptSocket.ReceiveAsync 操作的主要内容,如果未能解决你的问题,请参考以下文章