iOS 7中UITableView的半透明效果[关闭]

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【中文标题】iOS 7中UITableView的半透明效果[关闭]【英文标题】:Translucent effect on UITableView in iOS 7 [closed] 【发布时间】:2013-09-23 06:45:24 【问题描述】:

大家好,我需要你们的帮助,我是 ios 开发新手,我在 iOS 6 中启动了我的应用程序,所以我正在尝试在我的 UITableView 中实现新的半透明效果。

问题是我做不到,我确信这是可能的,因为这是新聚光灯的行为。

我尝试设置 UITableView、alpha、opaque、bacground 的特征,但似乎没有任何效果。

你能指出我正确的方向吗?

提前致谢。

【问题讨论】:

查看此链接,***.com/questions/7601654/… 【参考方案1】:

好的!!这就是我一直在寻找的,第一个解决方案还可以,但它没有产生正确的效果,即高斯模糊,所以你要做的第一件事就是添加一个新的 .m 和 .h 文件和代码我在这里写,然后您必须进行屏幕拍摄,使用所需的效果并将其添加到您的视图中,然后您的 UITable 必须是透明的(如上一个答案),您可以使用 applyBlurWithRadius 和 [UIColor colorWithWhite:1.0 alpha:0.5],要归档所需的效果,此调用适用于任何 UIImage。

为此,您必须添加下一个库:

Acelerate.framework,UIKit.framework,CoreGraphics.framework

希望你喜欢。

编码愉快。

用法:

UIGraphicsBeginImageContext(self.view.bounds.size);

CGContextRef c = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(c, 0, 0);
[self.view.layer renderInContext:c];

UIImage* viewImage = UIGraphicsGetImageFromCurrentImageContext();
viewImage = [viewImage applyLightEffect];

UIGraphicsEndImageContext();

UIImage+ImageEffects.h

#import <UIKit/UIKit.h>

@interface UIImage (ImageEffects)

- (UIImage *)applyLightEffect;
- (UIImage *)applyExtraLightEffect;
- (UIImage *)applyDarkEffect;
- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor;

- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage;

@end

UIImage+ImageEffects.m

#import "cGaussianEffect.h"
#import <Accelerate/Accelerate.h>
#import <float.h>


@implementation UIImage (ImageEffects)


- (UIImage *)applyLightEffect

    UIColor *tintColor = [UIColor colorWithWhite:1.0 alpha:0.3];
    return [self applyBlurWithRadius:1 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];



- (UIImage *)applyExtraLightEffect

    UIColor *tintColor = [UIColor colorWithWhite:0.97 alpha:0.82];
    return [self applyBlurWithRadius:1 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];



- (UIImage *)applyDarkEffect

    UIColor *tintColor = [UIColor colorWithWhite:0.11 alpha:0.73];
    return [self applyBlurWithRadius:1 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];



- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor

    const CGFloat EffectColorAlpha = 0.6;
    UIColor *effectColor = tintColor;
    int componentCount = CGColorGetNumberOfComponents(tintColor.CGColor);
    if (componentCount == 2) 
        CGFloat b;
        if ([tintColor getWhite:&b alpha:NULL]) 
            effectColor = [UIColor colorWithWhite:b alpha:EffectColorAlpha];
        
    
    else 
        CGFloat r, g, b;
        if ([tintColor getRed:&r green:&g blue:&b alpha:NULL]) 
            effectColor = [UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha];
        
    
    return [self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil];



- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage

    if (self.size.width < 1 || self.size.height < 1) 
        NSLog (@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self);
        return nil;
    
    if (!self.CGImage) 
        NSLog (@"*** error: image must be backed by a CGImage: %@", self);
        return nil;
    
    if (maskImage && !maskImage.CGImage) 
        NSLog (@"*** error: maskImage must be backed by a CGImage: %@", maskImage);
        return nil;
    

    CGRect imageRect =  CGPointZero, self.size ;
    UIImage *effectImage = self;

    BOOL hasBlur = blurRadius > __FLT_EPSILON__;
    BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__;
    if (hasBlur || hasSaturationChange) 
        UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
        CGContextRef effectInContext = UIGraphicsGetCurrentContext();
        CGContextScaleCTM(effectInContext, 1.0, -1.0);
        CGContextTranslateCTM(effectInContext, 0, -self.size.height);
        CGContextDrawImage(effectInContext, imageRect, self.CGImage);

        vImage_Buffer effectInBuffer;
        effectInBuffer.data     = CGBitmapContextGetData(effectInContext);
        effectInBuffer.width    = CGBitmapContextGetWidth(effectInContext);
        effectInBuffer.height   = CGBitmapContextGetHeight(effectInContext);
        effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);

        UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
        CGContextRef effectOutContext = UIGraphicsGetCurrentContext();
        vImage_Buffer effectOutBuffer;
        effectOutBuffer.data     = CGBitmapContextGetData(effectOutContext);
        effectOutBuffer.width    = CGBitmapContextGetWidth(effectOutContext);
        effectOutBuffer.height   = CGBitmapContextGetHeight(effectOutContext);
        effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);

        if (hasBlur) 
            CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale];
            NSUInteger radius = floor(inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5);
            if (radius % 2 != 1) 
                radius += 1;
            
            vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
            vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
            vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
        
        BOOL effectImageBuffersAreSwapped = NO;
        if (hasSaturationChange) 
            CGFloat s = saturationDeltaFactor;
            CGFloat floatingPointSaturationMatrix[] = 
                    0.0722 + 0.9278 * s,  0.0722 - 0.0722 * s,  0.0722 - 0.0722 * s,  0,
                    0.7152 - 0.7152 * s,  0.7152 + 0.2848 * s,  0.7152 - 0.7152 * s,  0,
                    0.2126 - 0.2126 * s,  0.2126 - 0.2126 * s,  0.2126 + 0.7873 * s,  0,
                                  0,                    0,                    0,  1,
            ;
            const int32_t divisor = 256;
            NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]);
            int16_t saturationMatrix[matrixSize];
            for (NSUInteger i = 0; i < matrixSize; ++i) 
                saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor);
            
            if (hasBlur) 
                vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
                effectImageBuffersAreSwapped = YES;
            
            else 
                vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
            
        
        if (!effectImageBuffersAreSwapped)
            effectImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();

        if (effectImageBuffersAreSwapped)
            effectImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
    

    UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
    CGContextRef outputContext = UIGraphicsGetCurrentContext();
    CGContextScaleCTM(outputContext, 1.0, -1.0);
    CGContextTranslateCTM(outputContext, 0, -self.size.height);

    CGContextDrawImage(outputContext, imageRect, self.CGImage);

    if (hasBlur) 
        CGContextSaveGState(outputContext);
        if (maskImage) 
            CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);
        
        CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
        CGContextRestoreGState(outputContext);
    

    if (tintColor) 
        CGContextSaveGState(outputContext);
        CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
        CGContextFillRect(outputContext, imageRect);
        CGContextRestoreGState(outputContext);
    

    UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return outputImage;

【讨论】:

【参考方案2】:

试试这个代码sn-p

cell.contentView.backgroundColor = [UIColor clearColor];
cell.backgroundColor = [UIColor colorWithWhite:1.0 alpha:0.5];

【讨论】:

谢谢!!这就是我所需要的,但现在我在 UITable 的末尾得到了空的透明线,我仍然对此感到迷茫。【参考方案3】:

这解决了我所有的问题,dValue 是我从中获取计数的 JSON(填充 UITable 的所有东西),所以当我有少于 7 个项目时,我只需将自定义单元格的值更改为 Nil 和保持背景模糊效果。

你可以通过改变颜色来改变效果。

我希望这会有所帮助。

编码愉快。

(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
    //Change the number of rows.
    return (dValue.count <= 7) ? 7 : dValue.count;


(BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath 
    //To avoid editing.
    return NO;


(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath


    //Get JSON data.
    NSString *jsonPath = [[NSBundle mainBundle] pathForResource:_JsonConfigFile ofType:@"json"];
    NSData *data = [NSData dataWithContentsOfFile:jsonPath];

    NSDictionary *dConfiguration =[NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:nil];

    //Get custom cell.
    vcCellEventsController *cCell = [tableView dequeueReusableCellWithIdentifier:@"Cell"];

    if (dValue.count > indexPath.row) 
        dValue = [[dConfiguration objectForKey:sButtonType] objectAtIndex:indexPath.row];

        //Change color and set transparency.
        cCell.contentView.backgroundColor = [UIColor clearColor];
        cCell.backgroundColor = [UIColor colorWithWhite:1.0 alpha:0.5];
        //Fill all the custom stuff.
        cCell.ivImage.image = [UIImage imageNamed:[dValue objectForKey:@"Image"]];
        cCell.tcText.text = [dValue objectForKey:@"Label"];
    
    else 
        //Avoid user interaction and change the accessory. 
        [cCell setUserInteractionEnabled:NO];
        [cCell setAccessoryType:UITableViewCellAccessoryNone];
        //Change color and set transparency.
        cCell.contentView.backgroundColor = [UIColor clearColor];
        cCell.backgroundColor = [UIColor colorWithWhite:1.0 alpha:0.5];
        //Set all the custom stuff to nil.
        cCell.ivImage.image = Nil;
        cCell.tcText.text = Nil;
    

   return cCell;

【讨论】:

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