六边形 ImageView 圆角
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【中文标题】六边形 ImageView 圆角【英文标题】:Hexagonal ImageView Rounded corners 【发布时间】:2014-12-17 14:26:45 【问题描述】:您好,我想要如上图所示的圆角。我设法制作了六边形 ImageView。但我无法绕过角落。请帮忙。如果有人想看,我在这里复制代码。我试过给出椭圆形 ImageView 中使用的弧线,但它不起作用。我是安卓新手。任何帮助将不胜感激。
public class HexagonImageView extends ImageView
private Path hexagonPath;
private Path hexagonBorderPath;
private float radius;
private Bitmap image;
private int viewWidth;
private int viewHeight;
private Paint paint;
private BitmapShader shader;
private Paint paintBorder;
private int borderWidth = 5;
public HexagonImageView(Context context)
super(context);
setup();
public HexagonImageView(Context context, AttributeSet attrs)
super(context, attrs);
setup();
public HexagonImageView(Context context, AttributeSet attrs, int defStyleAttr)
super(context, attrs, defStyleAttr);
setup();
private void setup()
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
setBorderColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 1.0f, 1.0f, Color.BLACK);
hexagonPath = new Path();
hexagonBorderPath = new Path();
public void setRadius(float r)
this.radius = r;
calculatePath();
this.invalidate();
public void setBorderWidth(int borderWidth)
this.borderWidth = borderWidth;
this.invalidate();
public void setBorderColor(int borderColor)
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
private void calculatePath()
float triangleHeight = (float) (Math.sqrt(3) * radius / 2);
float centerX = viewWidth/2;
float centerY = viewHeight/2;
hexagonBorderPath.moveTo(centerX, centerY + radius);
hexagonBorderPath.lineTo(centerX - triangleHeight, centerY + radius/2);
hexagonBorderPath.lineTo(centerX - triangleHeight, centerY - radius/2);
hexagonBorderPath.lineTo(centerX, centerY - radius);
hexagonBorderPath.lineTo(centerX + triangleHeight, centerY - radius/2);
hexagonBorderPath.lineTo(centerX + triangleHeight, centerY + radius/2);
hexagonBorderPath.moveTo(centerX, centerY + radius);
float radiusBorder = radius - borderWidth;
float triangleBorderHeight = (float) (Math.sqrt(3) * radiusBorder / 2);
hexagonPath.moveTo(centerX, centerY + radiusBorder);
hexagonPath.lineTo(centerX - triangleBorderHeight, centerY + radiusBorder/2);
hexagonPath.lineTo(centerX - triangleBorderHeight, centerY - radiusBorder/2);
hexagonPath.lineTo(centerX, centerY - radiusBorder);
hexagonPath.lineTo(centerX + triangleBorderHeight, centerY - radiusBorder/2);
hexagonPath.lineTo(centerX + triangleBorderHeight, centerY + radiusBorder/2);
hexagonPath.moveTo(centerX, centerY + radiusBorder);
this.invalidate();
private void loadBitmap()
BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
if (bitmapDrawable != null)
image = bitmapDrawable.getBitmap();
@SuppressLint("DrawAllocation")
@Override
public void onDraw(Canvas canvas)
super.onDraw(canvas);
loadBitmap();
// init shader
if (image != null)
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), true), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
canvas.drawPath(hexagonBorderPath, paintBorder);
canvas.drawPath(hexagonPath, paint);
canvas.clipPath(hexagonPath, Region.Op.DIFFERENCE);
@Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
viewWidth = width - (borderWidth * 2);
viewHeight = height - (borderWidth * 2);
radius = height / 2 - borderWidth;
calculatePath();
setMeasuredDimension(width, height);
private int measureWidth(int measureSpec)
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY)
result = specSize;
else
result = viewWidth;
return result;
private int measureHeight(int measureSpecHeight, int measureSpecWidth)
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY)
result = specSize;
else
result = viewHeight;
return result;
【问题讨论】:
【参考方案1】:您需要将您的hexagonPath.lineTo
命令替换为hexagonPath.cubicTo
或hexagonPath.quadTo
。就个人而言,我发现后者很容易使用。就像您的画线一样,它们都是从最后一个点开始绘制的,但是它们分别允许您指定 2 个或 1 个控制点的坐标以及目标点。控制点会导致绘图点之间的弯曲效果。
如果听起来工作量太大(比听起来容易),this answer 中引用了一个库来满足您的确切要求。
【讨论】:
嗨@jason,我仍然坚持这一点。我尝试了很多东西,但似乎没有任何效果。你能帮帮我吗?你能不能做一个圆角,让我做剩下的。谢谢 @RahulSood...你得到你的答案了吗?【参考方案2】:我用this
我和你的一样。只需修改圆角半径和角度以获得你想要的。
【讨论】:
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