OpenAL播放捕获的音频数据c ++
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【中文标题】OpenAL播放捕获的音频数据c ++【英文标题】:OpenAL playback captured audio data c++ 【发布时间】:2012-03-27 09:24:25 【问题描述】:我正在尝试使用 OpenAL 创建语音聊天程序。事情的网络方面似乎还可以,但我会就此提出建议=]
我目前遇到的问题是尝试从麦克风播放捕获的音频数据。 我按照找到的代码 here 获取麦克风输入并将其回显到扬声器。
这工作正常,但在捕获完成后我似乎无法播放完全捕获的音频。
当一些声音被捕获时,我将它存储在一个列表中......
for (int i = 0; i < CAP_SIZE; i++)
playbackBuffer.push_back( buffer[i] );
然后在捕获完成后,我尝试(但失败)使用以下代码播放该音频
ALuint playbackSource;
alGenSources(1, &playbackSource);
errorCode = alGetError();
ALuint tempPlayback;
alBufferData(tempPlayback, AL_FORMAT_MONO16, &playbackBuffer.front(), playbackBuffer.size()*sizeof(ALuint), FREQ);
// Attach the playback buffer to the new playback source
alSourcei(playbackSource, AL_BUFFER, tempPlayback);
alSourcePlay(playbackSource);
ALint sState = 0;
do
alGetSourcei(playbackSource, AL_SOURCE_STATE, &sState);
while ((sState == AL_PLAYING));
在调试时,我可以看到playbackBuffer 中有很多数据,并且此时播放了一瞬间的噪音,但与捕获的噪音相去甚远。
编辑:我已添加该行
alGenBuffers(1, &tempPlayback);
在创建 tempPlayback 之后和调用 alBufferData(...) 之前,现在播放正确的时间,但我听到的只是整个过程中的高音。
【问题讨论】:
【参考方案1】:这是一个非常简单的程序,可以捕获 5 秒的音频, 暂停,然后再捕捉 5 秒的音频,最后全部播放 返回(我用它来调试一次捕获问题)。
它适用于 mint 13 linux 笔记本电脑。 Mint 就像 ubuntu 12.04
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <AL/al.h>
#include <AL/alc.h>
#include <sys/time.h>
#include <ctime>
int main(void)
const ALCchar * devices;
const ALCchar * ptr;
ALCdevice * mainDev;
ALCcontext * mainContext;
ALCdevice * captureDev;
ALubyte captureBuffer[1048576];
ALubyte *captureBufPtr;
ALint samplesAvailable;
ALint samplesCaptured;
time_t currentTime;
time_t lastTime;
ALuint buffer;
ALuint source;
ALint playState;
int i;
// Print the list of capture devices
printf("Available playback devices:\n");
devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
ptr = devices;
//while (ptr[0] != NULL)
while (*ptr)
printf(" %s\n", ptr);
ptr += strlen(ptr) + 1;
// Open a playback device and create a context first
printf("Opening playback device:\n");
mainDev = alcOpenDevice(NULL);
if (mainDev == NULL)
printf("Unable to open playback device!\n");
exit(1);
devices = alcGetString(mainDev, ALC_DEVICE_SPECIFIER);
printf(" opened device '%s'\n", devices);
mainContext = alcCreateContext(mainDev, NULL);
if (mainContext == NULL)
printf("Unable to create playback context!\n");
exit(1);
printf(" created playback context\n");
// Make the playback context current
alcMakeContextCurrent(mainContext);
alcProcessContext(mainContext);
// Print the list of capture devices
printf("Available capture devices:\n");
devices = alcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER);
ptr = devices;
//while (ptr[0] != NULL)
while (*ptr)
printf(" %s\n", ptr);
ptr += strlen(ptr) + 1;
// Open the default device
printf("Opening capture device:\n");
captureDev = alcCaptureOpenDevice(NULL, 8000, AL_FORMAT_MONO16, 800);
if (captureDev == NULL)
printf(" Unable to open device!\n");
exit(1);
devices = alcGetString(captureDev, ALC_CAPTURE_DEVICE_SPECIFIER);
printf(" opened device %s\n", devices);
// Wait for three seconds to prompt the user
for (i = 3; i > 0; i--)
printf("Starting capture in %d...\r", i);
fflush(stdout);
lastTime = time(NULL);
currentTime = lastTime;
while (currentTime == lastTime)
currentTime = time(NULL);
usleep(100000);
printf("Starting capture NOW!\n");
fflush(stdout);
lastTime = currentTime;
// Capture (roughly) five seconds of audio
alcCaptureStart(captureDev);
samplesCaptured = 0;
captureBufPtr = captureBuffer;
while (currentTime < (lastTime + 5))
// Get the number of samples available
alcGetIntegerv(captureDev, ALC_CAPTURE_SAMPLES, 1, &samplesAvailable);
// Copy the samples to our capture buffer
if (samplesAvailable > 0)
alcCaptureSamples(captureDev, captureBufPtr, samplesAvailable);
samplesCaptured += samplesAvailable;
printf("Captured %d samples (adding %d)\r", samplesCaptured,
samplesAvailable);
fflush(stdout);
// Advance the buffer (two bytes per sample * number of samples)
captureBufPtr += samplesAvailable * 2;
// Wait for a bit
usleep(10000);
// Update the clock
currentTime = time(NULL);
printf("\nPausing capture.\n");
alcCaptureStop(captureDev);
// Wait for three seconds to prompt the user
for (i = 3; i > 0; i--)
printf("Resuming capture in %d...\r", i);
fflush(stdout);
lastTime = time(NULL);
currentTime = lastTime;
while (currentTime == lastTime)
currentTime = time(NULL);
usleep(100000);
printf("Resuming capture NOW!\n");
fflush(stdout);
lastTime = currentTime;
// Capture (roughly) five seconds of audio
alcCaptureStart(captureDev);
while (currentTime < (lastTime + 5))
// Get the number of samples available
alcGetIntegerv(captureDev, ALC_CAPTURE_SAMPLES, 1, &samplesAvailable);
// Copy the samples to our capture buffer
if (samplesAvailable > 0)
alcCaptureSamples(captureDev, captureBufPtr, samplesAvailable);
samplesCaptured += samplesAvailable;
printf("Captured %d samples (adding %d)\r", samplesCaptured,
samplesAvailable);
fflush(stdout);
// Advance the buffer (two bytes per sample * number of samples)
captureBufPtr += samplesAvailable * 2;
// Wait for a bit
usleep(10000);
// Update the clock
currentTime = time(NULL);
printf("\nDone capturing.\n");
alcCaptureStop(captureDev);
// Play back the captured data
printf("Starting playback...\n");
fflush(stdout);
// Generate an OpenAL buffer for the captured data
alGenBuffers(1, &buffer);
alGenSources(1, &source);
alBufferData(buffer, AL_FORMAT_MONO16, captureBuffer,samplesCaptured*2, 8000);
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(source);
// Wait for the source to stop playing
playState = AL_PLAYING;
while (playState == AL_PLAYING)
printf(" source %d is playing...\r", source);
fflush(stdout);
alGetSourcei(source, AL_SOURCE_STATE, &playState);
usleep(100000);
printf("\nDone with playback.\n");
fflush(stdout);
// Shut down OpenAL
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
alcMakeContextCurrent(NULL);
alcCloseDevice(mainDev);
alcCaptureCloseDevice(captureDev);
用这个编译:
g++ p.cpp -lalut -lopenal -o p
【讨论】:
【参考方案2】:// Compile as: g++ p.cpp -lalut -lopenal -o p
//runs on ubuntu linux for around 2 seconds
#include <AL/al.h> // OpenAL header files
#include <AL/alc.h>
//#include "stdafx.h"
#include <iostream>
#include <stdio.h>
//#include <windows.h>
//#include <al.h>
//#include <alc.h>
using namespace std;
int main()
ALCdevice *dev[2];
ALCcontext *ctx;
ALuint source, buffers[3];
char data[5000];
ALuint buf;
ALint val;
float ttotal;
unsigned int ccount;
long int c1ount;
c1ount =0;
dev[0] = alcOpenDevice(NULL);
ctx = alcCreateContext(dev[0], NULL);
alcMakeContextCurrent(ctx);
alGenSources(1, &source);
alGenBuffers(3, buffers);
/* Setup some initial silent data to play out of the source */
alBufferData(buffers[0], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alBufferData(buffers[1], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alBufferData(buffers[2], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alSourceQueueBuffers(source, 3, buffers);
/* If you don't need 3D spatialization, this should help processing time */
alDistanceModel(AL_NONE);
dev[1] = alcCaptureOpenDevice(NULL, 22050, AL_FORMAT_MONO16, sizeof(data)/2); //22050 mean 22.050 samples per second. or 44100 for 44.1 per second.
/* Start playback and capture, and enter the audio loop */
alSourcePlay(source);
alcCaptureStart(dev[1]); //starts ring buffer
while(1)
/* Check if any queued buffers are finished */
alGetSourcei(source, AL_BUFFERS_PROCESSED, &val);
if(val <= 0)
continue;
/* Check how much audio data has been captured (note that 'val' is the
* number of frames, not bytes) */
alcGetIntegerv(dev[1], ALC_CAPTURE_SAMPLES, 1, &val);
/* Read the captured audio */
alcCaptureSamples(dev[1], data, val);
//***** Process/filter captured data here *****//
c1ount = c1ount +1;
if(c1ount >= 33)
break;
//for (int ii=0;ii<val;++ii)
// data[ii]*=0.1; // Make it quieter
//
//***** end Process/filter captured data here *****//
/* Pop the oldest finished buffer, fill it with the new capture data,
then re-queue it to play on the source */
alSourceUnqueueBuffers(source, 1, &buf);
alBufferData(buf, AL_FORMAT_MONO16, data, val*2 /* bytes here, not
frames */, 22050);
alSourceQueueBuffers(source, 1, &buf);
/* Make sure the source is still playing */
alGetSourcei(source, AL_SOURCE_STATE, &val);
if(val != AL_PLAYING)
alSourcePlay(source);
cout<< "fgggggggg\n";
/* Shutdown and cleanup */
alcCaptureStop(dev[1]);
alcCaptureCloseDevice(dev[1]);
alSourceStop(source);
alDeleteSources(1, &source);
alDeleteBuffers(3, buffers);
alDeleteBuffers(1, &buf);
alcMakeContextCurrent(NULL);
alcDestroyContext(ctx);
alcCloseDevice(dev[0]);
return 0;
【讨论】:
感谢您的回复,但我觉得我可能没有正确解释自己。我在发布的链接中获得了代码,它在录制的同时播放声音,我需要存储录制的声音,然后在录制完成后播放。如前所述,这个项目的最终结果将是一个语音聊天风格的程序,所以我计划录制一段音频,通过网络发送该段,同时录制下一段,然后该段将在另一端播放。再次感谢您的帮助。【参考方案3】:我可以通过麦克风录制的唯一程序 在网上找到的是您开始使用的和我发送给您的。 我有点像你一样的方向。我发给你的代码就是那个 我正在尝试修改。我从***中得到它。 我用一种扭曲的 BASIC 编程语言找到了我们想要的代码, 但我的语言不好。链接是:
http://www.blitzbasic.com/Community/posts.php?topic=90830
If you can get it to work that would be great. And even better, if it
could be change over to c/c++.
I have been looking for microphone capture programs for around two
years. Waiting for some thing simple to come along.
So now I am focusing on the these programs to figure how they work
with debugger and test subroutines figure out the dynamics of freealut.
because I do not see any thing simple comming along any time soon.
OpenAL is the only software I cold get to work. the documentation
provided by Creative web site is good referance for some one who is
already an expert with the software.
I could not get FBOD, alas, SDL, Allegro4, or OSS to work because
of a lack of working examples, or no good information.
Good luck.
keghn
【讨论】:
没有设法让其中任何一个像我想要的那样工作 =\ 从好的方面来说,我已经设法使用 TeamSpeak 3 sdk link 得到一些工作,它处理捕获/网络/playback 非常好,文档也很有帮助。业余爱好者可以免费使用(不确定这是否涵盖您自己),但需要获得商业使用许可。以上是关于OpenAL播放捕获的音频数据c ++的主要内容,如果未能解决你的问题,请参考以下文章