ios 内置麦克风录音只有一个声道声音
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【中文标题】ios 内置麦克风录音只有一个声道声音【英文标题】:ios recording with built-in mic only have one channel sound 【发布时间】:2016-04-22 12:38:15 【问题描述】:我正在使用 AVAudioEngine 来捕捉用户的声音并对其应用一些效果。使用耳机麦克风录制时,一切正常。但是用手机内置mic录音,再通过耳机播放声音时,只有左侧耳塞有声音,看来内置mic只有单声道输入。那么我该如何解决这个问题呢?这是我的一些代码:
func connectNode()
engine.connect(engine.inputNode!, to: reverbNode, format:reverbNode.outputFormatForBus(0))
engine.connect(reverbNode, to: delayNode, format: delayNode.outputFormatForBus(0))
engine.connect(delayNode, to: distortion, format: distortion.outputFormatForBus(0))
engine.connect(distortion, to: engine.mainMixerNode, format: engine.mainMixerNode.outputFormatForBus(0))
engine.connect(player, to: engine.mainMixerNode, format: engine.mainMixerNode.outputFormatForBus(0))
func recordToFile()
setSessionRecord()
recordSetting[AVFormatIDKey] = NSNumber(unsignedInt: UInt32(kAudioFormatMPEG4AAC))
recordSetting[AVNumberOfChannelsKey] = NSNumber(int: 2)
var file: AVAudioFile!
do
try file = AVAudioFile(forWriting: URLFor(fileName)!, settings: recordSetting)
catch let error as NSError
print("error:\(error)")
engine.mainMixerNode.installTapOnBus(0, bufferSize: 1024, format: file.processingFormat) (buffer, time) -> Void in
try! file.writeFromBuffer(buffer)
func playbackRecord()
setSessionPlayback()
var file:AVAudioFile!
file = try! AVAudioFile(forReading:URLFor(fileName)!)
let audioFormat = file.processingFormat
let audioFrameCount = UInt32(file.length)
let audioFileBuffer = AVAudioPCMBuffer(PCMFormat: audioFormat, frameCapacity: audioFrameCount)
try! file.readIntoBuffer(audioFileBuffer, frameCount: audioFrameCount)
player.scheduleBuffer(audioFileBuffer, atTime: nil, options: .Interrupts, completionHandler: print(self.player.stop()))
if(!player.playing)
player.play()
else
print("stop")
player.stop()
【问题讨论】:
【参考方案1】:我找到了解决此问题的方法。只需修改此方法,为引擎提供单通道格式,然后一切都会好起来的。
func connectNode()
let format = AVAudioFormat(commonFormat: AVAudioCommonFormat.PCMFormatFloat32, sampleRate: 44100.0, channels:AVAudioChannelCount(1), interleaved: false)
engine.connect(engine.inputNode!, to: reverbNode, format:format)
engine.connect(reverbNode, to: delayNode, format: format)
engine.connect(delayNode, to: distortion, format: format)
engine.connect(distortion, to: engine.mainMixerNode, format: format)
engine.connect(player, to: engine.mainMixerNode, format: engine.mainMixerNode.outputFormatForBus(0))
【讨论】:
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