使用 NAudio 发送正在播放的音频
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【中文标题】使用 NAudio 发送正在播放的音频【英文标题】:Sending playing Audio using NAudio 【发布时间】:2011-01-27 22:47:42 【问题描述】:我已成功使用找到的代码 here 从麦克风发送音频。
但是我无法使用NAudio 做到这一点。
来自 CodeProject 的代码具有明确的编码和解码代码,例如:
G711.Encode_aLaw
G711.Decode_uLaw
翻译并返回字节以通过网络发送。
是否可以为上面的 CodeProject 应用程序获取一些 NAudio 示例代码?
【问题讨论】:
【参考方案1】:这是我使用 NAudio、麦克风输入、扬声器输出以及 u-Law 或 A-Law 编码编写的快速 C# 控制台应用程序。 NAudio.Codecs
命名空间包含 A-Law 和 u-Law 编码器和解码器。
这个程序不通过网络发送数据(这并不难,我只是不想在这里做)。我会把它留给你。相反,它包含一个“发送者”线程和一个“接收者”线程。
麦克风DataAvailable
事件处理程序只是将字节缓冲区放入队列中(它会复制缓冲区 - 您不想保留事件的实际缓冲区)。 “Sender”线程抓取排队的缓冲区,将 PCM 数据转换为 g.711 并将其放入第二个队列。这个“放入第二个队列”部分是您为特定应用发送到远程 UDP 目标的地方。
“接收器”线程从第二个队列读取数据,将其转换回 PCM,并将其馈送到 WaveOut(扬声器)设备正在使用的 BufferedWaveProvider
。您可以将此输入替换为网络应用程序的 UDP 套接字接收。
请注意,该程序保证 PCM 输入和输出(麦克风和扬声器)使用相同的WaveFormat
。对于联网的端点,您也必须这样做。
无论如何,它有效。所以这里是代码。我不会讲太多细节。有很多 cmets 试图帮助理解发生了什么:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using NAudio.Wave;
using NAudio.Codecs;
namespace G711MicStream
class Program
delegate byte EncoderMethod( short _raw );
delegate short DecoderMethod( byte _encoded );
// Change these to their ALaw equivalent if you want.
static EncoderMethod Encoder = MuLawEncoder.LinearToMuLawSample;
static DecoderMethod Decoder = MuLawDecoder.MuLawToLinearSample;
static void Main(string[] args)
// Fire off our Sender thread.
Thread sender = new Thread(new ThreadStart(Sender));
sender.Start();
// And receiver...
Thread receiver = new Thread(new ThreadStart(Receiver));
receiver.Start();
// We're going to try for 16-bit PCM, 8KHz sampling, 1 channel.
// This should align nicely with u-law
CommonFormat = new WaveFormat(16000, 16, 1);
// Prep the input.
IWaveIn wavein = new WaveInEvent();
wavein.WaveFormat = CommonFormat;
wavein.DataAvailable += new EventHandler<WaveInEventArgs>(wavein_DataAvailable);
wavein.StartRecording();
// Prep the output. The Provider gets the same formatting.
WaveOut waveout = new WaveOut();
OutProvider = new BufferedWaveProvider(CommonFormat);
waveout.Init(OutProvider);
waveout.Play();
// Now we can just run until the user hits the <X> button.
Console.WriteLine("Running g.711 audio test. Hit <X> to quit.");
for( ; ; )
Thread.Sleep(100);
if( !Console.KeyAvailable ) continue;
ConsoleKeyInfo info = Console.ReadKey(false);
if( (info.Modifiers & ConsoleModifiers.Alt) != 0 ) continue;
if( (info.Modifiers & ConsoleModifiers.Control) != 0 ) continue;
// Quit looping on non-Alt, non-Ctrl X
if( info.Key == ConsoleKey.X ) break;
Console.WriteLine("Stopping...");
// Shut down the mic and kick the thread semaphore (without putting
// anything in the queue). This will (eventually) stop the thread
// (which also signals the receiver thread to stop).
wavein.StopRecording();
try wavein.Dispose(); catch(Exception)
SenderKick.Release();
// Wait for both threads to exit.
sender.Join();
receiver.Join();
// And close down the output.
waveout.Stop();
try waveout.Dispose(); catch(Exception)
// Sleep a little. This seems to be accepted practice when shutting
// down these audio components.
Thread.Sleep(500);
/// <summary>
/// Grabs the mic data and just queues it up for the Sender.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
static void wavein_DataAvailable(object sender, WaveInEventArgs e)
// Create a local copy buffer.
byte [] buffer = new byte [e.BytesRecorded];
System.Buffer.BlockCopy(e.Buffer, 0, buffer, 0, e.BytesRecorded);
// Drop it into the queue. We'll need to lock for this.
Lock.WaitOne();
SenderQueue.AddLast(buffer);
Lock.ReleaseMutex();
// and kick the thread.
SenderKick.Release();
static
void
Sender()
// Holds the data from the DataAvailable event.
byte [] qbuffer = null;
for( ; ; )
// Wait for a 'kick'...
SenderKick.WaitOne();
// Lock...
Lock.WaitOne();
bool dataavailable = ( SenderQueue.Count != 0 );
if( dataavailable )
qbuffer = SenderQueue.First.Value;
SenderQueue.RemoveFirst();
Lock.ReleaseMutex();
// If the queue was empty on a kick, then that's our signal to
// exit.
if( !dataavailable ) break;
// Convert each 16-bit PCM sample to its 1-byte u-law equivalent.
int numsamples = qbuffer.Length / sizeof(short);
byte [] g711buff = new byte [numsamples];
// I like unsafe for this kind of stuff!
unsafe
fixed( byte * inbytes = &qbuffer[0] )
fixed( byte * outbytes = &g711buff[0] )
// Recast input buffer to short[]
short * buff = (short *)inbytes;
// And loop over the samples. Since both input and
// output are 16-bit, we can use the same index.
for( int index = 0; index < numsamples; ++index )
outbytes[index] = Encoder(buff[index]);
// This gets passed off to the reciver. We'll queue it for now.
Lock.WaitOne();
ReceiverQueue.AddLast(g711buff);
Lock.ReleaseMutex();
ReceiverKick.Release();
// Log it. We'll also kick the receiver (with no queue addition)
// to force it to exit.
Console.WriteLine("Sender: Exiting.");
ReceiverKick.Release();
static
void
Receiver()
byte [] qbuffer = null;
for( ; ; )
// Wait for a 'kick'...
ReceiverKick.WaitOne();
// Lock...
Lock.WaitOne();
bool dataavailable = ( ReceiverQueue.Count != 0 );
if( dataavailable )
qbuffer = ReceiverQueue.First.Value;
ReceiverQueue.RemoveFirst();
Lock.ReleaseMutex();
// Exit on kick with no data.
if( !dataavailable ) break;
// As above, but we convert in reverse, from 1-byte u-law
// samples to 2-byte PCM samples.
int numsamples = qbuffer.Length;
byte [] outbuff = new byte [qbuffer.Length * 2];
unsafe
fixed( byte * inbytes = &qbuffer[0] )
fixed( byte * outbytes = &outbuff[0] )
// Recast the output to short[]
short * outpcm = (short *)outbytes;
// And loop over the u-las samples.
for( int index = 0; index < numsamples; ++index )
outpcm[index] = Decoder(inbytes[index]);
// And write the output buffer to the Provider buffer for the
// WaveOut devices.
OutProvider.AddSamples(outbuff, 0, outbuff.Length);
Console.Write("Receiver: Exiting.");
/// <summary>Lock for the sender queue.</summary>
static Mutex Lock = new Mutex();
static WaveFormat CommonFormat;
/// <summary>"Kick" semaphore for the sender queue.</summary>
static Semaphore SenderKick = new Semaphore(0, int.MaxValue);
/// <summary>Queue of byte buffers from the DataAvailable event.</summary>
static LinkedList<byte []> SenderQueue = new LinkedList<byte[]>();
static Semaphore ReceiverKick = new Semaphore(0, int.MaxValue);
static LinkedList<byte []> ReceiverQueue = new LinkedList<byte[]>();
/// <summary>WaveProvider for the output.</summary>
static BufferedWaveProvider OutProvider;
【讨论】:
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