Flutter - 在 AlertDialog 小部件之外点击后关闭系统键盘
Posted
技术标签:
【中文标题】Flutter - 在 AlertDialog 小部件之外点击后关闭系统键盘【英文标题】:Flutter - Dismiss system keyboard after tapping outside of AlertDialog widget 【发布时间】:2021-09-25 16:30:15 【问题描述】:我有一个 AlertDialog 小部件,它有一个 TextField 小部件作为孩子。我已将 AlertDialog 小部件配置为当用户在其外部点击时不会关闭。当用户点击 TextField 时,系统键盘会打开。当用户在 AlertDialog 之外点击时,我想隐藏系统键盘。我正在使用的当前 GestureDetector 仅在用户点击 AlertDialog 时关闭键盘,但在 TextField 之外。我正在寻求的行为是否可以在 Flutter 中实现?我创建了一个全新的 Flutter 应用,并仅包含了相关代码来说明下面的用例。
main.dart
import 'package:flutter/material.dart';
void main()
runApp(MyApp());
class MyApp extends StatelessWidget
// This widget is the root of your application.
@override
Widget build(BuildContext context)
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
class MyHomePage extends StatefulWidget
MyHomePage(Key? key, required this.title) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
class _MyHomePageState extends State<MyHomePage>
int _counter = 0;
void _incrementCounter()
setState(()
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
);
@override
Widget build(BuildContext context)
WidgetsBinding.instance!.addPostFrameCallback((_) async
await showDialog<String>(
context: context,
barrierDismissible: false,
builder: (BuildContext context) => WillPopScope(
onWillPop: () async => false,
child: GestureDetector(
onTap: () => FocusManager.instance.primaryFocus?.unfocus(),
child: AlertDialog(
content: Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
TextField(),
],
),
),
),
),
);
);
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
【问题讨论】:
【参考方案1】:基本上,Flutter 中的任何 Dialog 都是在当前对话框之上打开的 Route。 当 barrierDismissible 设置为 true - 点击屏障会触发 Navigator.pop() 方法。
既然您有 WillPopScope - 您可以利用它的 onWillPop 来做您需要的事情:
onWillPop: () async
final currentFocus = FocusScope.of(context);
if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null)
FocusManager.instance.primaryFocus?.unfocus();
return false;
,
别忘了:
-
将 barrierDismissible 设置为 true(或删除它,因为它默认为 true)
移除 GestureDetector
【讨论】:
我期待着尝试一下。我试一试后会跟进。感谢您的回答-您给出了非常清晰简洁的解释。干杯! :)以上是关于Flutter - 在 AlertDialog 小部件之外点击后关闭系统键盘的主要内容,如果未能解决你的问题,请参考以下文章