约束对象以防止它们在对象更改大小时移动
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【中文标题】约束对象以防止它们在对象更改大小时移动【英文标题】:Constraint objects to prevent them from moving when object changes size 【发布时间】:2020-05-04 00:32:19 【问题描述】:正如您在下面的 gif 中看到的那样,当幻灯片上深绿色对象的大小增加时,浅绿色对象向南移动。我想要做的是当深绿色对象大小增加时,浅绿色对象不会移动它,它只保留在原始位置。即使图像不移动也会发生同样的事情。
import UIKit
class ViewController: UIViewController
var picWidth: NSLayoutConstraint!
var picHeight: NSLayoutConstraint!
var pic = UIImageView()
var slider = UISlider()
var pic2 = UIImageView()
var existingTransition : CGAffineTransform?
var currentView: UIView?
var g2 = UIPanGestureRecognizer()
override func viewDidLoad()
super.viewDidLoad()
// Do any additional setup after loading the view.
pic.isUserInteractionEnabled = true
g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
pic.addGestureRecognizer(g2)
pic.backgroundColor = .systemGreen
pic2.backgroundColor = .green
picWidth = pic.widthAnchor.constraint(equalTo: view.widthAnchor ,multiplier: 0.2)
picHeight = pic.heightAnchor.constraint(equalTo: view.heightAnchor ,multiplier: 0.20)
[pic,pic2,slider].forEach
view.addSubview($0)
$0.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate ([
pic.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
picWidth,
picHeight,
pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant :0),
pic2.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0),
pic2.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.5, constant: 0),
pic2.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.4, constant: 0),
pic2.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
slider.topAnchor.constraint(equalTo: pic2.bottomAnchor, constant : 0),
slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.20, constant: 0),
slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.20, constant: 0),
slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
])
slider.addTarget(self, action: #selector(hhh), for: .allEvents)
@objc func handleTapGestured(_ gesture: UIPanGestureRecognizer)
currentView = gesture.view
@objc func g1Method(_ sender: UIPanGestureRecognizer)
let subview = pic2
guard let child = sender.view elsereturn
let transitionPoint = sender.translation(in: self.view)
let newTransition = CGAffineTransform(translationX: transitionPoint.x, y: transitionPoint.y)
switch sender.state
case .ended,.cancelled:// on End
if let existing = existingTransition
self.existingTransition = newTransition.concatenating(existing)
else
self.existingTransition = newTransition
default://on change and other states
if let existing = existingTransition
child.transform = newTransition
.concatenating(existing)
else
child.transform = newTransition
self.view.layoutIfNeeded()
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTapGestured(_:)))
subview.addGestureRecognizer(tapGesture)
@objc func hhh()
picWidth.constant = CGFloat(slider.value) * view.frame.size.width * 0.25
picHeight.constant = CGFloat(slider.value) * view.frame.size.height * 0.25
【问题讨论】:
【参考方案1】:你的问题在这里:
pic2.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0)
您告诉布局保持pic2
形状的顶部与pic
形状的底部相同。
要解决此问题,请将pic2
约束到顶部安全空间,然后将pic
的高度作为常量,将pic2
的顶部直接放在pic
之下。
pic2.topAnchor.constraint(equalTo: view.topAnchor, constant : pic.bounds.height)
编辑:pic.bounds.height
不会加载,因为您同时在 viewDidLoad 中加载约束并且 ViewController 尚未放置子视图,因此当调用 pic.bounds.height
时,您的 pic
为空。要解决此问题,您需要执行以下操作:
•在viewDidLoad中隔离图片初始化:
override func viewDidLoad()
super.viewDidLoad()
// Do any additional setup after loading the view.
pic.isUserInteractionEnabled = true
g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
pic.addGestureRecognizer(g2)
pic.backgroundColor = .systemGreen
pic2.backgroundColor = .green
picWidth = pic.widthAnchor.constraint(equalTo: view.widthAnchor ,multiplier: 0.2)
picHeight = pic.heightAnchor.constraint(equalTo: view.heightAnchor ,multiplier: 0.20)
[pic,pic2,slider].forEach
view.addSubview($0)
$0.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([pic.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
picWidth,
picHeight,
pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant :0)])
slider.addTarget(self, action: #selector(hhh), for: .allEvents)
•将其余的 inits 扔到 viewDidLayoutSubviews 中:
override func viewDidLayoutSubviews()
NSLayoutConstraint.activate ([
pic2.topAnchor.constraint(equalTo: view.topAnchor, constant : pic.bounds.height),
pic2.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.5, constant: 0),
pic2.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.4, constant: 0),
pic2.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
slider.topAnchor.constraint(equalTo: pic2.bottomAnchor, constant : 0),
slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.20, constant: 0),
slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.20, constant: 0),
slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
])
附带说明,如果您要使浅绿色方块移动,滑块仍然会被弄乱,因为您将它限制在方块上。尝试根据视图的锚点而不是其他 UI 元素来设置位于屏幕外部的对象的约束模式。
【讨论】:
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