java多个图形[关闭]
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【中文标题】java多个图形[关闭]【英文标题】:java multiple graphics [closed] 【发布时间】:2013-03-23 06:44:39 【问题描述】:好的,我一直在研究这段代码,它显示了排序算法的工作原理。现在我让它工作,它用相同的排序对多个图进行排序,但我需要每个图同时进行不同的排序。几天来我一直在研究并试图解决这个问题,现在我只有隧道视野。如果我的解释令人困惑,我会发布我的代码。我觉得这可以使很多使用 java 图形的人受益,任何帮助都将不胜感激。
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import java.util.StringTokenizer;
import java.util.Scanner;
public class Sort extends Applet
/** Constructor. Only for starting the sorting animation as applet. */
public Sort()
/** For starting the sorting animation as application. */
public static void main(String[] argv)
Frame _aFrame = new Frame("Sort Animations");
_aFrame.setBackground(Color.white);
_aFrame.setPreferredSize(new Dimension(2700,1000));
Scanner in = new Scanner(System.in);
int sizeOfArray;
System.out.println("How many numbers do you want to sort?");
sizeOfArray = in.nextInt();
_aFrame.addWindowListener(
new WindowAdapter()
public void windowClosing(WindowEvent e) System.exit(0);
);
_aFrame.setLayout(new BorderLayout());
_aFrame.add(new SortPanel(sizeOfArray));
_aFrame.pack();
_aFrame.setVisible(true);
class SortPanel extends Panel implements Runnable
/** button triggering the sort animation */
private Button aSortButton_ = new Button("sort");
/** choice item for selecting the sort algorithm */
private Choice aChoice_ = new Choice();
/** component for handling the animation */
private ArrayCanvas anArrayCanvas_;
/////////////////////////////////////////////////////////////////////////////
/**
* Constructor.
*
* @param length no of elements of the array
* @param aBarColor the color the elements representing bars will be drawn in
*
* @exception IllegalArgumentException if the array <code>length</code> is
* to big to display (ie <code>length</code> is bigger than
* <code>BAR_WIDTH</code> or <code>BAR_HEIGHT</code>).
*/
public SortPanel(int arraySize)
setLayout(new BorderLayout());
aSortButton_.addActionListener(
new ActionListener()
public void actionPerformed(ActionEvent e)
new Thread(SortPanel.this).start();
);
anArrayCanvas_ = new ArrayCanvas(arraySize);
for (int i=0; i<ArrayCanvas.SORT_NAMES.length; ++i)
aChoice_.add(ArrayCanvas.SORT_NAMES[i]);
// add buttons at top:
Panel _aTopPanel = new Panel();
_aTopPanel.add(aSortButton_);
add(_aTopPanel, BorderLayout.NORTH);
// add choice and ArrayCanvas below:
Panel _aPanel = new Panel();
_aPanel.setLayout(new BorderLayout());
Panel _aChoicePanel = new Panel();
_aChoicePanel.add(aChoice_);
_aPanel.add(_aChoicePanel, BorderLayout.NORTH);
_aPanel.add(anArrayCanvas_, BorderLayout.CENTER);
add(_aPanel, BorderLayout.CENTER);
Panel _aBottomPanel = new Panel();
add(_aBottomPanel, BorderLayout.SOUTH);
/////////////////////////////////////////////////////////////////////////////
/** Runs the sorting animation. */
public void run()
aSortButton_.setEnabled(false);
double time = System.currentTimeMillis();
anArrayCanvas_.sort(aChoice_.getSelectedItem());
aSortButton_.setEnabled(true);
class ArrayCanvas extends Canvas
/** Labels of available sorting algorithms. */
public final static String[] SORT_NAMES = "bubble sort", "insertion sort", "shell sort", "heap sort", "merge sort", "quick sort",;
/** offset between bars and border in x-directions (left and right) */
public final static int OFFSET_X = 5;
/** offset between bars and border in y-directions (top and bottom) */
public final static int OFFSET_Y = 5;
/** horizontal size of all bars together */
public final static int BAR_WIDTH = 350;
/** (max) vertical horizontal size of bars together */
public final static int BAR_HEIGHT = 250;
/** milliseconds to sleep after a swap in the sorting animation */
public final static int SLEEP_AFTER_SWAP = 20;
/** used for random permutation of the array elements */
private static Random aRandom_ = new Random(System.currentTimeMillis());
/** the array to display */
private int[] anArrayOfInt_;
/** offscreen buffer */
private Image image_;
/** graphics of the offscreen buffer */
private Graphics offscreenGraphics_;
/////////////////////////////////////////////////////////////////////////////
/**
* Constructor.
*
* @param length no of elements of the array
*
* @exception IllegalArgumentException if the array <code>length</code> is
* to big to display (ie <code>length</code> is bigger than
* <code>BAR_WIDTH</code> or <code>BAR_HEIGHT</code>).
*/
public ArrayCanvas(int length)
if (length > BAR_WIDTH || length > BAR_HEIGHT)
throw new IllegalArgumentException("array to big: "+length);
anArrayOfInt_ = new int[length];
for (int i=0; i<length; ++i)
anArrayOfInt_[i] = i+1;
permute();
addMouseListener(
new MouseAdapter()
public void mouseClicked(MouseEvent e)
repaint();
);
/////////////////////////////////////////////////////////////////////////////
// overloaded for double buffering
public void update(Graphics aGraphics)
paint(aGraphics);
/** displays the array */
public void paint(Graphics aGraphics)
int _deltaX = 0;
int w = BAR_WIDTH / anArrayOfInt_.length;
if (w > 1)
--w;
++_deltaX;
int _heightFactor = BAR_HEIGHT / anArrayOfInt_.length;
if (offscreenGraphics_ == null)
image_ = createImage(getSize().width, getSize().height);
offscreenGraphics_ = image_.getGraphics();
offscreenGraphics_.setColor(getBackground());
offscreenGraphics_.fillRect(0, 0, getSize().width-1, getSize().height-1);
offscreenGraphics_.setColor(Color.black);
//offscreenGraphics_.drawRect(0, 0, getSize().width-1, getSize().height-1);
offscreenGraphics_.translate(OFFSET_X, OFFSET_Y);
for (int i=0; i<anArrayOfInt_.length; ++i)
int h = _heightFactor*anArrayOfInt_[i];
offscreenGraphics_.setColor(Color.blue);
offscreenGraphics_.fillRect((w+_deltaX)*i, BAR_HEIGHT-h, w, h);
if(anArrayOfInt_[i]==(i+1))
offscreenGraphics_.setColor(Color.red);
offscreenGraphics_.fillRect((w+_deltaX)*i, BAR_HEIGHT-h, w, _heightFactor);
offscreenGraphics_.translate(-OFFSET_X, -OFFSET_Y);
aGraphics.drawImage(image_, 0, 0, this);
aGraphics.drawImage(image_, 475, 0, this);
aGraphics.drawImage(image_, 950, 0, this);
aGraphics.drawImage(image_, 0, 350, this);
aGraphics.drawImage(image_, 475, 350, this);
aGraphics.drawImage(image_, 950, 350, this);
public Dimension getMinimumSize()
return new Dimension(BAR_WIDTH+2*OFFSET_X, BAR_HEIGHT+2*OFFSET_Y);
public Dimension getPreferredSize()
return getMinimumSize();
///////////////////////////////////////////////////
/** random permutation of array entries */
public void permute()
for (int i=anArrayOfInt_.length-1; i>0; --i)
int j = Math.abs(aRandom_.nextInt()) % (i+1);
swap(anArrayOfInt_,i,j);
/** animated sort */
public void sort(String aSortNameString)
mySort(aSortNameString);
///////////////////////////////////////////////////
private void mySort(String aSortNameString)
if (aSortNameString.equals("bubble sort"))
bubbleSort(anArrayOfInt_);
if (aSortNameString.equals("insertion sort"))
insertionSort(anArrayOfInt_);
if (aSortNameString.equals("selection sort"))
selectionSort(anArrayOfInt_);
if (aSortNameString.equals("shell sort"))
shellSort(anArrayOfInt_);
if (aSortNameString.equals("heap sort"))
heapSort(anArrayOfInt_);
if (aSortNameString.equals("merge sort"))
mergeSort(anArrayOfInt_, 0, anArrayOfInt_.length-1);
if (aSortNameString.equals("quick sort"))
qSort(anArrayOfInt_, 0, anArrayOfInt_.length-1);
/**
* swaps the two array elements, redisplays the array in its canvas,
* and waits a moment.
*/
private void swap(int[] anArrayOfInt, int i, int j)
int x = anArrayOfInt[i];
anArrayOfInt[i] = anArrayOfInt[j];
anArrayOfInt[j] = x;
repaint();
try Thread.sleep(SLEEP_AFTER_SWAP); catch (InterruptedException e)
/////////////////////////////////////////////////////////////////////////////
// SORTING ALGORITHMS //
/////////////////////////////////////////////////////////////////////////////
/** bubble sort */
private void bubbleSort(int[] anArrayOfInt)
for (int i=0; i<anArrayOfInt.length; ++i)
for (int j=1; j<anArrayOfInt.length-i; ++j)
if (anArrayOfInt[j-1]>anArrayOfInt[j])
swap(anArrayOfInt, j-1, j);
/** insertion sort */
private void insertionSort(int[] anArrayOfInt)
for (int i=0; i<anArrayOfInt.length; ++i)
for (int j=i-1; j>=0 && anArrayOfInt[j]>anArrayOfInt[j+1]; --j)
swap(anArrayOfInt, j, j+1);
/** selection sort */
private void selectionSort(int[] anArrayOfInt)
for (int i=0; i<anArrayOfInt.length-1; ++i)
for (int j=i+1; j<anArrayOfInt.length; ++j)
if (anArrayOfInt[j] < anArrayOfInt[i])
swap(anArrayOfInt, i, j);
/** shell sort */
private void shellSort(int[] anArrayOfInt)
// TODO: calculate needed STEPS-elements instead of using an array
// (STEPS[i+1] = 3*STEPS[i]+1)
for (int i=0; i<STEPS.length; ++i)
int _delta = STEPS[i];
if (_delta >= anArrayOfInt.length)
continue;
for (int j=_delta; j<anArrayOfInt.length; ++j)
for (int k=j; k-_delta>=0 && anArrayOfInt[k]<anArrayOfInt[k- _delta];
k-=_delta)
swap(anArrayOfInt, k, k-_delta);
/** used by shell sort */
private final static int[] STEPS = 1093, 364, 121, 40, 13, 4, 1 ;
/** heap sort */
private void heapSort(int[] anArrayOfInt)
int r = anArrayOfInt.length-1;
for (int l = anArrayOfInt.length/2 ; l>=0; --l)
sift(anArrayOfInt, l, r);
while (r > 0)
swap(anArrayOfInt, 0, r);
sift(anArrayOfInt, 0, --r);
/** auxiliary function for heap sort. */
private void sift(int[] anArrayOfInt, int l, int r)
if (r==l)
return;
int i = l, j = 2*l;
int x = anArrayOfInt[i];
if (j<r && anArrayOfInt[j]<anArrayOfInt[j+1])
++j;
while (j<=r && x<=anArrayOfInt[j])
swap(anArrayOfInt, i, j);
i = j; j = 2*j;
if (j<r && anArrayOfInt[j]<anArrayOfInt[j+1])
++j;
/** quick sort (pivot=(l+r)/2)*/
private void qSort(int[] anArrayOfInt, int l, int r)
if (l >= r)
return;
swap(anArrayOfInt, l, (l+r)/2); // TODO: more clever pivot
int _last = l;
for (int i=l+1; i<=r; ++i)
if (anArrayOfInt[i] < anArrayOfInt[l])
swap(anArrayOfInt, ++_last, i);
swap(anArrayOfInt, l, _last);
qSort(anArrayOfInt, l, _last-1);
qSort(anArrayOfInt, _last+1, r);
/** merge sort */
private void mergeSort(int[] anArrayOfInt, int l, int r)
int[][] B = new int[2][r+1];
mergeSort16(anArrayOfInt, B, l, r);
private void mergeSort16(int[] anArrayOfInt, int[][] B, int l, int r)
if (l >= r)
return;
int _last = (l+r)/2;
mergeSort16(anArrayOfInt, B, l, _last);
mergeSort16(anArrayOfInt, B, _last+1, r);
merge6(anArrayOfInt, B, l, _last, r);
/** auxiliary function for merge sort */
protected void merge6(int[] anArrayOfInt, int[][] B, int l, int q, int r)
for (int i=l;i<=q;i++)
B[0][i] = i;
B[1][i] = i;
for (int i=r;i>q;i--)
B[0][i] = r+q+1-i;
B[1][i] = r+q+1-i;
int i = l;
int j = r;
for (int k=l; k<r;k++)
int s = B[0][i];
int t = B[0][j];
if (anArrayOfInt[s]<=anArrayOfInt[t])
i++;
else
s = t;
j--;
swap(anArrayOfInt, s, k);
t = B[1][k];
B[0][t] = s;
B[1][s] = t;
【问题讨论】:
当你简单地去创建一个Frame
时,从Applet
扩展有什么意义?
转储 AWT 并使用 Swing
【参考方案1】:
对于每个排序图,您需要某种模型,该模型应该保存每个排序的当前状态。这可能意味着将您的 int
s 列表添加到每个排序的单独列表中。
您还需要某种机制,允许您循环遍历每个排序算法并告诉它移动到其算法的下一步,从而允许您控制每个排序算法何时更新,从而控制屏幕何时更新已更新。
更新
根据 OP 的评论,基本上,我已经将排序算法作为一个单独的接口撕掉了。每个算法都需要从这个接口扩展,但它提供了允许 UI 呈现排序动画的基本要求。
Bellow 是基本实现,虽然它基于 Swing,但如果需要,让它与 AWT 一起工作并不难。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class TestSort
public static void main(String[] args)
new TestSort();
public TestSort()
EventQueue.invokeLater(new Runnable()
@Override
public void run()
try
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex)
SortPane sortPane = new SortPane();
int values[] = new int[10];
for (int index = 0; index < values.length; index++)
values[index] = (int)Math.round(Math.random() * 100f);
BubbleSort sorter = new BubbleSort(values);
sortPane.setSorter(sorter);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(sortPane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
sorter.sort();
);
public class SortPane extends JPanel
private Sorter sorter;
private ChangeHandler changeHandler;
private int maxValue;
@Override
public Dimension getPreferredSize()
return new Dimension(200, 200);
@Override
protected void paintComponent(Graphics g)
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int values[] = getSorter().getValues();
int width = getWidth() - 1;
int height = getHeight() - 1;
int colWidth = Math.round((float)width / (float)values.length);
int x = 0;
Color fill = Color.YELLOW;
Color highlight = null;
switch (getSorter().getState())
case Sorting:
fill = Color.BLUE;
highlight = Color.RED;
break;
case Done:
fill = Color.GREEN;
break;
for (int index = 0; index < values.length; index++)
g2d.setColor(fill);
int value = values[index];
int colHeight = (int)((float)height * ((float)value / (float)maxValue));
g2d.fillRect(x, height - colHeight, colWidth - 1, colHeight);
if (getSorter().isActiveIndex(index) && highlight != null)
g2d.setColor(highlight);
g2d.drawRect(x, height - colHeight, colWidth - 1, colHeight);
x += colWidth;
g2d.dispose();
public Sorter getSorter()
return sorter;
public void setSorter(Sorter value)
if (sorter != value)
if (sorter != null)
sorter.removeChangeListener(getChangeHandler());
sorter = value;
if (sorter != null)
sorter.addChangeListener(getChangeHandler());
maxValue = 0;
for (int intValue : sorter.getValues())
maxValue = Math.max(maxValue, intValue);
repaint();
public ChangeHandler getChangeHandler()
if (changeHandler == null)
changeHandler = new ChangeHandler();
return changeHandler;
public class ChangeHandler implements ChangeListener
@Override
public void stateChanged(ChangeEvent e)
repaint();
public interface Sorter
public enum State
Waiting,
Sorting,
Done
public void addChangeListener(ChangeListener listener);
public void removeChangeListener(ChangeListener listener);
public int[] getValues();
public void sort();
public State getState();
public boolean isActiveIndex(int index);
public abstract class AbstracSorter implements Sorter
private List<ChangeListener> listeners;
private int[] values;
private State state = State.Waiting;
private List<Integer> activeIndices;
public AbstracSorter(int[] values)
this.values = values;
listeners = new ArrayList<>(25);
activeIndices = new ArrayList<>(2);
@Override
public State getState()
return state;
public void setState(State value)
if (value != state)
state = value;
fireStateChanged();
@Override
public int[] getValues()
return values;
@Override
public void addChangeListener(ChangeListener listener)
listeners.add(listener);
@Override
public void removeChangeListener(ChangeListener listener)
listeners.remove(listener);
protected void fireStateChanged()
if (listeners.size() > 0)
ChangeEvent evt = new ChangeEvent(this);
for (ChangeListener listener : listeners)
listener.stateChanged(evt);
@Override
public boolean isActiveIndex(int index)
return activeIndices.contains(index);
protected void setActiveIndicies(int lower, int upper)
activeIndices.clear();
activeIndices.add(lower);
activeIndices.add(upper);
fireStateChanged();
protected void swap(int[] anArrayOfInt, int i, int j)
setActiveIndicies(i, j);
int x = anArrayOfInt[i];
anArrayOfInt[i] = anArrayOfInt[j];
anArrayOfInt[j] = x;
fireStateChanged();
public class BubbleSort extends AbstracSorter
private int outter = 0;
private int inner = 0;
public BubbleSort(int[] values)
super(values);
@Override
public void sort()
setState(State.Sorting);
outter = 0;
inner = 1;
Timer timer = new Timer(250, new ActionListener()
@Override
public void actionPerformed(ActionEvent e)
int[] values = getValues();
inner++;
if (inner >= values.length - outter)
outter++;
inner = 1;
if (outter < values.length)
if (values[inner - 1] > values[inner])
swap(values, inner - 1, inner);
else
setActiveIndicies(inner - 1, inner);
else
((Timer)e.getSource()).stop();
setState(State.Done);
);
timer.setRepeats(true);
timer.start();
使用源数组的示例
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.CompoundBorder;
import javax.swing.border.EmptyBorder;
import javax.swing.border.LineBorder;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class TestSort
public static void main(String[] args)
new TestSort();
private List<Sorter> sorters;
public TestSort()
EventQueue.invokeLater(new Runnable()
@Override
public void run()
try
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex)
sorters = new ArrayList<>(2);
int values[] = new int[10];
for (int index = 0; index < values.length; index++)
values[index] = (int) Math.round(Math.random() * 100f);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(0, 2));
frame.add(createBubbleSortPane(values));
frame.add(createBubbleSortPane(values));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
for (Sorter sorter : sorters)
sorter.sort();
);
protected SortPane createBubbleSortPane(int[] values)
SortPane sortPane = new SortPane();
BubbleSort sorter = new BubbleSort(values);
sortPane.setSorter(sorter);
sortPane.setBorder(new CompoundBorder(new LineBorder(Color.GRAY), new EmptyBorder(8, 8, 8, 8)));
sorters.add(sorter);
return sortPane;
public class SortPane extends JPanel
private Sorter sorter;
private ChangeHandler changeHandler;
private int maxValue;
@Override
public Dimension getPreferredSize()
return new Dimension(200, 200);
@Override
protected void paintComponent(Graphics g)
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int values[] = getSorter().getValues();
Insets insets = getInsets();
int width = getWidth() - 1 - (insets.left + insets.right);
int height = getHeight() - 1 - (insets.top + insets.bottom);
int colWidth = Math.round((float) width / (float) values.length);
int x = insets.left;
Color fill = Color.YELLOW;
Color highlight = null;
switch (getSorter().getState())
case Sorting:
fill = Color.BLUE;
highlight = Color.RED;
break;
case Done:
fill = Color.GREEN;
break;
for (int index = 0; index < values.length; index++)
g2d.setColor(fill);
int value = values[index];
int colHeight = (int) ((float) height * ((float) value / (float) maxValue));
g2d.fillRect(x, insets.top + height - colHeight, colWidth - 1, colHeight);
if (getSorter().isActiveIndex(index) && highlight != null)
g2d.setColor(highlight);
g2d.drawRect(x, insets.top + height - colHeight, colWidth - 1, colHeight);
x += colWidth;
g2d.dispose();
public Sorter getSorter()
return sorter;
public void setSorter(Sorter value)
if (sorter != value)
if (sorter != null)
sorter.removeChangeListener(getChangeHandler());
sorter = value;
if (sorter != null)
sorter.addChangeListener(getChangeHandler());
maxValue = 0;
for (int intValue : sorter.getValues())
maxValue = Math.max(maxValue, intValue);
repaint();
public ChangeHandler getChangeHandler()
if (changeHandler == null)
changeHandler = new ChangeHandler();
return changeHandler;
public class ChangeHandler implements ChangeListener
@Override
public void stateChanged(ChangeEvent e)
repaint();
public interface Sorter
public enum State
Waiting,
Sorting,
Done
public void addChangeListener(ChangeListener listener);
public void removeChangeListener(ChangeListener listener);
public int[] getValues();
public void sort();
public State getState();
public boolean isActiveIndex(int index);
public abstract class AbstracSorter implements Sorter
private List<ChangeListener> listeners;
private int[] values;
private State state = State.Waiting;
private List<Integer> activeIndices;
public AbstracSorter(int[] values)
this.values = new int[values.length];
System.arraycopy(values, 0, this.values, 0, values.length);
listeners = new ArrayList<>(25);
activeIndices = new ArrayList<>(2);
@Override
public State getState()
return state;
public void setState(State value)
if (value != state)
state = value;
fireStateChanged();
@Override
public int[] getValues()
return values;
@Override
public void addChangeListener(ChangeListener listener)
listeners.add(listener);
@Override
public void removeChangeListener(ChangeListener listener)
listeners.remove(listener);
protected void fireStateChanged()
if (listeners.size() > 0)
ChangeEvent evt = new ChangeEvent(this);
for (ChangeListener listener : listeners)
listener.stateChanged(evt);
@Override
public boolean isActiveIndex(int index)
return activeIndices.contains(index);
protected void setActiveIndicies(int lower, int upper)
activeIndices.clear();
activeIndices.add(lower);
activeIndices.add(upper);
fireStateChanged();
protected void swap(int[] anArrayOfInt, int i, int j)
setActiveIndicies(i, j);
int x = anArrayOfInt[i];
anArrayOfInt[i] = anArrayOfInt[j];
anArrayOfInt[j] = x;
fireStateChanged();
public class BubbleSort extends AbstracSorter
private int outter = 0;
private int inner = 0;
public BubbleSort(int[] values)
super(values);
@Override
public void sort()
setState(State.Sorting);
outter = 0;
inner = 1;
Timer timer = new Timer(250, new ActionListener()
@Override
public void actionPerformed(ActionEvent e)
int[] values = getValues();
inner++;
if (inner >= values.length - outter)
outter++;
inner = 1;
if (outter < values.length)
if (values[inner - 1] > values[inner])
swap(values, inner - 1, inner);
else
setActiveIndicies(inner - 1, inner);
else
((Timer) e.getSource()).stop();
setState(State.Done);
);
timer.setRepeats(true);
timer.start();
插入排序器示例
这是一个使用 Thread
代替 Swing Timer
作为主要排序引擎的示例
public class InsertionSorter extends AbstracSorter
public InsertionSorter(int[] values)
super(values);
@Override
public void sort()
setState(State.Sorting);
new Thread(new SortRunnable()).start();
@Override
protected void swap(int[] anArrayOfInt, int i, int j)
setActiveIndicies(i, j);
int x = anArrayOfInt[i];
anArrayOfInt[i] = anArrayOfInt[j];
anArrayOfInt[j] = x;
try
SwingUtilities.invokeAndWait(new Runnable()
@Override
public void run()
fireStateChanged();
);
catch (InterruptedException | InvocationTargetException exp)
exp.printStackTrace();
public class SortRunnable implements Runnable
@Override
public void run()
int[] values = getValues();
for (int i = 0; i < values.length; ++i)
for (int j = i - 1; j >= 0 && values[j] > values[j + 1]; --j)
try
Thread.sleep(250);
catch (InterruptedException ex)
swap(values, j, j + 1);
SwingUtilities.invokeLater(new Runnable()
@Override
public void run()
setState(State.Done);
);
【讨论】:
是否可以让每个条形图成为一个单独的对象,然后对它们的每个数组调用不同的排序? 嗯,基本上,是的。您需要某种方式能够将排序器“设置”到每个图形,以便排序器可以告诉图形何时应该更新(可能通过某种侦听器) 我试着在上面运行你的代码,它说 listeners 类型的非法开始 = new ArrayList(25);和 activeIndices = new ArrayList(2); 我使用 Java 7,它允许使用菱形泛型。您必须使用预期类型(整数或 ChangeListener 取决于您正在谈论的列表)填充“” 好的,它工作了,我的工作已经完成了,很好的触感,完成后它会变成绿色;),但我唯一遇到的问题是在屏幕上打印了两个不同的图表和它们中的每一个都通过动画按不同的类别进行排序...我知道绘画只能接受一个图形对象,但我不需要多个图形对象,每个图形一个?以上是关于java多个图形[关闭]的主要内容,如果未能解决你的问题,请参考以下文章
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