相机 glm / OpenGL 即时模式的示例
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【中文标题】相机 glm / OpenGL 即时模式的示例【英文标题】:Example with camera glm / OpenGL immediate mode 【发布时间】:2021-01-24 18:52:16 【问题描述】:我无法让相机转换与 glm 一起使用... 可能只是我错过了一件愚蠢的事情,但我找不到它......帮助?
glViewport(0, 0, m_width, m_height);
glClearColor(0.5f, 0.5f, 1.0f, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
float fovy = 60.0f;
float aspect = m_width / float(m_height);
float znear = 0.1f;
float zfar = 100.0f;
glm::mat4 Mp = glm::perspective(fovy, aspect, znear, zfar);
glMultMatrixf(&Mp[0][0]);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glm::vec3 eye = glm::vec3(5, 5, 5);
glm::vec3 lookat = glm::vec3(0, 0, 0);
glm::vec3 up = glm::vec3(0, 1, 0);
glm::mat4 M = glm::lookAt(eye, lookat, up);
glMultMatrixf(&M[0][0]);
glBegin(GL_TRIANGLES);
glColor3f(1, 1, 1);
glVertex3f(-10,-10,-10);
glVertex3f(10,-10,-10);
glVertex3f(10, 10,-10);
glColor3f(1, 1, 0);
glVertex3f(-10,-10,-10);
glVertex3f(10, 10,-10);
glVertex3f(-10, 10,-10);
glEnd();
这给出了以下输出: m_width = 1024, m_heigth = 768
【问题讨论】:
glm(广义线性模型)!= glm-math(GLM - OpenGL 数学) 嗯...也许我只是选择了太简单的几何形状glm::perspective
的角度参数单位为Radian:glm::perspective(glm::radians(fovy), aspect, znear, zfar);
【参考方案1】:
与gluPerspective
相比,glm::perspective
的角度参数单位为Radian。使用glm::radians
o 将度数转换为弧度:
glm::perspective(fovy, aspect, znear, zfar);
glm::perspective(glm::radians(fovy), aspect, znear, zfar);
您可以使用glLoadMatrixf
,而不是glLoadIdentity
,后跟glMultMatrixf
。
此外,您可以使用glm::value_ptr
获取指向矩阵字段的指针:
float fovy = 60.0f;
float aspect = m_width / float(m_height);
float znear = 0.1f;
float zfar = 100.0f;
glm::mat4 Mp = glm::perspective(glm::radians(fovy), aspect, znear, zfar);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(glm::value_ptr(Mp));
glm::vec3 eye = glm::vec3(5, 5, 5);
glm::vec3 lookat = glm::vec3(0, 0, 0);
glm::vec3 up = glm::vec3(0, 1, 0);
glm::mat4 M = glm::lookAt(eye, lookat, up);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(glm::value_ptr(M));
【讨论】:
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