如何像 Flutter 中的 Spinner 一样在 DropdownButton 下方打开 DropDown 对话框?

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【中文标题】如何像 Flutter 中的 Spinner 一样在 DropdownButton 下方打开 DropDown 对话框?【英文标题】:How to open DropDown dialog below DropdownButton like Spinner in Flutter? 【发布时间】:2020-05-08 13:44:41 【问题描述】:

我想像 Flutter 中的 Spinner 一样打开 DropdownButton 下面的下拉对话框。现在它在 Button 小部件上打开,当我选择最后一个项目并重新打开时。

代码:

import 'package:flutter/material.dart';

class DropDown extends StatefulWidget 
  DropDown() : super();

  final String title = "DropDown Demo";

  @override
  DropDownState createState() => DropDownState();


class Company 
  int id;
  String name;

  Company(this.id, this.name);

  static List<Company> getCompanies() 
    return <Company>[
      Company(1, 'Apple'),
      Company(2, 'Google'),
      Company(3, 'Samsung'),
      Company(4, 'Sony'),
      Company(5, 'LG'),
    ];
  


class DropDownState extends State<DropDown> 
  //
  List<Company> _companies = Company.getCompanies();
  List<DropdownMenuItem<Company>> _dropdownMenuItems;
  Company _selectedCompany;

  @override
  void initState() 
    _dropdownMenuItems = buildDropdownMenuItems(_companies);
    _selectedCompany = _dropdownMenuItems[0].value;
    super.initState();
  

  List<DropdownMenuItem<Company>> buildDropdownMenuItems(List companies) 
    List<DropdownMenuItem<Company>> items = List();
    for (Company company in companies) 
      items.add(
        DropdownMenuItem(
          value: company,
          child: Text(company.name),
        ),
      );
    
    return items;
  

  onChangeDropdownItem(Company selectedCompany) 
    setState(() 
      _selectedCompany = selectedCompany;
    );
  

  @override
  Widget build(BuildContext context) 
    return new MaterialApp(
      debugShowCheckedModeBanner: false,
      home: new Scaffold(
        appBar: new AppBar(
          title: new Text("DropDown Button Example"),
        ),
        body: new Container(
          child: Center(
            child: Column(
              crossAxisAlignment: CrossAxisAlignment.center,
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                Text("Select a company"),
                SizedBox(
                  height: 20.0,
                ),
                DropdownButton(
                  value: _selectedCompany,
                  items: _dropdownMenuItems,
                  onChanged: onChangeDropdownItem,
                ),
                SizedBox(
                  height: 20.0,
                ),
                Text('Selected: $_selectedCompany.name'),
              ],
            ),
          ),
        ),
      ),
    );
  

注意:示例取自here。

【问题讨论】:

您似乎需要为此创建一个自定义小部件。但问题是,当它有太多项目时,颤振使这个小部件适合屏幕,将其更改为显示在按钮下会使弹出窗口更小,以选择项目。无论如何,请检查此自定义按钮是否有帮助。 ***.com/a/57443992/8383332 【参考方案1】:

为 DropdownButton 创建自定义类并编写以下代码。

import 'dart:math' as math;

import 'package:flutter/material.dart';

const Duration _kDropdownMenuDuration = Duration(milliseconds: 300);
const double _kMenuItemHeight = 48.0;
const double _kDenseButtonHeight = 24.0;
const EdgeInsets _kMenuItemPadding = EdgeInsets.symmetric(horizontal: 16.0);
const EdgeInsetsGeometry _kAlignedButtonPadding =
    EdgeInsetsDirectional.only(start: 16.0, end: 4.0);
const EdgeInsets _kUnalignedButtonPadding = EdgeInsets.zero;
const EdgeInsets _kAlignedMenuMargin = EdgeInsets.zero;
const EdgeInsetsGeometry _kUnalignedMenuMargin =
    EdgeInsetsDirectional.only(start: 16.0, end: 24.0);

class _DropdownMenuPainter extends CustomPainter 
  _DropdownMenuPainter(
    this.color,
    this.elevation,
    this.selectedIndex,
    this.resize,
  )  : _painter = new BoxDecoration(
                // If you add an image here, you must provide a real
                // configuration in the paint() function and you must provide some sort
                // of onChanged callback here.
                color: color,
                borderRadius: new BorderRadius.circular(2.0),
                boxShadow: kElevationToShadow[elevation])
            .createBoxPainter(),
        super(repaint: resize);

  final Color color;
  final int elevation;
  final int selectedIndex;
  final Animation<double> resize;

  final BoxPainter _painter;

  @override
  void paint(Canvas canvas, Size size) 
    final double selectedItemOffset =
        selectedIndex * _kMenuItemHeight + kMaterialListPadding.top;
    final Tween<double> top = new Tween<double>(
      begin: selectedItemOffset.clamp(0.0, size.height - _kMenuItemHeight),
      end: 0.0,
    );

    final Tween<double> bottom = new Tween<double>(
      begin:
          (top.begin + _kMenuItemHeight).clamp(_kMenuItemHeight, size.height),
      end: size.height,
    );

    final Rect rect = new Rect.fromLTRB(
        0.0, top.evaluate(resize), size.width, bottom.evaluate(resize));

    _painter.paint(
        canvas, rect.topLeft, new ImageConfiguration(size: rect.size));
  

  @override
  bool shouldRepaint(_DropdownMenuPainter oldPainter) 
    return oldPainter.color != color ||
        oldPainter.elevation != elevation ||
        oldPainter.selectedIndex != selectedIndex ||
        oldPainter.resize != resize;
  


// Do not use the platform-specific default scroll configuration.
// Dropdown menus should never overscroll or display an overscroll indicator.
class _DropdownScrollBehavior extends ScrollBehavior 
  const _DropdownScrollBehavior();

  @override
  TargetPlatform getPlatform(BuildContext context) =>
      Theme.of(context).platform;

  @override
  Widget buildViewportChrome(
          BuildContext context, Widget child, AxisDirection axisDirection) =>
      child;

  @override
  ScrollPhysics getScrollPhysics(BuildContext context) =>
      const ClampingScrollPhysics();


class _DropdownMenu<T> extends StatefulWidget 
  const _DropdownMenu(
    Key key,
    this.padding,
    this.route,
  ) : super(key: key);

  final _DropdownRoute<T> route;
  final EdgeInsets padding;

  @override
  _DropdownMenuState<T> createState() => new _DropdownMenuState<T>();


class _DropdownMenuState<T> extends State<_DropdownMenu<T>> 
  CurvedAnimation _fadeOpacity;
  CurvedAnimation _resize;

  @override
  void initState() 
    super.initState();
    // We need to hold these animations as state because of their curve
    // direction. When the route's animation reverses, if we were to recreate
    // the CurvedAnimation objects in build, we'd lose
    // CurvedAnimation._curveDirection.
    _fadeOpacity = new CurvedAnimation(
      parent: widget.route.animation,
      curve: const Interval(0.0, 0.25),
      reverseCurve: const Interval(0.75, 1.0),
    );
    _resize = new CurvedAnimation(
      parent: widget.route.animation,
      curve: const Interval(0.25, 0.5),
      reverseCurve: const Threshold(0.0),
    );
  

  @override
  Widget build(BuildContext context) 
    // The menu is shown in three stages (unit timing in brackets):
    // [0s - 0.25s] - Fade in a rect-sized menu container with the selected item.
    // [0.25s - 0.5s] - Grow the otherwise empty menu container from the center
    //   until it's big enough for as many items as we're going to show.
    // [0.5s - 1.0s] Fade in the remaining visible items from top to bottom.
    //
    // When the menu is dismissed we just fade the entire thing out
    // in the first 0.25s.
    final MaterialLocalizations localizations =
        MaterialLocalizations.of(context);
    final _DropdownRoute<T> route = widget.route;
    final double unit = 0.5 / (route.items.length + 1.5);
    final List<Widget> children = <Widget>[];
    for (int itemIndex = 0; itemIndex < route.items.length; ++itemIndex) 
      CurvedAnimation opacity;
      if (itemIndex == route.selectedIndex) 
        opacity = new CurvedAnimation(
            parent: route.animation, curve: const Threshold(0.0));
       else 
        final double start = (0.5 + (itemIndex + 1) * unit).clamp(0.0, 1.0);
        final double end = (start + 1.5 * unit).clamp(0.0, 1.0);
        opacity = new CurvedAnimation(
            parent: route.animation, curve: new Interval(start, end));
      
      children.add(new FadeTransition(
        opacity: opacity,
        child: new InkWell(
          child: new Container(
            padding: widget.padding,
            child: route.items[itemIndex],
          ),
          onTap: () => Navigator.pop(
            context,
            new _DropdownRouteResult<T>(route.items[itemIndex].value),
          ),
        ),
      ));
    

    return new FadeTransition(
      opacity: _fadeOpacity,
      child: new CustomPaint(
        painter: new _DropdownMenuPainter(
          color: Theme.of(context).canvasColor,
          elevation: route.elevation,
          selectedIndex: route.selectedIndex,
          resize: _resize,
        ),
        child: new Semantics(
          scopesRoute: true,
          namesRoute: true,
          explicitChildNodes: true,
          label: localizations.popupMenuLabel,
          child: new Material(
            type: MaterialType.transparency,
            textStyle: route.style,
            child: new ScrollConfiguration(
              behavior: const _DropdownScrollBehavior(),
              child: new Scrollbar(
                child: new ListView(
                  controller: widget.route.scrollController,
                  padding: kMaterialListPadding,
                  itemExtent: _kMenuItemHeight,
                  shrinkWrap: true,
                  children: children,
                ),
              ),
            ),
          ),
        ),
      ),
    );
  


class _DropdownMenuRouteLayout<T> extends SingleChildLayoutDelegate 
  _DropdownMenuRouteLayout(
    @required this.buttonRect,
    @required this.menuTop,
    @required this.menuHeight,
    @required this.textDirection,
  );

  final Rect buttonRect;
  final double menuTop;
  final double menuHeight;
  final TextDirection textDirection;

  @override
  BoxConstraints getConstraintsForChild(BoxConstraints constraints) 
    // The maximum height of a simple menu should be one or more rows less than
    // the view height. This ensures a tappable area outside of the simple menu
    // with which to dismiss the menu.
    //   -- https://material.google.com/components/menus.html#menus-simple-menus
    final double maxHeight =
        math.max(0.0, constraints.maxHeight - 2 * _kMenuItemHeight);
    // The width of a menu should be at most the view width. This ensures that
    // the menu does not extend past the left and right edges of the screen.
    final double width = math.min(constraints.maxWidth, buttonRect.width);
    return new BoxConstraints(
      minWidth: width,
      maxWidth: width,
      minHeight: 0.0,
      maxHeight: maxHeight,
    );
  

  @override
  Offset getPositionForChild(Size size, Size childSize) 
    assert(() 
      final Rect container = Offset.zero & size;
      if (container.intersect(buttonRect) == buttonRect) 
        // If the button was entirely on-screen, then verify
        // that the menu is also on-screen.
        // If the button was a bit off-screen, then, oh well.
        assert(menuTop >= 0.0);
        assert(menuTop + menuHeight <= size.height);
      
      return true;
    ());
    assert(textDirection != null);
    double left;
    switch (textDirection) 
      case TextDirection.rtl:
        left = buttonRect.right.clamp(0.0, size.width) - childSize.width;
        break;
      case TextDirection.ltr:
        left = buttonRect.left.clamp(0.0, size.width - childSize.width);
        break;
    
    return new Offset(left, menuTop);
  

  @override
  bool shouldRelayout(_DropdownMenuRouteLayout<T> oldDelegate) 
    return buttonRect != oldDelegate.buttonRect ||
        menuTop != oldDelegate.menuTop ||
        menuHeight != oldDelegate.menuHeight ||
        textDirection != oldDelegate.textDirection;
  


class _DropdownRouteResult<T> 
  const _DropdownRouteResult(this.result);

  final T result;

  @override
  bool operator ==(dynamic other) 
    if (other is! _DropdownRouteResult<T>) return false;
    final _DropdownRouteResult<T> typedOther = other;
    return result == typedOther.result;
  

  @override
  int get hashCode => result.hashCode;


class _DropdownRoute<T> extends PopupRoute<_DropdownRouteResult<T>> 
  _DropdownRoute(
    this.items,
    this.padding,
    this.buttonRect,
    this.selectedIndex,
    this.elevation = 8,
    this.theme,
    @required this.style,
    this.barrierLabel,
  ) : assert(style != null);

  final List<DropdownMenuItem<T>> items;
  final EdgeInsetsGeometry padding;
  final Rect buttonRect;
  final int selectedIndex;
  final int elevation;
  final ThemeData theme;
  final TextStyle style;

  ScrollController scrollController;

  @override
  Duration get transitionDuration => _kDropdownMenuDuration;

  @override
  bool get barrierDismissible => true;

  @override
  Color get barrierColor => null;

  @override
  final String barrierLabel;

  @override
  Widget buildPage(BuildContext context, Animation<double> animation,
      Animation<double> secondaryAnimation) 
    assert(debugCheckHasDirectionality(context));
    final double screenHeight = MediaQuery.of(context).size.height;
    final double maxMenuHeight = screenHeight - 2.0 * _kMenuItemHeight;
    final double preferredMenuHeight =
        (items.length * _kMenuItemHeight) + kMaterialListPadding.vertical;
    final double menuHeight = math.min(maxMenuHeight, preferredMenuHeight);

    final double buttonTop = buttonRect.top;
    final double selectedItemOffset =
        selectedIndex * _kMenuItemHeight + kMaterialListPadding.top;
    double menuTop = (buttonTop - selectedItemOffset) -
        (_kMenuItemHeight - buttonRect.height) / 2.0;
    const double topPreferredLimit = _kMenuItemHeight;
    if (menuTop < topPreferredLimit)
      menuTop = math.min(buttonTop, topPreferredLimit);
    double bottom = menuTop + menuHeight;
    final double bottomPreferredLimit = screenHeight - _kMenuItemHeight;
    if (bottom > bottomPreferredLimit) 
      bottom = math.max(buttonTop + _kMenuItemHeight, bottomPreferredLimit);
      menuTop = bottom - menuHeight;
    

    if (scrollController == null) 
      double scrollOffset = 0.0;
      if (preferredMenuHeight > maxMenuHeight)
        scrollOffset = selectedItemOffset - (buttonTop - menuTop);
      scrollController =
          new ScrollController(initialScrollOffset: scrollOffset);
    

    final TextDirection textDirection = Directionality.of(context);
    Widget menu = new _DropdownMenu<T>(
      route: this,
      padding: padding.resolve(textDirection),
    );

    if (theme != null) menu = new Theme(data: theme, child: menu);

    return new MediaQuery.removePadding(
      context: context,
      removeTop: true,
      removeBottom: true,
      removeLeft: true,
      removeRight: true,
      child: new Builder(
        builder: (BuildContext context) 
          return new CustomSingleChildLayout(
            delegate: new _DropdownMenuRouteLayout<T>(
              buttonRect: buttonRect,
              menuTop: menuTop,
              menuHeight: menuHeight,
              textDirection: textDirection,
            ),
            child: menu,
          );
        ,
      ),
    );
  

  void _dismiss() 
    navigator?.removeRoute(this);
  


class CustomDropdownButton<T> extends StatefulWidget 
  /// Creates a dropdown button.
  ///
  /// The [items] must have distinct values and if [value] isn't null it must be among them.
  ///
  /// The [elevation] and [iconSize] arguments must not be null (they both have
  /// defaults, so do not need to be specified).
  CustomDropdownButton(
    Key key,
    @required this.items,
    this.value,
    this.hint,
    @required this.onChanged,
    this.elevation = 8,
    this.style,
    this.iconSize = 24.0,
    this.isDense = false,
  )  : assert(items != null),
        assert(value == null ||
            items
                    .where((DropdownMenuItem<T> item) => item.value == value)
                    .length ==
                1),
        super(key: key);

  /// The list of possible items to select among.
  final List<DropdownMenuItem<T>> items;

  /// The currently selected item, or null if no item has been selected. If
  /// value is null then the menu is popped up as if the first item was
  /// selected.
  final T value;

  /// Displayed if [value] is null.
  final Widget hint;

  /// Called when the user selects an item.
  final ValueChanged<T> onChanged;

  /// The z-coordinate at which to place the menu when open.
  ///
  /// The following elevations have defined shadows: 1, 2, 3, 4, 6, 8, 9, 12, 16, 24
  ///
  /// Defaults to 8, the appropriate elevation for dropdown buttons.
  final int elevation;

  /// The text style to use for text in the dropdown button and the dropdown
  /// menu that appears when you tap the button.
  ///
  /// Defaults to the [TextTheme.subhead] value of the current
  /// [ThemeData.textTheme] of the current [Theme].
  final TextStyle style;

  /// The size to use for the drop-down button's down arrow icon button.
  ///
  /// Defaults to 24.0.
  final double iconSize;

  /// Reduce the button's height.
  ///
  /// By default this button's height is the same as its menu items' heights.
  /// If isDense is true, the button's height is reduced by about half. This
  /// can be useful when the button is embedded in a container that adds
  /// its own decorations, like [InputDecorator].
  final bool isDense;

  @override
  _DropdownButtonState<T> createState() => new _DropdownButtonState<T>();


class _DropdownButtonState<T> extends State<CustomDropdownButton<T>>
    with WidgetsBindingObserver 
  int _selectedIndex;
  _DropdownRoute<T> _dropdownRoute;

  @override
  void initState() 
    super.initState();
//    _updateSelectedIndex();
    WidgetsBinding.instance.addObserver(this);
  

  @override
  void dispose() 
    WidgetsBinding.instance.removeObserver(this);
    _removeDropdownRoute();
    super.dispose();
  

  // Typically called because the device's orientation has changed.
  // Defined by WidgetsBindingObserver
  @override
  void didChangeMetrics() 
    _removeDropdownRoute();
  

  void _removeDropdownRoute() 
    _dropdownRoute?._dismiss();
    _dropdownRoute = null;
  

  @override
  void didUpdateWidget(CustomDropdownButton<T> oldWidget) 
    super.didUpdateWidget(oldWidget);
    _updateSelectedIndex();
  

  void _updateSelectedIndex() 
    assert(widget.value == null ||
        widget.items
                .where((DropdownMenuItem<T> item) => item.value == widget.value)
                .length ==
            1);
    _selectedIndex = null;
    for (int itemIndex = 0; itemIndex < widget.items.length; itemIndex++) 
      if (widget.items[itemIndex].value == widget.value) 
        _selectedIndex = itemIndex;
        return;
      
    
  

  TextStyle get _textStyle =>
      widget.style ?? Theme.of(context).textTheme.subhead;

  void _handleTap() 
    final RenderBox itemBox = context.findRenderObject();
    final Rect itemRect = itemBox.localToGlobal(Offset.zero) & itemBox.size;
    final TextDirection textDirection = Directionality.of(context);
    final EdgeInsetsGeometry menuMargin =
        ButtonTheme.of(context).alignedDropdown
            ? _kAlignedMenuMargin
            : _kUnalignedMenuMargin;

    assert(_dropdownRoute == null);
    _dropdownRoute = new _DropdownRoute<T>(
      items: widget.items,
      buttonRect: menuMargin.resolve(textDirection).inflateRect(itemRect),
      padding: _kMenuItemPadding.resolve(textDirection),
      selectedIndex: -1,
      elevation: widget.elevation,
      theme: Theme.of(context, shadowThemeOnly: true),
      style: _textStyle,
      barrierLabel: MaterialLocalizations.of(context).modalBarrierDismissLabel,
    );

    Navigator.push(context, _dropdownRoute)
        .then<void>((_DropdownRouteResult<T> newValue) 
      _dropdownRoute = null;
      if (!mounted || newValue == null) return;
      if (widget.onChanged != null) widget.onChanged(newValue.result);
    );
  

  // When isDense is true, reduce the height of this button from _kMenuItemHeight to
  // _kDenseButtonHeight, but don't make it smaller than the text that it contains.
  // Similarly, we don't reduce the height of the button so much that its icon
  // would be clipped.
  double get _denseButtonHeight 
    return math.max(
        _textStyle.fontSize, math.max(widget.iconSize, _kDenseButtonHeight));
  

  @override
  Widget build(BuildContext context) 
    assert(debugCheckHasMaterial(context));

    // The width of the button and the menu are defined by the widest
    // item and the width of the hint.
    final List<Widget> items = new List<Widget>.from(widget.items);
    int hintIndex;
    if (widget.hint != null) 
      hintIndex = items.length;
      items.add(new DefaultTextStyle(
        style: _textStyle.copyWith(color: Theme.of(context).hintColor),
        child: new IgnorePointer(
          child: widget.hint,
          ignoringSemantics: false,
        ),
      ));
    

    final EdgeInsetsGeometry padding = ButtonTheme.of(context).alignedDropdown
        ? _kAlignedButtonPadding
        : _kUnalignedButtonPadding;

    Widget result = new DefaultTextStyle(
      style: _textStyle,
      child: new Container(
        padding: padding.resolve(Directionality.of(context)),
        height: widget.isDense ? _denseButtonHeight : null,
        child: new Row(
          mainAxisAlignment: MainAxisAlignment.spaceBetween,
          mainAxisSize: MainAxisSize.min,
          children: <Widget>[
            // If value is null (then _selectedIndex is null) then we display
            // the hint or nothing at all.
            Expanded(
              child: new IndexedStack(
                index: _selectedIndex ?? hintIndex,
                alignment: AlignmentDirectional.centerStart,
                children: items,
              ),
            ),
            new Icon(Icons.arrow_drop_down,
                size: widget.iconSize,
                // These colors are not defined in the Material Design spec.
                color: Theme.of(context).brightness == Brightness.light
                    ? Colors.grey.shade700
                    : Colors.white70),
          ],
        ),
      ),
    );

    if (!DropdownButtonHideUnderline.at(context)) 
      final double bottom = widget.isDense ? 0.0 : 8.0;
      result = new Stack(
        children: <Widget>[
          result,
          new Positioned(
            left: 0.0,
            right: 0.0,
            bottom: bottom,
            child: new Container(
              height: 1.0,
              decoration: const BoxDecoration(
                  border: Border(
                      bottom:
                          BorderSide(color: Color(0xFFBDBDBD), width: 0.0))),
            ),
          ),
        ],
      );
    

    return new Semantics(
      button: true,
      child: new GestureDetector(
          onTap: _handleTap, behavior: HitTestBehavior.opaque, child: result),
    );
  

你可以像这样使用上面的类。

CustomDropdownButton(
                  value: _selectedCompany,
                  items: _dropdownMenuItems,
                  onChanged: onChangeDropdownItem,
                ),

【讨论】:

感谢您的回答。我去看看。 修复了滚动问题,但下拉菜单显示在按钮上方。 @Jaypatel 这在项目数量更多时不起作用。当数字更多时,你可以让它滚动吗?另外,请添加 selectedItemBuilder。 @Jay patel,如何禁用此功能?传递 onChanged: null 不会禁用此功能。 @Jay patel,如果我想使用与 DropDownButtonFormField 相同的概念,需要进行哪些更改。【参考方案2】:

DropdownButton 的问题是菜单会根据选择的索引和其他东西随机打开。此外,您无法通过仅尝试将偏移量传递为基于此的绘制工作的逻辑代码来编辑其代码,并尝试将 selectedItemOffset 硬编码为一个值将无法正常工作。

如果您尝试将PopupMenuButton 用作DropdownButton,则问题在于它是偏移的,并且菜单宽度无法与按钮完美配合。您将无法为菜单设置确切的宽度。

此外,根据我的经验,两者都没有提供出色的自定义和可用性。

所以,我从 Flutter 的 DropdownButton 的当前版本创建了一个自定义 DropdownButton,并使其更具可定制性。这很简单,您可以在“只要可能”按钮下方拥有稳定的下拉菜单,而不会出现任何问题以及该软件包描述的许多其他功能。此外,我还向 DropdownButtonFormField2 添加了相同的功能,并添加了将按钮用作弹出菜单按钮的功能以及在项目后添加分隔符的功能。我已经很好地测试了它,它就像一个魅力!

您可以使用该包或直接使用 GitHub 上的源文件。此外,我还添加了带有包的自定义小部件,您可以为整个应用自定义默认的 DropdownButton2 小部件,并只需几行即可使用它,如示例中所示。

包:DropdownButton2

存储库 (GitHub): DropdownButton2

【讨论】:

很棒的包 酷酷的图书馆就像一个完美的旋转器,谢谢!【参考方案3】:

选项 1: 将 DropDown.dart selectedItemOffset 设置为 -40,然后 DropDownItems 将始终在 DropdownButton 下方打开。

选项 2: 使用 CustomDropDown 小部件,其中 DropDownItems 将始终在 DropdownButton 下方打开

【讨论】:

如何将 selectedItemOffset 设置为 -40? @NehalJaisalmeria 你可以在你的项目中克隆 DropDown.dart 文件并更新selectedItemOffset 或者你可以直接将它更新为一个颤振包文件但是当你升级颤振时它会出错所以我建议你选择选项 2。【参考方案4】:

下面是 Jay Patel 答案的 null-safe 和更可定制的版本。我添加了一些当前版本的DropdownButton 支持的行为,例如underlineiconiconEnabledColoriconDisabledColor

import 'dart:math' as math;

import 'package:flutter/material.dart';

const Duration _kDropdownMenuDuration = Duration(milliseconds: 300);
const double _kMenuItemHeight = 48.0;
const double _kDenseButtonHeight = 24.0;
const EdgeInsets _kMenuItemPadding = EdgeInsets.symmetric(horizontal: 16.0);
const EdgeInsetsGeometry _kAlignedButtonPadding =
    EdgeInsetsDirectional.only(start: 16.0, end: 4.0);
const EdgeInsets _kUnalignedButtonPadding = EdgeInsets.zero;
const EdgeInsets _kAlignedMenuMargin = EdgeInsets.zero;
const EdgeInsetsGeometry _kUnalignedMenuMargin =
    EdgeInsetsDirectional.only(start: 16.0, end: 24.0);

class _DropdownMenuPainter extends CustomPainter 
  _DropdownMenuPainter(
    required this.color,
    required this.elevation,
    required this.selectedIndex,
    required this.resize,
  )   : _painter = BoxDecoration(
                // If you add an image here, you must provide a real
                // configuration in the paint() function and you must provide some sort
                // of onChanged callback here.
                color: color,
                borderRadius: BorderRadius.circular(2.0),
                boxShadow: kElevationToShadow[elevation])
            .createBoxPainter(),
        super(repaint: resize);

  final Color color;
  final int elevation;
  final int selectedIndex;
  final Animation<double> resize;

  final BoxPainter _painter;

  @override
  void paint(Canvas canvas, Size size) 
    final double selectedItemOffset =
        selectedIndex * _kMenuItemHeight + kMaterialListPadding.top;
    final Tween<double> top = Tween<double>(
      begin: selectedItemOffset.clamp(0.0, size.height - _kMenuItemHeight),
      end: 0.0,
    );

    final Tween<double> bottom = Tween<double>(
      begin: (top.begin ?? 0 + _kMenuItemHeight)
          .clamp(_kMenuItemHeight, size.height),
      end: size.height,
    );

    final Rect rect = Rect.fromLTRB(
      0.0,
      top.evaluate(resize),
      size.width,
      bottom.evaluate(resize),
    );

    _painter.paint(
      canvas,
      rect.topLeft,
      ImageConfiguration(size: rect.size),
    );
  

  @override
  bool shouldRepaint(_DropdownMenuPainter oldPainter) 
    return oldPainter.color != color ||
        oldPainter.elevation != elevation ||
        oldPainter.selectedIndex != selectedIndex ||
        oldPainter.resize != resize;
  


// Do not use the platform-specific default scroll configuration.
// Dropdown menus should never overscroll or display an overscroll indicator.
class _DropdownScrollBehavior extends ScrollBehavior 
  const _DropdownScrollBehavior();

  @override
  TargetPlatform getPlatform(BuildContext context) =>
      Theme.of(context).platform;

  @override
  Widget buildViewportChrome(
          BuildContext context, Widget child, AxisDirection axisDirection) =>
      child;

  @override
  ScrollPhysics getScrollPhysics(BuildContext context) =>
      const ClampingScrollPhysics();


class _DropdownMenu<T> extends StatefulWidget 
  const _DropdownMenu(
    Key? key,
    required this.padding,
    required this.route,
  ) : super(key: key);

  final _DropdownRoute<T> route;
  final EdgeInsets padding;

  @override
  _DropdownMenuState<T> createState() => _DropdownMenuState<T>();


class _DropdownMenuState<T> extends State<_DropdownMenu<T>> 
  late CurvedAnimation _fadeOpacity;
  late CurvedAnimation _resize;

  @override
  void initState() 
    super.initState();
    // We need to hold these animations as state because of their curve
    // direction. When the route's animation reverses, if we were to recreate
    // the CurvedAnimation objects in build, we'd lose
    // CurvedAnimation._curveDirection.
    _fadeOpacity = CurvedAnimation(
      parent: widget.route.animation!,
      curve: const Interval(0.0, 0.25),
      reverseCurve: const Interval(0.75, 1.0),
    );
    _resize = CurvedAnimation(
      parent: widget.route.animation!,
      curve: const Interval(0.25, 0.5),
      reverseCurve: const Threshold(0.0),
    );
  

  @override
  Widget build(BuildContext context) 
    // The menu is shown in three stages (unit timing in brackets):
    // [0s - 0.25s] - Fade in a rect-sized menu container with the selected item.
    // [0.25s - 0.5s] - Grow the otherwise empty menu container from the center
    //   until it's big enough for as many items as we're going to show.
    // [0.5s - 1.0s] Fade in the remaining visible items from top to bottom.
    //
    // When the menu is dismissed we just fade the entire thing out
    // in the first 0.25s.
    final MaterialLocalizations localizations =
        MaterialLocalizations.of(context);
    final _DropdownRoute<T> route = widget.route;
    final double unit = 0.5 / (route.items.length + 1.5);
    final List<Widget> children = <Widget>[];
    for (int itemIndex = 0; itemIndex < route.items.length; ++itemIndex) 
      CurvedAnimation opacity;
      if (itemIndex == route.selectedIndex) 
        opacity = CurvedAnimation(
          parent: route.animation!,
          curve: const Threshold(0.0),
        );
       else 
        final double start = (0.5 + (itemIndex + 1) * unit).clamp(0.0, 1.0);
        final double end = (start + 1.5 * unit).clamp(0.0, 1.0);
        opacity = CurvedAnimation(
          parent: route.animation!,
          curve: Interval(start, end),
        );
      
      children.add(FadeTransition(
        opacity: opacity,
        child: InkWell(
          onTap: () => Navigator.pop(
            context,
            _DropdownRouteResult<T>(route.items[itemIndex].value!),
          ),
          child: Container(
            padding: widget.padding,
            child: route.items[itemIndex],
          ),
        ),
      ));
    

    return FadeTransition(
      opacity: _fadeOpacity,
      child: CustomPaint(
        painter: _DropdownMenuPainter(
          color: Theme.of(context).canvasColor,
          elevation: route.elevation,
          selectedIndex: route.selectedIndex,
          resize: _resize,
        ),
        child: Semantics(
          scopesRoute: true,
          namesRoute: true,
          explicitChildNodes: true,
          label: localizations.popupMenuLabel,
          child: Material(
            type: MaterialType.transparency,
            textStyle: route.style,
            child: ScrollConfiguration(
              behavior: const _DropdownScrollBehavior(),
              child: Scrollbar(
                child: ListView(
                  controller: widget.route.scrollController,
                  padding: kMaterialListPadding,
                  itemExtent: _kMenuItemHeight,
                  shrinkWrap: true,
                  children: children,
                ),
              ),
            ),
          ),
        ),
      ),
    );
  


class _DropdownMenuRouteLayout<T> extends SingleChildLayoutDelegate 
  _DropdownMenuRouteLayout(
    required this.buttonRect,
    required this.menuTop,
    required this.menuHeight,
    required this.textDirection,
  );

  final Rect buttonRect;
  final double menuTop;
  final double menuHeight;
  final TextDirection textDirection;

  @override
  BoxConstraints getConstraintsForChild(BoxConstraints constraints) 
    // The maximum height of a simple menu should be one or more rows less than
    // the view height. This ensures a tappable area outside of the simple menu
    // with which to dismiss the menu.
    //   -- https://material.google.com/components/menus.html#menus-simple-menus
    final double maxHeight =
        math.max(0.0, constraints.maxHeight - 2 * _kMenuItemHeight);
    // The width of a menu should be at most the view width. This ensures that
    // the menu does not extend past the left and right edges of the screen.
    final double width = math.min(constraints.maxWidth, buttonRect.width);
    return BoxConstraints(
      minWidth: width,
      maxWidth: width,
      maxHeight: maxHeight,
    );
  

  @override
  Offset getPositionForChild(Size size, Size childSize) 
    assert(() 
      final Rect container = Offset.zero & size;
      if (container.intersect(buttonRect) == buttonRect) 
        // If the button was entirely on-screen, then verify
        // that the menu is also on-screen.
        // If the button was a bit off-screen, then, oh well.
        assert(menuTop >= 0.0);
        assert(menuTop + menuHeight <= size.height);
      
      return true;
    ());
    double left;
    switch (textDirection) 
      case TextDirection.rtl:
        left = buttonRect.right.clamp(0.0, size.width) - childSize.width;
        break;
      case TextDirection.ltr:
        left = buttonRect.left.clamp(0.0, size.width - childSize.width);
        break;
    
    return Offset(left, menuTop);
  

  @override
  bool shouldRelayout(_DropdownMenuRouteLayout<T> oldDelegate) 
    return buttonRect != oldDelegate.buttonRect ||
        menuTop != oldDelegate.menuTop ||
        menuHeight != oldDelegate.menuHeight ||
        textDirection != oldDelegate.textDirection;
  


class _DropdownRouteResult<T> 
  const _DropdownRouteResult(this.result);

  final T result;

  @override
  bool operator ==(dynamic other) 
    if (other is! _DropdownRouteResult<T>) 
      return false;
    
    final _DropdownRouteResult<T> typedOther = other;
    return result == typedOther.result;
  

  @override
  int get hashCode => result.hashCode;


class _DropdownRoute<T> extends PopupRoute<_DropdownRouteResult<T>> 
  _DropdownRoute(
    required this.items,
    required this.padding,
    required this.buttonRect,
    required this.selectedIndex,
    required this.theme,
    required this.style,
    required this.barrierLabel,
    this.elevation = 8,
  );

  final List<DropdownMenuItem<T>> items;
  final EdgeInsetsGeometry padding;
  final Rect buttonRect;
  final int selectedIndex;
  final int elevation;
  final ThemeData theme;
  final TextStyle style;

  ScrollController? scrollController;

  @override
  Duration get transitionDuration => _kDropdownMenuDuration;

  @override
  bool get barrierDismissible => true;

  @override
  Color? get barrierColor => null;

  @override
  final String barrierLabel;

  @override
  Widget buildPage(BuildContext context, Animation<double> animation,
      Animation<double> secondaryAnimation) 
    assert(debugCheckHasDirectionality(context));
    final double screenHeight = MediaQuery.of(context).size.height;
    final double maxMenuHeight = screenHeight - 2.0 * _kMenuItemHeight;
    final double preferredMenuHeight =
        (items.length * _kMenuItemHeight) + kMaterialListPadding.vertical;
    final double menuHeight = math.min(maxMenuHeight, preferredMenuHeight);

    final double buttonTop = buttonRect.top;
    final double selectedItemOffset =
        selectedIndex * _kMenuItemHeight + kMaterialListPadding.top;
    double menuTop = (buttonTop - selectedItemOffset) -
        (_kMenuItemHeight - buttonRect.height) / 2.0;
    const double topPreferredLimit = _kMenuItemHeight;
    if (menuTop < topPreferredLimit) 
      menuTop = math.min(buttonTop, topPreferredLimit);
    
    double bottom = menuTop + menuHeight;
    final double bottomPreferredLimit = screenHeight - _kMenuItemHeight;
    if (bottom > bottomPreferredLimit) 
      bottom = math.max(buttonTop + _kMenuItemHeight, bottomPreferredLimit);
      menuTop = bottom - menuHeight;
    

    if (scrollController == null) 
      double scrollOffset = 0.0;
      if (preferredMenuHeight > maxMenuHeight) 
        scrollOffset = selectedItemOffset - (buttonTop - menuTop);
      
      scrollController = ScrollController(initialScrollOffset: scrollOffset);
    

    final TextDirection textDirection = Directionality.of(context);
    Widget menu = _DropdownMenu<T>(
      route: this,
      padding: padding.resolve(textDirection),
    );

    menu = Theme(data: theme, child: menu);

    return MediaQuery.removePadding(
      context: context,
      removeTop: true,
      removeBottom: true,
      removeLeft: true,
      removeRight: true,
      child: Builder(
        builder: (BuildContext context) 
          return CustomSingleChildLayout(
            delegate: _DropdownMenuRouteLayout<T>(
              buttonRect: buttonRect,
              menuTop: menuTop,
              menuHeight: menuHeight,
              textDirection: textDirection,
            ),
            child: menu,
          );
        ,
      ),
    );
  

  void _dismiss() 
    navigator?.removeRoute(this);
  


class CustomDropdownButton<T> extends StatefulWidget 
  /// Creates a dropdown button.
  ///
  /// The [items] must have distinct values and if [value] isn't null it must be among them.
  ///
  /// The [elevation] and [iconSize] arguments must not be null (they both have
  /// defaults, so do not need to be specified).
  CustomDropdownButton(
    Key? key,
    required this.items,
    this.hint,
    this.onChanged,
    this.style,
    this.elevation = 8,
    this.icon,
    this.iconDisabledColor,
    this.iconEnabledColor,
    this.iconSize = 24.0,
    this.isDense = false,
    this.underline,
    this.value,
    this.dropdownColor,
  )  : assert(value == null ||
            items
                    .where((DropdownMenuItem<T> item) => item.value == value)
                    .length ==
                1),
        super(key: key);

  /// The list of possible items to select among.
  final List<DropdownMenuItem<T>> items;

  /// The currently selected item, or null if no item has been selected. If
  /// value is null then the menu is popped up as if the first item was
  /// selected.
  final T? value;

  /// Displayed if [value] is null.
  final Widget? hint;

  /// Custom underline Widget, allowing you to change the default
  final Widget? underline;

  /// Called when the user selects an item.
  final ValueChanged<T>? onChanged;

  /// The z-coordinate at which to place the menu when open.
  ///
  /// The following elevations have defined shadows: 1, 2, 3, 4, 6, 8, 9, 12, 16, 24
  ///
  /// Defaults to 8, the appropriate elevation for dropdown buttons.
  final int elevation;

  /// The text style to use for text in the dropdown button and the dropdown
  /// menu that appears when you tap the button.
  ///
  /// Defaults to the [TextTheme.subhead] value of the current
  /// [ThemeData.textTheme] of the current [Theme].
  final TextStyle? style;

  /// The widget to use for the drop-down button's icon.
  ///
  /// Defaults to an [Icon] with the [Icons.arrow_drop_down] glyph.
  final Widget? icon;

  final Color? dropdownColor;

  /// The color of any [Icon] descendant of [icon] if this button is disabled,
  /// i.e. if [onChanged] is null.
  ///
  /// Defaults to [MaterialColor.shade400] of [Colors.grey] when the theme's
  /// [ThemeData.brightness] is [Brightness.light] and to
  /// [Colors.white10] when it is [Brightness.dark]
  final Color? iconDisabledColor;

  /// The color of any [Icon] descendant of [icon] if this button is enabled,
  /// i.e. if [onChanged] is defined.
  ///
  /// Defaults to [MaterialColor.shade700] of [Colors.grey] when the theme's
  /// [ThemeData.brightness] is [Brightness.light] and to
  /// [Colors.white70] when it is [Brightness.dark]
  final Color? iconEnabledColor;

  /// The size to use for the drop-down button's down arrow icon button.
  ///
  /// Defaults to 24.0.
  final double iconSize;

  /// Reduce the button's height.
  ///
  /// By default this button's height is the same as its menu items' heights.
  /// If isDense is true, the button's height is reduced by about half. This
  /// can be useful when the button is embedded in a container that adds
  /// its own decorations, like [InputDecorator].
  final bool isDense;

  @override
  _DropdownButtonState<T> createState() => _DropdownButtonState<T>();


class _DropdownButtonState<T> extends State<CustomDropdownButton<T>>
    with WidgetsBindingObserver 
  int? _selectedIndex;
  _DropdownRoute<T>? _dropdownRoute;

  @override
  void initState() 
    super.initState();

    /// Comment line below out if you don't want your dropdown to have an initial
    /// value upon initial build
    _updateSelectedIndex();
    WidgetsBinding.instance!.addObserver(this);
  

  @override
  void dispose() 
    WidgetsBinding.instance!.removeObserver(this);
    _removeDropdownRoute();
    super.dispose();
  

  // Typically called because the device's orientation has changed.
  // Defined by WidgetsBindingObserver
  @override
  void didChangeMetrics() 
    _removeDropdownRoute();
  

  void _removeDropdownRoute() 
    _dropdownRoute?._dismiss();
    _dropdownRoute = null;
  

  @override
  void didUpdateWidget(CustomDropdownButton<T> oldWidget) 
    super.didUpdateWidget(oldWidget);

    _updateSelectedIndex();
  

  void _updateSelectedIndex() 
    assert(widget.value == null ||
        widget.items
                .where((DropdownMenuItem<T> item) => item.value == widget.value)
                .length ==
            1);
    _selectedIndex = 0;
    for (int itemIndex = 0; itemIndex < widget.items.length; itemIndex++) 
      if (widget.items[itemIndex].value == widget.value) 
        _selectedIndex = itemIndex;
        return;
      
    
  

  TextStyle get _textStyle =>
      widget.style ?? Theme.of(context).textTheme.subtitle1!;

  void _handleTap() 
    final RenderBox itemBox = context.findRenderObject()! as RenderBox;
    final Rect itemRect = itemBox.localToGlobal(Offset.zero) & itemBox.size;
    final TextDirection textDirection = Directionality.of(context);
    final EdgeInsetsGeometry menuMargin =
        ButtonTheme.of(context).alignedDropdown
            ? _kAlignedMenuMargin
            : _kUnalignedMenuMargin;

    assert(_dropdownRoute == null);
    _dropdownRoute = _DropdownRoute<T>(
      items: widget.items,
      buttonRect: menuMargin.resolve(textDirection).inflateRect(itemRect),
      padding: _kMenuItemPadding.resolve(textDirection),
      selectedIndex: -1,
      elevation: widget.elevation,
      theme: Theme.of(context),
      style: _textStyle,
      barrierLabel: MaterialLocalizations.of(context).modalBarrierDismissLabel,
    );

    Navigator.push(context, _dropdownRoute!)
        .then<void>((_DropdownRouteResult<T>? newValue) 
      _dropdownRoute = null;
      if (!mounted || newValue == null) 
        return;
      
      if (widget.onChanged != null) 
        widget.onChanged!(newValue.result);
      
    );
  

  // When isDense is true, reduce the height of this button from _kMenuItemHeight to
  // _kDenseButtonHeight, but don't make it smaller than the text that it contains.
  // Similarly, we don't reduce the height of the button so much that its icon
  // would be clipped.
  double get _denseButtonHeight 
    return math.max(
        _textStyle.fontSize!, math.max(widget.iconSize, _kDenseButtonHeight));
  

  @override
  Widget build(BuildContext context) 
    assert(debugCheckHasMaterial(context));

    // The width of the button and the menu are defined by the widest
    // item and the width of the hint.
    final List<Widget> items = List<Widget>.from(widget.items);
    int? hintIndex;
    if (widget.hint != null) 
      hintIndex = items.length;
      items.add(DefaultTextStyle(
        style: _textStyle.copyWith(
          color: Theme.of(context).hintColor,
        ),
        child: IgnorePointer(
          ignoringSemantics: false,
          child: widget.hint,
        ),
      ));
    

    final EdgeInsetsGeometry padding = ButtonTheme.of(context).alignedDropdown
        ? _kAlignedButtonPadding
        : _kUnalignedButtonPadding;

    Widget result = DefaultTextStyle(
      style: _textStyle,
      child: Container(
        padding: padding.resolve(Directionality.of(context)),
        height: widget.isDense ? _denseButtonHeight : null,
        child: Row(
          mainAxisAlignment: MainAxisAlignment.spaceBetween,
          mainAxisSize: MainAxisSize.min,
          children: <Widget>[
            // If value is null (then _selectedIndex is null) then we display
            // the hint or nothing at all.
            IndexedStack(
              index: _selectedIndex ?? hintIndex,
              alignment: AlignmentDirectional.centerStart,
              children: items,
            ),
            IconTheme(
              data: IconThemeData(
                color: Theme.of(context).brightness == Brightness.light
                    ? Colors.grey.shade700
                    : Colors.white70,
                size: widget.iconSize,
              ),
              child: widget.icon ?? const Icon(Icons.arrow_drop_down),
            ),
          ],
        ),
      ),
    );

    if (!DropdownButtonHideUnderline.at(context)) 
      final double bottom = widget.isDense ? 0.0 : 8.0;
      result = Stack(
        children: <Widget>[
          result,
          Positioned(
            left: 0.0,
            right: 0.0,
            bottom: bottom,
            child: widget.underline ??
                Container(
                  height: 1.0,
                  decoration: const BoxDecoration(
                      border: Border(
                          bottom: BorderSide(
                              color: Color(0xFFBDBDBD), width: 0.0))),
                ),
          ),
        ],
      );
    

    return Semantics(
      button: true,
      child: GestureDetector(
        onTap: _handleTap,
        behavior: HitTestBehavior.opaque,
        child: result,
      ),
    );
  


【讨论】:

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