在 C++ 中处理单个服务器和多个客户端
Posted
技术标签:
【中文标题】在 C++ 中处理单个服务器和多个客户端【英文标题】:Handle single server and multiple clients in c++ 【发布时间】:2017-04-01 17:37:12 【问题描述】:我对套接字编程完全陌生。我试图了解套接字编程和处理多个连接时的不同做法。 我已经实现了以下功能。
服务器连接到多个客户端。 c1,c2,c3......cn.
服务器向客户端发送一个时隙。
服务器向客户端发送消息以传输消息。(传输 限时消息)
客户端在限定时间内发送消息
一旦第一个连接的客户端超时,服务器将消息发送到下一个 用于传输消息等的客户端。
这是我的工作代码。
服务器.cpp
#include "stdafx.h"
#pragma comment(lib,"ws2_32.lib")
#include <WinSock2.h>
#include <string>
#include <iostream>
#include<conio.h>
#define DEFAULT_NC_TIME 20
#define MAX_CLIENTS 2
SOCKET Connections[MAX_CLIENTS];
int TotalConnections = 0;
#include <vector>
#include<time.h>
void wait ( int seconds )
clock_t endwait;
endwait = clock () + seconds * CLOCKS_PER_SEC ;
while (clock() < endwait)
void ClientHandlerThread(int index) //index = the index in the SOCKET Connections array
int bufferlength; //Holds the length of the message a client sent
while (true)
recv(Connections[index], (char*)&bufferlength, sizeof(int), NULL); //get buffer length
char * buffer = new char[bufferlength+1]; //Allocate buffer
buffer[bufferlength] = '\0';
recv(Connections[index], buffer, bufferlength, NULL); //get buffer message from client
std::cout << buffer << std::endl;
delete[] buffer;
void emitMessageToClient(int indexOfClient, int ts)
std::string buftest="You are ready to transmit Message.\n";
int size = buftest.size(); //Get size of message in bytes and store it in int size
send(Connections[indexOfClient], (char*)&ts, sizeof(int), NULL); //send Timeslot Duration to the client i
send(Connections[indexOfClient], (char*)&size, sizeof(int), NULL); //send Size of message
send(Connections[indexOfClient], buftest.c_str(), buftest.size(), NULL); //send Message
int main()
//Winsock Startup
WSAData wsaData;
WORD DllVersion = MAKEWORD(2, 1);
if (WSAStartup(DllVersion, &wsaData) != 0)
MessageBoxA(NULL, "WinSock startup failed", "Error", MB_OK | MB_ICONERROR);
return 0;
SOCKADDR_IN addr;
int addrlen = sizeof(addr);
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
addr.sin_port = htons(1111);
addr.sin_family = AF_INET;
SOCKET sListen = socket(AF_INET, SOCK_STREAM, NULL);
bind(sListen, (SOCKADDR*)&addr, sizeof(addr));
listen(sListen, SOMAXCONN);
SOCKET newConnection; //Socket to hold the client's connection
int ConnectionCounter = 0; //# of client connections
for (int i = 0; i < MAX_CLIENTS; i++)
newConnection = accept(sListen, (SOCKADDR*)&addr, &addrlen);
if (newConnection == 0)
std::cout << "Failed to accept the client's connection." << std::endl;
else
std::cout << "Client "<<i<<" Connected!" << std::endl;
Connections[i] = newConnection;
TotalConnections += 1; //Increment total # of clients that have connected
int ts = DEFAULT_NC_TIME / (TotalConnections + 1); // caculating time slot for each of connected node including server
std::cout<<"\nPress any key to start transmission: ";
getche();
for(int i= 0; i < TotalConnections; i++)
emitMessageToClient(i, ts);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientHandlerThread, (LPVOID)(i), NULL, NULL);
wait(ts);
if(i == (TotalConnections - 1))
i = 0;
system("pause");
return 0;
客户端.cpp
#include "stdafx.h"
#pragma comment(lib,"ws2_32.lib") //Required for WinSock
#include <WinSock2.h> //For win sockets
#include <string> //For std::string
#include <iostream> //For std::cout, std::endl, std::cin.getline
#include <time.h>
#include <vector>
#include <conio.h>
SOCKET Connection;//This client's connection to the server
void wait ( int seconds )
clock_t endwait;
endwait = clock () + seconds * CLOCKS_PER_SEC ;
while (clock() < endwait)
void ClientThread()
int bufferlength; //Holds the length of the message we are receiving
int ts; // holds timeslot duration for this client
while (true)
recv(Connection, (char*)&ts, sizeof(int), NULL); //receive timeslot
recv(Connection, (char*)&bufferlength, sizeof(int), NULL); //receive bufferlength
char * buffer = new char[bufferlength+1];
buffer[bufferlength] = '\0';
recv(Connection, buffer, bufferlength, NULL);
std::cout << buffer << std::endl; //print out buffer
std::string userinput; //holds the user's chat message
for (int n= ts; n>0; n--)
userinput = "First client sending message...";
int bufferlength = userinput.size(); //Find buffer length
send(Connection, (char*)&bufferlength, sizeof(int), NULL); //Send length of buffer
send(Connection, userinput.c_str(), bufferlength, NULL); //Send buffer
wait (1);
delete[] buffer; //Deallocate buffer
int main()
//Winsock Startup
WSAData wsaData;
WORD DllVersion = MAKEWORD(2, 1);
if (WSAStartup(DllVersion, &wsaData) != 0)
MessageBoxA(NULL, "Winsock startup failed", "Error", MB_OK | MB_ICONERROR);
return 0;
SOCKADDR_IN addr;
int sizeofaddr = sizeof(addr);
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
addr.sin_port = htons(1111);
addr.sin_family = AF_INET;
Connection = socket(AF_INET, SOCK_STREAM, NULL);
if (connect(Connection, (SOCKADDR*)&addr, sizeofaddr) != 0)
MessageBoxA(NULL, "Failed to Connect", "Error", MB_OK | MB_ICONERROR);
return 0; //Failed to Connect
std::cout << "Connected!" << std::endl;
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientThread, NULL, NULL, NULL);
getche();
return 0;
一旦服务器向所有连接的客户端发送消息。服务器想再次向他的第一个客户端发送消息以再次发送消息。(循环)
问题
如果服务器将他的所有客户端 c1、c2、c3 与 Cn 通信并再次与他的第一个客户端 C1 通信,我该如何实现。(循环)我已使用此检查
if(i == (TotalConnections - 1))
i = 0;
但它会使程序崩溃。
【问题讨论】:
尝试使用threads
使用带有作业队列的线程池。
@daemon7osh 上面的代码工作正常。当我使用 if 检查它会使程序崩溃。我认为在客户端 CreateThread 函数无法有效处理
@Richard Critten 你能给我举个例子吗?
为每个客户端服务器端创建线程
【参考方案1】:
通过将i
设置回0
,您将创建一个无限循环,因为i
永远不会变得足够大以使循环结束。
for(int i= 0; i < TotalConnections; i++)
emitMessageToClient(i, ts);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientHandlerThread, (LPVOID)(i), NULL, NULL);
wait(ts);
// This will create an infinite loop
if(i == (TotalConnections - 1))
i = 0;
你可以做的是等到循环完成重新访问第一个连接:
for(int i= 0; i < TotalConnections; i++)
emitMessageToClient(i, ts);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientHandlerThread, (LPVOID)(i), NULL, NULL);
wait(ts);
// now the loop is over, revisit the first connection
// if it exists
if(TotalConnections > 0)
emitMessageToClient(0, ts);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientHandlerThread, (LPVOID)(0), NULL, NULL);
wait(ts);
【讨论】:
听起来像是 OP 想要无限循环。我不认为这是问题所在。以上是关于在 C++ 中处理单个服务器和多个客户端的主要内容,如果未能解决你的问题,请参考以下文章
c++ 网络编程TCP/IP linux 下多进程socket通信 多个客户端与单个服务端交互代码实现回声服务器
Websockets 在客户端发送多个事件和多个事件处理程序