使用整数索引访问 boost::graph 中的特定边
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【中文标题】使用整数索引访问 boost::graph 中的特定边【英文标题】:Accessing specific edges in boost::graph with integer index 【发布时间】:2017-08-29 11:14:15 【问题描述】:这与我昨天提出的关于使用整数索引访问顶点的问题有关。该线程在这里:Accessing specific vertices in boost::graph
那里的解决方案表明,使用 vecS 作为顶点的类型,确实可以使用整数索引访问特定的顶点。我想知道 boost 是否提供了类似的方法来使用整数索引有效地访问任意边缘。
附件是描述前者(有效访问具有整数索引的顶点)和访问边的代码,该代码基于开发人员显式维护的两个数组from[]
和to[]
,分别存储源和目标的边缘。
代码创建以下图表:
#include <boost/config.hpp>
#include <iostream>
#include <fstream>
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
using namespace boost;
typedef adjacency_list_traits<vecS, vecS, directedS> Traits;
typedef adjacency_list<
vecS, vecS, directedS,
property<
vertex_name_t, std::string,
property<vertex_index_t, int,
property<vertex_color_t, boost::default_color_type,
property<vertex_distance_t, double,
property<vertex_predecessor_t, Traits::edge_descriptor> > > > >,
property<
edge_index_t, int,
property<edge_capacity_t, double,
property<edge_weight_t, double,
property<edge_residual_capacity_t, double,
property<edge_reverse_t, Traits::edge_descriptor> > > > > >
Graph;
int main()
int nonodes = 4;
const int maxnoedges = 4;//I want to avoid using this.
Graph g(nonodes);
property_map<Graph, edge_index_t>::type E = get(edge_index, g);
int from[maxnoedges], to[maxnoedges];//I want to avoid using this.
// Create edges
Traits::edge_descriptor ed;
int eindex = 0;
ed = (add_edge(0, 1, g)).first;
from[eindex] = 0; to[eindex] = 1;//I want to avoid using this.
E[ed] = eindex++;
ed = (add_edge(0, 2, g)).first;
from[eindex] = 0; to[eindex] = 2;//I want to avoid using this.
E[ed] = eindex++;
ed = (add_edge(1, 3, g)).first;
from[eindex] = 1; to[eindex] = 3;//I want to avoid using this.
E[ed] = eindex++;
ed = (add_edge(2, 3, g)).first;
from[eindex] = 2; to[eindex] = 3;//I want to avoid using this.
E[ed] = eindex++;
graph_traits < Graph >::out_edge_iterator ei, e_end;
for (int vindex = 0; vindex < num_vertices(g); vindex++)
printf("Number of outedges for vertex %d is %d\n", vindex, out_degree(vindex, g));
for (tie(ei, e_end) = out_edges(vindex, g); ei != e_end; ++ei)
printf("From %d to %d\n", source(*ei, g), target(*ei, g));
printf("Number of edges is %d\n", num_edges(g));
//Is there any efficient method boost provides
//in lieu of having to explicitly maintain from and to arrays
//on part of the developer?
for (int eindex = 0; eindex < num_edges(g); eindex++)
printf("Edge %d is from %d to %d\n", eindex, from[eindex], to[eindex]);
代码构建和编译没有错误。带有vindex
的for
循环与out_edges
和out_degree
一起工作正常,将整数索引作为参数。
有没有办法为下一个直接使用 boost::graph 数据结构打印边缘的 for
循环做同样的事情?
我查看了以下处理类似问题的线程:
Boost graph library: Get edge_descriptor or access edge by index of type int
建议的答案是使用unordered_map
。与使用 from[]
和 to[]
数组相比,使用它是否有任何权衡?是否有任何其他计算效率高的访问边的方法?
【问题讨论】:
【参考方案1】:你只能这样做
使用不同的图模型 外部边缘索引概念
您可能对AdjacencyMatrix
concept 感兴趣。它并不完全支持完整的边 ID,但 AdjacencyMatrix
也可以通过源/目标顶点查找边。
要获得真正完整的边描述符,您可能需要编写自己的图形模型类(对一组现有的 BGL 概念进行建模)。您可能还对grid_graph<>
感兴趣(每个顶点有一组固定的编号边,其中顶点是一个网格)。
邻接表
这是对上一个答案的修改,显示了外部索引。这类似于您的解决方案。我选择了bimap
,所以至少你可以“自动”进行反向查找。
// Create edges
boost::bimaps::bimap<int, Graph::edge_descriptor> edge_idx;
auto new_edge_pair = [&,edge_id=0](int from, int to) mutable
auto single = [&](int from, int to)
auto d = add_edge(from, to, EdgeProperty edge_id, 4 , g).first;
if (!edge_idx.insert(edge_id++, d).second)
throw std::invalid_argument("duplicate key");
return d;
;
auto a = single(from, to), b = single(to, from);
rev[a] = b;
rev[b] = a;
;
new_edge_pair(0, 1);
new_edge_pair(0, 2);
new_edge_pair(1, 3);
new_edge_pair(2, 3);
现在您可以通过边缘 id 进行循环:
auto& by_id = edge_idx.left;
for (auto const& e : by_id)
std::cout << "Edge #" << e.first << " is (" << source(e.second, g) << " -> " << target(e.second, g) << ")\n";
您可以通过它的 id 直接查找边缘:
auto ed = by_id.at(random);
std::cout << "Random edge #" << random << " is (" << source(ed, g) << " -> " << target(ed, g) << ")\n";
反向查找有点多余,因为你可以很容易地使用 BGL 来做同样的事情:
std::cout << "Reverse lookup: " << by_desc.at(ed) << "\n"; // reverse, though not very spectacular
std::cout << "Classic property lookup: " << g[ed].id << "\n"; // because it can be done using boost easily
Live On Coliru
#include <boost/graph/adjacency_list.hpp>
#include <boost/property_map/transform_value_property_map.hpp>
#include <boost/graph/boykov_kolmogorov_max_flow.hpp>
#include <functional>
#include <iostream>
#include <boost/bimap.hpp>
#include <random>
std::mt19937 prng std::random_device() ;
using namespace boost;
struct VertexProperty std::string name; ;
struct EdgeProperty
int id;
double capacity, residual_capacity;
EdgeProperty(int id, double cap, double res = 0)
: id(id), capacity(cap), residual_capacity(res)
;
typedef adjacency_list<vecS, vecS, directedS, VertexProperty, EdgeProperty> Graph;
int main()
int nonodes = 4;
Graph g(nonodes);
// reverse edge map
auto rev = make_vector_property_map<Graph::edge_descriptor>(get(&EdgeProperty::id, g));
// Create edges
boost::bimaps::bimap<int, Graph::edge_descriptor> edge_idx;
auto new_edge_pair = [&,edge_id=0](int from, int to) mutable
auto single = [&](int from, int to)
auto d = add_edge(from, to, EdgeProperty edge_id, 4 , g).first;
if (!edge_idx.insert(edge_id++, d).second)
throw std::invalid_argument("duplicate key");
return d;
;
auto a = single(from, to), b = single(to, from);
rev[a] = b;
rev[b] = a;
;
new_edge_pair(0, 1);
new_edge_pair(0, 2);
new_edge_pair(1, 3);
new_edge_pair(2, 3);
// property maps
struct VertexEx
default_color_type color;
double distance;
Graph::edge_descriptor pred;
;
auto idx = get(vertex_index, g);
auto vex = make_vector_property_map<VertexEx>(idx);
auto pred = make_transform_value_property_map(std::mem_fn(&VertexEx::pred), vex);
auto color = make_transform_value_property_map(std::mem_fn(&VertexEx::color), vex);
auto dist = make_transform_value_property_map(std::mem_fn(&VertexEx::distance), vex);
auto cap = get(&EdgeProperty::capacity, g);
auto rescap = get(&EdgeProperty::residual_capacity, g);
// algorithm
double flow = boykov_kolmogorov_max_flow(g, cap, rescap, rev, pred, color, dist, idx, 0, 3);
std::cout << "Flow: " << flow << "\n";
auto& by_id = edge_idx.left;
auto& by_desc = edge_idx.right;
for (auto const& e : edge_idx.left)
std::cout << "Edge #" << e.first << " is (" << source(e.second, g) << " -> " << target(e.second, g) << ")\n";
int random = prng() % num_edges(g);
auto ed = by_id.at(random);
std::cout << "Random edge #" << random << " is (" << source(ed, g) << " -> " << target(ed, g) << ")\n";
std::cout << "Reverse lookup: " << by_desc.at(ed) << "\n"; // reverse, though not very spectacular
std::cout << "Classic property lookup: " << g[ed].id << "\n"; // because it can be done using boost easily
打印
Flow: 8
Edge #0 is (0 -> 1)
Edge #1 is (1 -> 0)
Edge #2 is (0 -> 2)
Edge #3 is (2 -> 0)
Edge #4 is (1 -> 3)
Edge #5 is (3 -> 1)
Edge #6 is (2 -> 3)
Edge #7 is (3 -> 2)
Random edge #2 is (0 -> 2)
Reverse lookup: 2
Classic property lookup: 2
邻接矩阵
保持一切不变,除了改变模型:
#include <boost/graph/adjacency_matrix.hpp>
typedef adjacency_matrix<directedS, VertexProperty, EdgeProperty> Graph;
现在您获得了按顶点查找的附加功能:
Live On Coliru
std::cout << "Finding (3, 1) results in Edge #" << by_desc.at(edge(3, 1, g).first) << "\n";
打印
Finding (3, 1) results in Edge #5
【讨论】:
PS 另见boost.org/doc/libs/1_53_0/libs/graph/doc/… 添加了关于不同图形模型/概念的提示 来自计算 POV,您的建议是否可能与简单地使用from[]
和 to[]
一样有效(或更少或更多)?顺便说一句,感谢您对我上一个问题的详细回答和幽默感。
我认为对于您列出的特定用例,数组更快。这完全取决于规模和访问模式。您始终可以通过使用动态容器并存储 pair<int,int>
而不是单独的数组来改进它
只定义函数,不需要lambda。展示一些想法,包括获取rev
地图作为成员:coliru.stacked-crooked.com/a/8efb2c8488ef8f07以上是关于使用整数索引访问 boost::graph 中的特定边的主要内容,如果未能解决你的问题,请参考以下文章
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