Boost union 在 1.67 中不起作用,但在 1.61 中起作用。为啥?

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【中文标题】Boost union 在 1.67 中不起作用,但在 1.61 中起作用。为啥?【英文标题】:Boost union does not work in 1.67 but works in 1.61. Why?Boost union 在 1.67 中不起作用,但在 1.61 中起作用。为什么? 【发布时间】:2018-07-22 15:45:35 【问题描述】:

我正在尝试弄清楚为什么我的下面的代码在 boost 1.61 中按预期工作,但在 boost 1.67 中却没有。

boost 1.61 中,输入多边形正确组合并显示轮廓多边形。

boost 1.67 中,没有代码更改,轮廓多边形错误且不完整。好像缺点一样。

添加了输出图像以帮助解释。还有一个#define BOOST_1_6_1 我需要添加,因为boost 1.61 似乎不会自动添加该头文件。

如果您想查看输入多边形的外观,请取消注释 drawAllPolygons()

有人可以帮忙吗?

#include <iostream>


#include <boost\geometry.hpp>

//#define BOOST_1_6_1
#ifdef BOOST_1_6_1
#include <boost/geometry/geometries/point_xy.hpp>
#endif

typedef boost::geometry::model::d2::point_xy<int> intPt;
typedef boost::geometry::model::polygon<intPt> polygon;

const int GRID_WIDTH = 220;
const int GRID_HEIGHT = 60;

bool canvas[GRID_WIDTH][GRID_HEIGHT];

std::vector<polygon> output;
std::vector<polygon> input;

void initCanvas()

    for (unsigned int y = 0; y < GRID_HEIGHT; ++y)
    
        for (unsigned int x = 0; x < GRID_WIDTH; ++x)
        
            canvas[x][y] = false;
        
    


void drawGrid()

    for (unsigned int y = 0; y < GRID_HEIGHT; ++y)
    
        for (unsigned int x = 0; x < GRID_WIDTH; ++x)
        
            if (canvas[x][y])
            
                std::cout << "x";
             
            else
            
                std::cout << ".";
            
        

        std::cout << std::endl;
    


polygon setupPolygon(const int startX, const int startY, const int width, const int height)

    polygon polygon1;

    int endX = startX + width;
    int endY = startY + height;

    for (int x = startX; x <= endX; ++x)
    
        intPt pt(x, startY);
        polygon1.outer().push_back(pt);
    

    for (int y = startY; y <= endY; ++y)
    
        intPt pt(endX, y);
        polygon1.outer().push_back(pt);
    

    for (int x = endX; x >= startX; --x)
    
        intPt pt(x, endY);
        polygon1.outer().push_back(pt);
    

    for (int y = endY; y >= startY; --y)
    
        intPt pt(startX, y);
        polygon1.outer().push_back(pt);
    

    return polygon1;


std::vector<polygon> combine(std::vector<polygon> input)

    bool loop = true;
    while (loop)
    
        unsigned int before = input.size();
        bool exit = false;
        for (unsigned int i = 0; i < input.size() && !exit; ++i)
        
            for (unsigned int j = i + 1; j < input.size() && !exit; ++j)
            
                std::vector<polygon> output;
                boost::geometry::correct(input[i]);
                boost::geometry::correct(input[j]);
                boost::geometry::union_(input[i], input[j], output);

                if (i < j)
                 
                    input.erase(input.begin() + j);
                    input.erase(input.begin() + i);
                
                else
                
                    input.erase(input.begin() + i);
                    input.erase(input.begin() + j);
                

                input.insert(input.begin(), output.begin(), output.end());

                exit = true;
            
        

        if (before == input.size())
        
            loop = false;
        
    


    return input;


void drawAllPolygons()

    for (unsigned int i = 0; i < input.size(); ++i)
    
        auto outer = input[i].outer();
        for (unsigned int i = 0; i < outer.size(); ++i)
        
            int x = outer[i].get<0>();
            int y = outer[i].get<1>();
            canvas[x][y] = true;
        
    


void drawCombinedPolygons()

    for (unsigned int j = 0; j < output.size(); ++j)
    
        auto outer = output[j].outer();
        for (unsigned int i = 0; i < outer.size(); ++i)
        
            int x = outer[i].get<0>();
            int y = outer[i].get<1>();
            canvas[x][y] = true;
        
    


int main()

    initCanvas();

    input.push_back(setupPolygon(40, 10, 50, 15));
    input.push_back(setupPolygon(40, 20, 50, 15));
    input.push_back(setupPolygon(50, 10, 50, 15));
    input.push_back(setupPolygon(60, 30, 50, 15));

    output = combine(input);

    //drawAllPolygons();
    drawCombinedPolygons();

    drawGrid();

    std::cin.get();

    return 0;

【问题讨论】:

请创建一个MCVE 的问题。将问题隔离在更小的代码中,然后提出来寻求帮助。 @badola - 我有。看我的帖子。有人只需要下载 boost 1.61 和 1.67 并按原样运行我的代码即可重现问题。我认为使用 union_ 的方式在这些版本之间发生了变化。但我不确定它是如何改变的。 您是否尝试过中间版本的 boost 以查看您是否可以隔离出现差异的版本(当然假设库在这些版本之间发生了变化)? 【参考方案1】:

Boost 1.61 显然没有做所有可能的优化。


有不少误解。

    输入多边形(环)的方向错误。您可以使用is_validcorrect 帮助您自己。下面的代码将显示它。

    原始多边形被明确创建为包含许多冗余点。即使您只是将其中一个与他们自己“联合”,您也可以期望结果会被简化:

    Live On Coliru

    polygon p = setupPolygon(40, 10, 50, 15);
    std::cout << "original: " << bg::wkt(p) << "\n";
    multi_polygon simple;
    bg::union_(p, p, simple);
    std::cout << "self-union: " << bg::wkt(simple) << "\n";
    

    会打印

    original: POLYGON((40 10,40 11,40 12,40 13,40 14,40 15,40 16,40 17,40 18,40 19,40 20,40 21,40 22,40 23,40 24,40 25,40 25,41 25,42 25,43 25,44 25,45 25,46 25,47 25,48 25,49 25,50 25,51 25,52 25,53 25,54 25,55 25,56 25,57 25,58 25,59 25,60 25,61 25,62 25,63 25,64 25,65 25,66 25,67 25,68 25,69 25,70 25,71 25,72 25,73 25,74 25,75 25,76 25,77 25,78 25,79 25,80 25,81 25,82 25,83 25,84 25,85 25,86 25,87 25,88 25,89 25,90 25,90 25,90 24,90 23,90 22,90 21,90 20,90 19,90 18,90 17,90 16,90 15,90 14,90 13,90 12,90 11,90 10,90 10,89 10,88 10,87 10,86 10,85 10,84 10,83 10,82 10,81 10,80 10,79 10,78 10,77 10,76 10,75 10,74 10,73 10,72 10,71 10,70 10,69 10,68 10,67 10,66 10,65 10,64 10,63 10,62 10,61 10,60 10,59 10,58 10,57 10,56 10,55 10,54 10,53 10,52 10,51 10,50 10,49 10,48 10,47 10,46 10,45 10,44 10,43 10,42 10,41 10,40 10))
    self-union: MULTIPOLYGON(((90 25,90 10,40 10,40 25,90 25)))
    

    如您所见,结果将被简化为矩形的明显角。但是,您的“绘图”代码依赖于存在的冗余点

    这就是为什么您最终会得到“参差不齐”的结果 - 这似乎错过了点,只是因为您的绘图代码没有绘制任何线条。它只是绘制(角)点。

    canvas 维度是倒置的

    认为您的canvas 索引一直在交换。我建议使用更明确的数据结构和(可选的)边界检查来避免这种情况。

改为使用 SVG

如果你把代码改成输出输入和输出的 SVG,你会发现整个事情都说得通了。请注意,这也需要更正输入:

Live On Coliru

#include <iostream>
#include <fstream>

#include <boost/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>

namespace bg = boost::geometry;
typedef bg::model::d2::point_xy<int> intPt;
typedef bg::model::polygon<intPt> polygon;
typedef bg::model::multi_polygon<polygon> multi_polygon;

const int GRID_WIDTH = 220;
const int GRID_HEIGHT = 60;

std::array<std::array<bool, GRID_WIDTH>, GRID_HEIGHT> canvas;

void initCanvas() 
    for (auto& row : canvas)
        for (auto& cell : row)
            cell = false;


void drawGrid() 
    for (auto& row : canvas) 
        for (auto& cell : row)
            std::cout << (cell?"x":".");
        std::cout << std::endl;
    


template <typename R> void valid(R& g) 
    std::string reason;
    while (!bg::is_valid(g, reason)) 
        std::cout << "Not valid: " << reason << "\n";
        bg::correct(g);
    


polygon setupPolygon(const int startX, const int startY, const int width, const int height) 
    polygon::ring_type r;

    int const endX = startX + width;
    int const endY = startY + height;

    for (int x = startX; x <= endX;   ++x) r.emplace_back(x,      startY);
    for (int y = startY; y <= endY;   ++y) r.emplace_back(endX,   y);
    for (int x = endX;   x >= startX; --x) r.emplace_back(x,      endY);
    for (int y = endY;   y >= startY; --y) r.emplace_back(startX, y);

    valid(r);

    return r;


template <typename Polygons>
multi_polygon combine(Polygons const& input) 

    if (input.empty()) return ;
    //if (input.size()<2) return input.front();

    multi_polygon out;
    for (polygon const& i : input) 
        multi_polygon tmp;
        bg::union_(out, i, tmp);
        out = tmp;
    

    return out;


void draw(polygon const& p) 
    for (auto& pt : p.outer())
        canvas.at(pt.y()).at(pt.x()) = true;


void draw(multi_polygon const& mp)  for (auto& p : mp) draw(p); 
void draw(std::vector<polygon> const& mp)  for (auto& p : mp) draw(p); 

void writeSvg(multi_polygon const& g, std::string fname) 
    std::ofstream svg(fname);
    boost::geometry::svg_mapper<intPt> mapper(svg, 400, 400);
    mapper.add(g);
    mapper.map(g, "fill-opacity:0.5;fill:rgb(0,0,153);stroke:rgb(0,0,200);stroke-width:2");


void writeSvg(std::vector<polygon> const& g, std::string fname) 
    std::ofstream svg(fname);
    boost::geometry::svg_mapper<intPt> mapper(svg, 400, 400);
    for (auto& p: g) 
        mapper.add(p);
        mapper.map(p, "fill-opacity:0.5;fill:rgb(153,0,0);stroke:rgb(200,0,0);stroke-width:2");
    


int main() 
    std::vector<polygon> input  
        setupPolygon(40, 10, 50, 15),
        setupPolygon(40, 20, 50, 15),
        setupPolygon(50, 10, 50, 15),
        setupPolygon(60, 30, 50, 15),
     ;

    for (auto& p : input)
        valid(p);

    auto output = combine(input);

    initCanvas();
    draw(input);
    drawGrid();

    initCanvas();
    draw(output);
    drawGrid();

    writeSvg(input, "input.svg");
    writeSvg(output, "output.svg");

打印

Not valid: Geometry has wrong orientation
Not valid: Geometry has wrong orientation
Not valid: Geometry has wrong orientation
Not valid: Geometry has wrong orientation
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
........................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......................................................................................................................
........................................x.........x.......................................x.........x.......................................................................................................................
........................................x.........x.......................................x.........x.......................................................................................................................
........................................x.........x.......................................x.........x.......................................................................................................................
[ snip ]
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................
............................................................................................................................................................................................................................

还有input.svg:

还有 output.svg:

【讨论】:

感谢您的精彩解释!这就是问题所在。

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