jQuery在拖动时使用右键单击旋转div
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【中文标题】jQuery在拖动时使用右键单击旋转div【英文标题】:jQuery use right click to rotate div while dragging 【发布时间】:2018-06-03 08:31:45 【问题描述】:我正在为我正在开发的游戏使用拖放界面。我目前正在使用 jQuery 可拖动和可放置来管理我的还原、限制、网格捕捉等,但我也想让它使得如果用户在拖动时右键单击,游戏块会旋转但不会停止拖动。但是,即使我在右键单击时放置了带有event.stopPropagation()
和event.preventDefault()
的事件侦听器,鼠标右键单击也会自动结束拖动事件。任何想法如何实现这一目标?
我在这里有一个半工作的 sn-p,右键单击确实会旋转游戏块,但会导致拖动停止。请注意,从我的源代码复制它会导致一些缩放和偏移,但用于此演示目的的功能仍然完好无损。
var board = function(parentDIV, size, options = )
this.ship = this.ship.bind(this);
this.flip = this.flip.bind(this);
this.update = this.update.bind(this);
this.ajaxExport = this.ajaxExport.bind(this);
this.scale = this.scale.bind(this);
this.size = size / 10;
this.callback =
onvalid: options.onvalid,
oninvalid: options.oninvalid,
ondrag: options.ondrag,
onstart: options.onstart,
ondrop: options.ondrop
;
this.containerDIV = $("<div>").css("position": "relative", "padding": "-1px").attr("id", "board-container");
this.boardDIV = $("<div>").css("display": "table", "border-collapse": "collapse").on("contextmenu", function() event.stopPropagation; event.preventDefault(); );
var rowDIV = $("<div>").css("display": "table-row");
var cellDIV = $("<div>").css("display": "table-cell", "border": "2px #000 solid", "padding": "-1px", "width": this.size.toString() + "px", "height": this.size.toString() + "px")
for(var i = 0; i < 10; i++)
var cloneRow = rowDIV.clone();
for(var ii = 0; ii < 10; ii++) cloneRow.append(cellDIV.clone());
this.boardDIV.append(cloneRow);
this.ships = [
this.ship("carrier", 1, 5, 1, 1),
this.ship("battleship", 4, 1, 4, 3),
this.ship("cruiser", 1, 3, 8, 6),
this.ship("submarine", 3, 1, 2, 8),
this.ship("destroyer", 1, 2, 0, 8)
];
this.containerDIV.append(this.boardDIV);
$(parentDIV).append(this.containerDIV);
this.update();
;
board.prototype.update = function()
this.layout = [
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0]
];
for(var i = 0; i < this.ships.length; i++)
var width = depx(this.ships[i].css("width")) / this.size;
var height = depx(this.ships[i].css("height")) / this.size;
var left = depx(this.ships[i].css("left")) / this.size;
var top = depx(this.ships[i].css("top")) / this.size;
if(width == 1) for(var ii = top; ii < top + height; ii++) this.layout[ii][left] = i + 1;
if(height == 1) for(var ii = left; ii < left + width; ii++) this.layout[top][ii] = i + 1;
var pattern = new RegExp(/(?=^[^1]*(?:1,1,1,1,1|1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1)[^1]*$)(?=^[^2]*(?:2,2,2,2|2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2)[^2]*$)(?=^[^3]*(?:3,3,3|3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3)[^3]*$)(?=^[^4]*(?:4,4,4|4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4)[^4]*$)(?=^[^5]*(?:5,5|5\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+5)[^5]*$)^\[\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\]\]$/);
if(pattern.test(JSON.stringify(this.layout))) if(this.callback.onvalid) this.callback.onvalid();
else if(this.callback.oninvalid) this.callback.oninvalid();
function depx(str)
return Number(str.substring(0, str.length - 2));
;
board.prototype.ajaxExport = function()
var inputs =
type: "uploadGameBoard",
game: null,
board: this.layout
;
AJAXrequest("GET", inputs, function(response)
if(response == "success")
);
;
board.prototype.random = function()
;
board.prototype.default = function()
;
board.prototype.scale = function()
console.log(this.containerDIV.parent());
;
board.prototype.set = function()
;
board.prototype.ship = function(name, width, height, left, top)
return $("<div>")
.attr("id", name)
.addClass("ship")
.draggable(
containment: "parent",
preventCollision: true,
grid: [this.size, this.size],
cursor: "none",
start: function() ,
stop: this.update,
drag: this.validate )
.css(
"position": "absolute",
"width": (width * this.size).toString() + "px",
"height": (height * this.size).toString() + "px",
"background-color": "#000",
"top": (top * this.size).toString() + "px",
"left": (left * this.size).toString() + "px")
.on("contextmenu", function() event.stopPropagation(); event.preventDefault(); )
.on("mousedown", this.flip)
.appendTo(this.boardDIV);
;
board.prototype.validate = function()
;
board.prototype.flip = function()
if(event.which == 3)
var ship = $(event.target);
var width = ship.css("height");
var height = ship.css("width");
var left = ship.css("left");
var top = ship.css("top");
ship.css("width": width, "height": height);
var offsetx = depx(width) + depx(left);
var offsety = depx(height) + depx(top);
var size = this.size * 10;
if(offsetx > size) ship.css("left", String(size - depx(width)) + "px");
else if(offsety > size) ship.css("top", String(size - depx(height)) + "px");
this.update();
function depx(str)
return Number(str.substring(0, str.length - 2));
;
board.prototype.disable = function()
for(var i = 0; i < this.ships.length; i++) this.ships[i].draggable( "option", "disabled", true );
;
board.prototype.enable = function()
for(var i = 0; i < this.ships.length; i++) this.ships[i].draggable( "option", "enable", true );
;
window.onload = function() new board(document.body, 500); ;
<!doctype html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script>
<style>
body
margin 0;
</style>
</head>
<body>
</body>
</html>
【问题讨论】:
用户是否从左键开始,然后添加右键?对游戏中的动作有点困惑。 我知道这有点古怪,但是是的。如果你玩小提琴,你可以看到右击时碎片旋转 90 度,左击时拖动。 当我运行 sn-p 时,我得到控制台错误。将首先解决这些问题。 通过 jshint 运行它,我看到许多event.stopPropagation;
被警告,应该是 event.stopPropagation();
处理完所有其他警报后,我只剩下两个:第 1 行 'default parameters' is only available in ES6 (use 'esversion: 6').
第 187 行 Do not use 'new' for side effects.
【参考方案1】:
我让它工作了......我不确定我到底做了什么改变,但是当我将 .on()
切换到这个时,它开始在大多数情况下按预期工作:
.on(
contextmenu: function(event)
console.log("EVENT: " + event.type, event.target.id);
event.preventDefault();
event.stopImmediatePropagation();
,
mousedown: me.flip,
mouseup: function(event)
console.log("EVENT: " + event.type, event.target.id);
console.log(event);
if (event.which === 3)
return false;
)
基本上,我可以看到发生的事件是mousedown
、contextmenu
和mouseup
等事件会触发dragstop
。 mouseup
是有意义的,因为 draggable 可能正在寻找该事件来触发 dragstop
。
工作测试:https://jsfiddle.net/Twisty/ue2qpp2z/6/
JavaScript
function Board(parentDIV, size, options)
if (options == "undefined")
options = ;
var me = this;
/**
// Define Functions
***/
this.ship = function(name, width, height, left, top)
console.log("Creating Ship: " + name, width, height, left, top);
return $("<div>",
id: name,
class: "ship"
)
.draggable(
containment: "parent",
preventCollision: true,
grid: [me.size, me.size],
cursor: "none",
start: function(event, ui)
console.log("EVENT: " + event.type, event.target.id);
console.log(event);
me.dragging = true;
,
stop: function(event, ui)
console.log("EVENT: " + event.type, event.target.id);
me.dragging = false;
me.update.apply(me);
,
drag: function(event, ui)
console.log("EVENT: " + event.type, event.target.id);;
//me.validate();
)
.css(
position: "absolute",
width: (width * me.size).toString() + "px",
height: (height * me.size).toString() + "px",
"background-color": "#000",
top: (top * me.size).toString() + "px",
left: (left * me.size).toString() + "px"
)
.on(
contextmenu: function(event)
console.log("EVENT: " + event.type, event.target.id);
event.preventDefault();
event.stopImmediatePropagation();
,
mousedown: me.flip,
mouseup: function(event)
console.log("EVENT: " + event.type, event.target.id);
console.log(event);
if (event.which === 3)
return false;
)
.appendTo(me.boardDIV);
;
this.flip = function(event)
if (event.which == 3)
console.log("EVENT: " + event.type, event.target.id);
console.log("Performing Flip: ", event.target.id);
var ship = $(event.target);
var width = ship.css("height");
var height = ship.css("width");
var left = ship.css("left");
var top = ship.css("top");
ship.css(
"width": width,
"height": height
);
var offsetx = depx(width) + depx(left);
var offsety = depx(height) + depx(top);
var size = me.size * 10;
if (offsetx > size) ship.css("left", String(size - depx(width)) + "px");
else if (offsety > size) ship.css("top", String(size - depx(height)) + "px");
if ($(event.target).hasClass("ui-draggable-dragging"))
// Restart Drag Event
console.log("drag & mousedown, triggering `drag` again");
$(event.target).trigger(jQuery.Event("drag"));
me.update(event);
function depx(str)
return Number(str.substring(0, str.length - 2));
;
this.update = function(event)
console.log("Board Update");
me.layout = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
];
for (var i = 0; i < me.ships.length; i++)
var width = depx(me.ships[i].css("width")) / me.size;
var height = depx(me.ships[i].css("height")) / me.size;
var left = depx(me.ships[i].css("left")) / me.size;
var top = depx(me.ships[i].css("top")) / me.size;
var ii;
if (width == 1)
for (ii = top; ii < top + height; ii++) me.layout[ii][left] = i + 1;
if (height == 1)
for (ii = left; ii < left + width; ii++) me.layout[top][ii] = i + 1;
var pattern = new RegExp(/(?=^[^1]*(?:1,1,1,1,1|1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1)[^1]*$)(?=^[^2]*(?:2,2,2,2|2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2)[^2]*$)(?=^[^3]*(?:3,3,3|3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3)[^3]*$)(?=^[^4]*(?:4,4,4|4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4)[^4]*$)(?=^[^5]*(?:5,5|5\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+5)[^5]*$)^\[\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\]\]$/);
if (pattern.test(JSON.stringify(me.layout)))
console.log("Update: Calling Callbacks");
if (me.callback.onvalid)
console.log("Uopdate: Calling 'onvalid'");
me.callback.onvalid.apply(me);
else if (me.callback.oninvalid)
console.log("Update: Calling 'oninvalid'");
me.callback.oninvalid.apply(me);
function depx(str)
return Number(str.substring(0, str.length - 2));
if (event)
console.log("Update: Event found: " + event.type);
if (event.type == "mousedown" && me.dragging)
$(event.target).trigger(jQuery.Event("dragstart"));
event.stopImmediatePropagation();
;
this.scale = function()
console.log(me.containerDIV.parent());
;
this.disable = function()
console.log("Disable");
for (var i = 0; i < me.ships.length; i++) me.ships[i].draggable("option", "disabled", true);
;
this.enable = function()
console.log("Enable");
for (var i = 0; i < me.ships.length; i++) me.ships[i].draggable("option", "enable", true);
;
/***
// Define Variables
***/
this.size = size / 10;
this.callback =
onvalid: options.onvalid,
oninvalid: options.oninvalid,
ondrag: options.ondrag,
onstart: options.onstart,
ondrop: options.ondrop
;
this.dragging = false;
this.containerDIV = $("<div>").css(
"position": "relative",
"padding": "-1px"
).attr("id", "board-container");
this.boardDIV = $("<div>").css(
"display": "table",
"border-collapse": "collapse"
).on("contextmenu", function(event)
console.log("EVENT: " + event.type, event.target.id);
if ($(event.target).not(".ui-draggable-dragging"))
event.stopPropagation();
event.preventDefault();
);
var rowDIV = $("<div>").css(
"display": "table-row"
);
var cellDIV = $("<div>").css(
"display": "table-cell",
"border": "2px #000 solid",
"padding": "-1px",
"width": this.size.toString() + "px",
"height": this.size.toString() + "px"
);
for (var i = 0; i < 10; i++)
var cloneRow = rowDIV.clone();
for (var ii = 0; ii < 10; ii++) cloneRow.append(cellDIV.clone());
this.boardDIV.append(cloneRow);
this.ships = [
this.ship("carrier", 1, 5, 1, 1),
this.ship("battleship", 4, 1, 4, 3),
this.ship("cruiser", 1, 3, 8, 6),
this.ship("submarine", 3, 1, 2, 8),
this.ship("destroyer", 1, 2, 0, 8)
];
this.containerDIV.append(this.boardDIV);
$(parentDIV).append(this.containerDIV);
this.update();
$(function()
Board(document.body, 500, );
);
希望对您有所帮助。
更新
我想我知道问题出在哪里,与事件 x
和 y
有关。当元素被翻转时,在某些情况下,鼠标不再在元素上,我认为这会导致dragstop
触发。我会看看我是否可以深入研究 jQuery UI,看看我是否可以找到 draggable 是如何处理这种情况的。
【讨论】:
这很好用,谢谢。我想我可以修改代码,让飞船围绕被点击的单元格旋转,从而使界面更加流畅,同时消除拖动错误。 另一种选择是将光标捕捉到任何被拖动的船的右上角,这只是定义可拖动对象时的一个参数:.draggable(cursorAt: top: y, left: x)
。以上是关于jQuery在拖动时使用右键单击旋转div的主要内容,如果未能解决你的问题,请参考以下文章