RecyclerView ItemTouchHelper.Callback:拖动交换条件

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【中文标题】RecyclerView ItemTouchHelper.Callback:拖动交换条件【英文标题】:RecyclerView ItemTouchHelper.Callback: Dragging swap condition 【发布时间】:2021-05-01 04:18:09 【问题描述】:

我想以这样一种方式实现卡片的拖动,当我拖动的卡片没有完全重叠元素,但只有 50% 时,卡片的重新排列开始。

查看示例:

现在,要让右侧卡片向左移动,我需要将它与我拖动的卡片完全重叠。

我尝试从 ItemTouchHelper.Callback 覆盖此方法:

 public float getMoveThreshold(@NonNull ViewHolder viewHolder) 
     return .5f;
 

但这并没有帮助。

那么我怎样才能使交换发生在 50% 而不是 100% 重叠?

【问题讨论】:

【参考方案1】:

经过多次尝试,我自己找到了解决办法:

您需要覆盖 ItemTouchHelper.Callback 中的 chooseDropTarget 方法。

我就是这样做的:

  //  x ≥ 0.5 (if less than 0.5, it will shake due to constant overlap)
val DRAG_THRESHOLD_PERSENT = 0.5
override fun chooseDropTarget(
    selected: ViewHolder,
    targets: MutableList<ViewHolder>,
    curX: Int, curY: Int
): ViewHolder? 
    val verticalOffset = (selected.itemView.height * DRAG_THRESHOLD_PERSENT).toInt()
    val horizontalOffset = (selected.itemView.width * DRAG_THRESHOLD_PERSENT).toInt()
    val left = curX - horizontalOffset
    val right = curX + selected.itemView.width + horizontalOffset
    val top = curY - verticalOffset
    val bottom = curY + selected.itemView.height + verticalOffset
    var winner: ViewHolder? = null
    var winnerScore = -1
    val dx = curX - selected.itemView.left
    val dy = curY - selected.itemView.top
    val targetsSize = targets.size
    for (i in 0 until targetsSize) 
        val target = targets[i]
        if (dx > 0) 
            val diff = target.itemView.right - right
            if (diff < 0 && target.itemView.right > selected.itemView.right) 
                val score = abs(diff)
                if (score > winnerScore) 
                    winnerScore = score
                    winner = target
                
            
        
        if (dx < 0) 
            val diff = target.itemView.left - left
            if (diff > 0 && target.itemView.left < selected.itemView.left) 
                val score = abs(diff)
                if (score > winnerScore) 
                    winnerScore = score
                    winner = target
                
            
        
        if (dy < 0) 
            val diff = target.itemView.top - top
            if (diff > 0 && target.itemView.top < selected.itemView.top) 
                val score = abs(diff)
                if (score > winnerScore) 
                    winnerScore = score
                    winner = target
                
            
        
        if (dy > 0) 
            val diff = target.itemView.bottom - bottom
            if (diff < 0 && target.itemView.bottom > selected.itemView.bottom) 
                val score = abs(diff)
                if (score > winnerScore) 
                    winnerScore = score
                    winner = target
                
            
        
    
    return winner

工作原理: 我正在使用因子和宽度/高度计算所选视图的偏移量。之后,我创建新边框(左、右、上、下),为所选视图的边框添加偏移量,然后在方法中使用它们代替原来的

重要:

你不应该调用 super 系数必须大于0.5

【讨论】:

【参考方案2】:

我没有解决方案,但我仍然想分享我的观察。 看起来您从 getMoveThreshold() 方法返回的任何低于 1 的值都不会改变默认行为,但实际上高于 1 的值会改变。

【讨论】:

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