如何在 tkinter 上制作响应式画布?

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【中文标题】如何在 tkinter 上制作响应式画布?【英文标题】:How to make a responsive canva on tkinter? 【发布时间】:2020-07-13 12:54:21 【问题描述】:

(第一次编辑是在更改标题之前进行的,请阅读到最后!)

在 Windows 10 上调整 Tkinter 的屏幕时遇到问题。

我正在做这样的事情:

width_screen  = root.winfo_screenwidth()
height_screen = root.winfo_screenheight()
root.geometry(f'width_screenxheight_screen')

但问题是这个配置隐藏了我的任务栏...我搜索了一种方法来设置屏幕,就像我的浏览器一样,例如,最大化窗口和任务栏。

非常感谢您的帮助。

编辑 1:它不适用于此代码...

#!/usr/bin/env python3
# -*- coding:utf-8 -*-

# -------------------------------- Importation ------------------------------- #

import os
import subprocess

import tkinter as tk

# ------------------------------ Initialisation ------------------------------ #

root = tk.Tk() #initialise l'application
root.title("Bruits ambiants pour l'écoute du patient")

width_screen  = root.winfo_screenwidth()
height_screen = root.winfo_screenheight()
root.state('zoomed')

wav_files = ["a.wav","b.wav","c.wav","d.wav","e.wav","f.wav","g.wav","h.wav","i.wav","j.wav","k.wav","l.wav","m.wav","n.wav","o.wav","p.wav","q.wav","r.wav","s.wav","t.wav","u.wav","v.wav","w.wav","x.wav","y.wav","z.wav","aa.wav","bb.wav","cc.wav","dd.wav","ee.wav","ff.wav","gg.wav","hh.wav","ii.wav","jj.wav"]


# ---------------------------------------------------------------------------- #
#                            Vertical scrolled frame                           #
# ---------------------------------------------------------------------------- #

class VerticalScrolledFrame(tk.Frame):

    def __init__(self, parent, *args, **kw):
        tk.Frame.__init__(self, parent, *args, **kw)            

        # Create a frame for the canvas with non-zero row&column weights
        self.frame_canvas = tk.Frame(self,bg="gray50")
        self.frame_canvas.grid(row=2, column=0, sticky='nw')
        self.frame_canvas.grid_rowconfigure(0, weight=1)
        self.frame_canvas.grid_columnconfigure(0, weight=1)
        self.parent=parent

        # create a canvas object and a vertical scrollbar for scrolling it
        vscrollbar = tk.Scrollbar(self.frame_canvas, orient=tk.VERTICAL)
        vscrollbar.grid(row=0, column=1, sticky='ns')
        self.canvas = tk.Canvas(self.frame_canvas, bd=0, highlightthickness=0,
                        yscrollcommand=vscrollbar.set, width=self.parent.winfo_screenwidth(), 
                        height=self.parent.winfo_screenheight()-100)
        self.canvas.grid(row=0, column=0, sticky="news")
        vscrollbar.config(command=self.canvas.yview)
        
        self.canvas.bind_all("<MouseWheel>", self._on_mousewheel)

        # create a frame inside the canvas which will be scrolled with it
        self.interior = interior = tk.Frame(self.canvas,bg="gray50")
        interior_id = self.canvas.create_window(0, 0, window=interior,
                                           anchor=tk.NW)
        self.interior.update_idletasks()

        # track changes to the canvas and frame width and sync them,
        # also updating the scrollbar
        def _configure_interior(event):
            # update the scrollbars to match the size of the inner frame
            size = (interior.winfo_reqwidth(), interior.winfo_reqheight())
            self.canvas.config(scrollregion="0 0 %s %s" % size)
            if interior.winfo_reqwidth() != self.canvas.winfo_width():
                # update the canvas's width to fit the inner frame
                self.canvas.config(width=interior.winfo_reqwidth())

        interior.bind('<Configure>', _configure_interior)
        
        self.canvas.config(scrollregion=self.canvas.bbox("all"))

        def _configure_canvas(event):
            if interior.winfo_reqwidth() != self.canvas.winfo_width():
                # update the inner frame's width to fill the canvas
                self.canvas.itemconfigure(interior_id, width=self.canvas.winfo_width())
        self.canvas.bind('<Configure>', _configure_canvas)

    def _on_mousewheel(self, event):
        if len(wav_files) > 25:
            self.canvas.yview_scroll(int(-1*(event.delta/120)), "units")
        

# ---------------------------------------------------------------------------- #
#                                 Sound Buttons                                #
# ---------------------------------------------------------------------------- #

class Make_sound:
    def __init__(self, name, parent, i):

        self.varbutton = tk.StringVar()

        self.name = name
        self.parent = parent


        self.num = i
        self.soundbuttoncreator()

    def soundbuttoncreator(self):

        self.rows = self.num//4
        self.columns = self.num%4

        self.frame = tk.Frame(self.parent,bg="gray50", bd=3, relief="flat") # create a frame to hold the widgets
        
        # use self.frame as parent instead of self.parent

        self.button = tk.Checkbutton(self.frame, text=self.name.capitalize(), indicatoron=False, selectcolor="DeepSkyBlue3", background="slate gray", activebackground="LightSteelBlue3",variable=self.varbutton, command=self.launchsound, height=6, width=20) 
        self.button.pack()

        self.button.bind("<Enter>", self.on_enter)
        self.button.bind("<Leave>", self.on_leave)

        self.frame.grid(row=self.rows, column=self.columns)

    def on_enter(self, e):
        self.button['background'] = 'LightSteelBlue3'

    def on_leave(self, e):
        self.button['background'] = 'slate gray'

    def launchsound(self):   
        pass


def sounds_buttons(parent):
    for i in range(len(wav_files)):
        new_name = wav_files[i][:-4]
        globals()["wav_files"][i] = Make_sound(new_name,parent,i)
            

def end_all():
    for i in range(len(wav_files)):
        globals()["wav_files"][i].varbutton.set("0")
        try:
            globals()["wav_files"][i].chan.stop()
        except AttributeError:
            pass

# ---------------------------------------------------------------------------- #
#                                   Creation                                   #
# ---------------------------------------------------------------------------- #

# ---------------------------------- Button ---------------------------------- #

frame_test = tk.Frame(root)
frame_test.grid(row=10,column=0, columnspan=5, sticky="s",padx=5,pady=10)
Button_open = tk.Button(frame_test, text="Open", background="slate gray", activebackground="LightSteelBlue3")
Button_open.pack(fill="x")
Button_end = tk.Button(frame_test, text="End", background="slate gray", activebackground="LightSteelBlue3")
Button_end.pack(fill="x")


# ---------------------------------------------------------------------------- #
#                                 LEFT BUTTONS                                 #
# ---------------------------------------------------------------------------- #

frame_buttons = tk.Frame(root,bd=5,bg="gray50")
frame_buttons.grid(row=1,column=0,rowspan=8,padx=5,pady=10,sticky="nw")

scframe = VerticalScrolledFrame(frame_buttons)
scframe.grid(row=1,column=0,rowspan=20,columnspan=3)

sounds_buttons(scframe.interior)

# ----------------------------------- test ----------------------------------- #

panel = tk.Button(root, text="test", background="slate gray", activebackground="LightSteelBlue3")
panel.grid(row=0,column=0,sticky="nw")

# ---------------------------------------------------------------------------- #
#                                     ROOT                                     #
# ---------------------------------------------------------------------------- #

root.mainloop()

(为了您的可读性,一些编辑被禁止)

最后编辑:

我发现问题来自我班的一部分:

        self.canvas = tk.Canvas(self.frame_canvas, bd=0, highlightthickness=0,
                        yscrollcommand=vscrollbar.set, width=self.parent.winfo_screenwidth(), 
                        height=self.parent.winfo_screenheight()-100)

事实上,height=self.parent.winfo_screenheight()-100 部分工作不正常。如果我输入height=self.parent.winfo_screenheight()-1000,这是我的输出:

很有希望,因为我现在看到了框架。现在,我知道我只希望画布具有响应性,而不是设置高度和宽度,尽管我可以在许多计算机上使用它!

您能解释一下实现这一目标的方法吗?例如,总是有 4 列按钮,但它们的尺寸可以改变,并且将按钮列表设置为总是占据屏幕的其余部分(我们可以说它可能占据屏幕宽度的一半,并且上方和下方的按钮必须随着按钮列表的增长而增长?)。

【问题讨论】:

root.state('zoomed'). 嗯...我编辑了我的帖子,因为它在我的配置中不起作用... 在我的电脑上运行良好。 哦...我编辑给你看我的输出。 在这种情况下点击两次“最大化”按钮会有什么不同吗? 【参考方案1】:

试试下面的代码:

#!/usr/bin/env python3
# -*- coding:utf-8 -*-

# -------------------------------- Importation ------------------------------- #

import os
import subprocess

import tkinter as tk

# ------------------------------ Initialisation ------------------------------ #

root = tk.Tk()  # initialise l'application
root.title("Bruits ambiants pour l'écoute du patient")

width_screen = root.winfo_screenwidth()
height_screen = root.winfo_screenheight()
root.state('zoomed')

wav_files = ["a.wav", "b.wav", "c.wav", "d.wav", "e.wav", "f.wav", "g.wav", "h.wav", "i.wav", "j.wav", "k.wav", "l.wav",
             "m.wav", "n.wav", "o.wav", "p.wav", "q.wav", "r.wav", "s.wav", "t.wav", "u.wav", "v.wav", "w.wav", "x.wav",
             "y.wav", "z.wav", "aa.wav", "bb.wav", "cc.wav", "dd.wav", "ee.wav", "ff.wav", "gg.wav", "hh.wav", "ii.wav",
             "jj.wav"]


# ---------------------------------------------------------------------------- #
#                            Vertical scrolled frame                           #
# ---------------------------------------------------------------------------- #

class VerticalScrolledFrame(tk.Frame):

    def __init__(self, parent, *args, **kw):
        tk.Frame.__init__(self, parent, *args, **kw)

        # Create a frame for the canvas with non-zero row&column weights
        self.parent = parent

        # create a canvas object and a vertical scrollbar for scrolling it
        vscrollbar = tk.Scrollbar(self, orient=tk.VERTICAL)
        vscrollbar.pack(fill="y", side="right",expand=True)
        self.canvas = tk.Canvas(self, bd=0, highlightthickness=1,
                                yscrollcommand=vscrollbar.set)
        self.canvas.pack(fill="both", expand=True)
        vscrollbar.config(command=self.canvas.yview)

        self.canvas.bind_all("<MouseWheel>", self._on_mousewheel)

        # create a frame inside the canvas which will be scrolled with it
        self.interior = interior = tk.Frame(self.canvas, bg="gray50")
        interior_id = self.canvas.create_window(0, 0, window=interior,
                                                anchor=tk.NW)
        self.interior.update_idletasks()

        # track changes to the canvas and frame width and sync them,
        # also updating the scrollbar
        def _configure_interior(event):
            # update the scrollbars to match the size of the inner frame
            size = (interior.winfo_reqwidth(), interior.winfo_reqheight())
            self.canvas.config(scrollregion="0 0 %s %s" % size)
            if interior.winfo_reqwidth() != self.canvas.winfo_width():
                # update the canvas's width to fit the inner frame
                self.canvas.config(width=interior.winfo_reqwidth())

        interior.bind('<Configure>', _configure_interior)

        self.canvas.config(scrollregion=self.canvas.bbox("all"))

        def _configure_canvas(event):
            if interior.winfo_reqwidth() != self.canvas.winfo_width():
                # update the inner frame's width to fill the canvas
                self.canvas.itemconfigure(interior_id, width=self.canvas.winfo_width())

        self.canvas.bind('<Configure>', _configure_canvas)

    def _on_mousewheel(self, event):
        if len(wav_files) > 25:
            self.canvas.yview_scroll(int(-1 * (event.delta / 120)), "units")


# ---------------------------------------------------------------------------- #
#                                 Sound Buttons                                #
# ---------------------------------------------------------------------------- #

class Make_sound:
    def __init__(self, name, parent, i):
        self.varbutton = tk.StringVar()

        self.name = name
        self.parent = parent

        self.num = i
        self.soundbuttoncreator()

    def soundbuttoncreator(self):
        self.rows = self.num // 4
        self.columns = self.num % 4

        self.frame = tk.Frame(self.parent, bg="gray50", bd=3, relief="flat")  # create a frame to hold the widgets

        # use self.frame as parent instead of self.parent

        self.button = tk.Checkbutton(self.frame, text=self.name.capitalize(), indicatoron=False,
                                     selectcolor="DeepSkyBlue3", background="slate gray",
                                     activebackground="LightSteelBlue3", variable=self.varbutton,
                                     command=self.launchsound, height=6, width=20)
        self.button.pack()

        self.button.bind("<Enter>", self.on_enter)
        self.button.bind("<Leave>", self.on_leave)

        self.frame.grid(row=self.rows, column=self.columns)

    def on_enter(self, e):
        self.button['background'] = 'LightSteelBlue3'

    def on_leave(self, e):
        self.button['background'] = 'slate gray'

    def launchsound(self):
        pass


def sounds_buttons(parent):
    for i in range(len(wav_files)):
        new_name = wav_files[i][:-4]
        globals()["wav_files"][i] = Make_sound(new_name, parent, i)


def end_all():
    for i in range(len(wav_files)):
        globals()["wav_files"][i].varbutton.set("0")
        try:
            globals()["wav_files"][i].chan.stop()
        except AttributeError:
            pass


# ---------------------------------------------------------------------------- #
#                                   Creation                                   #
# ---------------------------------------------------------------------------- #

# ---------------------------------- Button ---------------------------------- #

frame_test = tk.Frame(root)
frame_test.grid(row=10, column=0, columnspan=5, sticky="ns")
Button_open = tk.Button(frame_test, text="Open", background="slate gray", activebackground="LightSteelBlue3")
Button_open.grid(row=0, column=0, sticky="ns")
Button_end = tk.Button(frame_test, text="End", background="slate gray", activebackground="LightSteelBlue3")
Button_end.grid(row=1, column=0, sticky="ns")

# ---------------------------------------------------------------------------- #
#                                 LEFT BUTTONS                                 #
# ---------------------------------------------------------------------------- #

frame_buttons = tk.Frame(root, bd=5, bg="gray50")
frame_buttons.grid(row=1, column=0, rowspan=8, padx=5, pady=10, sticky="nwes")

scframe = VerticalScrolledFrame(frame_buttons)
scframe.pack(fill="both", expand=True)

sounds_buttons(scframe.interior)

# ----------------------------------- test ----------------------------------- #

panel = tk.Button(root, text="test", background="slate gray", activebackground="LightSteelBlue3")
panel.grid(row=0, column=0, sticky="nw")

# ---------------------------------------------------------------------------- #
#                                     ROOT                                     #
# ---------------------------------------------------------------------------- #

for i in range(1, 11):
    root.grid_rowconfigure(i, weight=1)

for i in range(frame_test.grid_size()[1]+1):
    frame_test.grid_rowconfigure(i, weight=1)

root.mainloop()

代码太多,有点难以理解你的布局。 我从你的代码中改变了很多,你的frame_buttons没有使用sticky="nwes"。所以它无法填充框架。

而在画布中,你还需要使用pack manager(如果你没有使用sticky="nwes"并设置了rowconfigure,我仍然建议你使用pack)。

为了响应式,你需要设置gird_rowconfigure

查看代码了解更多详情。

输出:

如果画布上只有一个按钮,则滚动条被禁用:

【讨论】:

哇,谢谢!我们能想象按钮随着窗口的增长而增长吗?比如,如果我在frame_buttons.grid() 中有columnspan=3,并且如果我删除了self.button 按钮的高度和宽度。当我像你一样在 range(0.5) 中循环一个 grid_columnconfigure 之后这样做时,我的按钮和灰色部分的宽度很小,并且滚动条不在右侧。谢谢你,伙计! @TristanN 检查一下。 是的,我知道它可以在按钮列表(wav_files)之外的按钮上工作。但是由于我们在框架内有滚动按钮​​列表,我不知道如何为里面的按钮实现这一点(让它们在画布内增长)......另外,当我们没有足够的按钮需要滚动时,我们仍然可以滚动,这很奇怪,而且我找不到在不需要滚动条时停用(例如state='disabled')滚动条的方法... 那么有没有办法实现呢? @TristanN 我真的无法重现,如果canvas (wav_files) 中只有一个按钮?滚动条被禁用...

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