车轮对撞机 rpm 跳跃 naN
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【中文标题】车轮对撞机 rpm 跳跃 naN【英文标题】:Wheel colliders rpm jumps naN 【发布时间】:2021-04-04 10:50:53 【问题描述】:我正在统一制作一个安卓漂移游戏(在 c# 中),EVERYTINHG 在编辑器中 100% 工作,但是当我构建它并在我的安卓手机上测试它时,当汽车产生时,汽车会受到尊敬,所以我做了一些调试发现,汽车启动时,四轮驱动器的转速都跳到“naN”
代码:
public void Update()
GetInput();
HandelMotors();
HandelSteering();
UpdateWeels();
CheckDrifting();
UpdateEffects();
ChangeValues();
ChangeUI();
//---Alot of other code, ask if you want to get all the code---
private void HandelMotors()
FRWC.motorTorque = (VerticalInput * MotorForce) + (Turboing == true ? TurboBoostAmount : 0);
FLWC.motorTorque = (VerticalInput * MotorForce) + (Turboing == true ? TurboBoostAmount : 0);
FRWC.brakeTorque = IsBreaking ? MaxMotorBrake : 0;
FLWC.brakeTorque = IsBreaking ? MaxMotorBrake : 0;
RLWC.brakeTorque = IsBreaking ? MaxMotorBrake : 0;
RRWC.brakeTorque = IsBreaking ? MaxMotorBrake : 0;
生成时停止汽车的代码
void StopCar()
CarController.enabled = false;
TrailL.enabled = false;
TrailR.enabled = false;
FRWC.motorTorque = 0;
FLWC.motorTorque = 0;
RRWC.motorTorque = 0;
RLWC.motorTorque = 0;
FRWC.brakeTorque = Mathf.Infinity;
FLWC.brakeTorque = Mathf.Infinity;
RRWC.brakeTorque = Mathf.Infinity;
RLWC.brakeTorque = Mathf.Infinity;
CarRig.velocity = Vector3.zero;
CarRig.angularVelocity = Vector3.zero;
CarRig.drag = 0;
CarRig.angularDrag = 0;
Invoke("EnalbeStuff", 1f);
void EnalbeStuff()
CarController.enabled = true;
TrailL.enabled = true;
TrailR.enabled = true;
【问题讨论】:
【参考方案1】:不要在 StopCar 函数中使用“Mathf.Infinity”,而是使用“float.MaxValue”,所以它看起来像这样:
void StopCar()
CarController.enabled = false;
TrailL.enabled = false;
TrailR.enabled = false;
FRWC.motorTorque = 0;
FLWC.motorTorque = 0;
RRWC.motorTorque = 0;
RLWC.motorTorque = 0;
FRWC.brakeTorque = float.MaxValue;
FLWC.brakeTorque = float.MaxValue;
RRWC.brakeTorque = float.MaxValue;
RLWC.brakeTorque = float.MaxValue;
CarRig.velocity = Vector3.zero;
CarRig.angularVelocity = Vector3.zero;
CarRig.drag = 0;
CarRig.angularDrag = 0;
Invoke("EnalbeStuff", 1f);
void EnalbeStuff()
CarController.enabled = true;
TrailL.enabled = true;
TrailR.enabled = true;
【讨论】:
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