在 UIScrollView 内的 UIView 上绘制草图

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【中文标题】在 UIScrollView 内的 UIView 上绘制草图【英文标题】:Sketch On UIView Within UIScrollView 【发布时间】:2016-11-28 01:30:43 【问题描述】:

我在尝试在 UIView 上绘制草图时遇到问题,这是 UIScrollView 中的子视图。

当您在UIView 被缩放或滚动后尝试在其上绘制草图时会出现此问题。似乎我的草图代码(如下所示)没有考虑UIViewUIScrollView 中的缩放或比例,因为线条模糊并且没有出现在它们应该出现的位置。请让我知道是否可以对我的代码执行某些操作或提供其他解决方案。

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 

      NSLog(@"Draw touchesBegan");

      mouseSwipedPSVC = NO;
      UITouch *touch = [touches anyObject];
      lastPointPSVC = [touch locationInView:sheetDrawView];



- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event 

      mouseSwipedPSVC = YES;
      UITouch *touch = [touches anyObject];
      CGPoint currentPoint = [touch locationInView:sheetDrawView];

      UIGraphicsBeginImageContext(sheetDrawView.frame.size);
      [drawImageView.image drawInRect:CGRectMake(0, 0,       sheetDrawView.frame.size.width, sheetDrawView.frame.size.height)];
      CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPointPSVC.x, lastPointPSVC.y);
      CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
      CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
      CGContextSetLineWidth(UIGraphicsGetCurrentContext(), brushPSVC);
      CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), redPSVC, greenPSVC, bluePSVC, 1.0);
      CGContextSetBlendMode(UIGraphicsGetCurrentContext(),kCGBlendModeNormal);

      CGContextStrokePath(UIGraphicsGetCurrentContext());
      drawImageView.image = UIGraphicsGetImageFromCurrentImageContext();
      drawImageView.image = UIGraphicsGetImageFromCurrentImageContext();
      [drawImageView setAlpha:opacityPSVC];
      UIGraphicsEndImageContext();

      lastPointPSVC = currentPoint;



- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event 

     if(!mouseSwipedPSVC) 
        NSLog(@"Check 1");

        UIGraphicsBeginImageContext(sheetDrawView.frame.size);
        [drawImageView.image drawInRect:CGRectMake(0, 0, sheetDrawView.frame.size.width, sheetDrawView.frame.size.height)];
        CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
        CGContextSetLineWidth(UIGraphicsGetCurrentContext(), brushPSVC);
        CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), redPSVC, greenPSVC, bluePSVC, opacityPSVC);
        CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPointPSVC.x, lastPointPSVC.y);
        CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPointPSVC.x, lastPointPSVC.y);
        CGContextStrokePath(UIGraphicsGetCurrentContext());
        CGContextFlush(UIGraphicsGetCurrentContext());
        drawImageView.image = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();

   


我应该补充一点,如果UIView 没有被缩放或滚动,这段代码可以正常工作。 sheetDrawView 也是UIScrollView 的子视图。

【问题讨论】:

应用 AffineTransform 来缩放视图,与滚动视图的缩放相同。那试试画画? 听起来是个好计划。您能否提供一些我可以使用的 AffineTransform 示例代码,我很乐意尝试? 【参考方案1】:

创建了一个小型绘图应用程序(仅在 iPhone 7 Plus 10.1 Simulator 上测试)。

首先我创建了 PalleteView。此视图允许您选择要绘制的颜色。

PaletteView.h:

//
//  PaletteView.h
//  DrawingIO
//
//  Created by Brandon T on 2016-11-27.
//  Copyright © 2016 XIO. All rights reserved.
//

#import <UIKit/UIKit.h>

@class PaletteView;

@protocol PaletteViewDelegate <NSObject>
- (void)didSelectColour:(PaletteView * _Nonnull)paletteView colour:(UIColor * _Nonnull)colour;
@end

@interface PaletteView : UIView
@property (nullable, nonatomic, weak) id<PaletteViewDelegate> delegate;
@end

PaletteView.m:

//
//  PaletteView.m
//  DrawingIO
//
//  Created by Brandon T on 2016-11-27.
//  Copyright © 2016 XIO. All rights reserved.
//

#import "PaletteView.h"

#define kPaletteViewCell @"kPaletteViewCell"

@interface PaletteView() <UICollectionViewDelegate, UICollectionViewDataSource>
@property (nonnull, nonatomic, strong) UICollectionView *collectionView;
@property (nonnull, nonatomic, strong) NSArray<NSArray<UIColor *> *> *colours;
@end

@implementation PaletteView
- (instancetype)initWithFrame:(CGRect)frame 
    if ((self = [super initWithFrame:frame])) 
        [self initControls];
        [self setTheme];
        [self registerClasses];
        [self doLayout];
    
    return self;


- (void)initControls 

    CGFloat idealWidth = (self.frame.size.width / 7.0) - (2.5 * 5.0);
    CGFloat idealHeight = (self.frame.size.height / 2.0) - (2.5 * 5.0);

    UICollectionViewFlowLayout *layout = [[UICollectionViewFlowLayout alloc] init];
    layout.minimumLineSpacing = 5.0;
    layout.minimumInteritemSpacing = 5.0;
    layout.sectionInset = UIEdgeInsetsMake(5.0, 5.0, 5.0, 5.0);
    layout.scrollDirection = UICollectionViewScrollDirectionVertical;
    layout.itemSize = CGSizeMake(idealWidth, idealHeight);

    self.collectionView = [[UICollectionView alloc] initWithFrame:CGRectZero collectionViewLayout:layout];

    self.colours = @[@[[UIColor blackColor],
                     [UIColor darkGrayColor],
                     [UIColor lightGrayColor],
                     [UIColor whiteColor],
                     [UIColor grayColor],
                     [UIColor redColor],
                     [UIColor greenColor]],

                     @[[UIColor blueColor],
                     [UIColor cyanColor],
                     [UIColor yellowColor],
                     [UIColor magentaColor],
                     [UIColor orangeColor],
                     [UIColor purpleColor],
                     [UIColor brownColor]]];


- (void)setTheme 
    [self.collectionView setDelegate:self];
    [self.collectionView setDataSource:self];
    [self.collectionView setAlwaysBounceHorizontal:YES];
    [self.collectionView setDelaysContentTouches:NO];
    [self.collectionView setShowsHorizontalScrollIndicator:NO];
    [self.collectionView setShowsVerticalScrollIndicator:NO];
    [self.collectionView setBackgroundColor:[UIColor colorWithRed:240.0/255.0 green:229.0/255.0 blue:227.0/255.0 alpha:1.0]];


- (void)registerClasses 
    [self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:kPaletteViewCell];


- (void)doLayout 
    [self addSubview:self.collectionView];

    [self.collectionView.leftAnchor constraintEqualToAnchor:self.leftAnchor].active = YES;
    [self.collectionView.rightAnchor constraintEqualToAnchor:self.rightAnchor].active = YES;
    [self.collectionView.topAnchor constraintEqualToAnchor:self.topAnchor].active = YES;
    [self.collectionView.bottomAnchor constraintEqualToAnchor:self.bottomAnchor].active = YES;

    [self.collectionView setTranslatesAutoresizingMaskIntoConstraints:NO];


- (NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView 
    return self.colours.count; //Two rows of colours.


- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section 
    return [self.colours[section] count];  //7 colours per row in this example.


- (__kindof UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath 

    UICollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:kPaletteViewCell forIndexPath:indexPath];

    NSArray *section = [self.colours objectAtIndex:indexPath.section];
    [cell.contentView setBackgroundColor:section[indexPath.row]];

    return cell;


- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath 
    if ([self.delegate respondsToSelector:@selector(didSelectColour:colour:)]) 
        NSArray *section = [self.colours objectAtIndex:indexPath.section];
        [self.delegate didSelectColour:self colour:section[indexPath.row]];
    

@end

这是一个简单的collectionView,每个单元格都被着色。我硬编码了单元格的大小。

接下来我创建了 DrawingView。这是用户将使用手指绘制的视图。此视图一次只处理一根手指绘图。我首先从 GameDesign 中获得了绘制位图的想法。在游戏中,您希望首先将纹理绘制到内存中。然后,当您完成所有绘图时,您将该帧 Blit 到屏幕上。这显着提高了速度,因为您不会在每次操作后更新屏幕。相反,您在所有绘图结束时更新屏幕(当用户抬起手指时)。

为此,我做了以下工作:

DrawingView.h:

//
//  DrawingView.h
//  DrawingIO
//
//  Created by Brandon T on 2016-11-27.
//  Copyright © 2016 XIO. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface DrawingView : UIView
- (void)setPaletteColour:(UIColor * _Nonnull)colour;
@end

DrawingView.m:

//
//  DrawingView.m
//  DrawingIO
//
//  Created by Brandon T on 2016-11-27.
//  Copyright © 2016 XIO. All rights reserved.
//

#import "DrawingView.h"

@interface DrawingView()
@property (nonnull, nonatomic, strong) UIBezierPath *path;
@property (nonnull, nonatomic, strong) UIImage *bufferedImage;
@property (nonnull, nonatomic, strong) UIColor *strokeColour;
@end

@implementation DrawingView

- (instancetype)initWithFrame:(CGRect)frame 
    if ((self = [super initWithFrame:frame])) 

        [self setPath:[UIBezierPath bezierPath]];
        [self.path setLineWidth:1.0];

        [self setStrokeColour:[UIColor blackColor]];
        [self setMultipleTouchEnabled:NO];
    
    return self;


- (void)setPaletteColour:(UIColor *)colour 
    self.strokeColour = colour;


- (void)renderToBufferedImage 
    UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, 0.0);

    [self.strokeColour setStroke];
    [self.bufferedImage drawAtPoint:CGPointZero];
    [self.path stroke];

    self.bufferedImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();




- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event 
    UITouch *touch = [touches anyObject];
    [self.path moveToPoint:[touch locationInView:self]];


- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event 
    UITouch *touch = [touches anyObject];
    [self.path addLineToPoint:[touch locationInView:self]];
    [self setNeedsDisplay];


- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event 
    UITouch *touch = [touches anyObject];
    [self.path addLineToPoint:[touch locationInView:self]];
    [self renderToBufferedImage];
    [self setNeedsDisplay];
    [self.path removeAllPoints];


- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event 
    UITouch *touch = [touches anyObject];
    [self.path addLineToPoint:[touch locationInView:self]];
    [self renderToBufferedImage];
    [self setNeedsDisplay];
    [self.path removeAllPoints];


- (void)drawRect:(CGRect)rect 
    [self.strokeColour setStroke];
    [self.bufferedImage drawInRect:rect blendMode:kCGBlendModeNormal alpha:1.0];
    [self.path stroke];


@end

我选择使用drawInRect:blendMode:alpha,因为这样可以让您使用不同的混合选项和 Alpha 级别进行绘制。对于这个例子,我正在绘制完全不透明的 32 位 BGRA 位图。

接下来我创建了带有嵌入式 ScrollView 的控制器。这允许用户放大/缩放视图并在放大/缩放的视图上绘图。当您缩小时,您会注意到绘图是精确的(没有扭曲或缩放)。

ViewController.h:

//
//  ViewController.h
//  DrawingIO
//
//  Created by Brandon T on 2016-11-27.
//  Copyright © 2016 XIO. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController


@end

ViewController.m:

//
//  ViewController.m
//  DrawingIO
//
//  Created by Brandon T on 2016-11-27.
//  Copyright © 2016 XIO. All rights reserved.
//

#import "ViewController.h"
#import "PaletteView.h"
#import "DrawingView.h"

@interface ViewController () <UIScrollViewDelegate, PaletteViewDelegate>
@property (nonnull, nonatomic, strong) PaletteView *paletteView;
@property (nonnull, nonatomic, strong) DrawingView *drawingView;
@property (nonnull, nonatomic, strong) UIScrollView *scrollView;
@end

@implementation ViewController

- (void)viewDidLoad 
    [super viewDidLoad];

    [self initControls];
    [self setTheme];
    [self doLayout];



- (void)didReceiveMemoryWarning 
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.



- (void)initControls 
    self.paletteView = [[PaletteView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.view.frame.size.width, 100.0)];
    self.drawingView = [[DrawingView alloc] initWithFrame:self.view.frame];
    self.scrollView = [[UIScrollView alloc] init];


- (void)setTheme 
    [self.paletteView setDelegate:self];
    [self.paletteView setBackgroundColor:[UIColor whiteColor]];
    [self.drawingView setBackgroundColor:[UIColor whiteColor]];

    [self.scrollView setDelegate:self];
    [self.scrollView setScrollEnabled:NO];
    [self.scrollView setMinimumZoomScale:1.0];
    [self.scrollView setMaximumZoomScale:2.0];


- (void)doLayout 
    [self.view addSubview:self.paletteView];
    [self.view addSubview:self.scrollView];

    [self.paletteView.leftAnchor constraintEqualToAnchor:self.view.leftAnchor].active = YES;
    [self.paletteView.rightAnchor constraintEqualToAnchor:self.view.rightAnchor].active = YES;
    [self.paletteView.topAnchor constraintEqualToAnchor:self.view.topAnchor].active = YES;

    [self.scrollView.leftAnchor constraintEqualToAnchor:self.view.leftAnchor].active = YES;
    [self.scrollView.rightAnchor constraintEqualToAnchor:self.view.rightAnchor].active = YES;
    [self.scrollView.topAnchor constraintEqualToAnchor:self.paletteView.bottomAnchor].active = YES;
    [self.scrollView.bottomAnchor constraintEqualToAnchor:self.view.bottomAnchor].active = YES;

    [self.scrollView setTranslatesAutoresizingMaskIntoConstraints:NO];


    //Layout drawingView
    [self.scrollView addSubview:self.drawingView];


- (nullable UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView 
    return self.drawingView;


- (void)didSelectColour:(PaletteView * _Nonnull)paletteView colour:(UIColor * _Nonnull)colour 
    [self.drawingView setPaletteColour:colour];

@end

【讨论】:

我正在研究你的例子。您是否介意通过消除托盘视图来修改您的答案,因为我已经有了选择颜色的方法。当我添加名为 drawView 的 UIView 目标 c 文件时,我也挂断了。我不断收到错误,没有可见的“UIResponder”ATinterface 声明选择器“initWithFrame”。如果我将代码添加到我的 UIViewcontroller.m,同样的事情 - 'UIViewController' 没有可见的 ATinterface 声明选择器'initWithFrame'。 此代码应保持原样。如果您想将palletView 换成您自己的,您可以替换它并用您自己的替换delegate。至于 UIResponder 问题。您强烈引用 UIResponder 的视图。 UIView 已经符合 UIResponder,所以不需要将其存储为 UIResponder。 剩下两个问题。绘制时线条为黑色。我怎样才能将其更改为不同的颜色?放大时,绘制的线条在边缘周围显得模糊。我怎样才能使这条线更清晰/更清晰? 另外,如何清除drawView上的图纸?如何实现和撤消按钮一次删除一个笔画? @user2621075;正如您在代码中看到的,DrawingView 使用了用户绘制的bufferedImage。然后将该图像绘制在视图上。如果您删除图像并重新创建它然后重绘它,它将清除屏幕。您也可以将图像填充为白色以清除屏幕。至于缩放不清晰,您可以尝试在DrawingView.layer 上启用光栅化,但我不确定这是否能 100% 工作。

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