为啥在以下情况下,贝塞尔路径中的 hitTest / tap 检测会产生不准确的结果?
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【中文标题】为啥在以下情况下,贝塞尔路径中的 hitTest / tap 检测会产生不准确的结果?【英文标题】:Why is the hitTest / tap detection within a bezier path producing inaccurate results in the following scenario?为什么在以下情况下,贝塞尔路径中的 hitTest / tap 检测会产生不准确的结果? 【发布时间】:2019-05-03 04:20:17 【问题描述】:我需要在我的 UI 的一个非常特定的区域内检测敲击 - 一个倾斜的钢琴键,在此处以蓝色突出显示,但我目前的设置方式是不准确的:
由于这不是一个简单的矩形,我不能只使用常规按钮。相反,我决定使用PaintCode
plugin
直接从Sketch
创建贝塞尔路径。
在你说这个问题是重复的之前:是的,我知道this question that was asked previously,事实上我非常依赖 Abhimanyu Rathore 和 Diogo Souza 的回答来获得基本功能。
Sketch 图像由 3 个部分组成,blackKeyTop
、blackKeySide
和 blackKeyBottom
,这就是为什么 PaintCode 似乎创建了 3 个单独的贝塞尔路径:
//
// StyleKit.swift
//
// Created on May 2, 2019.
//
// Generated by PaintCode Plugin for Sketch
// http://www.paintcodeapp.com/sketch
//
import UIKit
var currentBezierPath = UIBezierPath()
class StyleKit: NSObject
//MARK: - Canvas Drawings
/// Page 1
class func drawA5(frame targetFrame: CGRect = CGRect(x: 0, y: 0, width: 200, height: 516), resizing: ResizingBehavior = .aspectFit)
/// General Declarations
let context = UIGraphicsGetCurrentContext()!
let baseTransform = context.userSpaceToDeviceSpaceTransform.inverted()
/// Resize to Target Frame
context.saveGState()
let resizedFrame = resizing.apply(rect: CGRect(x: 0, y: 0, width: 200, height: 516), target: targetFrame)
context.translateBy(x: resizedFrame.minX, y: resizedFrame.minY)
context.scaleBy(x: resizedFrame.width / 200, y: resizedFrame.height / 516)
/// A#5 highlight
do
context.saveGState()
context.translateBy(x: 96.5, y: 260)
context.scaleBy(x: -1, y: 1)
context.translateBy(x: -87.5, y: -250)
/// black key bottom
let blackKeyBottom = UIBezierPath()
blackKeyBottom.move(to: CGPoint(x: 66.43, y: 85.19))
blackKeyBottom.addCurve(to: CGPoint(x: 72.75, y: 85.19), controlPoint1: CGPoint(x: 70.35, y: 85.49), controlPoint2: CGPoint(x: 72.46, y: 85.49))
blackKeyBottom.addCurve(to: CGPoint(x: 72.04, y: 81.34), controlPoint1: CGPoint(x: 73.04, y: 84.89), controlPoint2: CGPoint(x: 72.8, y: 83.61))
blackKeyBottom.addLine(to: CGPoint(x: 58.18, y: 21.72))
blackKeyBottom.addCurve(to: CGPoint(x: 49.42, y: 7.99), controlPoint1: CGPoint(x: 54.67, y: 14.84), controlPoint2: CGPoint(x: 51.75, y: 10.26))
blackKeyBottom.addCurve(to: CGPoint(x: 28.57, y: 0), controlPoint1: CGPoint(x: 43.73, y: 2.43), controlPoint2: CGPoint(x: 36.47, y: 0))
blackKeyBottom.addCurve(to: CGPoint(x: 7.87, y: 8.55), controlPoint1: CGPoint(x: 20.59, y: 0), controlPoint2: CGPoint(x: 13.33, y: 3))
blackKeyBottom.addCurve(to: CGPoint(x: 0, y: 21.2), controlPoint1: CGPoint(x: 5.71, y: 10.76), controlPoint2: CGPoint(x: 3.08, y: 14.97))
blackKeyBottom.addLine(to: CGPoint(x: 1.33, y: 81.34))
blackKeyBottom.addLine(to: CGPoint(x: 1.33, y: 85.66))
blackKeyBottom.addLine(to: CGPoint(x: 4.33, y: 85.66))
blackKeyBottom.addLine(to: CGPoint(x: 66.43, y: 85.19))
blackKeyBottom.close()
context.saveGState()
context.translateBy(x: 2.09, y: 411.53)
// Warning: Blur effects are not supported.
blackKeyBottom.usesEvenOddFillRule = true
context.saveGState()
context.beginPath()
context.addPath(blackKeyBottom.cgPath)
context.addRect(blackKeyBottom.bounds.insetBy(dx: -74, dy: -74))
context.clip(using: .evenOdd)
context.translateBy(x: -147.87, y: 0)
do
let baseZero = context.convertToDeviceSpace(CGPoint.zero).applying(baseTransform)
let baseOne = context.convertToDeviceSpace(CGPoint(x: 1, y: 1)).applying(baseTransform)
let baseOffset = context.convertToDeviceSpace(CGPoint(x: 147.87, y: 0)).applying(baseTransform)
let shadowOffset = CGSize(width: baseOffset.x - baseZero.x, height: baseOffset.y - baseZero.y)
let shadowBlur: CGFloat = 74 * min(baseOne.x - baseZero.x, baseOne.y - baseZero.y)
context.setShadow(offset: shadowOffset, blur: shadowBlur, color: UIColor(hue: 0.616, saturation: 1, brightness: 1, alpha: 0.5).cgColor)
UIColor.black.setFill()
blackKeyBottom.fill()
context.restoreGState()
blackKeyBottom.usesEvenOddFillRule = true
UIColor(white: 0.847, alpha: 1).setFill()
blackKeyBottom.fill()
UIColor(hue: 0.622, saturation: 0.975, brightness: 0.831, alpha: 1).setFill()
blackKeyBottom.fill()
context.restoreGState()
currentBezierPath.append(blackKeyBottom)
/// black key side
let blackKeySide = UIBezierPath()
blackKeySide.move(to: CGPoint(x: 14.38, y: 498.36))
blackKeySide.addLine(to: CGPoint(x: 15.36, y: 495.31))
blackKeySide.addLine(to: CGPoint(x: 28.85, y: 422.78))
blackKeySide.addLine(to: CGPoint(x: 111.37, y: 33.73))
blackKeySide.addLine(to: CGPoint(x: 89.45, y: 0))
blackKeySide.addLine(to: CGPoint(x: 11.65, y: 358.27))
blackKeySide.addLine(to: CGPoint(x: 0.91, y: 408.5))
blackKeySide.addLine(to: CGPoint(x: 0, y: 415.52))
blackKeySide.addLine(to: CGPoint(x: 0.54, y: 422.78))
blackKeySide.addLine(to: CGPoint(x: 5.44, y: 457.06))
blackKeySide.addLine(to: CGPoint(x: 11.65, y: 492.02))
blackKeySide.addLine(to: CGPoint(x: 14.38, y: 498.36))
blackKeySide.close()
context.saveGState()
context.translateBy(x: 63.02, y: 1.09)
// Warning: Blur effects are not supported.
blackKeySide.usesEvenOddFillRule = true
context.saveGState()
context.beginPath()
context.addPath(blackKeySide.cgPath)
context.addRect(blackKeySide.bounds.insetBy(dx: -74, dy: -74))
context.clip(using: .evenOdd)
context.translateBy(x: -186.37, y: 0)
do
let baseZero = context.convertToDeviceSpace(CGPoint.zero).applying(baseTransform)
let baseOne = context.convertToDeviceSpace(CGPoint(x: 1, y: 1)).applying(baseTransform)
let baseOffset = context.convertToDeviceSpace(CGPoint(x: 186.37, y: 0)).applying(baseTransform)
let shadowOffset = CGSize(width: baseOffset.x - baseZero.x, height: baseOffset.y - baseZero.y)
let shadowBlur: CGFloat = 74 * min(baseOne.x - baseZero.x, baseOne.y - baseZero.y)
context.setShadow(offset: shadowOffset, blur: shadowBlur, color: UIColor(hue: 0.616, saturation: 1, brightness: 1, alpha: 0.5).cgColor)
UIColor.black.setFill()
blackKeySide.fill()
context.restoreGState()
blackKeySide.usesEvenOddFillRule = true
UIColor(hue: 0.622, saturation: 1, brightness: 0.745, alpha: 0.77).setFill()
blackKeySide.fill()
context.restoreGState()
currentBezierPath.append(blackKeySide)
/// black key top
let blackKeyTop = UIBezierPath()
blackKeyTop.move(to: CGPoint(x: 8.55, y: 376.64))
blackKeyTop.addLine(to: CGPoint(x: 1.08, y: 409.47))
blackKeyTop.addLine(to: CGPoint(x: 0, y: 425.43))
blackKeyTop.addLine(to: CGPoint(x: 0.6, y: 437.48))
blackKeyTop.addCurve(to: CGPoint(x: 6.37, y: 421.98), controlPoint1: CGPoint(x: 1.3, y: 431.07), controlPoint2: CGPoint(x: 3.22, y: 425.91))
blackKeyTop.addCurve(to: CGPoint(x: 13.55, y: 415.73), controlPoint1: CGPoint(x: 7.95, y: 420.01), controlPoint2: CGPoint(x: 10.34, y: 417.93))
blackKeyTop.addCurve(to: CGPoint(x: 18.28, y: 412.98), controlPoint1: CGPoint(x: 15.71, y: 414.18), controlPoint2: CGPoint(x: 17.29, y: 413.26))
blackKeyTop.addCurve(to: CGPoint(x: 23.32, y: 411.58), controlPoint1: CGPoint(x: 19.27, y: 412.7), controlPoint2: CGPoint(x: 20.96, y: 412.23))
blackKeyTop.addLine(to: CGPoint(x: 30.23, y: 410.75))
blackKeyTop.addLine(to: CGPoint(x: 37.04, y: 411.58))
blackKeyTop.addLine(to: CGPoint(x: 44.39, y: 414.18))
blackKeyTop.addLine(to: CGPoint(x: 52.05, y: 419.89))
blackKeyTop.addLine(to: CGPoint(x: 57.52, y: 428.52))
blackKeyTop.addLine(to: CGPoint(x: 65.5, y: 451.2))
blackKeyTop.addLine(to: CGPoint(x: 62.73, y: 420.81))
blackKeyTop.addLine(to: CGPoint(x: 63.2, y: 408.02))
blackKeyTop.addLine(to: CGPoint(x: 65.7, y: 396.36))
blackKeyTop.addLine(to: CGPoint(x: 151.29, y: 3.88))
blackKeyTop.addCurve(to: CGPoint(x: 151.73, y: 0.61), controlPoint1: CGPoint(x: 151.69, y: 1.96), controlPoint2: CGPoint(x: 151.84, y: 0.87))
blackKeyTop.addCurve(to: CGPoint(x: 149.11, y: 0), controlPoint1: CGPoint(x: 151.62, y: 0.35), controlPoint2: CGPoint(x: 150.75, y: 0.14))
blackKeyTop.addLine(to: CGPoint(x: 101.04, y: 0))
blackKeyTop.addCurve(to: CGPoint(x: 98.87, y: 2.39), controlPoint1: CGPoint(x: 100.09, y: 0.38), controlPoint2: CGPoint(x: 99.37, y: 1.18))
blackKeyTop.addCurve(to: CGPoint(x: 96.96, y: 9.3), controlPoint1: CGPoint(x: 98.38, y: 3.6), controlPoint2: CGPoint(x: 97.74, y: 5.9))
blackKeyTop.addLine(to: CGPoint(x: 8.55, y: 376.64))
blackKeyTop.close()
context.saveGState()
context.translateBy(x: 0.96, y: 0.84)
// Warning: Blur effects are not supported.
blackKeyTop.usesEvenOddFillRule = true
context.saveGState()
context.beginPath()
context.addPath(blackKeyTop.cgPath)
context.addRect(blackKeyTop.bounds.insetBy(dx: -55, dy: -55))
context.clip(using: .evenOdd)
context.translateBy(x: -247.76, y: 0)
do
let baseZero = context.convertToDeviceSpace(CGPoint.zero).applying(baseTransform)
let baseOne = context.convertToDeviceSpace(CGPoint(x: 1, y: 1)).applying(baseTransform)
let baseOffset = context.convertToDeviceSpace(CGPoint(x: 247.76, y: 0)).applying(baseTransform)
let shadowOffset = CGSize(width: baseOffset.x - baseZero.x, height: baseOffset.y - baseZero.y)
let shadowBlur: CGFloat = 15 * min(baseOne.x - baseZero.x, baseOne.y - baseZero.y)
context.setShadow(offset: shadowOffset, blur: shadowBlur, color: UIColor(hue: 0.622, saturation: 1, brightness: 0.714, alpha: 0.5).cgColor)
context.beginTransparencyLayer(auxiliaryInfo: nil)
do
UIColor.black.setFill()
blackKeyTop.fill()
context.saveGState()
blackKeyTop.lineWidth = 8
UIColor.black.setStroke()
blackKeyTop.stroke()
context.restoreGState()
context.endTransparencyLayer()
context.restoreGState()
blackKeyTop.usesEvenOddFillRule = true
UIColor(white: 1, alpha: 0.8).setFill()
blackKeyTop.fill()
UIColor(hue: 0.616, saturation: 1, brightness: 1, alpha: 0.72).setFill()
blackKeyTop.fill()
context.restoreGState()
currentBezierPath.append(blackKeyTop)
context.restoreGState()
context.restoreGState()
//MARK: - Canvas Images
/// Page 1
class func imageOfA5() -> UIImage
struct LocalCache
static var image: UIImage!
if LocalCache.image != nil
return LocalCache.image
var image: UIImage
UIGraphicsBeginImageContextWithOptions(CGSize(width: 200, height: 516), false, 0)
StyleKit.drawA5()
image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
LocalCache.image = image
return image
//MARK: - Resizing Behavior
enum ResizingBehavior
case aspectFit /// The content is proportionally resized to fit into the target rectangle.
case aspectFill /// The content is proportionally resized to completely fill the target rectangle.
case stretch /// The content is stretched to match the entire target rectangle.
case center /// The content is centered in the target rectangle, but it is NOT resized.
func apply(rect: CGRect, target: CGRect) -> CGRect
if rect == target || target == CGRect.zero
return rect
var scales = CGSize.zero
scales.width = abs(target.width / rect.width)
scales.height = abs(target.height / rect.height)
switch self
case .aspectFit:
scales.width = min(scales.width, scales.height)
scales.height = scales.width
case .aspectFill:
scales.width = max(scales.width, scales.height)
scales.height = scales.width
case .stretch:
break
case .center:
scales.width = 1
scales.height = 1
var result = rect.standardized
result.size.width *= scales.width
result.size.height *= scales.height
result.origin.x = target.minX + (target.width - result.width) / 2
result.origin.y = target.minY + (target.height - result.height) / 2
return result
如您所见,我添加了一个变量 currentBezierPath,并将黑键绘图的 3 个单独部分附加到它(因为我希望能够检测到黑键上的任何位置,而不是只是顶部)。
然后我在单独的 .swift 文件中有一个自定义类,其占位符名称为 FromPaintCode(目前):
import UIKit
@IBDesignable
class FromPaintCode: UIView
override func draw(_ rect: CGRect)
StyleKit.drawA5(frame: self.bounds)
//MARK:- Hit TAP
@objc public func tapDetected(tapRecognizer: UITapGestureRecognizer)
let tapLocation: CGPoint = tapRecognizer.location(in: self)
self.hitTest(tapLocation: CGPoint(x: tapLocation.x, y: tapLocation.y))
func hitTest(tapLocation: CGPoint)
let path: UIBezierPath = currentBezierPath
if path.contains(tapLocation)
print("tap inside bezier path detected!")
else
print("tap outside bezier path detected!")
...然后我有一个简单的UIView
连接到我的主视图控制器中名为“aSharp5ViewOutlet
”的插座,我在viewDidLoad()
中添加了一个UITapGestureRecognizer
:
let tapRecognizer = UITapGestureRecognizer(target: aSharp5ViewOutlet, action: #selector(aSharp5ViewOutlet.tapDetected(tapRecognizer:)))
aSharp5ViewOutlet.addGestureRecognizer(tapRecognizer)
问题是目前的点击识别不准确:黑色(蓝色)键的底部似乎始终返回成功的点击,但顶部和侧面似乎参差不齐,在键的中间我得到“点击检测到外部贝塞尔路径!”信息。此外,我得到错误的“检测到贝塞尔路径内的点击!”稍微在外面,在钥匙的右边……
我在没有添加/附加贝塞尔路径的情况下尝试了这个(例如,只关注键的顶部)但遇到了同样的问题。
关于如何解决此问题的任何建议?
编辑:
我决定选择一条更简单的路线,并用简单的矩形 (UIButton) 来近似钢琴键,该矩形 (UIButton) 以一定角度旋转以匹配图像中的角度。有点像这样:
let testTransform = CGAffineTransform(rotationAngle: .pi * 0.93)
testButton.transform = testTransform
【问题讨论】:
【参考方案1】:亲爱的@Matvey,你在点上做得很好:-
-
使用名称为
FromPaintCode
的UIView
。
在UIViewController
上添加FromPaintCode
。
在视图FromPaintCode
上添加UITapGestureRecognizer
。
Problem that I am thinking is
:-
1. StyleKit 计算函数,我们在视图中添加所有内容:-
override func draw(_ rect: CGRect)
StyleKit.drawA5(frame: self.bounds)
2。我们从故事板创建的 UIView。
2个解决方案可以是 :-
解决方案 1:-
1.首先,我们将在UIViewController
中以编程方式制作一个简单的 UIView:-
let testView = UIView()
testView.frame = CGRect.init(x: 0, y: 0, width: 300, height: 300)
testView.backgroundColor = .red
testView.center = self.view.center
self.view.addSubview(testView.center)
2。在您的 UIViewController
中添加全局 currentBezierPath
:- var currentBezierPath = UIBezierPath!
然后我们将使用 currentBezierPath 在这个 **testView**
中绘制一个简单的 CAShapeLayer:-
currentBezierPath = UIBezierPath(ovalInRect: testView.bounds)
let shapeLayer = CAShapeLayer()
shapeLayer.path = currentBezierPath.CGPath
shapeLayer.fillColor = UIColor(red: 0.5, green: 1, blue: 0.5, alpha: 1).CGColor
shapeLayer.strokeColor = UIColor.blackColor().CGColor
shapeLayer.lineWidth = 2.0
testView.layer.addSublayer(shapeLayer)
在此测试视图上添加手势:-
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(UIViewController.tapDetected(tapRecognizer:)))
testView.addGestureRecognizer(tapRecognizer)
4.在UIViewController
注册Tap功能:-
public func tapDetected(tapRecognizer:UITapGestureRecognizer)
let tapLocation:CGPoint = tapRecognizer.location(in: testView)
self.hitTest(tapLocation: CGPoint(x: tapLocation.x, y: tapLocation.y))
5.在没有 StyleKit 帮助的情况下尝试以 Simple 样式进行单路径测试的 Hit Test:-
private func hitTest(tapLocation:CGPoint)
let path:UIBezierPath = self.currentBezierPath
if path.contains(tapLocation)
//tap detected do what ever you want ..;)
else
//ooops you taped on other position in view
重要信息:-
如果上面的练习能给你带来准确性,那么我们需要查看 StyleKit 并通过将 UIGraphicsGetCurrentContext 替换为 CAShapeLayer 来编辑它,因为图层正在添加到 UIView 并由 UITapGestureRecognizer 正确检测内部视图。
解决方案 2:-
在您的上下文案例中,只需在 UIViewController
中使用简单的触摸事件分享一个问题和解决方案:-
UIGraphicsGetCurrentContext didn't appear inside UIView
【讨论】:
酷,感谢您的详细回复!我需要一些时间来理解和处理所有内容,我会在进行一些实验后回复您:) 感谢您的帮助。以上是关于为啥在以下情况下,贝塞尔路径中的 hitTest / tap 检测会产生不准确的结果?的主要内容,如果未能解决你的问题,请参考以下文章
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