修复 UISlider swift 上的两种颜色
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【中文标题】修复 UISlider swift 上的两种颜色【英文标题】:Fix two colours on UISlider swift 【发布时间】:2021-03-18 08:46:24 【问题描述】:Slider with two different colors
我们如何制作具有两种固定颜色的滑块?即使滑块移动,颜色也不会改变。此外,滑块拇指应该能够超过这两种颜色中的任何一种。我应该能够定义第一部分的长度。
func createSlider(slider:UISlider)
let frame = CGRect(x: 0.0, y: 0.0, width: slider.bounds.width, height: 4)
let tgl = CAGradientLayer()
tgl.frame = frame
tgl.colors = [UIColor.gray.cgColor,UIColor.red.cgColor]
tgl.endPoint = CGPoint(x: 0.4, y: 1.0)
tgl.startPoint = CGPoint(x: 0.0, y: 1.0)
UIGraphicsBeginImageContextWithOptions(tgl.frame.size, false, 0.0)
tgl.render(in: UIGraphicsGetCurrentContext()!)
let backgroundImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
slider.setMaximumTrackImage(backgroundImage?.resizableImage(withCapInsets:.zero), for: .normal)
slider.setMinimumTrackImage(backgroundImage?.resizableImage(withCapInsets:.zero), for: .normal)
我已经试过了。但这确实给了我想要实现的目标。
【问题讨论】:
您好,欢迎 Xeb。 - 你试过什么了?这似乎是一个有趣的问题。如果您可以显示到目前为止的代码以及哪些代码不起作用,这将有助于人们为您提供帮助。 如果您只想要颜色,为什么要设置轨道图像?你试过minimumTrackTintColor
/maximumTrackTintColor
是的,已经尝试过了,它不适合我想要在这里实现的目标。我想制作一个有两种固定颜色的滑块。即使滑块移动,颜色也不应该改变。另外,我应该能够定义第一部分的长度。见附图。
“我已经尝试过这个。但是这个doseent给了我我想要达到的目标。”有什么区别?您当前的代码有什么问题?您的问题是否与 backgroundImage
无关?
见附图
【参考方案1】:
这是一种方法...
将最小和最大轨道图像设置为“空”图像 添加左右子视图以充当“假”轨道图像 在每个侧面子视图上添加不同颜色的子图层 当您滑动拇指时,更新图层的框架这是一些示例代码...您可能需要做一些调整:
class XebSlider: UISlider
private var colors: [[UIColor]] = [
[.black, .black],
[.black, .black],
]
// left and right views will become the "fake" track images
private let leftView = UIView()
private let rightView = UIView()
// each view needs a layer to "change color"
private let leftShape = CALayer()
private let rightShape = CALayer()
// constraints that will be updated
private var lvWidth: NSLayoutConstraint!
private var lvLeading: NSLayoutConstraint!
private var rvTrailing: NSLayoutConstraint!
// how wide the two "sides" should be
private var leftPercent: CGFloat = 0
private var rightPercent: CGFloat = 0
// track our current width, so we don't repeat constraint updates
// unless our width has changed
private var currentWidth: CGFloat = 0
init(withLeftSidePercent leftWidth: CGFloat, leftColors: [UIColor], rightColors: [UIColor])
super.init(frame: .zero)
commonInit()
leftView.backgroundColor = leftColors[1]
rightView.backgroundColor = rightColors[1]
leftShape.backgroundColor = leftColors[0].cgColor
rightShape.backgroundColor = rightColors[0].cgColor
leftPercent = leftWidth
rightPercent = 1.0 - leftPercent
override init(frame: CGRect)
super.init(frame: frame)
commonInit()
required init?(coder: NSCoder)
super.init(coder: coder)
commonInit()
func commonInit() -> Void
// set both track images to "empty" images
setMinimumTrackImage(UIImage(), for: [])
setMaximumTrackImage(UIImage(), for: [])
// add left and right subviews
[leftView, rightView].forEach v in
v.translatesAutoresizingMaskIntoConstraints = false
v.layer.cornerRadius = 4.0
v.layer.masksToBounds = true
v.isUserInteractionEnabled = false
insertSubview(v, at: 0)
// add sublayers
leftView.layer.addSublayer(leftShape)
rightView.layer.addSublayer(rightShape)
// create constraints whose .constant values will be modified in layoutSubviews()
lvLeading = leftView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 0.0)
rvTrailing = rightView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: 0.0)
lvWidth = leftView.widthAnchor.constraint(equalToConstant: 0.0)
// avoids auto-layout complaints when the frame changes (such as on device rotation)
lvWidth.priority = UILayoutPriority(rawValue: 999)
// set constraints for subviews
NSLayoutConstraint.activate([
lvLeading,
rvTrailing,
lvWidth,
leftView.centerYAnchor.constraint(equalTo: centerYAnchor, constant: 0.0),
leftView.heightAnchor.constraint(equalToConstant: 8.0),
rightView.centerYAnchor.constraint(equalTo: leftView.centerYAnchor),
rightView.heightAnchor.constraint(equalTo: leftView.heightAnchor),
rightView.leadingAnchor.constraint(equalTo: leftView.trailingAnchor, constant: 1.0),
])
override func layoutSubviews()
super.layoutSubviews()
// we only want to do this if the bounds width has changed
if bounds.width != currentWidth
let trackRect = self.trackRect(forBounds: bounds)
lvLeading.constant = trackRect.origin.x
rvTrailing.constant = -(bounds.width - (trackRect.origin.x + trackRect.width))
lvWidth.constant = trackRect.width * leftPercent
// get percentage of thumb position
// based on min and max values
let pctValue = (self.value - self.minimumValue) / (self.maximumValue - self.minimumValue)
// calculate percentage of each side that needs to be "covered"
// by the different color layer
let leftVal = max(0.0, min(CGFloat(pctValue) / leftPercent, 1.0))
let rightVal = max(0.0, min((CGFloat(pctValue) - leftPercent) / rightPercent, 1.0))
var rLeft = leftView.bounds
var rRight = rightView.bounds
rLeft.size.width = leftView.bounds.width * leftVal
rRight.size.width = rightView.bounds.width * rightVal
// disable default layer animations
CATransaction.begin()
CATransaction.setDisableActions(true)
leftShape.frame = rLeft
rightShape.frame = rRight
CATransaction.commit()
以及一个显示其用法的控制器示例:
class ViewController: UIViewController
var slider: XebSlider!
override func viewDidLoad()
super.viewDidLoad()
let leftSideColors: [UIColor] = [
#colorLiteral(red: 0.4796532989, green: 0.4797258377, blue: 0.4796373844, alpha: 1),
#colorLiteral(red: 0.8382737041, green: 0.8332912326, blue: 0.8421040773, alpha: 1),
]
let rightSideColors: [UIColor] = [
#colorLiteral(red: 0.9009097219, green: 0.3499996662, blue: 0.4638580084, alpha: 1),
#colorLiteral(red: 0.9591985345, green: 0.8522816896, blue: 0.8730568886, alpha: 1),
]
let leftSideWidthPercent: CGFloat = 0.5
slider = XebSlider(withLeftSidePercent: leftSideWidthPercent, leftColors: leftSideColors, rightColors: rightSideColors)
view.addSubview(slider)
slider.translatesAutoresizingMaskIntoConstraints = false
// respect safe area
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
// constrain slider 40-pts from Top / Leading / Trailing
slider.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 40.0),
slider.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -40.0),
slider.topAnchor.constraint(equalTo: g.topAnchor, constant: 40.0),
])
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator)
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: _ in
// to get teh custom slider to update properly
self.slider.setNeedsLayout()
, completion:
_ in
)
结果:
【讨论】:
非常感谢@DonMag。它对我来说完全有用......如果我将 minimumValue 和 maximumValue 提供给滑块,那么图层不会改变颜色。你能解释一下它是如何计算的吗? @Xeb - 如果您要为滑块设置最小/最大值,请使用“值作为范围的百分比”,如下所示:let pctValue = (self.value - self.minimumValue) / (self.maximumValue - self.minimumValue)
... 然后改用pctValue
self.value
在接下来的计算中。我在答案中编辑了代码来实现它。以上是关于修复 UISlider swift 上的两种颜色的主要内容,如果未能解决你的问题,请参考以下文章
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