多个容器视图 VS 链接到单个容器视图的多个视图控制器
Posted
技术标签:
【中文标题】多个容器视图 VS 链接到单个容器视图的多个视图控制器【英文标题】:Multiple container views VS multiple view controllers linked to a single container View 【发布时间】:2019-01-09 07:52:53 【问题描述】:我有以下配置的视图。通过单击按钮,相应的容器视图应移动到带有动画的主屏幕。如果我处于纵向或横向模式(只有其中一种),这效果很好,但如果我尝试旋转 iphone,这将不起作用。
- (IBAction)button2Pressed:(UIButton *)button
if(previousButton != button)
if([previousButton.titleLabel.text isEqualToString:@"1"])
[self viewLoadedIntoContainer:-self.container1.frame.size.width];
else if([previousButton.titleLabel.text isEqualToString:@"3"])
[self viewLoadedIntoContainer:self.container1.frame.size.width];
else
[self viewLoadedIntoContainer:self.container1.frame.size.width*2];
previousButton = button;
[self animateLabel:self.button2Outlet.frame.origin.x];
indexCount=1;
- (IBAction)button1Pressed:(UIButton *)button
if(previousButton != button)
if([previousButton.titleLabel.text isEqualToString:@"2"])
[self viewLoadedIntoContainer:self.container1.frame.size.width];
else if([previousButton.titleLabel.text isEqualToString:@"3"])
[self viewLoadedIntoContainer:self.container1.frame.size.width*2];
else
[self viewLoadedIntoContainer:self.container1.frame.size.width*3];
previousButton = button;
[self animateLabel:self.button1Outlet.frame.origin.x];
indexCount=0;
- (IBAction)button3Pressed:(UIButton *)button
if(previousButton != button)
if([previousButton.titleLabel.text isEqualToString:@"1"])
[self viewLoadedIntoContainer:-self.container1.frame.size.width*2];
else if([previousButton.titleLabel.text isEqualToString:@"2"])
[self viewLoadedIntoContainer:-self.container1.frame.size.width];
else
[self viewLoadedIntoContainer:self.container1.frame.size.width];
previousButton = button;
[self animateLabel:self.button3Outlet.frame.origin.x];
indexCount=2;
- (IBAction)button4Pressed:(UIButton *)button
if(previousButton != button)
if([previousButton.titleLabel.text isEqualToString:@"3"])
[self viewLoadedIntoContainer:-self.container1.frame.size.width];
else if([previousButton.titleLabel.text isEqualToString:@"2"])
[self viewLoadedIntoContainer:-self.container1.frame.size.width*2];
else
[self viewLoadedIntoContainer:-self.container1.frame.size.width*3];
previousButton = button;
[self animateLabel:self.button4Outlet.frame.origin.x];
indexCount=3;
-(void)viewLoadedIntoContainer:(CGFloat)x
__weak __typeof(self) weakSelf = self;
[UIView animateWithDuration:0.3f animations:^
weakSelf.container1.layer.position = CGPointMake(weakSelf.container1.layer.position.x+(x), weakSelf.container1.layer.position.y);
weakSelf.container2.layer.position = CGPointMake(weakSelf.container2.layer.position.x+(x), weakSelf.container2.layer.position.y);
weakSelf.container3.layer.position = CGPointMake(weakSelf.container3.layer.position.x+(x), weakSelf.container3.layer.position.y);
weakSelf.container4.layer.position = CGPointMake(weakSelf.container4.layer.position.x+(x), weakSelf.container4.layer.position.y);
//[weakSelf.container1 setFrame:CGRectMake(weakSelf.container1.frame.origin.x+(x), weakSelf.container1.frame.origin.y, weakSelf.container1.frame.size.width, weakSelf.container1.frame.size.height)];
//[weakSelf.container2 setFrame:CGRectMake(weakSelf.container2.frame.origin.x+(x), weakSelf.container2.frame.origin.y, weakSelf.container2.frame.size.width, weakSelf.container2.frame.size.height)];
//[weakSelf.container3 setFrame:CGRectMake(weakSelf.container3.frame.origin.x+(x), weakSelf.container3.frame.origin.y, weakSelf.container3.frame.size.width, weakSelf.container3.frame.size.height)];
//[weakSelf.container4 setFrame:CGRectMake(weakSelf.container4.frame.origin.x+(x), weakSelf.container4.frame.origin.y, weakSelf.container4.frame.size.width, weakSelf.container4.frame.size.height)];
completion:^(BOOL finished)
//[weakSelf.container1 layoutIfNeeded];
];
我正在使用 4 个容器视图。我是否应该使用 4 个高度和宽度相同且彼此重叠的容器视图。或者我应该使用 4 个使用自定义 segue 链接到单个容器视图的视图控制器?
【问题讨论】:
【参考方案1】:这完全取决于每个视图/视图控制器的具体功能。
但一般来说;我通常让每个“屏幕”(全帧视图)都有自己的 UIViewController。我通常制作屏幕 UIViews 的子视图。
【讨论】:
我已经编辑了我的问题。你能看到我在这里做错了什么吗?以上是关于多个容器视图 VS 链接到单个容器视图的多个视图控制器的主要内容,如果未能解决你的问题,请参考以下文章