图像幻灯片 Swift ios

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【中文标题】图像幻灯片 Swift ios【英文标题】:Image Slideshow Swift ios 【发布时间】:2015-02-24 06:22:39 【问题描述】:

我是 ios 开发新手。我正在尝试制作一个简单的全屏图像幻灯片。向左滑动时,幻灯片应显示下一张图片,向右滑动时幻灯片应显示上一张图片。

我有它的工作,但是,如果我快速连续滑动,我会得到一个空白屏幕,几乎就像动画没有跟上一样,然后当我等待片刻并再次滑动时,图像视图会加速进入放置并再次正常工作。知道我做错了什么吗?在使用动态数量的图像(这里它们是硬编码的)实现这样的图像轮播时,最佳实践是什么?

import UIKit

var imageArr = ["imageOne.jpg", "imageTwo.jpg", "imageThree.jpg", "imageFour.jpg", "imageFive.jpg"]
var imageIndex = 0;

class ViewController: UIViewController 

    var currImage = UIImageView()
    var rightImage = UIImageView()
    var leftImage = UIImageView()

    override func viewDidLoad() 
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.

        var bounds:CGRect = UIScreen.mainScreen().bounds
        var width:CGFloat = bounds.size.width
        var height:CGFloat = bounds.size.height


        currImage.frame = CGRect(x: 0.0, y: 0.0, width: width, height: height)
        currImage.image = UIImage(named: imageArr[imageIndex])

        rightImage.frame = CGRect(x: width, y: 0.0, width: width, height: height)
        rightImage.image = UIImage(named: imageArr[imageIndex + 1])

        leftImage.frame = CGRect(x: -width, y: 0.0, width: width, height: height)
        leftImage.image = UIImage(named: imageArr[imageArr.count - 1])

        self.view.addSubview(currImage)
        self.view.addSubview(rightImage)
        self.view.addSubview(leftImage)

        var swipeLeft = UISwipeGestureRecognizer(target: self, action: "handleSwipe:")
        swipeLeft.direction = UISwipeGestureRecognizerDirection.Left
        self.view.addGestureRecognizer(swipeLeft)

        var swipeRight = UISwipeGestureRecognizer(target: self, action: "handleSwipe:")
        swipeRight.direction = UISwipeGestureRecognizerDirection.Right
        self.view.addGestureRecognizer(swipeRight)
    

    override func didReceiveMemoryWarning() 
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.

    

    let transitionManager = TransitionManager()


    func handleSwipe(gesture: UIGestureRecognizer) 

        var bounds:CGRect = UIScreen.mainScreen().bounds
        var width:CGFloat = bounds.size.width
        var height:CGFloat = bounds.size.height

        if let swipeGesture = gesture as? UISwipeGestureRecognizer 

            if (swipeGesture.direction == UISwipeGestureRecognizerDirection.Left ) 

                UIView.animateWithDuration(0.5, delay: 0, usingSpringWithDamping: 0.8, initialSpringVelocity: 0.2, options: UIViewAnimationOptions.CurveEaseIn, animations: 


                    self.currImage.frame = CGRect(x: -width, y: 0.0, width: width, height: height)
                    self.rightImage.frame = CGRect(x: 0.0, y:0.0, width: width, height: height)

                    , completion:  finished in

                        if (!finished)  return 

                        imageIndex++
                        imageIndex = imageIndex <= imageArr.count-1 ? imageIndex : 0

                        var leftIndex = imageIndex - 1 < 0 ? imageArr.count - 1 : imageIndex - 1

                        self.leftImage.image = UIImage(named: imageArr[leftIndex])
                        self.leftImage.frame = CGRect(x: -width, y: 0.0, width: width, height: height)

                        var tempImg = self.currImage

                        self.currImage = self.rightImage

                        self.rightImage = tempImg

                        self.rightImage.frame = CGRect(x: width, y: 0.0, width: width, height: height)

                        var rightIndex = imageIndex + 1 > imageArr.count - 1 ? 0 : imageIndex + 1
                        self.rightImage.image = UIImage(named: imageArr[rightIndex])

                )
            

            if (swipeGesture.direction == UISwipeGestureRecognizerDirection.Right) 


                UIView.animateWithDuration(0.5, delay: 0, usingSpringWithDamping: 0.8, initialSpringVelocity: 0.2, options: UIViewAnimationOptions.CurveEaseIn, animations: 

                    self.currImage.frame = CGRect(x: width, y: 0.0, width: width, height: height)
                    self.leftImage.frame = CGRect(x: 0.0, y: 0.0, width: width, height: height)

                    , completion:  finished in


                        imageIndex--
                        imageIndex = imageIndex < 0 ? imageArr.count - 1 : imageIndex

                        var rightIndex = imageIndex + 1 > imageArr.count - 1 ? 0 : imageIndex + 1

                        self.rightImage.image = UIImage(named: imageArr[rightIndex])
                        self.rightImage.frame = CGRect(x: width, y: 0.0, width: width, height: height)

                        var tempImg = self.currImage

                        self.currImage = self.tempImg
                        self.leftImage = tempCurr

                        self.leftImage.frame = CGRect(x: -width, y: 0.0, width: width, height: height)
                        var leftIndex = imageIndex - 1 < 0 ? imageArr.count - 1 : imageIndex - 1
                        self.leftImage.image = UIImage(named: imageArr[leftIndex])

                )
            

        
    

 

非常感谢任何帮助!

【问题讨论】:

在这一行:self.leftImage = tempCurr tempCurr 是什么?出现编译错误。 我想通了:var tempImg = self.currImage self.currImage = self.leftImage self.leftImage = tempImg 【参考方案1】:
@IBOutlet weak var imageView:UIImageView!

var i=Int()

override func viewDidLoad() 
    super.viewDidLoad()
    Timer.scheduledTimer(timeInterval: 3.0, target: self, selector: #selector(imageChange), userInfo: nil, repeats: true)
    // Do any additional setup after loading the view.


@objc func imageChange()
    self.imageView.image=images[i]
    if i<images.count-1
        i+=1
    
    else
        i=0
    

【讨论】:

【参考方案2】:

我已尝试将 CollectionView 用于轮播幻灯片,但对我来说并不奏效。我不喜欢为了让它在一行中显示图像而不得不采取的骇人听闻的方式,我也不喜欢它无法返回活动图像的事实(这里也有一些解决方法,但他们不看起来可靠)。因此,很自然地,我最终为我的目的构建了一个自定义幻灯片轮播。我将在这里分享代码,希望它可以帮助(或至少指导某人)遇到类似问题。

注意:我的轮播是全宽的,singleImagePerScreen 轮播,带有滑动识别器来滑动图像,并在图像处于活动状态时触发委托功能(我用它来显示活动图像 - “1 of 5”)。

已测试:SWIFT 5、XCode 12.2、iOS 14.2

// ImageCarouselView class

import UIKit

class ImageCarouselView: UIView 
    private let images: [UIImage?]
    private var index = 0
    private let screenWidth = UIScreen.main.bounds.width

    var delegate: ImageCarouselViewDelegate?

    lazy var previousImageView = imageView(image: nil, contentMode: .scaleAspectFit)
    lazy var currentImageView = imageView(image: nil, contentMode: .scaleAspectFit)
    lazy var nextImageView = imageView(image: nil, contentMode: .scaleAspectFit)

    lazy var previousImageLeadingConstraint: NSLayoutConstraint = 
        return previousImageView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: -screenWidth)
    ()

    lazy var currentImageLeadingConstraint: NSLayoutConstraint = 
        return currentImageView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 0)
    ()

    lazy var nextImageLeadingConstraint: NSLayoutConstraint = 
        return nextImageView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: screenWidth)
    ()

    init(_ images: [UIImage?]) 
        self.images = images

        super.init(frame: .zero)

        self.translatesAutoresizingMaskIntoConstraints = false

        setupLayout()
        setupImages()
        setupSwipeRecognizer()
    

    required init?(coder: NSCoder) 
        fatalError("init(coder:) has not been implemented")
    

    private func setupLayout() 
        self.subviews.forEach( $0.removeFromSuperview() )

        addSubview(previousImageView)
        addSubview(currentImageView)
        addSubview(nextImageView)

        previousImageLeadingConstraint = previousImageView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: -screenWidth)
        currentImageLeadingConstraint = currentImageView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 0)
        nextImageLeadingConstraint = nextImageView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: screenWidth)

        NSLayoutConstraint.activate([
            previousImageLeadingConstraint,
            previousImageView.centerYAnchor.constraint(equalTo: centerYAnchor),
            previousImageView.widthAnchor.constraint(equalToConstant: screenWidth),

            currentImageLeadingConstraint,
            currentImageView.centerYAnchor.constraint(equalTo: centerYAnchor),
            currentImageView.widthAnchor.constraint(equalToConstant: screenWidth),

            nextImageLeadingConstraint,
            nextImageView.centerYAnchor.constraint(equalTo: centerYAnchor),
            nextImageView.widthAnchor.constraint(equalToConstant: screenWidth),
        ])
    

    private func setupImages() 
        currentImageView.image = images[self.index]

        guard images.count > 1 else  return 

        if (index == 0) 
            previousImageView.image = images[images.count - 1]
            nextImageView.image = images[index + 1]
        

        if (index == (images.count - 1)) 
            previousImageView.image = images[index - 1]
            nextImageView.image = images[0]
        
    

    private func setupSwipeRecognizer() 
        guard images.count > 1 else  return 

        let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipes))
        let rightSwipe = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipes))

        leftSwipe.direction = .left
        rightSwipe.direction = .right

        self.addGestureRecognizer(leftSwipe)
        self.addGestureRecognizer(rightSwipe)
    

    @objc private func handleSwipes(_ sender: UISwipeGestureRecognizer) 
        if (sender.direction == .left) 
            showNextImage()
        

        if (sender.direction == .right) 
            showPreviousImage()
        
    

    private func showPreviousImage() 
        previousImageLeadingConstraint.constant = 0
        currentImageLeadingConstraint.constant = screenWidth

        UIView.animate(withDuration: 0.2, delay: 0.0, options: .curveEaseIn, animations: 
            self.layoutIfNeeded()
        , completion:  _ in
            self.nextImageView = self.currentImageView
            self.currentImageView = self.previousImageView
            self.previousImageView = self.imageView(image: nil, contentMode: .scaleAspectFit)

            self.index = self.index == 0 ? self.images.count - 1 : self.index - 1
            self.delegate?.imageCarouselView(self, didShowImageAt: self.index)
            self.previousImageView.image = self.index == 0 ? self.images[self.images.count - 1] : self.images[self.index - 1]

            self.setupLayout()
        )
    

    private func showNextImage() 
        nextImageLeadingConstraint.constant = 0
        currentImageLeadingConstraint.constant = -screenWidth

        UIView.animate(withDuration: 0.2, delay: 0.0, options: .curveEaseIn, animations: 
            self.layoutIfNeeded()
        , completion:  _ in
            self.previousImageView = self.currentImageView
            self.currentImageView = self.nextImageView
            self.nextImageView = self.imageView(image: nil, contentMode: .scaleAspectFit)

            self.index = self.index == (self.images.count - 1) ? 0 : self.index + 1
            self.delegate?.imageCarouselView(self, didShowImageAt: self.index)
            self.nextImageView.image = self.index == (self.images.count - 1) ? self.images[0] : self.images[self.index + 1]

            self.setupLayout()
        )
    

    func imageView(image: UIImage? = nil, contentMode: UIImageView.ContentMode) -> UIImageView 
        let view = UIImageView()

        view.image = image
        view.contentMode = contentMode
        view.translatesAutoresizingMaskIntoConstraints = false

        return view
    


// ImageCarouselViewDelegate

import UIKit

protocol ImageCarouselViewDelegate: NSObjectProtocol 
    func imageCarouselView(_ imageCarouselView: ImageCarouselView, didShowImageAt index: Int)


// Usage

let slideshowView = ImageCarouselView(images) // initialize

self.slideshowView.delegate = self // set delegate in viewDidLoad()

extension YourViewController: ImageCarouselViewDelegate 
    func imageCarouselView(_ imageCarouselView: ImageCarouselView, didShowImageAt index: Int) 
        // do something with index
    

【讨论】:

【参考方案3】:

您可以添加集合视图,在自定义集合视图单元格中添加图像,然后在集合视图的道具面板上执行 选中 Paging Enabled。使用定时器自动滑动

【讨论】:

我在这里是因为我认为这种方法可行。但在不同的屏幕尺寸下,这种方法会产生问题

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