UICollectionView(插入和删除项目)的奇怪动画行为[关闭]
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【中文标题】UICollectionView(插入和删除项目)的奇怪动画行为[关闭]【英文标题】:Weird animation behaviour with UICollectionView (insert & delete item) [closed] 【发布时间】:2013-01-24 16:31:07 【问题描述】:从 UICollectionView 插入或删除项目时,动画期间似乎出现了一个额外的单元格,并且这个额外的单元格向错误的方向移动。我用 UITableView 也试过了,没问题。
问题视频在这里:https://dl.dropbox.com/u/11523469/CollectionViewBug.mov,左侧是集合视图,右侧是表格视图。每个单元格中的数字是该单元格创建时的indexPath.item值。
该问题首先在 0:08 到 0:12(插入)之间的视频中出现,然后在 0:16 到 0:20(删除)再次出现。
项目可在此处获得:https://dl.dropbox.com/u/11523469/CollectionViewBug.zip
即插入单元格时,插入单元格下方的所有单元格都会向下移动,以便为新单元格腾出空间。但是这个额外的单元格出现并与其他单元格重叠并向上移动。
同样,当删除一个单元格时,被删除单元格下方的所有单元格都会向上移动,以填补该单元格原来所在的位置。但是这个额外的单元格出现并与其他单元格重叠并向下移动。
在集合视图上执行的第一个操作(插入或删除)不会导致此问题。但在所有后续操作中,问题都存在。
有没有其他人在使用 UICollectionView 时遇到过同样的问题?有没有人有解决方案或解决方法?
谢谢!
【问题讨论】:
【参考方案1】:我想出了一个解决方法,它似乎可以解决问题,但对所提供的示例非常具体。我的猜测是,当单元格被重用时,它们的起点错误,这会导致奇怪的动画。
我将 Storyboard 更改为使用 UICollectionViewFlowLayout 的子类:
// MyFlowLayout - subclass of UICollectionViewFlowLayout
#import "MyFlowLayout.h"
@interface MyFlowLayout ()
@property (strong) NSMutableArray *deleteIndexPaths;
@property (strong) NSMutableArray *insertIndexPaths;
@property (assign) float rowOffset;
@end
@implementation MyFlowLayout
-(id)initWithCoder:(NSCoder *)aDecoder
if (self = [super initWithCoder:aDecoder])
// minimumInteritemSpacing may be adjusted upwards but this example ignores that
self.rowOffset = self.itemSize.height + self.minimumInteritemSpacing;
return self;
// As per Mark Pospesel corrections to CircleLayout
- (void)prepareForCollectionViewUpdates:(NSArray *)updateItems
// Keep track of insert and delete index paths
[super prepareForCollectionViewUpdates:updateItems];
self.deleteIndexPaths = [NSMutableArray array];
self.insertIndexPaths = [NSMutableArray array];
for (UICollectionViewUpdateItem *update in updateItems)
if (update.updateAction == UICollectionUpdateActionDelete)
[self.deleteIndexPaths addObject:update.indexPathBeforeUpdate];
else if (update.updateAction == UICollectionUpdateActionInsert)
[self.insertIndexPaths addObject:update.indexPathAfterUpdate];
- (void)finalizeCollectionViewUpdates
[super finalizeCollectionViewUpdates];
// release the insert and delete index paths
self.deleteIndexPaths = nil;
self.insertIndexPaths = nil;
// The next two methods have misleading names as they get called for all visible cells on both insert and delete
- (UICollectionViewLayoutAttributes *)initialLayoutAttributesForAppearingItemAtIndexPath:(NSIndexPath *)itemIndexPath
// Must call super
UICollectionViewLayoutAttributes *attributes = [super initialLayoutAttributesForAppearingItemAtIndexPath:itemIndexPath];
if (!attributes)
attributes = [self layoutAttributesForItemAtIndexPath:itemIndexPath];
if ([self.insertIndexPaths containsObject:itemIndexPath])
// Initial position for an inserted cell is it's final position - fades in
CGRect frame = attributes.frame;
frame.origin.y = itemIndexPath.row * self.rowOffset;
attributes.frame = frame;
attributes.zIndex = -1; // stop the inserted cell bleeding through too early in the animation
if ([self.deleteIndexPaths count])
NSIndexPath *deletedPath = self.deleteIndexPaths[0]; // Might be more than one but this example ignores that
if (itemIndexPath.row > deletedPath.row)
// Anything after the deleted cell needs to slide up from the position below it's final position
// Anything before the deleted cell doesn't need adjusting
CGRect frame = attributes.frame;
frame.origin.y = ((itemIndexPath.row + 1) * self.rowOffset);
attributes.frame = frame;
return attributes;
- (UICollectionViewLayoutAttributes *)finalLayoutAttributesForDisappearingItemAtIndexPath:(NSIndexPath *)itemIndexPath
UICollectionViewLayoutAttributes *attributes = [super finalLayoutAttributesForDisappearingItemAtIndexPath:itemIndexPath];
if (!attributes)
attributes = [self layoutAttributesForItemAtIndexPath:itemIndexPath];
// I would have expected the final positions to already be correct but my guess is that re-used cells
// are not considered until after the animation block settings have been generated
CGRect frame = attributes.frame;
frame.origin.y = itemIndexPath.row * self.rowOffset;
attributes.frame = frame;
if ([self.deleteIndexPaths containsObject:itemIndexPath])
// Fade out the deleted cell
attributes.alpha = 0.0;
return attributes;
@end
【讨论】:
谢谢你,它有效(对我的实际项目进行了一些调整)。你同意这是 ios 中的一个错误吗?这肯定不是预期的行为吗? 是的,我称之为错误。我相当确定只有重复使用的单元格才会出现意外的动画行为。 感谢您发布此信息。非常有用。 不知道为什么,但这并没有解决我的问题。插入后的单元格首先呈现在第一个插入位置,然后移动到正确的位置。它看起来很丑……我找不到任何解决方案……苹果为什么不解决这个问题没有道理……感谢您的任何建议。马丁。【参考方案2】:如果有人来这里寻找 MonoTouch 的答案,这就是我通过翻译 Gareth's answer 得到的。
一个基类,定义EnableAnimationFix
和两个虚方法:ApplyAnimationFixToAppearingItem
和ApplyAnimationFixToDisappearingItem
。
public class CollectionViewFlowLayout : UICollectionViewFlowLayout
protected List<int> _insertedItems = new List<int> ();
protected List<int> _deletedItems = new List<int> ();
protected virtual bool EnableAnimationFix
get return false;
protected virtual void ApplyAnimationFixToAppearingItem (int index, UICollectionViewLayoutAttributes attrs)
throw new NotImplementedException ();
protected virtual void ApplyAnimationFixToDisappearingItem (int index, UICollectionViewLayoutAttributes attrs)
throw new NotImplementedException ();
public override UICollectionViewLayoutAttributes InitialLayoutAttributesForAppearingItem (NSIndexPath path)
var attrs = base.InitialLayoutAttributesForAppearingItem (path);
if (!EnableAnimationFix)
return attrs;
attrs = attrs ?? LayoutAttributesForItem (path);
if (attrs != null)
ApplyAnimationFixToAppearingItem (path.Row, attrs);
return attrs;
public override UICollectionViewLayoutAttributes FinalLayoutAttributesForDisappearingItem (NSIndexPath path)
var attrs = base.FinalLayoutAttributesForDisappearingItem (path);
if (!EnableAnimationFix)
return attrs;
if (attrs == null && _deletedItems.Contains (path.Row))
// Calling LayoutAttributesForItem will cause an exception so we return now.
// I think this happens when last and only item is deleted, and there are no other cells in cell pool.
return null;
attrs = attrs ?? LayoutAttributesForItem (path);
if (attrs != null)
ApplyAnimationFixToDisappearingItem (path.Row, attrs);
return attrs;
public override void PrepareForCollectionViewUpdates (UICollectionViewUpdateItem [] updateItems)
base.PrepareForCollectionViewUpdates (updateItems);
if (!EnableAnimationFix)
return;
_insertedItems.Clear ();
_deletedItems.Clear ();
foreach (var update in updateItems)
if (update.UpdateAction == UICollectionUpdateAction.Insert)
_insertedItems.Add (update.IndexPathAfterUpdate.Row);
else if (update.UpdateAction == UICollectionUpdateAction.Delete)
_deletedItems.Add (update.IndexPathBeforeUpdate.Row);
public override void FinalizeCollectionViewUpdates ()
base.FinalizeCollectionViewUpdates ();
if (!EnableAnimationFix)
return;
_insertedItems.Clear ();
_deletedItems.Clear ();
这是我实际的集合视图布局代码:
public class DraftsLayout : CollectionViewFlowLayout
// ...
protected override bool EnableAnimationFix
get return true;
protected override void ApplyAnimationFixToAppearingItem (int index, UICollectionViewLayoutAttributes attrs)
if (_insertedItems.Contains (index))
SetXByIndex (attrs, index);
attrs.ZIndex = -1;
int deletedToTheLeft = _deletedItems.Count (i => i < index);
if (deletedToTheLeft > 0)
SetXByIndex (attrs, index + deletedToTheLeft);
protected override void ApplyAnimationFixToDisappearingItem (int index, UICollectionViewLayoutAttributes attrs)
SetXByIndex (attrs, index);
if (_deletedItems.Contains (index))
attrs.Alpha = 0;
const int SnapStep = 150;
static void SetXByIndex (UICollectionViewLayoutAttributes attrs, int index)
var frame = attrs.Frame;
frame.X = index * SnapStep;
attrs.Frame = frame;
请注意,此代码应该可以很好地处理一批中的多个删除。 向加雷斯致敬。
【讨论】:
【参考方案3】:我一直在使用 reloadData 或 reloadItemsAtIndexPaths 遇到各种奇怪的动画行为。当我不使用这些方法时,动画行为似乎像宣传的那样工作。
【讨论】:
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