Swift - 动态数组和改变视图
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【中文标题】Swift - 动态数组和改变视图【英文标题】:Swift - dynamic array and changing the views 【发布时间】:2014-12-10 11:16:14 【问题描述】:让我开始解释我刚刚开始从事我的第一个项目。该项目是一个非常简单的流行词类游戏,虽然有名人姓名 - 用户将名人姓名添加到数组中,然后使用开始按钮,名人标签会在数组中发生变化。
在编写代码时,我遇到了一个错误:当我切换视图(从添加名人到播放)时,在添加名人中定义的整个数组都消失了。我调查了这个问题,结果发现,每当我从 Add Celebrity 视图更改视图时,数组就会消失。
这是我的代码:
@IBOutlet var addCelebrityText: UITextField!
@IBOutlet var numberOfPlayers: UITextField!
@IBOutlet var numberOfCelebrities: UITextField!
@IBOutlet var timeSet: UITextField!
@IBOutlet var timerField: UILabel!
@IBOutlet var celebField: UILabel!
@IBAction func scoreButton(sender: AnyObject)
println(celebrityName)
@IBOutlet var startButtonField: UIButton!
@IBAction func startButton(sender: AnyObject)
shuffle(&celebrityName)
celebField.text = "\(celebrityName[1])"
startGame();
@IBAction func saveSettingsButton(sender: AnyObject)
@IBAction func test(sender: AnyObject)
shuffle(&celebrityName)
println(celebrityName)
@IBAction func addCelebrityButton(sender: AnyObject)
if addCelebrityText.text.isEmpty
let emptyAlert = UIAlertController(title: "No name celebrity", message: "You have to write down name of the celebrity", preferredStyle: UIAlertControllerStyle.Alert)
emptyAlert.addAction(UIAlertAction(title: "Ok", style: UIAlertActionStyle.Default, handler: nil))
self.presentViewController(emptyAlert, animated: true, completion: nil)
else
let confirmAlert = UIAlertController(title: "Confirm", message: "Are you sure you want to add \(addCelebrityText.text) into the game?" , preferredStyle: .Alert)
confirmAlert.addAction(UIAlertAction(title:"Yes", style: UIAlertActionStyle.Default, handler: (confirmAction)-> Void in self.addCelebrity(); println("\(self.addCelebrityText.text) added into the database")))
confirmAlert.addAction(UIAlertAction(title: "Cancel", style: UIAlertActionStyle.Cancel, handler: nil))
presentViewController(confirmAlert, animated: true, completion: nil)
var celebrityName = [String]()
override func viewDidLoad()
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
override func didReceiveMemoryWarning()
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
override func touchesBegan(touches: NSSet, withEvent event: UIEvent)
self.view.endEditing(true)
func addCelebrity()
celebrityName.append(addCelebrityText.text)
var startTime = NSTimeInterval()
var timer = NSTimer()
var gameTime:Double = 60
func startGame()
startButtonField.setTitle("PAUSE", forState: .Normal)
let aSelector : Selector = "updateTime"
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: aSelector, userInfo: nil, repeats: true)
startTime = NSDate.timeIntervalSinceReferenceDate()
func updateTime()
var currentTime = NSDate.timeIntervalSinceReferenceDate()
var elapsedTime = currentTime - startTime
var seconds = gameTime-elapsedTime
if seconds > 0
elapsedTime -= NSTimeInterval(seconds)
println("\(Int(seconds))")
timerField.text = "\(Int(seconds))"
else
timer.invalidate()
startButtonField.setTitle("START", forState: .Normal)
func shuffle<C: MutableCollectionType where C.Index == Int>(inout list: C)
let count = countElements(list)
for i in 0..<(count - 1)
let j = Int(arc4random_uniform(UInt32(count - i))) + i
swap(&list[i], &list[j])
【问题讨论】:
【参考方案1】:您最好使用单例类声明的数组,以便保留数组中的值。
【讨论】:
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