如何在 Java 中生成音效?

Posted

技术标签:

【中文标题】如何在 Java 中生成音效?【英文标题】:How to generate sound effects in Java? 【发布时间】:2008-11-17 21:47:08 【问题描述】:

我正在寻找可用于在运行时生成声音的 Java 代码,而不是播放现有的声音文件。

例如,生成 440 Hz、持续 2 毫秒的锯齿波形的最佳代码是什么? 源代码赞赏!

我记得我的 Commodore 128 有一个简单的声音命令,它将声音、频率、波形和持续时间作为参数来定义声音。这在很多简单的情况下(快速而肮脏的游戏、声音实验等)都非常有效。

我正在寻找类似声音的音效,而不是音乐或 MIDI(JFugue 库很好地涵盖了这些)。

【问题讨论】:

【参考方案1】:

这是一个可能有帮助的示例。这会产生正弦波:

package notegenerator;

import java.io.IOException;

/**
 * Tone generator and player.
 * 
 * @author Cesar Vezga vcesar@yahoo.com
 */
public class Main 

public static void main(String[] args) throws IOException 

    Player player = new Player();

    player.play(BeachRock.getTack1(),BeachRock.getTack2());



 

 package notegenerator;

 public class BeachRock 

// GUITAR
static String gs1 = "T332 A4-E4 F#5-C6 E5-A5 T166 G5 A5 F#5 A5 F5 A5 E5-A5 E3 G3 G#3 ";
static String gs2 = "A3 A3 A3 G3 E3 E3 G3 G#3 ";
static String gs3 = "A3 A3 A3 G3 E3 A3 C4 C#4 ";
static String gs4 = gs2 + gs2 + gs2 + gs3;
static String gs5 = "D4 D4 D4 C4 A3 A3 C4 D#4 ";
static String gs6 = "D4 D4 D4 C4 A3 E3 G3 G#3 ";
static String gs7 = gs4 + gs5 + gs6 + gs2 + "A3 A3 A3 G3 E3 B3 D3 D#3 ";
static String gs8 = "E4 E4 E4 D4 B3 B3 E4 B3 " + gs6 + gs2;
static String gs9 = "x E3-B3 E3-B3 E3-B3 E3-B3 E3 G3 G#3 ";
static String gs10 = gs7 + gs8 + gs9;
static String gs11 = "A3-D4 X*7 X*16 X*5 E3 G3 G#3 ";
static String guitar = gs1 + gs10 + gs11 + gs10 + gs11 + "A3 A3 A3";

// DRUMS
static String ds1 = "D2 X D3 D3 X*2 D3 X ";
static String ds2 = "D2 X D3 D3 X D3 D3 D3 ";
static String ds3 = "D2 D3 D3 D3 D3 T83 D3 D3 T166 D3 ";
static String ds4 = ds1 + ds1 + ds1 + ds2;
static String ds5 = ds1 + ds1 + ds1 + ds3;
static String ds6 = "D2*2 D3 D3 X*2 D3*2 ";
static String ds7 = "D2*2 D3 D3 X D3 D3 D3 ";
static String ds8 = ds6 + ds6 + ds6 + ds7;

static String drums = "V25 T166 X*16 " + ds4 + ds4 + ds5 + ds8 + ds4 + ds4
        + ds5 + ds8;

public static String getTack1()
    return guitar;


public static String getTack2()
    return drums;





package notegenerator;

import java.util.HashMap;

/**
 * 
 * Physics of Music - Notes
 * 
 * Frequencies for equal-tempered scale
 * This table created using A4 = 440 Hz
 * Speed of sound = 345 m/s = 1130 ft/s = 770 miles/hr
 *  
 *  ("Middle C" is C4 )
 * 
 * http://www.phy.mtu.edu/~suits/notefreqs.html
 * 
 * @author Cesar Vezga <vcesar@yahoo.com>
 *
 */
 public class Notes 


private static final Object[] notes = 
"C0",16.35,
"C#0/Db0",17.32,
"D0",18.35,
"D#0/Eb0",19.45,
"E0",20.6,
"F0",21.83,
"F#0/Gb0",23.12,
"G0",24.5,
"G#0/Ab0",25.96,
"A0",27.5,
"A#0/Bb0",29.14,
"B0",30.87,
"C1",32.7,
"C#1/Db1",34.65,
"D1",36.71,
"D#1/Eb1",38.89,
"E1",41.2,
"F1",43.65,
"F#1/Gb1",46.25,
"G1",49.00,
"G#1/Ab1",51.91,
"A1",55.00,
"A#1/Bb1",58.27,
"B1",61.74,
"C2",65.41,
"C#2/Db2",69.3,
"D2",73.42,
"D#2/Eb2",77.78,
"E2",82.41,
"F2",87.31,
"F#2/Gb2",92.5,
"G2",98.00,
"G#2/Ab2",103.83,
"A2",110.00,
"A#2/Bb2",116.54,
"B2",123.47,
"C3",130.81,
"C#3/Db3",138.59,
"D3",146.83,
"D#3/Eb3",155.56,
"E3",164.81,
"F3",174.61,
"F#3/Gb3",185.00,
"G3",196.00,
"G#3/Ab3",207.65,
"A3",220.00,
"A#3/Bb3",233.08,
"B3",246.94,
"C4",261.63, // Middle C
"C#4/Db4",277.18,
"D4",293.66,
"D#4/Eb4",311.13,
"E4",329.63,
"F4",349.23,
"F#4/Gb4",369.99,
"G4",392.00,
"G#4/Ab4",415.3,
"A4",440.00,
"A#4/Bb4",466.16,
"B4",493.88,
"C5",523.25,
"C#5/Db5",554.37,
"D5",587.33,
"D#5/Eb5",622.25,
"E5",659.26,
"F5",698.46,
"F#5/Gb5",739.99,
"G5",783.99,
"G#5/Ab5",830.61,
"A5",880.00,
"A#5/Bb5",932.33,
"B5",987.77,
"C6",1046.5,
"C#6/Db6",1108.73,
"D6",1174.66,
"D#6/Eb6",1244.51,
"E6",1318.51,
"F6",1396.91,
"F#6/Gb6",1479.98,
"G6",1567.98,
"G#6/Ab6",1661.22,
"A6",1760.00,
"A#6/Bb6",1864.66,
"B6",1975.53,
"C7",2093.00,
"C#7/Db7",2217.46,
"D7",2349.32,
"D#7/Eb7",2489.02,
"E7",2637.02,
"F7",2793.83,
"F#7/Gb7",2959.96,
"G7",3135.96,
"G#7/Ab7",3322.44,
"A7",3520.00,
"A#7/Bb7",3729.31,
"B7",3951.07,
"C8",4186.01,
"C#8/Db8",4434.92,
"D8",4698.64,
"D#8/Eb8",4978.03

;

private HashMap<String,Double> noteMap;

public Notes()
    noteMap = new HashMap<String,Double>();
    for(int i=0; i<notes.length; i=i+2)
        String name = (String)notes[i];
        double freq = (Double)notes[i+1];
        String[] keys = name.split("/");
        for(String key : keys)
            noteMap.put(key,  freq);
            System.out.println(key);
        
    



public byte[] getCordData(String keys, double duration)
    int N = (int) (8000 * duration/1000);
    byte[] a = new byte[N+1];
    String[] key = keys.split(" ");
    int count=0;
    for(String k : key)
        double freq = getFrequency(k);
        byte[] tone = tone(freq,duration);
            if(count==0)
               a = tone;
            else
               a = addWaves(a,tone);
            
        count++;
    

    return a;



public byte[] addWaves(byte[] a, byte[] b)
    int len = Math.max(a.length, b.length);
    byte[] c = new byte[len];
    for(int i=0; i<c.length; i++)
        byte aa = ( i < a.length ? a[i] : 0);
        byte bb = ( i < b.length ? b[i] : 0);

           c[i] = (byte) (( aa + bb ) / 2);
    
    return c;



public double getFrequency(String key)
    Double f = noteMap.get(key);
    if(f==null)
        System.out.println("Key not found. "+key);
        f = 0D;
    
    return f;


public byte[] tone(String key, double duration) 
    double freq = getFrequency(key);

    return tone(freq,duration); 
  

 public byte[] tone(double hz, double duration) 
        int N = (int) (8000 * duration/1000);
        byte[] a = new byte[N+1];
        for (int i = 0; i <= N; i++) 
            a[i] = (byte) ( Math.sin(2 * Math.PI * i * hz / 8000) * 127 );
        
        return a; 
  




package notegenerator;

import java.io.ByteArrayOutputStream;
import java.io.FileOutputStream;
import java.io.IOException;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.Audiosystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;

public class Player 

private SourceDataLine line = null;

private Notes notes = new Notes();

private long time = 250;

private double volumen = 1;

public void play(String keys) 

    byte[] data = parse(keys);

    start();

    line.write(data, 0, data.length);

    stop();



public void play(String... track) 

    byte[] data2 = parseAll(track);

    if (data2 != null) 
        start();

        line.write(data2, 0, data2.length);

        stop();
    



private byte[] parseAll(String... track) 

    byte[] data2 = null;

    for (String t : track) 
        byte[] data1 = parse(t);
        if (data2 == null) 
            data2 = data1;
         else 
            data2 = notes.addWaves(data1, data2);
        
    

    return data2;



private byte[] parse(String song) 
    time = 250;

    volumen = 1;

    ByteArrayOutputStream baos = new ByteArrayOutputStream();

    String[] key = song.split(" ");

    byte[] data = null;

    for (String k : key) 
        int mult = 1;

        if (k.indexOf("*") > -1) 
            String keyAux = k.split("\\*")[0];
            mult = Integer.parseInt(k.split("\\*")[1]);
            k = keyAux;
         else if (k.startsWith("T")) 
            time = Long.parseLong(k.substring(1));
            continue;
         else if (k.startsWith("V")) 
            volumen =  Double.parseDouble(k.substring(1)) / 100;

            if(volumen>1) volumen = 1;
            if(volumen<0) volumen = 0;

            continue;
        

        if (k.indexOf("-") > -1) 
            k = k.replaceAll("-", " ").trim();
            data = notes.getCordData(k, time * mult);
         else 
            data = notes.tone(k, time * mult);
        

        volumen(data);

        try 
            baos.write(data);
         catch (IOException e) 
            // TODO Auto-generated catch block
            e.printStackTrace();
        

    

    return baos.toByteArray();





private void volumen(byte[] data) 
    for(int i=0; i<data.length; i++)
        data[i] = (byte) (data[i] * volumen);
    



private void stop() 
    line.drain();
    line.stop();



private void start() 

    AudioFormat format = new AudioFormat(8000.0F, 8, 1, true, false);

    SourceDataLine.Info info = new DataLine.Info(SourceDataLine.class,
            format); // format
    // is
    // an
    // AudioFormat
    // object
    if (!AudioSystem.isLineSupported(info)) 
        System.out.println("Format not supported");
        System.exit(1);
    

    // Obtain and open the line.
    try 
        line = (SourceDataLine) AudioSystem.getLine(info);
        line.open(format);
     catch (LineUnavailableException ex) 
        ex.printStackTrace();
    

    // Assume that the TargetDataLine, line, has already
    // been obtained and opened.
    int numBytesRead;

    line.start();



public void save(String track, String fname) throws IOException 
    byte[] data = parse(track);

    FileOutputStream fos = new FileOutputStream(fname);

    fos.write(data);
    fos.flush();
    fos.close();




【讨论】:

【参考方案2】:

您可以轻松地在 Java 中生成采样的声音数据并播放它,而无需使用本机代码。如果你在谈论 MIDI,事情可能会变得棘手,但我还没有涉足那个领域。

要生成采样的声音数据,您必须将过程倒退。我们将像 A-to-D 一样工作,并随着时间的推移对连续的声音函数进行采样。您的声卡通过麦克风或线路输入为音频做同样的事情。

首先,选择一个采样率(不是我们生成的音调的频率)。让我们选择 44100 hz,因为这可能是声卡播放速率(因此没有采样率转换,除非硬件做到这一点,否则这并不容易)。

// in hz, number of samples in one second
sampleRate = 44100

// this is the time BETWEEN Samples
samplePeriod = 1.0 / sampleRate

// 2ms
duration = 0.002;
durationInSamples = Math.ceil(duration * sampleRate);

time = 0;
for(int i = 0; i < durationInSamples; i++)

  // sample a sine wave at 440 hertz at each time tick
  // substitute a function that generates a sawtooth as a function of time / freq
  // rawOutput[i] = function_of_time(other_relevant_info, time);
  rawOutput[i] = Math.sin(2 * Math.PI * 440 * time);
  time += samplePeriod;


// now you can playback the rawOutput
// streaming this may be trickier

【讨论】:

对于像我这样的傻瓜,一旦你生成了它,你怎么玩它? @skiphoppy: Play samples using javax.sound【参考方案3】:

Java media framework 两者兼而有之。您可以播放录制的声音或使用 MIDI 接口合成您自己的声音和音乐。它还提供了一个混音器 API。

当然,如果您知道要播放的波形的详细信息,则可以定期“采样”该函数,并将生成的样本传递给播放 API,就好像它是预先录制的声音文件一样。

JMF 不是由 Sun 积极维护的,但有适用于各种平台的有效发行版。

我的第一台计算机是 Commodore 64,我记得 Tears for Fears 的 SID 芯片“人人都想统治世界”。我不知道this pure Java SID emulator 是否开源,但它可能会为您提供一些关于实现更高级别的 Attack-Decay-Sustain-Release 和波形功能的建议。

【讨论】:

模拟器的代码在 SourceForge 以 JaC64 的形式提供。【参考方案4】:

您想要的可能不是声音 API,而是某种合成器代码,我很确定您需要比 Java 允许的更多低级声音驱动程序控制(它是一种通常在“沙箱”中运行的解释语言)。

但好消息是,在谷歌上快速搜索“java sound synthesizing”会发现一个名为JSyn 的插件,它使用本地 C 方法(我猜这是一种方法)来生成声音。它似乎可以免费用于非商业用途,也可以在商业许可证中使用。 :)

【讨论】:

这完全是倒退。安全要求。沙盒小程序可以播放内存中生成的声音。 OTOH 使用任何本机库都需要经过数字签名且受信任的小程序。

以上是关于如何在 Java 中生成音效?的主要内容,如果未能解决你的问题,请参考以下文章

如何在java中生成一个随机的15位长[重复]

如何在 Java 中生成随机排列?

如何在 Java 中生成 SALT 值?

如何在Java中生成随机字符串[重复]

如何在 Java 中生成特定范围内的随机整数?

如何在 Java 中生成特定范围内的随机整数?