使用 AVAudio 循环播放 mp3
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【中文标题】使用 AVAudio 循环播放 mp3【英文标题】:Loop mp3 with AVAudio 【发布时间】:2021-04-06 18:33:57 【问题描述】:我尝试循环播放一个 mp3 文件,以便在播放时更改其音高。 我可以更改音高,但无法循环播放文件。这是我的代码:
import AVKit
class ViewController: UIViewController
@IBOutlet weak var speedSlider: UISlider!
@IBOutlet weak var speedLabel: UILabel!
let pitchControl = AVAudioUnitTimePitch()
let engine = AVAudioEngine()
override func viewDidLoad()
super.viewDidLoad()
do try playSound(soundName: "audiSound1") catch
@IBAction func speedSlided(_ sender: Any)
pitchControl.pitch = speedSlider.value
speedLabel.text = String(speedSlider.value)
func playSound(soundName: String) throws
guard let url = Bundle.main.url(forResource: soundName, withExtension: "mp3") else return
let file = try AVAudioFile(forReading: url)
let audioPlayer = AVAudioPlayerNode()
engine.attach(audioPlayer)
engine.attach(pitchControl)
engine.connect(audioPlayer, to: pitchControl, format: nil)
engine.connect(pitchControl, to: engine.mainMixerNode, format: nil)
audioPlayer.scheduleFile(try! AVAudioFile(forReading: url), at: nil)
try engine.start()
audioPlayer.play()
为了让它循环,我尝试使用 AVAudioPCMBuffer(),请参阅:
import AVKit
class ViewController: UIViewController
@IBOutlet weak var speedSlider: UISlider!
@IBOutlet weak var speedLabel: UILabel!
let pitchControl = AVAudioUnitTimePitch()
let engine = AVAudioEngine()
override func viewDidLoad()
super.viewDidLoad()
do try playSound(soundName: "audiSound1") catch
@IBAction func speedSlided(_ sender: Any)
pitchControl.pitch = speedSlider.value
speedLabel.text = String(speedSlider.value)
func playSound(soundName: String) throws
guard let url = Bundle.main.url(forResource: soundName, withExtension: "mp3") else return
let file = try AVAudioFile(forReading: url)
let audioPlayer = AVAudioPlayerNode()
//New:
let audioFileBuffer = AVAudioPCMBuffer(pcmFormat: file.fileFormat, frameCapacity: AVAudioFrameCount(file.length))
try? file.read(into: audioFileBuffer!)
engine.attach(audioPlayer)
engine.attach(pitchControl)
engine.connect(audioPlayer, to: pitchControl, format: nil)
engine.connect(pitchControl, to: engine.mainMixerNode, format: nil)
audioPlayer.scheduleBuffer(audioFileBuffer!,at: nil, options: .loops, completionHandler: nil) //Changed
try engine.start()
audioPlayer.play()
但是当我运行项目时,它给了我一个 Thread 1: "required condition is false: isPCMFormat" 错误:/确切的错误信息是:
2021-04-06 20:31:51.824454+0200 avas[67546:8825321] [avae] AVAEInternal.h:76 所需条件为假:[AVAudioBuffer.mm:175:-[AVAudioPCMBuffer initWithPCMFormat:frameCapacity :]: (是PCM格式)] 2021-04-06 20:31:51.832637+0200 avas[67546:8825321] *** 由于未捕获的异常“com.apple.coreaudio.avfaudio”而终止应用程序,原因:“必需条件为 false:isPCMFormat”
我不知道如何让它以另一种(工作)方式循环。有人能帮我吗? :)
非常感谢!
【问题讨论】:
【参考方案1】:这行得通:
import AVKit
class ViewController: UIViewController
@IBOutlet weak var speedSlider: UISlider!
@IBOutlet weak var speedLabel: UILabel!
let pitchControl = AVAudioUnitTimePitch()
let engine = AVAudioEngine()
override func viewDidLoad()
super.viewDidLoad()
do try playSound(soundName: "audiSound1") catch
@IBAction func speedSlided(_ sender: Any)
pitchControl.pitch = speedSlider.value
speedLabel.text = String(speedSlider.value)
func playSound(soundName: String) throws
guard let url = Bundle.main.url(forResource: soundName, withExtension: "mp3") else return
let file = try AVAudioFile(forReading: url)
let audioPlayer = AVAudioPlayerNode()
let audioFormat = file.processingFormat
let audioFrameCount = UInt32(file.length)
let audioFileBuffer = AVAudioPCMBuffer(pcmFormat: audioFormat, frameCapacity: audioFrameCount)
try! file.read(into: audioFileBuffer!)
let mainMixer = engine.mainMixerNode
engine.attach(audioPlayer)
engine.attach(pitchControl)
engine.connect(audioPlayer, to: mainMixer, format: audioFileBuffer?.format)
engine.connect(audioPlayer, to: pitchControl, format:audioFileBuffer?.format)
engine.connect(pitchControl, to: engine.mainMixerNode, format: nil)
try engine.start()
audioPlayer.play()
audioPlayer.scheduleBuffer(audioFileBuffer!, at: nil, options: .loops, completionHandler: nil)
【讨论】:
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