Android声音播放延迟到while循环结束
Posted
技术标签:
【中文标题】Android声音播放延迟到while循环结束【英文标题】:Android sound playback delayed until while loop ends 【发布时间】:2015-03-09 00:22:42 【问题描述】:我遇到了这个让我很难受的安卓问题。
我正在开发一个应用程序,只要手机通过麦克风感应到噪音,我就会播放声音。逻辑的核心是一个 while 循环,它调用另一个类的声音播放方法。
当设置方法将循环的条件切换为false
时,该循环终止。问题出现在播放延迟到循环条件设置为false
时。循环结束后,它会以混乱的方式一次播放对声音播放方法的调用,而不是在每次循环中调用它时。
尽管线程化它并将声音播放方法调用粘贴在runOnUiThread
中,但仍然会发生这种情况。 MediaPlayer 和SoundPool
也会发生这种情况。我只希望playFart()
方法在被调用时准确播放。
NoiseActivatedFart
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.ImageButton;
import android.widget.TextView;
public class NoiseActivatedFart extends Activity
public static int raw = 0; //For debugging. Will be removed
public static int trigger = 0; //For debugging. Will be removed
private Animation press;
private boolean activate_button_state = true;
private EvaluateAmbientNoise evaluateAmbientNoise = new EvaluateAmbientNoise(this);
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);
setContentView(R.layout.noise_activated_fart);
final TextView debugTextView = (TextView) findViewById(R.id.debug);
press = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.press);
final ImageButton activateButton = (ImageButton) findViewById(R.id.activateButton);
activateButton.setOnClickListener(new View.OnClickListener()
public void onClick(View v)
if (activate_button_state)
activateButton.startAnimation(press);
activate_button_state = false;
//The Android.MediaRecorder documentation recommends that objects
//be used in their own threads, as it can really drag the main thread down
new Thread()
public void run()
evaluateAmbientNoise.startListening();
.start();
else
activateButton.startAnimation(press);
debugTextView.setText(raw + " " + trigger);
activate_button_state = true;
evaluateAmbientNoise.stopListening();
System.out.println("stop listening");
);
评估环境噪声
import android.content.Context;
import android.media.MediaRecorder;
import android.app.Activity;
class EvaluateAmbientNoise implements Runnable
Activity activity = new Activity();
int[] average = new int[10];
int averageNoiseLevel = 1;
int noiseTriggerLevel = 1;
Context context;
FartPlayer fartplayer = new FartPlayer();
MediaRecorder recorder = null;
boolean recorder_state = false;
boolean keepGoing = false;
/**
* Constructor
* The SoundPool object that is utilized by "fartPlayer"
* requires a context object to function, and gets it from here
*/
EvaluateAmbientNoise(Context input_context)
context = input_context;
public void run()
startListening();
/**
* startListening prepares and starts an Android.MediaRecorder object that is
* used for it's getMaxAmplitude() function. It checks the level of
* noise several times, averages them, and uses the average to determine a trigger level.
* It continues to check the levels and play a fart whenever the levels exceed the trigger.
* It continues until stopListening is called.
*/
public void startListening()
prepareMediaRecorder();
startMediaRecorder();
fartplayer.initSounds(context);
//Gather sound levels, average them, and use it to make a trigger
averageNoiseLevel = 0;
for (int counter = 0; counter < 10; counter++)
average[counter] = recorder.getMaxAmplitude();
System.out.println("getting values: " + average[counter]);
for (int i:average)
averageNoiseLevel += i;
System.out.println("averaging array: " + averageNoiseLevel);
averageNoiseLevel = averageNoiseLevel / average.length;
noiseTriggerLevel = (int)(averageNoiseLevel * 1.5);
System.out.println("average total : " + averageNoiseLevel);
System.out.println("trigger: " + noiseTriggerLevel);
//Listen for noise, and play a fart when the noise exceeds the trigger
keepGoing = true;
int currentLevel = 0;
while (keepGoing)
currentLevel = recorder.getMaxAmplitude();
if (currentLevel > (noiseTriggerLevel))
activity.runOnUiThread(new Runnable()
public void run()
fartplayer.playFart();
);
try
Thread.sleep(3000);
catch (InterruptedException e)
System.err.println("Caught Exception: " + e.getMessage());
System.out.println("tick");
public static void sleep()
System.out.println("sleeping 1000ms");
// Stops "startListening()"
public void stopListening()
keepGoing = false;
stopMediaRecorder();
/**
* start and stopMediaRecorder essentially staples a crude state flag to an
* Android.MediaRecorder object. This is needed because of the object's different states,
* and its simultaneous lack of state-checking functions.
*/
private void startMediaRecorder()
if (recorder_state == false)
recorder.start();
recorder_state = true;
private void stopMediaRecorder()
if (recorder_state == true)
recorder.stop();
recorder.release();
recorder = null;
recorder_state = false;
/**
* prepareMediaRecorder initializes the Android.MediaRecorder object before use.
* Any calls to MediaRecorder throw an exception otherwise
*/
public void prepareMediaRecorder()
recorder = new MediaRecorder();
recorder.setAudiosource(MediaRecorder.AudioSource.MIC);
recorder.setOutputFormat(MediaRecorder.OutputFormat.DEFAULT);
recorder.setAudioEncoder(MediaRecorder.AudioEncoder.DEFAULT);
recorder.setOutputFile("/dev/null/");
try
recorder.prepare();
catch (Exception e)
System.out.println("Caught IOException: " + e.getMessage());
放屁者
import android.app.Activity;
import android.content.Context;
import android.media.AudioManager;
import android.media.SoundPool;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class FartPlayer extends Activity
private final Random fartSelector = new Random();
private List<Integer> fartList = new ArrayList<Integer>();
SoundPool sp;
//Initializes the SoundPool object and loads some fart mp3s into it
public void initSounds(Context c)
sp = new SoundPool(5, AudioManager.STREAM_MUSIC, 0);
fartList.add(sp.load(c, R.raw.fart1, 1));
fartList.add(sp.load(c, R.raw.fart2, 1));
fartList.add(sp.load(c, R.raw.fart3, 1));
fartList.add(sp.load(c, R.raw.fart4, 1));
fartList.add(sp.load(c, R.raw.fart5, 1));
fartList.add(sp.load(c, R.raw.fart6, 1));
//Plays a random fart from the SoundPool when called
public void playFart()
sp.play(fartList.get(fartSelector.nextInt(fartList.size())),1f,1f,1,0,1f);
System.out.println("farting");
【问题讨论】:
【参考方案1】:问题出在这里:
public void initSounds(Context c)
sp = new SoundPool(5, AudioManager.STREAM_MUSIC, 0);
fartList.add(sp.load(c, R.raw.fart1, 1));
fartList.add(sp.load(c, R.raw.fart2, 1));
fartList.add(sp.load(c, R.raw.fart3, 1));
fartList.add(sp.load(c, R.raw.fart4, 1));
fartList.add(sp.load(c, R.raw.fart5, 1));
fartList.add(sp.load(c, R.raw.fart6, 1));
它一次加载所有声音,一旦播放,每个声音都会一次播放,因为每个声音都是一次加载和播放的。您可以尝试使用 MediaPlayer:
import android.content.Context;
import android.media.MediaPlayer;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class FartPlayer
private Random fartSelector = new Random();
private List<Integer> songs;
Context c;
MediaPlayer mp;
//Initializes the SoundPool object and loads some fart mp3s into it
public void initSounds(Context c)
this.c = c;
mp = new MediaPlayer();
songs = new ArrayList<Integer>();
songs.add(0, fart1);//starts at 0 so random isnt messed up
songs.add(1, fart2);
songs.add(2, fart3);
songs.add(3, fart4);
songs.add(4, fart5);
songs.add(5, fart6);
//Plays a random fart from the SoundPool when called
public void playFart()
int song;
song = songs.get(fartSelector.nextInt(songs.size()));//selects a random number from 0-5(up to 6)
mp = MediaPlayer.create(c, song);//sets up the output
mp.start();//plays
System.out.println("farting");
但是,可以通过加载一个声音来解决:
Random r = new Random();
public void initSounds(Context c)
this.c = c;
sp = new SoundPool(1, AudioManager.STREAM_MUSIC, 0);
songs = new ArrayList<Integer>();
songs.add(0, fart1);//starts at 0 so random isnt messed up
songs.add(1, fart2);
songs.add(2, fart3);
songs.add(3, fart4);
songs.add(4, fart5);
songs.add(5, fart6);
//Plays a random fart from the SoundPool when called
public void playFart()
int song;
song = songs.get(fartSelector.nextInt(songs.size()));//selects a random number from 0-5(up to 6)
sp.load(c, song, 1);//if this doesnt work, comment this answer
sp.play(fartList.get(r.nextInt(fartList.size())));
System.out.println("farting");
【讨论】:
以上是关于Android声音播放延迟到while循环结束的主要内容,如果未能解决你的问题,请参考以下文章