Java声音类不循环[关闭]
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【中文标题】Java声音类不循环[关闭]【英文标题】:Java sound class not looping [closed] 【发布时间】:2013-01-24 21:18:49 【问题描述】:我正在尝试开发一款游戏,但我找到了 2 个声音来源。
我在下面发布了整个课程,即使 looped_forever
或 loop_times
设置为这样做,它似乎也不会循环:
package com.jayitinc.ponygame;
import java.io.*;
import javax.sound.sampled.*;
public class Sound
Thread t;
String read;
String name;
AudioInputStream stream = null;
AudioFormat format = null;
// New sound, the String it it's location relative to your project folder.
// I suggest you add a class folder in the project properties to access the
// files from there.
public Sound(String read, String name)
sound = new File("sound/" + read);
try
stream = Audiosystem.getAudioInputStream(sound);
catch (Exception e)
e.printStackTrace();
format = stream.getFormat();
this.name = name;
// New sound with set volume
public Sound(String read, float volume, String name)
this(read, name);
setVolume(volume);
try
stream = AudioSystem.getAudioInputStream(sound);
catch (Exception e)
// TODO Auto-generated catch block
e.printStackTrace();
format = stream.getFormat();
public void play()
t = new Thread(play);
// Write you own file location here and be aware that it need to be an
// .wav file
t.start();
// ONLY USE IF YOU HAVE STARTED THE THREAD FIRST
public void stop()
// stops the sound thread from playing
t.stop();
// Just in case you would like to change it
public void setVolume(float volume)
this.volume = volume;
File sound;
boolean muted = false; // This should explain itself
float volume = 100.0f; // This is the volume that goes from 0 to 100
float pan = 0.0f; // The balance between the speakers 0 is both sides and it
// goes from -1 to 1
boolean isPlaying;
double seconds = 0.0d; // The amount of seconds to wait before the sound
// starts playing
boolean looped_forever = false; // It will keep looping forever if this is
// true
int loop_times = 0; // Set the amount of extra times you want the sound to
// loop (you don't need to have looped_forever set to
// true)
int loops_done = 0; // When the program is running this is counting the
// times the sound has looped so it knows when to stop
// The rest of this is pretty complicated, you don't need to bother with it.
final Runnable play = new Runnable() // This Thread/Runnable is for playing
// the sound
public void run()
try
// Check if the audio file is a .wav file
if (sound.getName().toLowerCase().contains(".wav"))
if (format.getEncoding() != AudioFormat.Encoding.PCM_SIGNED)
format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, format.getSampleRate(), format.getSampleSizeInBits() * 2, format.getChannels(), format.getFrameSize() * 2, format.getFrameRate(), true);
stream = AudioSystem.getAudioInputStream(format, stream);
SourceDataLine.Info info = new DataLine.Info(SourceDataLine.class, stream.getFormat(), (int) (stream.getFrameLength() * format.getFrameSize()));
SourceDataLine line = (SourceDataLine) AudioSystem.getLine(info);
line.open(stream.getFormat());
line.start();
// Set Volume
FloatControl volume_control = (FloatControl) line.getControl(FloatControl.Type.MASTER_GAIN);
volume_control.setValue((float) (Math.log(volume / 100.0f) / Math.log(10.0f) * 20.0f));
// Mute
BooleanControl mute_control = (BooleanControl) line.getControl(BooleanControl.Type.MUTE);
mute_control.setValue(muted);
FloatControl pan_control = (FloatControl) line.getControl(FloatControl.Type.PAN);
pan_control.setValue(pan);
int num_read = 0;
byte[] buf = new byte[line.getBufferSize()];
while ((num_read = stream.read(buf, 0, buf.length)) >= 0)
int offset = 0;
while (offset < num_read)
offset += line.write(buf, offset, num_read - offset);
line.drain();
line.stop();
if (looped_forever)
new Thread(play).start();
else if (loops_done < loop_times)
loops_done++;
new Thread(play).start();
catch (Exception ex)
ex.printStackTrace();
;
public int getLength()
long audioFileLength = sound.length();
int frameSize = format.getFrameSize();
float frameRate = format.getFrameRate();
float durationInSeconds = (audioFileLength / (frameSize * frameRate));
return (int) durationInSeconds;
public void setPan(float pan)
this.pan = pan;
public float getPan()
return pan;
public void setLoop(boolean loop)
looped_forever = loop;
public boolean getLoop()
return looped_forever;
public String getName()
return name;
public void setName(String name)
this.name = name;
编辑:我需要能够控制音量,所以如果你有其他课程,请确保它可以控制音量!
【问题讨论】:
您尝试过使用调试器吗? 为什么要每次都重新启动一个新线程,而不是多次将数据流发送到音频输出?这比它需要的复杂得多。 哇,有将近 200 行损坏的代码来循环声音! Java Sound tag Wiki 显示了仅在 24 LOC 中成功循环声音的代码。试试那个代码。 我没有编写这个代码,实际上我确实更改了那部分代码,但看看它是否有效。原来是: if (looped_forever) new Thread(play).start(); else if (loops_done @AndrewThompson 我以前也有过类似的东西,但是你如何控制音量? 【参考方案1】:(re
Clip
) ..你如何控制音量?
试试Java Sound tag Wiki 上看到的代码变体。
import java.net.URL;
import javax.sound.sampled.*;
import javax.swing.*;
import javax.swing.event.*;
public class VolumeControl
public static void main(String[] args) throws Exception
URL url = new URL(
"http://pscode.org/media/leftright.wav");
Clip clip = AudioSystem.getClip();
// getAudioInputStream() also accepts a File or InputStream
AudioInputStream ais = AudioSystem.
getAudioInputStream( url );
clip.open(ais);
Control[] c = clip.getControls();
FloatControl temp = null;
for (Control control : c)
System.out.println(control);
if (control.toString().toLowerCase().contains("master gain"))
// we found it!
temp = (FloatControl)control;
final FloatControl vol = temp;
clip.loop(Clip.LOOP_CONTINUOUSLY);
SwingUtilities.invokeLater(new Runnable()
public void run()
JComponent c = null;
if (vol!=null)
final JSlider volControl = new JSlider(
(int)(100*vol.getMinimum()),
(int)(100*vol.getMaximum()),
(int)(100*vol.getValue())
);
ChangeListener cl = new ChangeListener()
@Override
public void stateChanged(ChangeEvent e)
System.out.println( "Vol: " + volControl.getValue()/100f );
vol.setValue(volControl.getValue()/100f);
;
volControl.addChangeListener(cl);
c = volControl;
else
c = new JLabel("Close to exit!");
JOptionPane.showMessageDialog(null, c);
);
【讨论】:
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