C#异步套接字服务器没有收到来自Java客户端的响应
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【中文标题】C#异步套接字服务器没有收到来自Java客户端的响应【英文标题】:C# Asynchronous socket server doesn't receive response from Java client 【发布时间】:2013-11-21 00:43:00 【问题描述】:请耐心等待,这是一个复杂的问题,而且它是一段很长的代码,但我已经花了大约两周的时间试图让它发挥作用,沮丧程度非常非常高。任何帮助表示赞赏!
我有一个基于套接字的 Java 服务器和客户端,它使用基于 XML 的数据库。我将服务器替换为基于 C# 的与 mysql 数据库通信的服务器。客户端将保持原样,直到它也可以被替换,最早可能在明年年底,所以认为它是半透明的盒子(充其量),并且是不可变的。
我需要能够使用新服务器一次最多支持十几个 Java 客户端,如果我们扩展我们的设施,可能会支持几十个。
让客户端响应服务器花费了相当长的时间,但硬编码的服务器确实与客户端通信,尽管是以非常暴力的方式。这是我的概念证明,我认为使用 MSDN example 将代码转换为异步服务器会相对简单,我会去的。那是大约两周前的事了。上周五我们进行了一次代码审查,以帮助我将硬编码的东西放入异步服务器。我已经取得了一些成功,客户端响应它与用户名的初始联系,但任何进一步的通信都停止了(它应该发送一个基于 XML 的查询,服务器用一个基于 XML 的响应进行响应)。
这是程序流程:
启动服务器;
启动客户端;
服务器发送:“Login:
”但这实际上可以是任何东西
客户端发送:“USERNAME
”
服务器发送:“ACCEPTED
”
服务器发送:“ACCEPTED
”(不知道为什么需要这样,但客户端没有响应第一个服务器发送,我无法更改它)。
客户端发送:<PCBDataBaseCMD><Search><PCBID>33844</PCBID></Search></PCBDataBaseCMD>
服务器发送:
<Executing/>
<PCBDatabaseReply>
<SearchResult>
<SBE_PCB_Data PCBID='33844'>
<Creation ActionID='e2a7' User='DELLIOTTG:192.168.1.214' Date='2013-01-23T13:16:51' PCBID='33844'>
<PCBDrawing>10376A</PCBDrawing>
<AssemblyDrawing>41528F</AssemblyDrawing>
<Vendor>PCA</Vendor>
<PONumber>99999</PONumber>
</Creation>
<Assignment ActionID='e2c1' User='DELLIOTTG:192.168.1.228' Date='2013-01-23T15:30:00' PCBID='33844'>
<SBESerialNumber>04104743</SBESerialNumber>
</Assignment>
</SBE_PCB_Data>
</SearchResult>
</PCBDatabaseReply>
此 XML 将按预期显示在客户端中。
重置并等待下一个客户端请求。
这是硬编码的服务器(这将按原样编译):
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
class MyTcpListener
public static void Main()
Int32 port = 8955;
IPAddress localAddr = IPAddress.Parse("192.168.1.137");
TcpListener server = null;
server = new TcpListener(localAddr, port);
server.Start();
Socket socketForClient = server.AcceptSocket();
NetworkStream stream = new NetworkStream(socketForClient);
System.IO.StreamWriter streamWriter = new System.IO.StreamWriter(stream);
System.IO.StreamReader streamReader = new System.IO.StreamReader(stream);
string response1 = @"<Executing/>
<PCBDatabaseReply>
<SearchResult>
<SBE_PCB_Data PCBID='33844'>
<Creation ActionID='e2a7' User='DELLIOTTG:192.168.1.214' Date='2013-01-23T13:16:51' PCBID='33844'>
<PCBDrawing>10376A</PCBDrawing>
<AssemblyDrawing>41528F</AssemblyDrawing>
<Vendor>PCA</Vendor>
<PONumber>99999</PONumber>
</Creation>
<Assignment ActionID='e2c1' User='DELLIOTTG:192.168.1.228' Date='2013-01-23T15:30:00' PCBID='33844'>
<SBESerialNumber>04104743</SBESerialNumber>
</Assignment>
</SBE_PCB_Data>
</SearchResult>
</PCBDatabaseReply>";
try
while(true)
Console.WriteLine("Waiting for Client connection... ");
streamWriter.WriteLine("poke"); //this can literally be anything, just something to let the client know the server's there
streamWriter.Flush();
string userName = streamReader.ReadLine();
Console.WriteLine(userName);
streamWriter.WriteLine("ACCEPTED");
streamWriter.Flush();
streamWriter.WriteLine("ACCEPTED");
streamWriter.Flush();
string buffer = string.Empty;
bool sendFlag = true;
ASCIIEncoding encoder = new ASCIIEncoding();
char[] c = new char[512];
while (sendFlag)
streamReader.Read(c, 0, c.Length);
buffer += string.Join("", c);
streamReader.Read(c, 0, c.Length);
buffer += string.Join("", c);
Console.WriteLine(buffer);
if(streamReader.Peek() < 0 )
sendFlag = false;
else
Console.WriteLine("Apparently not at the end?");
Console.WriteLine("RECEIVED: " + buffer);
//
Console.WriteLine("SEND: " + response1);
streamWriter.Write(response1);
streamWriter.Flush();
catch(ObjectDisposedException ex)
Console.WriteLine("ObjectDisposedException: 0", ex);
catch(SocketException e)
Console.WriteLine("SocketException: 0", e);
finally
server.Stop();
streamReader.Dispose();
streamReader.Close();
Console.WriteLine("\nHit enter to continue...");
Console.Read();
我已将代码传输到异步服务器,但我不得不承认,我对所有部分如何协同工作以及状态对象如何引导流量的理解并不完美。我认为通信可能在 SendCallBack() 模块中中断,因为我没有发送“停止接收”消息,或者可能是“继续传输”消息,我不确定。
这里是异步服务器(这个不会编译,它遗漏了很多MySql、命令行处理等代码,以便缩短它)。
public static IPAddress IpAddress get; set;
private static readonly ManualResetEvent AllDone = new ManualResetEvent(false);
public static IPEndPoint GetIpEndPoint()
IpAddress = Dns.GetHostEntry(Dns.GetHostName()).AddressList.FirstOrDefault(addr => addr.AddressFamily.ToString() == "InterNetwork");
if (IpAddress != null)
IPEndPoint localEndPoint = new IPEndPoint(IpAddress, CommandLineOptions.Port);
return localEndPoint;
return null;
public class StateObject
public Socket workSocket = null;
public const int bufferSize = 1024;
public byte[] buffer = new byte[bufferSize];
public string UserName get; set;
public string XmlContent get; set;
public StringBuilder sb = new StringBuilder();
public StreamReader sr;
public StreamWriter sw;
public static void StartListening(IPEndPoint localEndPoint)
byte[] bytes = new Byte[1024];
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
listener.Bind(localEndPoint);
listener.Listen(100);
while (true)
AllDone.Reset();
Console.WriteLine("PCBDatabaseServer online awaiting a connection...");
listener.BeginAccept(AcceptCallback, listener);
AllDone.WaitOne();
catch (Exception e)
Log.Error(e.ToString());
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
public static void AcceptCallback(IAsyncResult ar)
try
AllDone.Set();
Socket listener = (Socket) ar.AsyncState;
Socket handler = listener.EndAccept(ar);
NetworkStream nwsHandle = new NetworkStream(handler);
StateObject acbState = new StateObject
workSocket = handler,
sw = new StreamWriter(nwsHandle) AutoFlush = true,
sr = new StreamReader(nwsHandle)
;
acbState.sw.WriteLine("poke");
handler.BeginReceive(acbState.buffer, 0, StateObject.bufferSize, 0, ReadCallback, acbState);
acbState.UserName = Encoding.UTF8.GetString(acbState.buffer);
Console.WriteLine(acbState.UserName);
catch (IOException ex)
Console.WriteLine(ex);
public static void ReadCallback(IAsyncResult ar)
try
StateObject rcbState = (StateObject) ar.AsyncState;
rcbState.sw.Write("ACCEPTED");//**this double call is required, the client has two ReadLine() statements, pretty sure the first write could be anything, and it only sees the second one, but I can't change the client**
rcbState.sw.Write("ACCEPTED");
string testMeToo = string.Empty;//this is where I'm trying to capture the XML data from the client, which should end up in rcbState.XmlContent, but I'm flailing here trying to get this to work.
bool sendFlag = true;
char[] c = new char[512];
while (sendFlag)
rcbState.sr.Read(c, 0, c.Length);
testMeToo = string.Join("", c);
rcbState.sr.Read(c, 0, c.Length);
testMeToo += string.Join("", c);
Console.WriteLine(testMeToo);
if (rcbState.sr.Peek() < 0)
sendFlag = false;
else
Console.WriteLine("Apparently not at the end?");
Console.WriteLine("RECEIVED: " + testMeToo);
rcbState.workSocket.BeginReceive(rcbState.buffer, 0, StateObject.bufferSize, 0, AcceptCallback, rcbState);
rcbState.XmlContent = Encoding.UTF8.GetString(rcbState.buffer);
Console.WriteLine("XML: " + rcbState.XmlContent);
rcbState.XmlContent += Encoding.UTF8.GetString(rcbState.buffer);
Console.WriteLine("XML: " + rcbState.XmlContent);
int bytesRead = rcbState.workSocket.EndReceive(ar);
string content = string.Empty;
//**things break down here, you can ignore this if statement**
if (bytesRead > 0)
while (bytesRead > 0)
rcbState.sb.Append(Encoding.ASCII.GetString(rcbState.buffer, 0, bytesRead));
content = rcbState.sb.ToString();
if (true)
Console.WriteLine("Read 0 bytes from socket. \nData : 1", content.Length, content);
Console.WriteLine(content);
Send(rcbState.workSocket, content);
else
rcbState.workSocket.BeginReceive(rcbState.buffer, 0, StateObject.bufferSize, 0, ReadCallback, rcbState);
catch (Exception ex)
Console.WriteLine(ex);
private static void Send(Socket handler, String data)
byte[] byteData = Encoding.ASCII.GetBytes(data);
NetworkStream nwsHandle = new NetworkStream(handler);
StateObject sendState = new StateObject
workSocket = handler,
sw = new StreamWriter(nwsHandle) AutoFlush = true
;
sendState.sw.Write(data);
//here is where I think the communication is breaking down, I think the client may be waiting for some signal to tell it to send the next bit, but I can't figure out what that may be.
private static void SendCallback(IAsyncResult ar)
try
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
NetworkStream nwsListen = new NetworkStream(listener);
NetworkStream nwsHandle = new NetworkStream(handler);
StateObject scbState = new StateObject
workSocket = handler,
sw = new StreamWriter(nwsHandle) AutoFlush = true ,
sr = new StreamReader(nwsListen)
;
int bytesSent = scbState.workSocket.EndSend(ar);
Console.WriteLine("Sent 0 bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
catch (Exception e)
Log.Error(e.ToString());
#endregion
这是我研究过的一些链接,第一个是我在回来时写的一个相关问题:Source-less black box client
C#<> Java socket communications
How to write a scalable TCP/IP based server
C# High Performance Socket Code
【问题讨论】:
【参考方案1】:需要考虑的几件事:
当您与客户端进行对话时,您的 AllDone.Wait() 将阻止您的接受线程。这种方式违背了异步 I/O 的目的,因为您希望服务器在接受连接后立即返回侦听连接,否则您的处理将被序列化。
BeginReceive(...) 将立即返回,当读取可能未完成时,您正在将数据从读取缓冲区分配给变量。
在您的接收回调中,您似乎正在发出更多异步读取 (BeginReceive)。不确定这是您想要的,因为您已经在与服务器的主接受线程分开的线程中运行。您可能需要考虑使用 rcbState.workSocket.Receive(...) 而不是 BeginReceive(),顺便说一下,它会完成返回到您的接受回调,该回调应该用于接受未完成读取的连接。因此,看来逻辑全错了。
所以我的总体建议是,一旦您进入 Accept 回调,在您获得的新套接字上使用同步读写,据我所知,您有一系列客户端/服务器交互来完成“交易”。一旦接受来自客户端的连接,执行额外的异步读/写似乎没有任何价值。你当时只是通过异步读/写来迷惑自己。
【讨论】:
感谢您的建议,我将是第一个承认我对此感到困惑的人!今天我会再戳一下,看看我是否可以利用你的 cmets。我认为您可能已经遇到了与异步和同步读取和写入有关的事务问题。我当然希望如此,我已经做好了完成这一切的准备。以上是关于C#异步套接字服务器没有收到来自Java客户端的响应的主要内容,如果未能解决你的问题,请参考以下文章