ios:更改 UIImage 的颜色

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【中文标题】ios:更改 UIImage 的颜色【英文标题】:ios: change the colors of a UIImage 【发布时间】:2012-09-05 22:46:51 【问题描述】:

我正在开发一个 Iphone 应用程序。

我有代表符号的 png 图片。符号全黑,背景透明。

有没有办法可以将黑色变成另一种颜色?我正在寻找的是可以帮助我选择我想要的颜色的东西,并且在使用符号时(在 UIImage 中)我可以让它们显示为我选择的颜色。

我四处搜索,发现了一个名为 OpenCV 的框架,它可以处理图像,但我不知道如何为图片重新着色。

非常感谢任何帮助和建议。

谢谢

【问题讨论】:

你为什么不在photoshop中编辑它?这对你来说更容易 我有 1500 个符号,每周都在变化。我不确定这是个好主意 【参考方案1】:

要使用objective-c 处理图像,主要你必须使用Quartz 2D/CoreGraphics 框架。我想这将是您完成任务的最简单方法。

Quartz 2D 指南的链接是here ,该指南非常全面。只需看看用颜色填充位图的某个地方。

我的博客里也有一些关于重度图像处理的记录,你可以看看,它可能会有所帮助。 http://levonp.blogspot.de/2012/05/quartz-getting-diff-images-of-two.html

当然,你也可以使用更高级的东西,如 OpenGL、OpenCV 等。

【讨论】:

【参考方案2】:

您可以创建存储 UIImageView 并更改 UIview 背景颜色的 UIView。

UIView *viewForImage = ....;
UIImageView *imageView = .....;
...

[viewForImage addSubview: imageView];
[self.view addSubview:viewForImage];
...

然后使用例如

[viewForImage setBackgroundColor: [UIColor redColor]];

【讨论】:

【参考方案3】:

你可以使用这个类别文件来改变图像的整个颜色......

.h 文件:

#import <UIKit/UIKit.h>

@interface UIImage (AddtionalFunctionalities)

//TintColor...
- (UIImage *)imageWithTint:(UIColor *)tintColor;
//scale and resize...
-(UIImage*)scaleToSize:(CGSize)size;

@end

.m 文件:

#import "UIImage+AddtionalFunctionalities.h"

@implementation UIImage (AddtionalFunctionalities)


- (UIImage *)imageWithTint:(UIColor *)tintColor 

    // Begin drawing
    CGRect aRect = CGRectMake(0.f, 0.f, self.size.width, self.size.height);
    CGImageRef alphaMask;

    //
    // Compute mask flipping image
    //
    
        UIGraphicsBeginImageContext(aRect.size);        
        CGContextRef c = UIGraphicsGetCurrentContext(); 

        // draw image
        CGContextTranslateCTM(c, 0, aRect.size.height);
        CGContextScaleCTM(c, 1.0, -1.0);
        [self drawInRect: aRect];

        alphaMask = CGBitmapContextCreateImage(c);

        UIGraphicsEndImageContext();
    

    //
    UIGraphicsBeginImageContext(aRect.size);

    // Get the graphic context
    CGContextRef c = UIGraphicsGetCurrentContext(); 

    // Draw the image
    [self drawInRect:aRect];

    // Mask
    CGContextClipToMask(c, aRect, alphaMask);

    // Set the fill color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextSetFillColorSpace(c, colorSpace);

    // Set the fill color
    CGContextSetFillColorWithColor(c, tintColor.CGColor);

    UIRectFillUsingBlendMode(aRect, kCGBlendModeNormal);

    UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();    

    // Release memory
    CGColorSpaceRelease(colorSpace);
    CGImageRelease(alphaMask);

    return img;



-(UIImage*)scaleToSize:(CGSize)size

    // Create a bitmap graphics context
    // This will also set it as the current context
    UIGraphicsBeginImageContext(size);

    // Draw the scaled image in the current context
    [self drawInRect:CGRectMake(0, 0, size.width, size.height)];

    // Create a new image from current context
    UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();

    // Pop the current context from the stack
    UIGraphicsEndImageContext();

    // Return our new scaled image
    return scaledImage;


@end

方法调用将是:

 self.outputImage.image=[sourceImage imageWithTint:[UIColor redColor]];

如果你想使用图片,请使用这个:

self.outputImage.image=[sourceImage imageWithTint:[UIColor colorWithPatternImage:[UIImage imageNamed: @"red.jpg"]]];

希望对你有帮助...

【讨论】:

注意:这会将整个图像更改为一种颜色...(例如黑色,蓝色) kCGBlendModeNormal 应该是 kCGBlendModeColor 谢谢你.. 就像一个魅力.. :) 我希望我能投票两次。【参考方案4】:

你想改变删除/一种特定的颜色意味着使用下面的类别....

.h 文件:

#import <UIKit/UIKit.h>

@interface UIImage (Color)

+ (UIImage*)setBackgroundImageByColor:(UIColor *)backgroundColor withFrame:(CGRect )rect;


+ (UIImage*) replaceColor:(UIColor*)color inImage:(UIImage*)image withTolerance:(float)tolerance;

+(UIImage *)changeWhiteColorTransparent: (UIImage *)image;

+(UIImage *)changeColorTo:(NSMutableArray*) array Transparent: (UIImage *)image;

//resizing Stuff...
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize;

@end

.m 文件

#import <QuartzCore/QuartzCore.h>
#import "UIImage+Color.h"

@implementation UIImage (Color)




+ (UIImage* )setBackgroundImageByColor:(UIColor *)backgroundColor withFrame:(CGRect )rect

    // tcv - temporary colored view
    UIView *tcv = [[UIView alloc] initWithFrame:rect];
    [tcv setBackgroundColor:backgroundColor];


    // set up a graphics context of button's size
    CGSize gcSize = tcv.frame.size;
    UIGraphicsBeginImageContext(gcSize);
    // add tcv's layer to context
    [tcv.layer renderInContext:UIGraphicsGetCurrentContext()];
    // create background image now
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
     UIGraphicsEndImageContext();

     return image;
//    [tcv release];







+ (UIImage*) replaceColor:(UIColor*)color inImage:(UIImage*)image withTolerance:(float)tolerance 
    CGImageRef imageRef = [image CGImage];

    NSUInteger width = CGImageGetWidth(imageRef);
    NSUInteger height = CGImageGetHeight(imageRef);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

    NSUInteger bytesPerPixel = 4;
    NSUInteger bytesPerRow = bytesPerPixel * width;
    NSUInteger bitsPerComponent = 8;
    NSUInteger bitmapByteCount = bytesPerRow * height;

    unsigned char *rawData = (unsigned char*) calloc(bitmapByteCount, sizeof(unsigned char));

    CGContextRef context = CGBitmapContextCreate(rawData, width, height,
                                                 bitsPerComponent, bytesPerRow, colorSpace,
                                                 kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
    CGColorSpaceRelease(colorSpace);

    CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);

    CGColorRef cgColor = [color CGColor];
    const CGFloat *components = CGColorGetComponents(cgColor);
    float r = components[0];
    float g = components[1];
    float b = components[2];
    //float a = components[3]; // not needed

    r = r * 255.0;
    g = g * 255.0;
    b = b * 255.0;

    const float redRange[2] = 
        MAX(r - (tolerance / 2.0), 0.0),
        MIN(r + (tolerance / 2.0), 255.0)
    ;

    const float greenRange[2] = 
        MAX(g - (tolerance / 2.0), 0.0),
        MIN(g + (tolerance / 2.0), 255.0)
    ;

    const float blueRange[2] = 
        MAX(b - (tolerance / 2.0), 0.0),
        MIN(b + (tolerance / 2.0), 255.0)
    ;

    int byteIndex = 0;

    while (byteIndex < bitmapByteCount) 
        unsigned char red   = rawData[byteIndex];
        unsigned char green = rawData[byteIndex + 1];
        unsigned char blue  = rawData[byteIndex + 2];

        if (((red >= redRange[0]) && (red <= redRange[1])) &&
            ((green >= greenRange[0]) && (green <= greenRange[1])) &&
            ((blue >= blueRange[0]) && (blue <= blueRange[1]))) 
            // make the pixel transparent
            //
            rawData[byteIndex] = 0;
            rawData[byteIndex + 1] = 0;
            rawData[byteIndex + 2] = 0;
            rawData[byteIndex + 3] = 0;
        

        byteIndex += 4;
    

    UIImage *result = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)];

    CGContextRelease(context);
    free(rawData);

    return result;


+(UIImage *)changeWhiteColorTransparent: (UIImage *)image

    CGImageRef rawImageRef=image.CGImage;

    const float colorMasking[6] = 222, 255, 222, 255, 222, 255;

    UIGraphicsBeginImageContext(image.size);
    CGImageRef maskedImageRef=CGImageCreateWithMaskingColors(rawImageRef, colorMasking);
    
        //if in iphone
        CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0.0, image.size.height);
        CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1.0, -1.0); 
    

    CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, image.size.width, image.size.height), maskedImageRef);
    UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
    CGImageRelease(maskedImageRef);
    UIGraphicsEndImageContext();    
    return result;





+(UIImage *)changeColorTo:(NSMutableArray*) array Transparent: (UIImage *)image

    CGImageRef rawImageRef=image.CGImage;

//    const float colorMasking[6] = 222, 255, 222, 255, 222, 255;

     const float colorMasking[6] = [[array objectAtIndex:0] floatValue], [[array objectAtIndex:1] floatValue], [[array objectAtIndex:2] floatValue], [[array objectAtIndex:3] floatValue], [[array objectAtIndex:4] floatValue], [[array objectAtIndex:5] floatValue];


    UIGraphicsBeginImageContext(image.size);
    CGImageRef maskedImageRef=CGImageCreateWithMaskingColors(rawImageRef, colorMasking);
    
        //if in iphone
        CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0.0, image.size.height);
        CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1.0, -1.0); 
    

    CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, image.size.width, image.size.height), maskedImageRef);
    UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
    CGImageRelease(maskedImageRef);
    UIGraphicsEndImageContext();    
    return result;


+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize 
    //UIGraphicsBeginImageContext(newSize);
    UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
    [image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();    
    UIGraphicsEndImageContext();
    return newImage;




@end

我通过此代码将移除的白色更改为透明......

电话将是...

 self.rawImage.image=[UIImage changeWhiteColorTransparent:originalStateImage];

我希望这个想法对你有所帮助....

【讨论】:

您能否举例说明changeColorTo 方法的用法。即数组参数应该包含什么? 我需要在运行时用不同颜色替换所有白色像素,保持 alpha 值相同。例如RGBA 为 255,255,255,255 -> 128,128,128,255。但是 RGBA 为 255,255,255,128 -> 128,128,128,128。你的changeColorTo方法是我想要的吗? 如果您希望图像在 Retina 设备上看起来清晰,您应该使用 UIGraphicsBeginImageContextWithOptions() 感谢作者。这是该代码可能来自的存储库:github.com/AckeeCZ/ACKategories/blob/master/UIImage%2BColor.h 链接搞砸了。 github.com/AckeeCZ/ACKategories/tree/master/ACKategories/UIKit有问题的类别在UIImage+Color.h【参考方案5】:

最简单最短的:

当您与UIImageView 打交道时,该怎么做:

Obj-C:

theImageView.image = [theImageView.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[theImageView setTintColor:[UIColor redColor]];

斯威夫特:

let theImageView = UIImageView(image: UIImage(named:"foo")!.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate))
theImageView.tintColor = UIColor.redColor()

【讨论】:

我同意这一点。漂亮。 我第三!简直美极了。不仅在它的简单性上,而且在它的效果上:一个很好的平滑着色效果,没有像素化。非常感谢 Skywinder! 简洁优雅。很好的答案。 该问题要求您对 UIImage 对象而不是 UIImageView 执行背景颜色更改。在某些情况下,您希望能够做到这一点,而不是在视图容器上设置色调。 这就是为什么我们也应该阅读不被接受的答案。绿色刻度很烂@***【参考方案6】:

设置图像渲染模式,然后为颜色目的使用 tintcolor 属性。

yourImageView.image = [image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[yourImageView setTintColor:[UIColor redColor]];

【讨论】:

【参考方案7】:

更改图像颜色的非常简单的解决方案。想法:UIImage 和 UIImageView 的扩展。

Swift 3,Xcode 8.1。 https://***.com/a/40884483/4488252

我的回答中的代码示例(上面的链接):

// use extension UIImage
newImageView = createNewImageView(x: 100)
newImageView.image =  UIImage(named: "Apple")?.imageWithColor(newColor: UIColor.blue)

// use extension UIImageView
newImageView = createNewImageView(x: 160)
newImageView.image =  UIImage(named: "Apple")
newImageView.imageColor = UIColor.green

【讨论】:

【参考方案8】:

适用于 ios 13.0

Obj-C:

self.yourImageView.image = [self.yourImageView.image imageWithTintColor:[UIColor.redColor]];

斯威夫特:

yourImageView.image = yourImageView.image.withTintColor(UIColor.red);

如果图片来自 Asset Catalog,您可以在 Attribute Inspector 中更改渲染

【讨论】:

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