SDL2 |包装类访问冲突
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【中文标题】SDL2 |包装类访问冲突【英文标题】:SDL2 | Wrapper class access violation 【发布时间】:2018-08-15 06:52:05 【问题描述】:我一直在围绕一些 SDL2 功能制作一些非常简单的包装器。我创建了一个包装 SDL_Window*
的类和一个包装 SDL_Surface*
的类。
在我的 SDL_Surface
包装器 (SDL2::Surface
) 中,构造函数接收 SDL2:::Window
包装器并将 SDL_Window*
(通过 getter 调用)关联到 SDL2::Surface
中的 SDL_Surface*
成员变量。
然后,我有 SDL2::Surface::FillRect()
调用:
SDL_FillRect(Surface, NULL, SDL_MapRGB(Surface->format, 0xFF, 0x00, 0xFF));
在此构造下,我在调用 SDL_FillRect
时遇到访问冲突异常。但是,如果我将 SDL_Window*
和 SDL_Surface
包装到一个包装类中,则从该类调用 SDL_FillRect
可以正常工作。
这两种方法可能有什么区别?
// Surface.h
namespace SDL2
class Window
private:
SDL_Window* mWindow;
int ScreenWidth = 640;
int ScreenHeight = 480;
public:
Window();
~Window();
SDL_Window* GetWindow();
// Surface.cpp
SDL2::Window::Window()
mWindow = SDL_CreateWindow("Breakout", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, ScreenWidth, ScreenHeight, SDL_WINDOW_SHOWN);
SDL2::Window::~Window()
SDL_DestroyWindow(mWindow);
// Surface.h
namespace SDL2
class Surface
private:
SDL_Surface* Surface;
public:
Surface(SDL2::Window window);
~Surface();
void FillRect();
void Update(SDL2::Window window);
// Wrapper.cpp
SDL2::Surface::Surface(SDL2::Window window)
Surface = SDL_GetWindowSurface(window.GetWindow());
void SDL2::Surface::FillRect()
SDL_FillRect(Surface, NULL, SDL_MapRGB(Surface->format, 0xFF, 0x00, 0xFF)); // Access violation when this is called
void SDL2::Surface::Update(SDL2::Window window)
SDL_UpdateWindowSurface(window.GetWindow());
// main.cpp
#include <SDL.h>
#include <stdio.h>
#include "Wrapper.h"
#include "Window.h"
int main()
//Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
SDL2::Window window = SDL2::Window();
SDL2::Surface surface = SDL2::Surface(window);
surface.FillRect();
SDL_Delay(2000);
return 0;
【问题讨论】:
也许您正在制作浅拷贝而没有意识到这一点,并且临时对象正在释放您的资源。我们需要看代码。 你有一些 rule-of-three 违规。 @HolyBlackCat,感谢您指出这一点 - 这对我来说是很好的做法。到目前为止,我想防止 SDL2::Surface 和 SDL2::Window 被复制,所以我将复制构造函数和复制赋值定义添加为私有,并将它们未定义。 【参考方案1】:Surface(SDL2::Window window)
^ missing &
您通过值传递您的Window
s,导致~Window()
在Surface
构造函数返回后立即核对底层SDL_Window
,从而使SDL_GetWindowSurface()
返回的表面无效。
改为通过引用传递它们:
#include <SDL.h>
#include <stdio.h>
namespace SDL2
class Window
private:
SDL_Window* mWindow;
int ScreenWidth = 640;
int ScreenHeight = 480;
public:
Window()
mWindow = SDL_CreateWindow( "Breakout", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, ScreenWidth, ScreenHeight, SDL_WINDOW_SHOWN );
~Window()
SDL_DestroyWindow( mWindow );
SDL_Window* GetWindow()
return mWindow;
;
class Surface
private:
SDL_Surface* mSurface;
public:
Surface( SDL2::Window& window )
mSurface = SDL_GetWindowSurface( window.GetWindow() );
void FillRect()
SDL_FillRect( mSurface, NULL, SDL_MapRGB( mSurface->format, 0xFF, 0x00, 0xFF ) );
void Update( SDL2::Window& window )
SDL_UpdateWindowSurface( window.GetWindow() );
;
int main( int argc, char** argv )
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
return 1;
SDL2::Window window = SDL2::Window();
SDL2::Surface surface = SDL2::Surface( window );
surface.FillRect();
surface.Update( window );
SDL_Delay( 2000 );
return 0;
【讨论】:
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