如何在 osx 上使用 waf 链接 opengl 和 glut?
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【中文标题】如何在 osx 上使用 waf 链接 opengl 和 glut?【英文标题】:How do you link opengl and glut using waf on osx? 【发布时间】:2013-03-10 20:17:46 【问题描述】:我正在尝试使用 waf 在 osx 上构建一个 C++ opengl 程序,但无法让它工作。
通常当我编译一个 opengl 程序时,我会在终端中使用它:
g++ main.cpp -framework GLUT -framework OpenGL
我使用以下 wscript:
top = '.'
out = 'build'
def options(opt):
opt.load('compiler_cxx')
def configure(conf):
conf.load('compiler_cxx')
# conf.env.append_value('LINKFLAGS', '-framework GLUT -framework OpenGL')
def build(bld):
bld.program(
source = 'main.cpp',
target = 'a',
linkflags = ["-framework GLUT", "-framework OpenGL"],
)
但是当我构建它时出现链接错误:
$ waf configure
Setting top to : /Users/tt/Documents/class/labs/Lab 3 fixed/src
Setting out to : /Users/tt/Documents/class/labs/Lab 3 fixed/src/build
Checking for 'g++' (c++ compiler) : /usr/bin/g++
'configure' finished successfully (0.040s)
$ waf
Waf: Entering directory `/Users/tt/Documents/class/labs/Lab 3 fixed/src/build'
[2/2] cxxprogram: build/main.cpp.1.o -> build/a
Undefined symbols for architecture x86_64:
"_glViewport", referenced from:
resize(int, int)in main.cpp.1.o
"_glMatrixMode", referenced from:
resize(int, int)in main.cpp.1.o
Camera::show() in main.cpp.1.o
"_glLoadIdentity", referenced from:
resize(int, int)in main.cpp.1.o
Camera::show() in main.cpp.1.o
"_gluPerspective", referenced from:
resize(int, int)in main.cpp.1.o
"_glutPostRedisplay", referenced from:
resize(int, int)in main.cpp.1.o
idle() in main.cpp.1.o
"_gluLookAt", referenced from:
Camera::show() in main.cpp.1.o
"_glRotatef", referenced from:
Camera::show() in main.cpp.1.o
"_glTranslatef", referenced from:
Camera::show() in main.cpp.1.o
"_glEnableClientState", referenced from:
Mesh::render() in main.cpp.1.o
"_glUseProgram", referenced from:
Mesh::render() in main.cpp.1.o
"_glGetAttribLocation", referenced from:
Mesh::render() in main.cpp.1.o
"_glEnableVertexAttribArray", referenced from:
Mesh::render() in main.cpp.1.o
"_glBindBuffer", referenced from:
Mesh::render() in main.cpp.1.o
Mesh::Mesh(char*)in main.cpp.1.o
"_glVertexPointer", referenced from:
Mesh::render() in main.cpp.1.o
"_glVertexAttribPointer", referenced from:
Mesh::render() in main.cpp.1.o
"_glNormalPointer", referenced from:
Mesh::render() in main.cpp.1.o
"_glDrawElements", referenced from:
Mesh::render() in main.cpp.1.o
"_glDisableClientState", referenced from:
Mesh::render() in main.cpp.1.o
"_glEnable", referenced from:
display() in main.cpp.1.o
"_glClearColor", referenced from:
display() in main.cpp.1.o
"_glClear", referenced from:
display() in main.cpp.1.o
"_glutSwapBuffers", referenced from:
display() in main.cpp.1.o
"_glCreateProgram", referenced from:
setupGLSL(char*)in main.cpp.1.o
"_glCreateShader", referenced from:
setupGLSL(char*)in main.cpp.1.o
"_glShaderSource", referenced from:
setupGLSL(char*)in main.cpp.1.o
"_glCompileShader", referenced from:
setupGLSL(char*)in main.cpp.1.o
"_glGetShaderiv", referenced from:
setupGLSL(char*)in main.cpp.1.o
"_glGetShaderInfoLog", referenced from:
setupGLSL(char*)in main.cpp.1.o
"_glAttachShader", referenced from:
setupGLSL(char*)in main.cpp.1.o
"_glLinkProgram", referenced from:
setupGLSL(char*)in main.cpp.1.o
"_glGenBuffers", referenced from:
Mesh::Mesh(char*)in main.cpp.1.o
"_glBufferData", referenced from:
Mesh::Mesh(char*)in main.cpp.1.o
"_glutInit", referenced from:
_main in main.cpp.1.o
"_glutInitDisplayMode", referenced from:
_main in main.cpp.1.o
"_glutInitWindowSize", referenced from:
_main in main.cpp.1.o
"_glutCreateWindow", referenced from:
_main in main.cpp.1.o
"_glutDisplayFunc", referenced from:
_main in main.cpp.1.o
"_glutIdleFunc", referenced from:
_main in main.cpp.1.o
"_glutReshapeFunc", referenced from:
_main in main.cpp.1.o
"_glutKeyboardFunc", referenced from:
_main in main.cpp.1.o
"_glutKeyboardUpFunc", referenced from:
_main in main.cpp.1.o
"_glutSpecialFunc", referenced from:
_main in main.cpp.1.o
"_glutMouseFunc", referenced from:
_main in main.cpp.1.o
"_glutMotionFunc", referenced from:
_main in main.cpp.1.o
"_glutMainLoop", referenced from:
_main in main.cpp.1.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
Waf: Leaving directory `/Users/n7down/Documents/class/spring 2013/5542 (Real Time Rendering)/labs/Lab 3 fixed/src/build'
Build failed
-> task in 'a' failed (exit status 1):
task 4537197904: cxxprogram main.cpp.1.o -> a
['/usr/bin/g++', '-framework GLUT', '-framework OpenGL', 'main.cpp.1.o', '-o', '/Users/tt/Documents/class/labs/Lab 3 fixed/src/build/a']
有没有办法解决/做到这一点?
【问题讨论】:
手动编译会编译吗? 在终端中使用 g++ main.cpp -framework GLUT -framework OpenGL 时没有任何编译或链接错误。 你用的是什么waf版本? 【参考方案1】:好吧,您的问题似乎是直接使用 LINKFLAGS
与“-framework X”之类的参数。它将被python错误地解释。直接使用WAF提供的framework
参数:
top = '.'
out = 'build'
def options(opt):
opt.load('compiler_cxx')
def configure(conf):
conf.load('compiler_cxx')
def build(bld):
bld.program(
source = 'main.cpp',
target = 'a',
framework = ["GLUT", "OpenGL"],
)
【讨论】:
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