为啥我无法使用 DirectInput 获取键盘?

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【中文标题】为啥我无法使用 DirectInput 获取键盘?【英文标题】:Why can I not acquire the keyboard with DirectInput?为什么我无法使用 DirectInput 获取键盘? 【发布时间】:2013-03-27 21:07:45 【问题描述】:

我今天刚开始接触 DirectInput,在 Windows 7 Ultimate N 上使用 DirectInput8 和 MinGW。我从一个简单的程序开始,每秒报告哪些键当前处于关闭状态(只是代码,不可读的键)。但是,我什至无法在键盘出错之前获得它:

#define _WIN32_WINNT 0x0601
#include <dinput.h>
//link to dinput8.lib and dxguid.lib

int main() 
    IDirectInput8 *dinput;
    DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);

    IDirectInputDevice8 *kb;
    dinput->CreateDevice(GUID_SysKeyboard, &kb, nullptr);

    kb->SetDataFormat(&c_dfDIKeyboard);
    kb->SetCooperativeLevel(GetConsoleWindow(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
    kb->Acquire(); //fails with DIERR_INVALIDPARAM

我省略了错误检查,但结果是每次调用都成功(根据FAILED 宏的判断)直到Acquire()。该调用失败并出现错误DIERR_INVALIDPARAM。我查看了 MSDN 页面和整个网络,但根据它存在和工作之前的所有内容,我找不到任何失败的原因。

为了更好地衡量,我还尝试循环调用 Acquire() 直到它成功,然后在它运行时玩弄 Windows 和键盘,但程序在它运行的所有时间都没有成功获取键盘。如何成功获取键盘?

【问题讨论】:

仅供参考,Microsoft 不鼓励使用 DirectInput。它基本上是一个围绕 Win32 原始输入的过度设计的包装器,其主要作用是产生一些不必要的线程,并引入一些开销。如果您想在此级别处理键盘或鼠标输入,只需使用原始输入 API @jalf,我计划最终检测 Motioninjoy PS3 控制器输入用于我自己的目的 :) 键盘是许多教程的第一部分,所以我决定至少在开始之前让它工作 -出来。 【参考方案1】:

在控制台程序中尝试直接输入键盘和操纵杆

使用直接输入不需要窗口句柄。您可以在参数中使用 null 作为窗口句柄。

代替:

kb->SetCooperativeLevel(GetConsoleWindow(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);

用途:

kb->SetCooperativeLevel(NULL, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);

这是一个示例程序,它使用直接输入来在按下这些键时显示键“a”和“d”。当这些键被按住 300 毫秒时,它将重复这些键。该示例程序也是高分辨率计数器的一个很好的示例。无需在 Visual Studio 中添加属性即可添加库 dinput8.lib 和 dxguid.lib。程序顶部的#pragma 注释代码行会为您执行此操作。

 #include <dinput.h>
#include <iostream>
#include <Windows.h>

#pragma comment(lib,"dinput8.lib")
#pragma comment(lib,"dxguid.lib")

using std::cout;
using std::endl;

LPDIRECTINPUT8 di;
LPDIRECTINPUTDEVICE8 keyboard;

class CTimer

public:
    CTimer() 
        QueryPerformanceFrequency(&mqFreq);
    
    ~CTimer() 

    void Start() 
        QueryPerformanceCounter(&mqStart);
    
    void End() 
        QueryPerformanceCounter(&mqEnd);
    
    double GetTimeInSeconds() 
        return (mqEnd.QuadPart - mqStart.QuadPart)/(double)mqFreq.QuadPart;
    
    double GetTimeInMilliseconds() 
        return (1.0e3*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
    
    double GetTimeInMicroseconds() 
        return (1.0e6*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
    
    double GetTimeInNanoseconds() 
        return (1.0e9*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
    

private:
    LARGE_INTEGER mqStart;
    LARGE_INTEGER mqEnd;
    LARGE_INTEGER mqFreq;
;


HRESULT initializedirectinput8() 
    HRESULT hr;
    // Create a DirectInput device
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, 
                                   IID_IDirectInput8, (VOID**)&di, NULL))) 
    return hr;



void createdikeyboard() 
    di->CreateDevice(GUID_SysKeyboard, &keyboard, NULL);
    keyboard->SetDataFormat(&c_dfDIKeyboard);
    keyboard->SetCooperativeLevel(NULL,DISCL_FOREGROUND | DISCL_EXCLUSIVE);
    keyboard->Acquire();


void destroydikeyboard() 
    keyboard->Unacquire();
    keyboard->Release();


#define keydown(name,key) (name[key] & 0x80)

void main() 
    HRESULT hr;
    BYTE dikeys[256];
    CTimer timeint;
    CTimer timekeywaspressedclass;
    double gettime;
    double lastkeywasa=false;
    double timekeywaspressed=0;
    bool lasttimetherewasakeypress=false;
    bool akeywaspressed=false;
    initializedirectinput8();
    createdikeyboard();
    hr=keyboard->GetDeviceState(256,dikeys);
    timeint.Start();
    while (!keydown(dikeys,DIK_ESCAPE)) 
        timeint.End();
        gettime=timeint.GetTimeInMilliseconds();
        if (gettime >=5) 
            hr=keyboard->GetDeviceState(256,dikeys);
            akeywaspressed=false;
            if (keydown(dikeys,DIK_A)) 
                akeywaspressed=true;
                if (timekeywaspressed >=300) 
                    cout << "a";
                    lasttimetherewasakeypress=false;
                

            
            if (keydown(dikeys,DIK_D)) 
                akeywaspressed=true;
                if (timekeywaspressed >=300) 
                    cout << "d";
                    lasttimetherewasakeypress=false;
                
            
            if (lasttimetherewasakeypress==false && akeywaspressed==true) 
                timekeywaspressedclass.Start();
                timekeywaspressed=0;
                lasttimetherewasakeypress=true;
            
            if (lasttimetherewasakeypress==true && akeywaspressed==true) 
                timekeywaspressedclass.End();
                gettime=timekeywaspressedclass.GetTimeInMilliseconds();
                timekeywaspressed+=gettime;
                timekeywaspressedclass.Start();
            
            if (akeywaspressed==false) 
                lasttimetherewasakeypress=false;
                timekeywaspressed=0;
            


         // end if (gettime >=5)

         // end while
destroydikeyboard();

 // end main

这是一个操纵杆的示例控制台程序。

#include <dinput.h>
#include <iostream>
#include <Windows.h>

#pragma comment(lib,"dinput8.lib")
#pragma comment(lib,"dxguid.lib")

using std::cout;
using std::endl;


LPDIRECTINPUT8 di;
LPDIRECTINPUTDEVICE8 joystick;
LPDIRECTINPUTDEVICE8 keyboard;
DIJOYSTATE2 js;
BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE* instance, VOID* context);
BOOL CALLBACK enumAxesCallback(const DIDEVICEOBJECTINSTANCE* instance, VOID* context);

HRESULT selectjoystick() 
    HRESULT hr;
    // Look for the first simple joystick we can find.
if (FAILED(hr = di->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback,
                                NULL, DIEDFL_ATTACHEDONLY))) 
    return hr;


// Make sure we got a joystick
if (joystick == NULL) 
  //  printf("Joystick not found.\n");
    return E_FAIL;



DIDEVCAPS capabilities;

HRESULT setjoystickproperties() 
    HRESULT hr;
    // Set the data format to "simple joystick" - a predefined data format 
//
// A data format specifies which controls on a device we are interested in,
// and how they should be reported. This tells DInput that we will be
// passing a DIJOYSTATE2 structure to IDirectInputDevice::GetDeviceState().
if (FAILED(hr = joystick->SetDataFormat(&c_dfDIJoystick2))) 
    return hr;


// Set the cooperative level to let DInput know how this device should
// interact with the system and with other DInput applications.
if (FAILED(hr = joystick->SetCooperativeLevel(NULL, DISCL_EXCLUSIVE |
                                              DISCL_FOREGROUND))) 
    return hr;


// Determine how many axis the joystick has (so we don't error out setting
// properties for unavailable axis)

capabilities.dwSize = sizeof(DIDEVCAPS);
if (FAILED(hr = joystick->GetCapabilities(&capabilities))) 
    return hr;



BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE* instance, VOID* context)

    HRESULT hr;

    // Obtain an interface to the enumerated joystick.
    hr = di->CreateDevice(instance->guidInstance, &joystick, NULL);

    // If it failed, then we can't use this joystick. (Maybe the user unplugged
    // it while we were in the middle of enumerating it.)
    if (FAILED(hr))  
        return DIENUM_CONTINUE;
    

    // Stop enumeration. Note: we're just taking the first joystick we get. You
    // could store all the enumerated joysticks and let the user pick.
    return DIENUM_STOP;


HRESULT enumaxes() 
    HRESULT hr;
// Enumerate the axes of the joyctick and set the range of each axis. Note:
// we could just use the defaults, but we're just trying to show an example
// of enumerating device objects (axes, buttons, etc.).
if (FAILED(hr = joystick->EnumObjects(enumAxesCallback, NULL, DIDFT_AXIS))) 
    return hr;



BOOL CALLBACK enumAxesCallback(const DIDEVICEOBJECTINSTANCE* instance, VOID* context)

    HWND hDlg = (HWND)context;

    DIPROPRANGE propRange; 
    propRange.diph.dwSize       = sizeof(DIPROPRANGE); 
    propRange.diph.dwHeaderSize = sizeof(DIPROPHEADER); 
    propRange.diph.dwHow        = DIPH_BYID; 
    propRange.diph.dwObj        = instance->dwType;
    propRange.lMin              = -1000; 
    propRange.lMax              = +1000; 

    // Set the range for the axis
    if (FAILED(joystick->SetProperty(DIPROP_RANGE, &propRange.diph))) 
        return DIENUM_STOP;
    

    return DIENUM_CONTINUE;


HRESULT polljoy() 
    HRESULT     hr;

    if (joystick == NULL) 
        return S_OK;
    


    // Poll the device to read the current state
    hr = joystick->Poll(); 
    if (FAILED(hr)) 
        // DInput is telling us that the input stream has been
        // interrupted. We aren't tracking any state between polls, so
        // we don't have any special reset that needs to be done. We
        // just re-acquire and try again.
        hr = joystick->Acquire();
        while (hr == DIERR_INPUTLOST) 
            hr = joystick->Acquire();
        

        // If we encounter a fatal error, return failure.
        if ((hr == DIERR_INVALIDPARAM) || (hr == DIERR_NOTINITIALIZED)) 
            return E_FAIL;
        

        // If another application has control of this device, return successfully.
        // We'll just have to wait our turn to use the joystick.
        if (hr == DIERR_OTHERAPPHASPRIO) 
            return S_OK;
        
    

    // Get the input's device state
    if (FAILED(hr = joystick->GetDeviceState(sizeof(DIJOYSTATE2), &js))) 
        return hr; // The device should have been acquired during the Poll()
    

    return S_OK;



class CTimer

public:
    CTimer() 
        QueryPerformanceFrequency(&mqFreq);
    
    ~CTimer() 

    void Start() 
        QueryPerformanceCounter(&mqStart);
    
    void End() 
        QueryPerformanceCounter(&mqEnd);
    
    double GetTimeInSeconds() 
        return (mqEnd.QuadPart - mqStart.QuadPart)/(double)mqFreq.QuadPart;
    
    double GetTimeInMilliseconds() 
        return (1.0e3*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
    
    double GetTimeInMicroseconds() 
        return (1.0e6*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
    
    double GetTimeInNanoseconds() 
        return (1.0e9*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
    

private:
    LARGE_INTEGER mqStart;
    LARGE_INTEGER mqEnd;
    LARGE_INTEGER mqFreq;
;


HRESULT initializedirectinput8() 
    HRESULT hr;
    // Create a DirectInput device
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, 
                                   IID_IDirectInput8, (VOID**)&di, NULL))) 
    return hr;



void createdikeyboard() 
    di->CreateDevice(GUID_SysKeyboard, &keyboard, NULL);
    keyboard->SetDataFormat(&c_dfDIKeyboard);
    keyboard->SetCooperativeLevel(NULL,DISCL_FOREGROUND | DISCL_EXCLUSIVE);
    keyboard->Acquire();


void destroydikeyboard() 
    keyboard->Unacquire();
    keyboard->Release();


void closejoystick() 
    if (joystick)  
    joystick->Unacquire();
    
    if (joystick) 
        joystick->Release();
    


#define keydown(name,key) (name[key] & 0x80)

void main() 
    HRESULT hr;
    CTimer pollintclass;
    hr=initializedirectinput8();
    createdikeyboard();
    hr=selectjoystick();
    hr=setjoystickproperties();
    hr=enumaxes();
    bool endloop=false;
    double gettime;
    BYTE dikeys[256];
    pollintclass.Start();
    while (endloop==false) 
        pollintclass.End();
        gettime=pollintclass.GetTimeInMilliseconds();
        if (gettime >=5) 
            hr=keyboard->GetDeviceState(256,dikeys);
            if (FAILED(hr)) 
                keyboard->Acquire();
            if (keydown(dikeys,DIK_ESCAPE)) 
                endloop=true;
            polljoy();
            cout << "joy x-axis=" << js.lX << " " << "joy y-axis=" << js.lY << endl;
            pollintclass.Start();
        
    
destroydikeyboard();
    closejoystick();


【讨论】:

【参考方案2】:

您是否尝试过DISCL_BACKGROUND 而不是DISCL_FOREGROUND

【讨论】:

【参考方案3】:

实际上,当我将它从与控制台窗口(明显存在)关联更改为我在SetCooperativeLevel() 调用中创建的一个时,错误神奇地消失了。为什么不能使用控制台窗口我不知道,所以我会暂时不接受这个问题,而不是让回答者这样做,但这确实解决了问题。

【讨论】:

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