winsock 客户端和服务器通信
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【中文标题】winsock 客户端和服务器通信【英文标题】:winsock client and server communication 【发布时间】:2010-11-22 15:31:42 【问题描述】:抱歉,我知道过去一天我一直在发布与同一主题相关的主题,但我遇到了另一个问题。
服务器.cpp
/*Server */
#define _WIN32_WINNT 0x501
#include <iostream>
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
using namespace std;
const int winsock_version = 2;
#define PORT "3490"
#define MAX_NUM_CONNECTIONS 10
int main(void)
WSADATA wsadata;
if (WSAStartup(MAKEWORD(winsock_version,0),&wsadata) == 0)
cout<<"-WSAStartup Initialized." << endl;
struct addrinfo hints,*res;
int sock_fd;
memset(&hints,0,sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
if (getaddrinfo(NULL,PORT,&hints,&res) != 0)
cout<<"-Call to getaddress was unsucceful." << endl;
if( (sock_fd = socket(res->ai_family,res->ai_socktype,res->ai_protocol)) == -1)
cout<<"-Unable to Create socket." << endl;
if ( (bind(sock_fd, res->ai_addr, res->ai_addrlen)) != -1 )
cout<<"-binding successful." << endl;
if ( (listen(sock_fd,MAX_NUM_CONNECTIONS)) != -1)
cout<<"-Listening for incoming connections." << endl;
//-------------------------------------------------------------
struct sockaddr_storage incming_info;
socklen_t sin_size;
sin_size = sizeof incming_info;
int new_fd;
new_fd = accept(sock_fd, (struct sockaddr*)&incming_info,&sin_size);
if (new_fd == -1)
cout<<"-Accepting error." << endl;
if(new_fd == INVALID_SOCKET)
cout<<"-INVALID SOCKET ERROR." << endl;
//-------------------------------------------------------------
cout<<"Connected?" << endl;
char buffer[128];
while(true)
int ret_val;
ret_val = recv(new_fd,buffer,sizeof(buffer),0);
if(ret_val == -1)
cout<<"Receiving Error." << endl;
break;
else if(ret_val == 0)
cout<<"Connection has been closed!." << endl;
break;
else if(ret_val > 0)
cout<<"Server: " << buffer<< endl;
cout<<"-Closing connection" << endl;
closesocket(new_fd);
else
cout<<"-WSAStartup Initialization failed." << endl;
if(WSACleanup()!=0)
cout<<"-WSACleanup Successful." << endl;
else
cout<<"-WSACleanup Failed." << endl;
return 0;
client.cpp
/*client*/
#define _WIN32_WINNT 0x501
#include <iostream>
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
using namespace std;
#define PORT "3490"
#define SERVER "localhost"
const int winsockVersion = 2;
int main(void)
WSADATA wsadata;
if ( (WSAStartup(MAKEWORD(2,0),&wsadata)) == 0)
cout<<"-WSAStartup Initialized." << endl;
struct addrinfo hints, *res;
int sockfd;
memset(&hints,0,sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if (getaddrinfo(SERVER,PORT,&hints,&res) != 0)
cout<<"-getaddrinfo unsuccessful." << endl;
if ( (sockfd = socket(res->ai_family,res->ai_socktype,res->ai_protocol)) == -1 )
cout<<"-Unable to create socket." << endl;
if ( (connect(sockfd,res->ai_addr,res->ai_addrlen)) != -1 )
cout<<"-Connection Established." << endl;
cout<<"-Client connecting to: " << res->ai_addr << endl;
while(true)
char text_buff[128];
cout<<"Enter text: ";
cin>>text_buff;
if( (send(sockfd,text_buff,sizeof(text_buff),0)) != -1 )
cout<<"-text_buff sent!." << endl;
break;
closesocket(sockfd);
else
cout<<"-WSAStartup Initialization failed." << endl;
if(WSACleanup()!=0)
cout<<"-WSACleanup Successful." << endl;
else
cout<<"-WSACleanup Failed." << endl;
return 0;
我可以很好地运行服务器和客户端,但是我只能从客户端发送一个单词(由于某种原因不能发送一个句子),该单词会在服务器控制台上打印出来,但一旦在服务器上打印出来控制台输出“接收错误”并关闭。
【问题讨论】:
【参考方案1】:您不能假设对send()
的一次调用就足够了(recv()
也是如此)。您需要遍历数据,直到所有数据都已发送/接收。
此外,您很可能不希望总是发送 128 个字符,而应该只发送所需的长度(并且在消息中包含终止符或前缀长度)。
【讨论】:
嗯,是的,但是为什么在我能做到这一点之前连接就崩溃了。【参考方案2】:两个问题
1. cin>>text_buff;
只读到第一个空格。您可以使用 std::string。
2.send(sockfd,text_buff,sizeof(text_buff),0)
使用strlen(text_buff) + 1
代替sizeof(text_buff)
。
如果使用 std::string,请尝试
string line;
send(sockfd, line.c_str(),line.length()+1,0)
【讨论】:
【参考方案3】:尝试将使用 char text_buff 的输入替换为 std::string 和 std::getline。
while( true )
std::string line;
std::cout << "Enter text: ";
std::getline( cin, line );
if( send( sockfd, text_buff.c_str(), text_buff.size(), 0 ) ) != -1 )
std::cout << "-text_buff sent!." << std::endl;
break;
closesocket( sockfd );
我不确定您在那里的循环,因为您似乎只是为了在第一次成功发送任何内容时退出而循环。
【讨论】:
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