使用 WinSock2 应用程序遇到堆损坏
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【中文标题】使用 WinSock2 应用程序遇到堆损坏【英文标题】:Running into a heap corruption with WinSock2 application 【发布时间】:2013-08-06 20:40:16 【问题描述】:我觉得这是一个愚蠢的错误,但我正在制作一个回显服务器来识别数据包,并输出数据,然后重新发送回去。它适用于某些数据包,但我试图回应的一个数据包正在中断并说有一个堆被损坏。
Vector 类,暂时只用作容器:
class vec2
public:
vec2();
float x, y;
;
PlayerData 结构:
struct PlayerData
vec2 pos;
int health;
float rotation;
char moveflags;
short playerID;
;
我正在尝试发送的数据包:
struct ServerPacket_SyncGame //5
short packetID;
PlayerData data[8];
;
下一部分很混乱,但我会对其进行评论以使其有意义。
ServerPacket_SyncGame* SP_SG = new ServerPacket_SyncGame; //creates packet pointer
for(int i = 0; i < 8; i++) //assigns the eight playerdata structs in the packet array
SP_SG->data[i].playerID = i;
SP_SG->data[i].health = rand() % 30;
SP_SG->data[i].moveflags = 'D';
SP_SG->data[i].pos.x = rand() % 1000;
SP_SG->data[i].pos.y = rand() % 1000;
SP_SG->data[i].rotation = rand() % 360;
SP_SG->packetID = 5; //assigns the packet id
cout << "\n\nSent data: \n"; ////Outputting the data to be sent
for(int i = 0; i < 8; i++)
cout << "\nPlayer ID: " << SP_SG->data[i].playerID << "\nPosition: ("
<< SP_SG->data[i].pos.x << ", " << SP_SG->data[i].pos.y
<< ")\nHealth: " << SP_SG->data[i].health << "\nRotation: "
<<SP_SG->data[i].rotation << "\nMove Flags: "
<< SP_SG->data[i].moveflags << endl;
void* SP_SG_DAT = (void*)SP_SG; //casting the packet into a void*
char* SP_SG_BUFF = (char*)SP_SG_DAT; //casting from a void* to a char*
send(Socket, SP_SG_BUFF, sizeof(ServerPacket_SyncGame), 0); //sends the char*
char* SP_SG_RCVBUFF = new char; //new buffer for recv
recv(Socket, SP_SG_RCVBUFF, sizeof(ServerPacket_SyncGame), 0); //recv new buffer
void* SP_SG_RCVDAT = (void*) SP_SG_RCVBUFF; //casts char* to void* again
ServerPacket_SyncGame* RCVSP_SG = (ServerPacket_SyncGame*) SP_SG_RCVDAT;
//casts from void* to packet*
cout << "\n\nRecieved Data:\n\n"; //outputs converted received information
for(int i = 0; i < 8; i++)
cout << "\nPlayer ID: " << SP_SG->data[i].playerID << "\nPosition: ("
<< SP_SG->data[i].pos.x << ", " << SP_SG->data[i].pos.y
<< ")\nHealth: " << SP_SG->data[i].health << "\nRotation: "
<<SP_SG->data[i].rotation << "\nMove Flags: "
<< SP_SG->data[i].moveflags << endl;
我在其他数据包中使用过这个方法,效果很好,服务器端是这样回显的:
for(;;)
char* buffer = new char;
char* temp = new char;
int size = recv(Socket, buffer, sizeof(ServerPacket_SyncGame), 0);
memcpy(temp, buffer, size);
send(Socket, (char*)InterpretInfo((void*)temp), size, 0);
;
InterpretInfo 接受您从收到的 char* 中抛出的 void*,它的处理方式如下:
void* InterpretInfo(void* data)
short* tempsht = static_cast<short*>(data);
cout << "\n\nRecieved packet ID: " << *tempsht;
switch(*tempsht)
这个特定数据包的 ID 是 5,就是这样:
case 5:
//ServerPacket_SyncGame
cout << " which is ServerPacket_SyncGame\n";
ServerPacket_SyncGame* decoded = (ServerPacket_SyncGame*)data;
for(int i = 0; i < 8; i++)
cout << "Player ID: " << decoded->data[i].playerID ;
cout << "\nPosition: (" << decoded->data[i].pos.x << ", "
<< decoded->data[i].pos.y << ")\n";
cout << "Health: " << decoded->data[i].health
<< "\nRotation: " << decoded->data[i].rotation
<< "\nMove Flags: " << decoded->data[i].moveflags << endl;
return(void*)decoded;
它只对这个数据包执行此操作,当我尝试从数据包中访问任何内容时,它会中断并说堆已损坏,尽管在调试模式下我可以清楚地读取数据包中的所有信息。
我需要至少 10 个代表才能发布一张图片,所以这里有一个链接,指向我在运行代码中所说的内容: http://i.imgur.com/Dbyi0c3.png
非常感谢您提供的任何帮助或见解来帮助我完成这项工作,我还是 C++ 的新手并且喜欢学习。
【问题讨论】:
【参考方案1】:您只为recv()
缓冲区分配了1 个字节,但您正试图将sizeof(ServerPacket_SyncGame)
的字节数读入其中。你需要改变这个:
char* SP_SG_RCVBUFF = new char; //new buffer for recv
到这里:
char* SP_SG_RCVBUFF = new char[sizeof(ServerPacket_SyncGame)];
与您的 for
循环相同:
for(;;)
//char* buffer = new char;
char* buffer = new char[sizeof(ServerPacket_SyncGame)];
//char* temp = new char;
char* temp = new char[sizeof(ServerPacket_SyncGame)];
...
;
我建议你清理你的代码:
ServerPacket_SyncGame* SP_SG = new ServerPacket_SyncGame; //creates packet pointer
for(int i = 0; i < 8; i++) //assigns the eight playerdata structs in the packet array
SP_SG->data[i].playerID = i;
SP_SG->data[i].health = rand() % 30;
SP_SG->data[i].moveflags = 'D';
SP_SG->data[i].pos.x = rand() % 1000;
SP_SG->data[i].pos.y = rand() % 1000;
SP_SG->data[i].rotation = rand() % 360;
SP_SG->packetID = 5; //assigns the packet id
...
// don't forget to do error handling on this, and pay attention to the
// return value so you know if you actually sent the entire struct or not...
send(Socket, (char*)SP_SG, sizeof(ServerPacket_SyncGame), 0);
delete SP_SG;
SP_SG = new ServerPacket_SyncGame;
// don't forget to do error handling on this, and pay attention to the
// return value so you know if you actually received the entire struct or not...
recv(Socket, (char*)SP_SG, sizeof(ServerPacket_SyncGame), 0); //recv new buffer
...
delete SP_SG;
ServerPacket_SyncGame buffer;
for(;;)
// don't forget to do error handling on this, and pay attention to the
// return value so you know if you actually received the entire struct or not...
int size = recv(Socket, &buffer, sizeof(ServerPacket_SyncGame), 0);
if (size > 0)
// don't forget to do error handling on this, and pay attention to the
// return value so you know if you actually sent the entire struct or not...
send(Socket, (char*)InterpretInfo(&buffer), size, 0);
;
【讨论】:
非常感谢,现在可以使用了。也感谢您对清理我的代码的建议!我真的需要它们。以上是关于使用 WinSock2 应用程序遇到堆损坏的主要内容,如果未能解决你的问题,请参考以下文章