使用 QTimer、QThread 和进度条
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【中文标题】使用 QTimer、QThread 和进度条【英文标题】:Work with QTimer, QThread and Progress Bar 【发布时间】:2018-09-03 13:32:47 【问题描述】:我想在 Ui 线程之外使用计算。计算方法——MainWindow Метод 的私有槽。在计算过程中,对象 OutputData(ProgressBar Window 的字段)中的计算数据会逐渐传输。执行计算的线程也是主窗口的一个字段。
主窗口构造函数,创建线程并将计算的开始连接到线程的开始:
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
ui->setupUi(this);
calculation = new QThread(this);
settings.setToDefault();
outputData.setToDefault();
calculationDone = false;
connect(calculation, SIGNAL(started()), this, SLOT(calculate()));
ui->results_display->setText("Загрузите <b>параметры</b> и начинайте расчёты!");
按钮方法,使用 ProgressBar 启动线程和模式窗口:
void MainWindow::on_calculate_button_clicked()
ui->results_display->clear();
ui->results_display2->clear();
calculation->start();
///TODO QProgressDialog
ProgressDialog progressDialog(&outputData, this);
progressDialog.setModal(true);
progressDialog.exec();
if (progressDialog.result() == QDialog::Rejected)
calculation->terminate();
QMessageBox::critical(this, "Результат", "Расчёт был остановлен!");
else
if (progressDialog.result() == QDialog::Accepted)
calculation->quit();
QMessageBox::about(this, "Результат", "Готово!");
模态窗口构造函数设置ProgressBar的参数,创建定时器并设置定时器和更新方法之间的连接:
ProgressDialog::ProgressDialog(OutputData *outputData, QWidget *parent) :
QDialog(parent),
ui(new Ui::ProgressDialog)
ui->setupUi(this);
data = outputData;
ui->quantity_label->setText("0");
ui->progressBar->setMinimum(0);
ui->progressBar->setMaximum(static_cast<int>(data->outputSettings.aircraftQuantity));
timer = new QTimer(this);
timer->setSingleShot(false);
connect(timer, SIGNAL(timeout()), this, SLOT(update()));
timer->start(50);
ProgressBar 更新方法:
void ProgressDialog::update()
unsigned long aircraftsDone = data->results.size() + data->unprocessedAircrafts.size();
ui->progressBar->setValue(static_cast<int>(aircraftsDone));
ui->aircraftQunatityDone_label->setText(QString::number(aircraftsDone));
ui->progressBar->repaint();
if (aircraftsDone == data->outputSettings.aircraftQuantity)
accept();
计算目前运行良好,但没有绘制或更新进度信息。
【问题讨论】:
除了Rathin的回答,值得一读Threading basics。 另外,尝试使用 QFuture 或使用 QThreadPool。进行计算时不需要专用线程。您也应该使用智能指针、std::unique_ptr、shared_ptr、weak_ptr 或 Qt 替代品。 【参考方案1】:这是因为你的 calculate
方法没有在新线程中被调用。
要使用QThread
在新线程中运行任何方法,您必须使用QObject::moveToThread
将该方法作为公共槽的对象(该对象必须从QObject
类继承)移动到QThread
实例中,然后将您的方法与QThread::started
信号连接。
在您的情况下,您只需在MainWindow
中的calculate
插槽和calculation
中的QThread::started
信号之间设置连接,因此当您调用calculation->start()
时,您将在您调用的同一线程中触发calculate
方法calculation->start()
.
要解决此问题,您应该为您的 calculate
方法创建一个单独的类,然后将此类的对象移动到您的 QThread
内的 MainWindow
构造函数中。
我建议你看看reference中的例子
【讨论】:
OutputData 类可以扮演这种“工人”类的角色吗? 只要继承自QObject
,就可以。
感谢您的回答。我以为没有对象不需要提交到流中,它的工作原理和其他编程语言类似,即我可以将方法应用到流中
问题已解决。在析构函数 OutputData 之前添加 virtual
并重新运行 qmake【参考方案2】:
这些是Rhathin's answer 和reference 的示例代码。
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QThread>
#include "calculationworker.h"
#include "progressdialog.h"
namespace Ui
class MainWindow;
class MainWindow : public QMainWindow
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QThread *calculationThread;
CalculationWorker *calculationWorker;
signals:
void startCalculation();
void stopCalculation();
private slots:
void on_calculate_button_clicked();
;
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
ui->setupUi(this);
calculationThread = new QThread( this );
calculationWorker = new CalculationWorker();
calculationWorker->moveToThread( calculationThread );
connect( this, SIGNAL(startCalculation()), calculationWorker, SLOT(calculate()) );
connect( this, SIGNAL(stopCalculation()), calculationWorker, SLOT(stopCalculation()), Qt::DirectConnection );
calculationThread->start();
MainWindow::~MainWindow()
calculationThread->quit();
calculationThread->wait();
delete calculationWorker;
delete ui;
void MainWindow::on_calculate_button_clicked()
ProgressDialog progressDialog( this );
connect( calculationWorker, SIGNAL(progress(int, int)), &progressDialog, SLOT(progress(int, int)) );
connect( calculationWorker, SIGNAL(completed()), &progressDialog, SLOT(completed()) );
emit startCalculation();
progressDialog.setModal( true );
progressDialog.exec();
if ( progressDialog.result() == QDialog::Rejected )
emit stopCalculation();
else if ( progressDialog.result() == QDialog::Accepted )
// Accepted
calculationworker.h
#ifndef CALCULATIONWORKER_H
#define CALCULATIONWORKER_H
#include <QObject>
#include <QThread> // msleep()
class CalculationWorker : public QObject
Q_OBJECT
public:
explicit CalculationWorker(QObject *parent = nullptr);
signals:
void progress( int processed, int quantity );
void stopped();
void completed();
public slots:
void calculate();
void stopCalculation();
private:
bool m_stopFlag;
;
#endif // CALCULATIONWORKER_H
calculationworker.cpp
#include "calculationworker.h"
CalculationWorker::CalculationWorker(QObject *parent) : QObject(parent)
void CalculationWorker::calculate()
m_stopFlag = false;
int quantity = 1000;
for ( int i = 0; i < quantity; i++ )
if ( m_stopFlag )
emit stopped();
return;
// Do calculation here
QThread::msleep( 10 );
emit progress( i, quantity );
emit completed();
void CalculationWorker::stopCalculation()
m_stopFlag = true;
progressdialog.h
#ifndef PROGRESSDIALOG_H
#define PROGRESSDIALOG_H
#include <QDialog>
namespace Ui
class ProgressDialog;
class ProgressDialog : public QDialog
Q_OBJECT
public:
explicit ProgressDialog(QWidget *parent = nullptr);
~ProgressDialog();
private:
Ui::ProgressDialog *ui;
public slots:
void progress( int processed, int quantity );
void completed();
;
#endif // PROGRESSDIALOG_H
progressdialog.cpp
#include "progressdialog.h"
#include "ui_progressdialog.h"
ProgressDialog::ProgressDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::ProgressDialog)
ui->setupUi(this);
ProgressDialog::~ProgressDialog()
delete ui;
void ProgressDialog::progress(int processed, int quantity)
ui->progressBar->setMaximum( quantity );
ui->progressBar->setValue( processed );
void ProgressDialog::completed()
accept();
【讨论】:
非常感谢您的回答。但我有一个稍微不同的意识形态:计数方法应该只计数,仅此而已,它不应该报告它的进度,只报告它已经完成(停止标志)。 Ui 应该查看计算的数据并对其进行分析。 我移动了一些代码,但不幸的是我得到一个错误:symbol(s) not found in architecture x86-64, linker command failed with exit code 1 当我在继承自 QObject 的类中添加 Q_OBJECT 宏时出现 问题已解决。在析构函数 OutputData 之前添加 virtual 并重新运行 qmake 对不起。我没有完全理解你的代码。我使用 QTimer 发布了another version sample codes,在计算时不会发出进度。【参考方案3】:这些是另一个版本的示例代码,在计算时不会发出进度。
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QThread>
#include "calculationworker.h"
#include "progressdialog.h"
namespace Ui
class MainWindow;
class MainWindow : public QMainWindow
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QThread *calculationThread;
CalculationWorker *calculationWorker;
signals:
void startCalculation();
private slots:
void on_calculate_button_clicked();
;
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
ui->setupUi(this);
calculationThread = new QThread( this );
calculationWorker = new CalculationWorker();
calculationWorker->moveToThread( calculationThread );
connect( this, SIGNAL(startCalculation()), calculationWorker, SLOT(calculate()) );
calculationThread->start();
MainWindow::~MainWindow()
calculationThread->quit();
calculationThread->wait();
delete calculationWorker;
delete ui;
void MainWindow::on_calculate_button_clicked()
ProgressDialog progressDialog( calculationWorker ,this );
emit startCalculation();
progressDialog.exec();
if ( progressDialog.result() == QDialog::Rejected )
// Rejected(Stopped)
else if ( progressDialog.result() == QDialog::Accepted )
// Accepted
calculationworker.h
#ifndef CALCULATIONWORKER_H
#define CALCULATIONWORKER_H
#include <QObject>
#include <QThread> // msleep()
class CalculationWorker : public QObject
Q_OBJECT
public:
explicit CalculationWorker(QObject *parent = nullptr);
int getQuantity();
int getProcessed();
signals:
void started();
void stopped();
void completed();
public slots:
void calculate();
void stopCalculation();
private:
bool m_stopFlag;
bool m_stopped;
int m_processed;
int m_quantity;
;
#endif // CALCULATIONWORKER_H
calculationworker.cpp
#include "calculationworker.h"
CalculationWorker::CalculationWorker(QObject *parent) : QObject(parent)
m_quantity = 1000;
int CalculationWorker::getQuantity()
// Return quantity (data->outputSettings.aircraftQuantity)))
return m_quantity;
int CalculationWorker::getProcessed()
// Return processed (data->results.size() + data->unprocessedAircrafts.size())
return m_processed;
void CalculationWorker::calculate()
m_stopFlag = false;
emit started();
// Calculation
for ( m_processed = 0; m_processed < m_quantity; m_processed++ )
if ( m_stopFlag )
// emit stopped();
return;
// Do calculation here
QThread::msleep( 10 );
emit completed();
void CalculationWorker::stopCalculation()
m_stopFlag = true;
progressdialog.h
#ifndef PROGRESSDIALOG_H
#define PROGRESSDIALOG_H
#include <QDialog>
#include <QTimer>
#include "calculationworker.h"
namespace Ui
class ProgressDialog;
class ProgressDialog : public QDialog
Q_OBJECT
public:
explicit ProgressDialog( CalculationWorker *worker, QWidget *parent = nullptr);
~ProgressDialog();
private:
Ui::ProgressDialog *ui;
CalculationWorker *m_worker;
QTimer *m_progressTimer;
public slots:
void started();
void update();
;
#endif // PROGRESSDIALOG_H
progressdialog.cpp
#include "progressdialog.h"
#include "ui_progressdialog.h"
ProgressDialog::ProgressDialog( CalculationWorker *worker, QWidget *parent) :
QDialog(parent),
ui(new Ui::ProgressDialog),
m_worker(worker),
m_progressTimer(new QTimer(parent))
ui->setupUi(this);
// Connect started signal from worker
connect( m_worker, SIGNAL(started()), this, SLOT(started()) );
// Stop calculation by clicking reject button
connect( this, SIGNAL(rejected()), m_worker, SLOT(stopCalculation()), Qt::DirectConnection );
// Connect timeout signal to update
connect( m_progressTimer, SIGNAL(timeout()), this, SLOT(update()) );
// Stop the timer when the dialog is closed
connect( this, SIGNAL(finished(int)), m_progressTimer, SLOT(stop()) );
ProgressDialog::~ProgressDialog()
delete ui;
void ProgressDialog::started()
ui->progressBar->setMaximum( m_worker->getQuantity() );
m_progressTimer->start( 50 );
void ProgressDialog::update()
ui->progressBar->setValue( m_worker->getProcessed() );
if ( m_worker->getProcessed() == m_worker->getQuantity() )
accept();
【讨论】:
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