带有 libgdx 游戏的 Android 应用一旦在 Google Play 商店中发布,哪些 R8 规则是必要的?
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【中文标题】带有 libgdx 游戏的 Android 应用一旦在 Google Play 商店中发布,哪些 R8 规则是必要的?【英文标题】:Which R8 rules are necessary to make an android app with a libgdx game work once published in the Google Play Store? 【发布时间】:2020-12-01 07:15:56 【问题描述】:我正在尝试发布一个包含 libgdx 迷你游戏的 android 应用程序,在调试模式下应用 R8 (minifyEnabled true) 后它工作正常,但是当我在发布模式下执行它并在 Play 商店中发布它时,应用程序崩溃当我按下打开 libgdx 游戏的按钮时。我使用 Android Studio 4.0 版
我曾多次尝试使用不同的 R8 规则,但在生产环境中它们都不起作用。
我在 Android 模块中的代码:
build.gradle(:android)
debug
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
release
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
proguard-rules.pro
-verbose
-dontwarn android.support.**
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
-dontwarn com.badlogic.gdx.utils.GdxBuild
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild
#-keep class com.badlogic.gdx.controllers.android.AndroidControllers
# tried changing AndroidControllers with line:
-keep class com.badlogic.gdx.controllers.android.*
# tried adding this one
#-keep class com.ongngo.game.AndroidLauncher
# -keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput*
# <init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
#
# tried separating AndroidInputs
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInputThreePlus
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
# tried with this
-keepclassmembers class com.ongngo.game.CoreAndroidInterface
-keepclassmembers class com.ongngo.game.AndroidLauncher
-dontwarn com.badlogic.gdx.**
-dontnote com.badlogic.gdx.**
-keepclassmembers class com.badlogic.gdx.graphics.Cubemap* *;
-keepclassmembers class com.badlogic.gdx.graphics.GL* *;
#
-keepclassmembers class com.badlogic.gdx.physics.box2d.World
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
MainActivity.kt:
onCreate(...)
...
coreAndroidInterface = object : CoreAndroidInterface
override fun updateLifes(lifes: Int)
var lifesVar = lifes
if (lifes < 0)
lifesVar = 0
MainActivity.LIFES = lifesVar
prefs.lifes = lifesVar
片段中的按钮(取决于 MainActivity)启动 AndroidLauncher.k:
override fun onCreate(savedInstanceState: Bundle?)
super.onCreate(savedInstanceState)
val config = AndroidApplicationConfiguration()
config.useAccelerometer = false
config.useCompass = false
initialize(MyGame(MainActivity.LIFES!!, MainActivity.coreAndroidInterface), config)
核心模块中的代码:
CoreAndroidInterface.kt
interface CoreAndroidInterface
fun updateLifes(lifes : Int)
MyGame.java
public class MyGame extends Game implements ApplicationListener
private final CoreAndroidInterface coreAndroidInterface;
...
public MyGame(int vidas, CoreAndroidInterface coreAndroidInterface) //constructor
this.LIFES = lifes;
this.coreAndroidInterface = coreAndroidInterface;
应用崩溃时我从 Google Play 控制台收到的错误是:
java.lang.ClassNotFoundException
com.ongngo.game.AndroidLauncher.onCreate
类型: java.lang.RuntimeException
堆栈跟踪:
java.lang.RuntimeException:
at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:2795)
at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2873)
at android.app.ActivityThread.-wrap11 (Unknown Source)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1602)
at android.os.Handler.dispatchMessage (Handler.java:106)
at android.os.Looper.loop (Looper.java:164)
at android.app.ActivityThread.main (ActivityThread.java:6543)
at java.lang.reflect.Method.invoke (Method.java)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:438)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:807)
Caused by: java.lang.RuntimeException:
at com.badlogic.gdx.backends.android.AndroidInputFactory.newAndroidInput (AndroidInputFactory.java:65)
at com.badlogic.gdx.backends.android.AndroidApplication.init (AndroidApplication.java:34)
at com.badlogic.gdx.backends.android.AndroidApplication.initialize (AndroidApplication.java:1)
at com.ongngo.game.AndroidLauncher.onCreate (AndroidLauncher.java:36)
at android.app.Activity.performCreate (Activity.java:7023)
at android.app.Activity.performCreate (Activity.java:7014)
at android.app.Instrumentation.callActivityOnCreate (Instrumentation.java:1215)
at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:2748)
at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2873)
at android.app.ActivityThread.-wrap11 (Unknown Source)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1602)
at android.os.Handler.dispatchMessage (Handler.java:106)
at android.os.Looper.loop (Looper.java:164)
at android.app.ActivityThread.main (ActivityThread.java:6543)
at java.lang.reflect.Method.invoke (Method.java)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:438)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:807)
Caused by: java.lang.ClassNotFoundException:
at java.lang.Class.classForName (Class.java)
at java.lang.Class.forName (Class.java:453)
at java.lang.Class.forName (Class.java:378)
at com.badlogic.gdx.backends.android.AndroidInputFactory.newAndroidInput (AndroidInputFactory.java:8)
at com.badlogic.gdx.backends.android.AndroidApplication.init (AndroidApplication.java:34)
at com.badlogic.gdx.backends.android.AndroidApplication.initialize (AndroidApplication.java:1)
at com.ongngo.game.AndroidLauncher.onCreate (AndroidLauncher.java:36)
at android.app.Activity.performCreate (Activity.java:7023)
at android.app.Activity.performCreate (Activity.java:7014)
at android.app.Instrumentation.callActivityOnCreate (Instrumentation.java:1215)
at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:2748)
at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2873)
at android.app.ActivityThread.-wrap11 (Unknown Source)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1602)
at android.os.Handler.dispatchMessage (Handler.java:106)
at android.os.Looper.loop (Looper.java:164)
at android.app.ActivityThread.main (ActivityThread.java:6543)
at java.lang.reflect.Method.invoke (Method.java)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:438)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:807)
Caused by: java.lang.ClassNotFoundException:
at dalvik.system.BaseDexClassLoader.findClass (BaseDexClassLoader.java:125)
at java.lang.ClassLoader.loadClass (ClassLoader.java:379)
at java.lang.ClassLoader.loadClass (ClassLoader.java:312)
at java.lang.Class.classForName (Class.java)
at java.lang.Class.forName (Class.java:453)
at java.lang.Class.forName (Class.java:378)
at com.badlogic.gdx.backends.android.AndroidInputFactory.newAndroidInput (AndroidInputFactory.java:8)
at com.badlogic.gdx.backends.android.AndroidApplication.init (AndroidApplication.java:34)
at com.badlogic.gdx.backends.android.AndroidApplication.initialize (AndroidApplication.java:1)
at com.ongngo.game.AndroidLauncher.onCreate (AndroidLauncher.java:36)
at android.app.Activity.performCreate (Activity.java:7023)
at android.app.Activity.performCreate (Activity.java:7014)
at android.app.Instrumentation.callActivityOnCreate (Instrumentation.java:1215)
at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:2748)
at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2873)
at android.app.ActivityThread.-wrap11 (Unknown Source)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1602)
at android.os.Handler.dispatchMessage (Handler.java:106)
at android.os.Looper.loop (Looper.java:164)
at android.app.ActivityThread.main (ActivityThread.java:6543)
at java.lang.reflect.Method.invoke (Method.java)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:438)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:807)
【问题讨论】:
【参考方案1】:问题跟踪器上有一个issue for this exact problem。要么你更新到 libgdx 1.9.11,要么你应该禁用 R8,直到你这样做。您可以改用 Proguard。
【讨论】:
我有 libgdx 版本 1.9.8,更新到 1.9.11 解决了这个问题。 @MrStahlgelge 解决方案解决了我的问题。以上是关于带有 libgdx 游戏的 Android 应用一旦在 Google Play 商店中发布,哪些 R8 规则是必要的?的主要内容,如果未能解决你的问题,请参考以下文章
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