使用 cx-freeze 为 pygame 制作 .exe
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【中文标题】使用 cx-freeze 为 pygame 制作 .exe【英文标题】:Making an .exe for pygame with cx-freeze 【发布时间】:2013-03-31 23:44:49 【问题描述】:我在 Python 3.2 中创建了一个游戏,并尝试使用 cx-freeze 将其转换为 .exe,但是当我尝试运行 .exe 时,出现错误。
游戏
import pygame, sys, random
from pygame.locals import *
pygame.init()
mainClock = pygame.time.Clock()
windowSurface = pygame.display.set_mode((800, 800))
pygame.display.set_caption("Dodger")
def game():
WIDTH = 800
HEIGHT = 800
PLAYERSIZE = 20
PLAYERSPEED = 4
ENEMYSIZE = 10
ENEMYSPEED = 3
score = 0
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
GREY = (100, 100, 100)
BLUE = (0, 0, 255)
Up = False
Down = False
Left = False
Right = False
titleFont = pygame.font.SysFont(None, 100)
titleText = titleFont.render('Dodger', True, WHITE)
titleRect = titleText.get_rect()
titleRect.centerx = windowSurface.get_rect().centerx
titleRect.centery = 50
menuFont = pygame.font.SysFont(None, 70)
startText = menuFont.render('Start', True, WHITE)
startRect = startText.get_rect()
startRect.centerx = windowSurface.get_rect().centerx
startRect.centery = 213
difficultyText = menuFont.render('Difficulty', True, WHITE)
difficultyRect = difficultyText.get_rect()
difficultyRect.centerx = windowSurface.get_rect().centerx
difficultyRect.top = 320
quitText = menuFont.render('Quit', True, WHITE)
quitRect = quitText.get_rect()
quitRect.centerx = windowSurface.get_rect().centerx
quitRect.centery = 582
oneText = menuFont.render('1', True, WHITE)
oneRect = oneText.get_rect()
oneRect.centerx = 250
oneRect.centery = 421
twoText = menuFont.render('2', True, WHITE)
twoRect = twoText.get_rect()
twoRect.centerx = 350
twoRect.centery = 421
threeText = menuFont.render('3', True, WHITE)
threeRect = threeText.get_rect()
threeRect.centerx = 450
threeRect.centery = 421
fourText = menuFont.render('4', True, WHITE)
fourRect = fourText.get_rect()
fourRect.centerx = 550
fourRect.centery = 421
difficulty = 1
loop = 1
while loop:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
posX, posY = pos
if posY > 390 and posY < 452:
if posX > 200 and posX < 300:
difficulty = 1
elif posX > 300 and posX < 400:
difficulty = 2
elif posX > 400 and posX < 500:
difficulty = 3
elif posX > 500 and posX < 600:
difficulty = 4
elif posY > 120 and posY < 306 and posX > 120 and posX < WIDTH - 120:
loop = 0
elif posY > 492 and posY < WIDTH - 120 and posX > 120 and posX < WIDTH - 120:
pygame.quit()
sys.exit()
if event.type == KEYUP:
if event.key == ord('1'):
difficulty = 1
elif event.key == ord('2'):
difficulty = 2
elif event.key == ord('3'):
difficulty = 3
elif event.key == ord('4'):
difficulty = 4
elif event.key == K_RETURN:
loop = 0
if difficulty == 1:
choiceRect = pygame.Rect(201, 391, 99, 61)
elif difficulty == 2:
choiceRect = pygame.Rect(301, 391, 99, 61)
elif difficulty == 3:
choiceRect = pygame.Rect(401, 391, 99, 61)
elif difficulty == 4:
choiceRect = pygame.Rect(501, 391, 99, 61)
windowSurface.fill(BLACK)
#draw main menu box
pygame.draw.line(windowSurface, WHITE, (120, 120), (WIDTH - 120, 120))
pygame.draw.line(windowSurface, WHITE, (120, 120), (120, HEIGHT - 120))
pygame.draw.line(windowSurface, WHITE, (WIDTH - 120, HEIGHT - 120), (120, HEIGHT - 120))
pygame.draw.line(windowSurface, WHITE, (WIDTH - 120, HEIGHT - 120), (WIDTH - 120, 120))
#draw lines to divide menu
pygame.draw.line(windowSurface, WHITE, (120, 306), (WIDTH - 120, 306))
pygame.draw.line(windowSurface, WHITE, (120, 492), (WIDTH - 120, 492))
pygame.draw.line(windowSurface, WHITE, (200, 390), (WIDTH - 200, 390))
pygame.draw.line(windowSurface, WHITE, (200, 452), (WIDTH - 200, 452))
pygame.draw.line(windowSurface, WHITE, (200, 390), (200, 452))
pygame.draw.line(windowSurface, WHITE, (WIDTH - 200, 390), (WIDTH - 200, 452))
pygame.draw.line(windowSurface, WHITE, (300, 390), (300, 452))
pygame.draw.line(windowSurface, WHITE, (400, 390), (400, 452))
pygame.draw.line(windowSurface, WHITE, (500, 390), (500, 452))
pygame.draw.rect(windowSurface, GREY, choiceRect)
windowSurface.blit(titleText, titleRect)
windowSurface.blit(startText, startRect)
windowSurface.blit(difficultyText, difficultyRect)
windowSurface.blit(quitText, quitRect)
windowSurface.blit(oneText, oneRect)
windowSurface.blit(twoText, twoRect)
windowSurface.blit(threeText, threeRect)
windowSurface.blit(fourText, fourRect)
pygame.display.update()
difficulty += 1
Player = pygame.Rect((WIDTH/2)-(PLAYERSIZE/2),(HEIGHT/2) - (PLAYERSIZE/2), PLAYERSIZE, PLAYERSIZE)
enemies = []
for enemy in range(0, difficulty):
if enemy == 1:
enemies.append(pygame.Rect(1, 1, ENEMYSIZE, ENEMYSIZE))
elif enemy == 2:
enemies.append(pygame.Rect(WIDTH - PLAYERSIZE, 1, ENEMYSIZE, ENEMYSIZE))
elif enemy == 3:
enemies.append(pygame.Rect(1, HEIGHT - PLAYERSIZE, ENEMYSIZE, ENEMYSIZE))
elif enemy == 4:
enemies.append(pygame.Rect(WIDTH - PLAYERSIZE, HEIGHT - PLAYERSIZE, ENEMYSIZE, ENEMYSIZE))
loop = 1
while loop:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_UP or event.key == ord('w'):
Up = True
Down = False
if event.key == K_DOWN or event.key == ord('s'):
Down = True
Up = False
if event.key == K_LEFT or event.key == ord('a'):
Left = True
Right = False
if event.key == K_RIGHT or event.key == ord('d'):
Right = True
Left = False
if event.type == KEYUP:
if event.key == K_UP or event.key == ord('w'):
Up = False
if event.key == K_DOWN or event.key == ord('s'):
Down = False
if event.key == K_LEFT or event.key == ord('a'):
Left = False
if event.key == K_RIGHT or event.key == ord('d'):
Right = False
if event.key == K_ESCAPE:
pygame.quit()
pygame.exit()
if Up and Player.top >= 0:
Player.top -= PLAYERSPEED
if Down and Player.bottom <= HEIGHT:
Player.bottom += PLAYERSPEED
if Left and Player.left >= 0:
Player.left -= PLAYERSPEED
if Right and Player.right <= WIDTH:
Player.right += PLAYERSPEED
i = 0
for enemy in enemies:
if enemies[i].top > Player.top:
enemies[i].top -= ENEMYSPEED
if enemies[i].top < Player.top:
enemies[i].top += ENEMYSPEED
if enemies[i].left > Player.left:
enemies[i].left -= ENEMYSPEED
if enemies[i].left < Player.left:
enemies[i].left += ENEMYSPEED
i += 1
windowSurface.fill(BLACK)
pygame.draw.rect(windowSurface, GREEN, Player)
i = 0
for enemy in enemies:
pygame.draw.rect(windowSurface, RED, enemies[i])
if Player.colliderect(enemies[i]):
loop = 0
i += 1
pygame.display.update()
mainClock.tick(40)
score += 1
score = str(score)
endRect = pygame.Rect(windowSurface.get_rect().centerx - 250, windowSurface.get_rect().centery - 75, 500, 150)
scoreText = menuFont.render('Score: ' + score, True, RED)
scoreRect = scoreText.get_rect()
scoreRect.centerx = windowSurface.get_rect().centerx
scoreRect.centery = windowSurface.get_rect().centery
pygame.draw.rect(windowSurface, BLUE, endRect)
windowSurface.blit(scoreText, scoreRect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYUP:
if event.key == K_RETURN:
game()
game()
我的 setup.py
import sys
from cx_Freeze import setup, Executable
setup(
name = "Dodger",
version = "3.2",
description = "My Game",
executables = [Executable("dodger.py", base = "Win32GUI")])
当我尝试运行它时,会弹出一个窗口,我得到以下信息 error.
编辑: 我在 dodger.py 中添加了“import pygame._view”,现在我得到了这个error.
【问题讨论】:
看到这个问题***.com/questions/7309981/…。您只需要在源代码中添加“import pygame._view”即可。 让我知道这是否有效;我还没有测试过。 我试过了,还是不行。 如果你使用 Py2EXE,你会得到同样的错误吗? Py2EXE 只有 2.7,不是吗? 【参考方案1】:我相信你的问题是你没有使用系统字体。 cx_freeze exe 不知道如何读取None
当我遇到这个问题时,我将字体从None
更改为系统字体。您可以使用以下脚本查找系统上安装了哪些字体。
import pygame
print(pygame.font.get_fonts())
input()
pygame.font.get_fonts()
将显示所有已安装系统字体的列表。您所要做的就是将您的titleFont = pygame.font.SysFont(None, 100)
更改为titleFont = pygame.font.SysFont('miriam', 100)
或类似的东西('miriam' 是我系统上安装的字体)。
【讨论】:
对不起,我忘了说你必须调用 pygame.font.Font(font,size) 函数而不是 pygame.font.SysFont(font, size) 函数。 我试过了,但现在出现了这个错误: Traceback (last recent call last): File "C:\Python32\Programs\Dodger\dodger.py", line 252, in以上是关于使用 cx-freeze 为 pygame 制作 .exe的主要内容,如果未能解决你的问题,请参考以下文章
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