如何使对象回到java map中的起点

Posted

技术标签:

【中文标题】如何使对象回到java map中的起点【英文标题】:How to make a object back to the start point in java map 【发布时间】:2021-04-21 02:45:54 【问题描述】:

我想做一些类似公共汽车跟踪的东西,它围绕一个多边形,每秒移动 2 米回到起点。并且每秒对象(?)点坐标。

我什至不知道如何开始。请帮帮我。

多边形代码:

    function initMap() 
        map = new google.maps.Map(document.getElementById("map"), 
            zoom: 12,
            center:  lat: 0.5164426, lng: 101,4574499 ,
            mapTypeId: "terrain",
        );
        
        const triangleCoords = [
             lat: 0.5022181713704478, lng: 101.41882830662435 ,
             lat: 0.4975231087415325, lng: 101.39433139688956 ,
             lat: 0.5103834896305101, lng: 101.39412725597509 ,
             lat: 0.5169157367830446, lng: 101.39923077883651 ,
             lat: 0.5350835135799168, lng: 101.4035177380401 ,
             lat: 0.5348793815517918, lng: 101.41984901119662 ,
        ];
        
        const bermudaTriangle = new google.maps.Polygon(
            paths: triangleCoords,
            strokeColor: "#0000FF",
            strokeOpacity: 1,
            strokeWeight: 2,
            fillColor: "#FF6633",
            fillOpacity: 0.35,
        );
        
        bermudaTriangle.setMap(map);
        bermudaTriangle.addListener("click", showArrays);
        infoWindow = new google.maps.InfoWindow();

基本上如何使巴士从 lat: 0.5022181713704478, lng: 101.41882830662435 回到 lat: 0.5022181713704478, lng: 101.41882830662435 戏剧性

我所期望的:http://www.geocodezip.com/v3_animate_marker_directions.html 但它有 6 点陈述并且不断地移动

【问题讨论】:

【参考方案1】:

您发布的代码有几个问题:

    lng 之后map 上没有: center:`
center:  lat: 0.5164426, lng 101,4574499 ,

应该是:

center:  lat: 0.5164426, lng: 101,4574499 ,
    PolygonOptions 中的fillColor: "#FF6633" 后面没有逗号 在PolygonOptions panths 应该是paths 要与my example保持一致,需要Polyline(而不是Polygon),这意味着您需要添加最后一个点来完成路径:
  const triangleCoords = [
      lat: 0.5022181713704478,
      lng: 101.41882830662435
    ,
    
      lat: 0.4975231087415325,
      lng: 101.39433139688956
    ,
    
      lat: 0.5103834896305101,
      lng: 101.39412725597509
    ,
    
      lat: 0.5169157367830446,
      lng: 101.39923077883651
    ,
    
      lat: 0.5350835135799168,
      lng: 101.4035177380401
    ,
    
      lat: 0.5348793815517918,
      lng: 101.41984901119662
    ,
     // duplicate of first point
      lat: 0.5022181713704478,
      lng: 101.41882830662435
    ,
  ];

proof of concept fiddle

为防止地图中心发生变化,请删除更改中心的代码(map.setCenter 的一个实例,map.panTo 的两个实例):fiddle where map center not modified

要保持标记在循环周围循环,请更改“结束”条件以重新启动动画,方法是调用animate(0)

function animate(d) 
  if (d > eol) 
    map.panTo(polyline.getPath().getAt(polyline.getPath().getLength() - 1));
    marker.setPosition(polyline.getPath().getAt(polyline.getPath().getLength() - 1));
    // continuous loop
    animate(0);
    return;
  

live example

代码 sn-p:

var polyline, marker;

function initMap() 
  addEpolyFunc();
  map = new google.maps.Map(document.getElementById("map"), 
    zoom: 12,
    center: 
      lat: 0.5164426,
      lng: 101.4574499
    ,
    mapTypeId: "terrain",
  );

  const triangleCoords = [
      lat: 0.5022181713704478,
      lng: 101.41882830662435
    ,
    
      lat: 0.4975231087415325,
      lng: 101.39433139688956
    ,
    
      lat: 0.5103834896305101,
      lng: 101.39412725597509
    ,
    
      lat: 0.5169157367830446,
      lng: 101.39923077883651
    ,
    
      lat: 0.5350835135799168,
      lng: 101.4035177380401
    ,
    
      lat: 0.5348793815517918,
      lng: 101.41984901119662
    ,
    
      lat: 0.5022181713704478,
      lng: 101.41882830662435
    ,
  ];

  const bermudaTriangle = new google.maps.Polygon(
    paths: triangleCoords,
    strokeColor: "#0000FF",
    strokeOpacity: 1,
    strokeWeight: 2,
    fillColor: "#FF6633",
    fillOpacity: 0.35,
  );

  bermudaTriangle.setMap(map);
  infoWindow = new google.maps.InfoWindow();
  polyline = new google.maps.Polyline(
    // map: map,
    path: triangleCoords,
    strokeColor: "#0000FF",
    strokeOpacity: 1,
    strokeWeight: 2,
  );
  marker = new google.maps.Marker(
    position: polyline.getPath().getAt(0),
    map: map
  )

  startAnimation();

var step = 50; // 5; // metres
var tick = 100; // milliseconds
var eol;
var k = 0;
var stepnum = 0;
var speed = "";
var lastVertex = 1;


//=============== animation functions ======================
function updatePoly(d) 
  // Spawn a new polyline every 20 vertices, because updating a 100-vertex poly is too slow
  if (poly2.getPath().getLength() > 20) 
    poly2 = new google.maps.Polyline([polyline.getPath().getAt(lastVertex - 1)]);
  

  if (polyline.GetIndexAtDistance(d) < lastVertex + 2) 
    if (poly2.getPath().getLength() > 1) 
      poly2.getPath().removeAt(poly2.getPath().getLength() - 1)
    
    poly2.getPath().insertAt(poly2.getPath().getLength(), polyline.GetPointAtDistance(d));
   else 
    poly2.getPath().insertAt(poly2.getPath().getLength(), polyline.getPath().getAt(polyline.getPath().getLength() - 1));
  



function animate(d) 
  if (d > eol) 
    map.panTo(polyline.getPath().getAt(polyline.getPath().getLength() - 1));
    marker.setPosition(polyline.getPath().getAt(polyline.getPath().getLength() - 1));
    // continuous loop
    animate(0);
    return;
  
  var p = polyline.GetPointAtDistance(d);
  map.panTo(p);
  marker.setPosition(p);
  updatePoly(d);
  timerHandle = setTimeout("animate(" + (d + step) + ")", tick);



function startAnimation() 
  eol = google.maps.geometry.spherical.computeLength(polyline.getPath());
  map.setCenter(polyline.getPath().getAt(0));
  poly2 = new google.maps.Polyline(
    path: [polyline.getPath().getAt(0)],
    strokeColor: "#0000FF",
    strokeWeight: 10
  );
  setTimeout("animate(50)", 2000); // Allow time for the initial map display


function addEpolyFunc() 
  //=============== ~animation funcitons =====================
  // from epoly_v3.js
  // modified to use geometry library for length of line segments
  // === A method which returns the Vertex number at a given distance along the path ===
  // === Returns null if the path is shorter than the specified distance ===
  google.maps.Polyline.prototype.GetIndexAtDistance = function(metres) 
    // some awkward special cases
    if (metres == 0) return this.getPath().getAt(0);
    if (metres < 0) return null;
    var dist = 0;
    var olddist = 0;
    for (var i = 1;
      (i < this.getPath().getLength() && dist < metres); i++) 
      olddist = dist;
      dist += google.maps.geometry.spherical.computeDistanceBetween(this.getPath().getAt(i), this.getPath().getAt(i - 1));
    
    if (dist < metres) 
      return null;
    
    return i;
  
  // === A method which returns a GLatLng of a point a given distance along the path ===
  // === Returns null if the path is shorter than the specified distance ===
  google.maps.Polyline.prototype.GetPointAtDistance = function(metres) 
    // some awkward special cases
    if (metres == 0) return this.getPath().getAt(0);
    if (metres < 0) return null;
    if (this.getPath().getLength() < 2) return null;
    var dist = 0;
    var olddist = 0;
    for (var i = 1;
      (i < this.getPath().getLength() && dist < metres); i++) 
      olddist = dist;
      dist += google.maps.geometry.spherical.computeDistanceBetween(this.getPath().getAt(i), this.getPath().getAt(i - 1));
    
    if (dist < metres) 
      return null;
    
    var p1 = this.getPath().getAt(i - 2);
    var p2 = this.getPath().getAt(i - 1);
    var m = (metres - olddist) / (dist - olddist);
    return new google.maps.LatLng(p1.lat() + (p2.lat() - p1.lat()) * m, p1.lng() + (p2.lng() - p1.lng()) * m);
  
  // === A method which returns the length of a path in metres ===
  google.maps.Polyline.prototype.Distance = function() 
    var dist = 0;
    for (var i = 1; i < this.getPath().getLength(); i++) 
      dist += google.maps.geometry.spherical.computeDistanceBetween(this.getPath().getAt(i), this.getPath().getAt(i - 1));
    
    return dist;
  
/* Always set the map height explicitly to define the size of the div
       * element that contains the map. */

#map 
  height: 100%;



/* Optional: Makes the sample page fill the window. */

html,
body 
  height: 100%;
  margin: 0;
  padding: 0;
<!DOCTYPE html>
<html>

<head>
  <title>Simple Polygon</title>
  <script src="https://polyfill.io/v3/polyfill.min.js?features=default"></script>
  <script src="https://maps.googleapis.com/maps/api/js?key=AIzaSyCkUOdZ5y7hMm0yrcCQoCvLwzdM6M8s5qk&callback=initMap&libraries=geometry&v=weekly" defer></script>
  <!-- jsFiddle will insert css and js -->
</head>

<body>
  <div id="map"></div>
</body>

</html>

【讨论】:

以上是关于如何使对象回到java map中的起点的主要内容,如果未能解决你的问题,请参考以下文章

如何回到 kcachegrind 的起点?

如何在 Google Maps API 中沿起点和终点之间的路线获取地点(例如加油站)

[POJ 1935] Journey

时隔多年,又回到了最初的起点

[BZOJ3743]Kamp

如何解决旅行推销员问题的起点和终点?