如何使用 KeyListener 同时检测多个键?
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【中文标题】如何使用 KeyListener 同时检测多个键?【英文标题】:How to detect multiple keys at the same time using KeyListener? 【发布时间】:2016-01-27 16:56:26 【问题描述】:问题说明了一切!这是我的代码和我尝试使用嵌套的 if 语句,但最终失败了。我只想制作我的代码,以便当用户按住 shift 和 down 时,它会加载不同的图像:
package Michael;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class MyCanvas extends Canvas implements KeyListener /* Creates the MyScreen method
which extends (inherits) from
Canvas and implements (uses)
KeyListener. */
int myX = 100; // Set the initial x coordinate.
int myY = 100; // Set the initial y coordinate.
BufferedImage down; // Loads the Image.
try
down = ImageIO.read(new File("Images/down.png")); /* Loads the image from
'Images/down.png'.*/
catch (IOException e)
System.out.println("Cannot find image file."); /* If the file location is
non-existent, print on a new line
'Cannot find Image File'.*/
/* The exact same process is done for the next 9 images loaded, just with different,
appropriate, variable names and locations. */
BufferedImage downrun;
try
downrun = ImageIO.read(new File("Images/downrun.png"));
catch (IOException e)
System.out.println("Cannot find image file.");
BufferedImage left;
try
left = ImageIO.read(new File("Images/left.png"));
catch (IOException e)
System.out.println("Cannot find image file.");
BufferedImage right;
try
right = ImageIO.read(new File("Images/right.png"));
catch (IOException e)
System.out.println("Cannot find image file.");
BufferedImage runleft;
try
runleft = ImageIO.read(new File("Images/runleft.png"));
catch (IOException e)
System.out.println("Cannot find image file.");
BufferedImage runright;
try
runright = ImageIO.read(new File("Images/runright.png"));
catch (IOException e)
System.out.println("Cannot find image file.");
BufferedImage swoosh;
try
swoosh = ImageIO.read(new File("Images/swoosh.png"));
catch (IOException e)
System.out.println("Cannot find image file.");
BufferedImage swordraise;
try
swordraise = ImageIO.read(new File("Images/swordraise.png"));
catch (IOException e)
System.out.println("Cannot find image file.");
BufferedImage up;
try
up = ImageIO.read(new File("Images/up.png"));
catch (IOException e)
System.out.println("Cannot find image file.");
BufferedImage uprun;
try
uprun = ImageIO.read(new File("Images/uprun.png"));
catch (IOException e)
System.out.println("Cannot find image file.");
public MyCanvas() // The MyCanvas constructor.
this.setSize(600, 400); // Makes the size of the canvas 600 x 400.
this.addKeyListener(this); // Adds KeyListener.
this.setBackground(Color.WHITE); // Make the background white.
this.setFocusable(true); // Make the window automatically focused.
String image; // Creates the image variable as a string.
public void paint(Graphics g) // The paint method using Graphics.
if (image == "down")
g.drawImage(down, myX, myY, 55, 55, null);
else if (image == "up")
g.drawImage(up, myX, myY, 55, 55, null);
else if (image == "left")
g.drawImage(left, myX, myY, 55, 55, null);
else if (image == "right")
g.drawImage(right, myX, myY, 55, 55, null);
else if (image == "swoosh")
g.drawImage(swoosh, myX, myY, 55, 55, null);
else if (image == "swordraise")
g.drawImage(swordraise, myX, myY, 55, 55, null);
else if (image == "downrun")
g.drawImage(downrun, myX, myY, 55, 55, null);
else
g.drawImage(right, myX, myY, 55, 55, null);
@Override
public void keyPressed(KeyEvent e) // When the key is pressed:
if (e.getKeyCode() == KeyEvent.VK_DOWN) // If the down arrow is pressed:
image = "down";
myY += 10; // Increase the y coordinate by 10 (moves down).
else if (e.getKeyCode() == KeyEvent.VK_UP) // If the up arrow is pressed:
image ="up";
myY -= 10; // Decrease the y coordinate by 10 (moves up).
else if (e.getKeyCode() == KeyEvent.VK_LEFT) // If the left arrow is pressed:
image = "left";
myX -= 10; // Decrease the x coordinate by 10 (moves left).
else if (e.getKeyCode() == KeyEvent.VK_RIGHT) // If the right arrow is pressed:
image = "right";
myX += 10; // Increase the x coordinate by 10 (moves right)
else if (e.getKeyCode() == KeyEvent.VK_1) // If the 1 button is pressed:
image = "swordraise";
else if (e.getKeyCode() == KeyEvent.VK_SHIFT)
if (e.getKeyCode() == KeyEvent.VK_DOWN)
image = "downrun";
myY += 50;
repaint(); // Refresh the Images.
@Override
public void keyTyped(KeyEvent e) // When the key is typed:
// TODO Auto-generated method stub
@Override
public void keyReleased(KeyEvent e) // When the key is released:
if (e.getKeyCode() == KeyEvent.VK_1) // If the 1 button is released:
image = "swoosh";
repaint();
非常感谢!
【问题讨论】:
对于example。您的代码中几乎没有表明需要Canvas
,这无法通过使用JPanel
来解决,它提供了使用键绑定API 的能力,它克服了KeyListener
的一些烦人的限制
【参考方案1】:
这个答案为 Michael 提供了一种稍微不同的方法,将所有按键的键码存储在 ArrayList
数据结构中,而不是布尔数组。
ArrayList<int> keys=new ArrayList();
//This ArrayList will hold all the key codes of currently pressed keys.
@Override
public void keyPressed(KeyEvent k)
if(!keys.contains(k.getKeyCode()))
keys.add(k.getKeyCode());
@Override
public void keyReleased(KeyEvent k)
if(keys.contains(k.getKeyCode()))
keys.remove(keys.indexOf(k.getKeyCode()));
要测试当前是否按下了 shift 键,请运行此代码,因为 shift 的键代码是 16:
keys.contains(16);
【讨论】:
【参考方案2】:您可以创建一个布尔数组,表示一个键是一个还是关闭现在。
boolean[] keys = new boolean[500];//whatever the highest keycode is
//....
public void keyPressed(KeyEvent e)
keys[e.getKeyCode] = true;
public void keyReleased(KeyEvent e)
keys[e.getKeyCode] = false;
然后,在您的更新(或者在这种情况下,您的 paint
)方法中,您可以像这样使用您的数组:
public void update()
if (keys[KeyEvent.VK_SHIFT] && keys[KeyEvent.VK_DOWN])
//user is holding down both shift and down arrow key
【讨论】:
KeyCode.VK_Whatever
@McGovno 的最高值
//用户同时按住两者..什么? :)
那么我的最高键码是多少?我的 keycode 没有数字,所以我有点困惑...
KeyEvent.VK_SHIFT
是一个数字;一个int
具体来说。因此,为确保您在访问keys[e.getKeyCode]
时永远不会越界,请确保将其设置得足够大以容纳最大的KeyEvent.VK
值@McGovno
@Michael Code 有点工作,除了当我按住 shift 并点击 down 键时,没有任何反应,但如果我按住 down 键并点击 shift,它会冲刺。我希望它是相反的方式,但我似乎无法弄清楚如何做到这一点。以上是关于如何使用 KeyListener 同时检测多个键?的主要内容,如果未能解决你的问题,请参考以下文章