使用自动布局约束时,UIView 无法通过 UIpangesture 顺利拖动
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【中文标题】使用自动布局约束时,UIView 无法通过 UIpangesture 顺利拖动【英文标题】:UIView not dragging smoothly by UIpangesture when use autolayout constraint 【发布时间】:2016-05-05 10:44:29 【问题描述】:**我想使用 UIpangesture 垂直向上拖动视图。由于我的项目包括自动布局,我创建了 4 个布局约束 [上、右、下、左] 并从顶部空间约束创建了一个出口。当手势识别时,topspaceConstraint 的常量是 chnage 来改变视图原点 Y。代码有效,但拖动不顺畅。我怎样才能使它顺利**
-(void)gestureAction:(UIPanGestureRecognizer *)gesture
CGFloat targetY = 0;
if(gesture.state == UIGestureRecognizerStateBegan)
self.panCoord = [gesture locationInView:gesture.view];
CGPoint newCoord = [gesture locationInView:gesture.view];
float dY = newCoord.y-self.panCoord.y;
float newOriginY = (gesture.view.frame.origin.y+dY);
dispatch_async(dispatch_get_main_queue(), ^(void)
self.propertyDetailContentViewTopConstraint.constant = newOriginY;
);
if (gesture.state == UIGestureRecognizerStateEnded)
if (gesture.view.frame.origin.y*0.8 < 100)
targetY = 0;
else if (gesture.view.frame.origin.y*0.8 < 250)
targetY = 250;
else
targetY = MAIN_SCREEN_HEIGHT;
[self setPropertyDetailContentViewTopConstraintTop:targetY];
-(void)setPropertyDetailContentViewTopConstraintTop:(CGFloat)top
[self.view layoutIfNeeded];
self.propertyDetailContentViewTopConstraint.constant = top;
[UIView animateWithDuration:0.5
animations:^
[self.view layoutIfNeeded];
];
【问题讨论】:
【参考方案1】:@Rokon 请使用以下代码可能对您有所帮助。请使用您的视图而不是“DrawImageView”
-(void)moveViewWithGestureRecognizer:(UIPanGestureRecognizer *)panGestureRecognizer
NSUInteger touches = panGestureRecognizer.numberOfTouches;
CGPoint translation = [panGestureRecognizer translationInView:self.view];
self.DrawImageView.center = CGPointMake(self.DrawImageView.center.x + translation.x,
self.DrawImageView.center.y + translation.y);
[panGestureRecognizer setTranslation:CGPointMake(0, 0) inView:self.view];
if (panGestureRecognizer.state == UIGestureRecognizerStateEnded)
CGPoint velocity = [panGestureRecognizer velocityInView:self.view];
CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
CGFloat slideMult = magnitude / 200;
// NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);
float slideFactor = 0.1 * slideMult; // Increase for more of a slide
CGPoint finalPoint = CGPointMake(self.DrawImageView.center.x + (velocity.x * slideFactor),
self.DrawImageView.center.y + (velocity.y * slideFactor));
finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);
finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);
[UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^
self.DrawImageView.center = finalPoint;
completion:nil];
// [self.frontImageView setAlpha:1.0];
【讨论】:
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