在 iOS 中使用 Objective C 为 UlLabel 框架周围的边框设置动画
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【中文标题】在 iOS 中使用 Objective C 为 UlLabel 框架周围的边框设置动画【英文标题】:Animating a border around UlLabel frame using Objective C in iOS 【发布时间】:2017-07-14 07:54:42 【问题描述】:我正在使用 Objective C 开发 iPhone 应用程序,我需要为 UILabel 制作边框动画。
我使用 CABasicAnimation 尝试了以下代码:
CABasicAnimation* borderAnimation = [CABasicAnimation animationWithKeyPath:@"borderWidth"];
[borderAnimation setFromValue:[NSNumber numberWithFloat:4.0f]];
[borderAnimation setToValue:[NSNumber numberWithFloat:0.0f]];
[borderAnimation setRepeatCount:1.0];
[borderAnimation setAutoreverses:NO];
[borderAnimation setDuration:0.7f];
[focusScannerView.layer addAnimation:borderAnimation forKey:@"animateBorder"];
但边框动画效果不佳。有人知道我该怎么做吗?提前谢谢你。
【问题讨论】:
【参考方案1】:#import "ViewController.h"
@interface ViewController ()
UIBezierPath *path;
CAShapeLayer *shapeLayer;
int lineNo;
@property (nonatomic, weak) IBOutlet UILabel *textLabel;
@end
@implementation ViewController
- (void)viewDidLoad
[super viewDidLoad];
path = [UIBezierPath bezierPath];
shapeLayer = [CAShapeLayer layer];
shapeLayer.strokeColor = [[UIColor blueColor] CGColor];
shapeLayer.lineWidth = 3.0;
shapeLayer.fillColor = [[UIColor clearColor] CGColor];
[_textLabel addGestureRecognizer:[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(startAnimation)]];
// Do any additional setup after loading the view, typically from a nib.
-(void)startAnimation
lineNo = 0;
[self drawLine:lineNo];
-(void)drawLine:(int)line
CGPoint startPoint;
CGPoint endPoint;
switch (line)
case 0:
startPoint = CGPointMake(self.textLabel.frame.origin.x, self.textLabel.frame.origin.y);
endPoint = CGPointMake(CGRectGetMaxX(self.textLabel.frame), self.textLabel.frame.origin.y);
break;
case 1:
startPoint = CGPointMake(CGRectGetMaxX(self.textLabel.frame), self.textLabel.frame.origin.y);
endPoint = CGPointMake(CGRectGetMaxX(self.textLabel.frame), CGRectGetMaxY(self.textLabel.frame));
break;
case 2:
startPoint = CGPointMake(CGRectGetMaxX(self.textLabel.frame), CGRectGetMaxY(self.textLabel.frame));
endPoint = CGPointMake(self.textLabel.frame.origin.x, CGRectGetMaxY(self.textLabel.frame));
break;
case 3:
startPoint = CGPointMake(self.textLabel.frame.origin.x, CGRectGetMaxY(self.textLabel.frame));
endPoint = CGPointMake(self.textLabel.frame.origin.x, self.textLabel.frame.origin.y);
break;
default:
return;
[self animateStartPoint:startPoint andEndPoint:endPoint];
-(void)animateStartPoint:(CGPoint) startPoint andEndPoint:(CGPoint)endPoint
[path moveToPoint:startPoint];
[path addLineToPoint:endPoint];
shapeLayer.path = [path CGPath];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
animation.duration = 5;
animation.removedOnCompletion = NO;
animation.fromValue = @(0);
animation.toValue = @(1);
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[shapeLayer addAnimation:animation forKey:@"drawLineAnimation"];
[self.view.layer addSublayer:shapeLayer];
lineNo++;
[self drawLine:lineNo];
- (void)didReceiveMemoryWarning
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
@end
【讨论】:
我试过上面的代码,这对于在标签框周围绘制一个矩形非常有用。动画后如何重置标签(比如隐藏蓝色边框)? 只需使用以下行:[shapeLayer removeFromSuperlayer];以上是关于在 iOS 中使用 Objective C 为 UlLabel 框架周围的边框设置动画的主要内容,如果未能解决你的问题,请参考以下文章
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